Editing Arcade Boards

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*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 8MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
Line 214: Line 214:
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*System memory: '''64 MB''' 32-bit dual-channel (2x 16-bit) RDRAM (Direct Rambus DRAM) @ 400 MHz, 3.2 GB/s peak bandwidth
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics: "Graphics Synthesizer" operating at 147.456 MHz
*Graphics memory: 4MB eDRAM
*Graphics memory: 8MB eDRAM
*Sound: "SPU1+SPU2"
*Sound: "SPU1+SPU2"
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
* Security: 8 MB 3.3V NAND FlashROM Security Dongle (basically a PS2 Memory Card with a different MagicGate IC), which the system will actually boot and load more game-specific storage device drivers from
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