Trophy00.trp
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Background
This is used for storage of trophy packs, simular to PS3
PS3 side references
- http://www.psdevwiki.com/ps3/Trophy
- http://www.psdevwiki.com/ps3/TROPHY.TRP
- http://www.psdevwiki.com/ps3/Trophy_files
- http://www.psdevwiki.com/ps3/Trophy_livelist
Structure
Note: This isn't complete.
typedef struct{ u32 unk1; //perhaps magic? u32 unk2; //looks like version or something (3) u64 filesize; //size of full trp file u32 entryCount; //num entries u32 unk3; //this could either be max entries or sizeof() entry... u32 unk4; //padding probably u8 hash[20]; //md5? sha1? Could also be an IV for a form of encryption u32 unk5; // 0x30313000 ?? u8 unk6[0x2C]; } trp_h
typedef struct{ signed char name[0x20]; u64 entryStart; //relative to &buffer u64 entryLen; u32 unk1; //3 on some, 0 on others, could be flags or an enum to determine if encrypted or not? u8 unk2[0xC]; } entry_t;
Image of Header + Entries: http://puu.sh/7uOAN/1c17920d61.png
Image of Encrypted Entry Data: http://puu.sh/7uOEl/6eb00e8a19.png
Entries
So far (from what I've seen) there are only 2 types of entries.
ESFM which are encrypted, and PNG which are not encrypted.
PNG is plain image data
ESFM is encrypted but seems to contain the same bytes at the top.
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F 00000000 0B 29 DE DE CB D5 62 61 C6 5C 75 24 9B 0C A4 08 .)ÞÞËÕbaÆ\u$›.¤. 00000010 0E 40 AE C1 7C 92 1F 1E 6D D7 B6 CC 59 2D DB B8 .@®Á|’..m׶ÌY-Û¸ 00000020 5C 26 E7 9E 3F F6 54 9E A2 E4 94 2F 58 7F D6 9D \&çž?öTž¢ä”/X.Ö. 00000030 CD 96 49 16 B7 9D 1C F4 DE D9 A7 DD FB A0 1A 68 Í–I.·..ôÞÙ§Ýû .h
A digest? A Table? Encryption??
What do you think?
That's all so far ~Jakes625