Editing Graphics Synthesizer
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== Overview == | == Overview == | ||
The first revision released, CXD2934GB, is known to have been manufactured using a 180 nm process and to consume 19 W of power (calculated from the official information that the initially released [[Emotion Engine]] consumed 18 W of power and that EE and GS together initially consumed 37 W of power). | The first revision released, CXD2934GB, is known to have been manufactured using a 180 nm process and to consume 19 W of power (calculated from the official information that the initially released [[Emotion Engine]] consumed 18 W of power and that EE and GS together initially consumed 37 W of power). | ||
There have been die-shrinks and optimizations over the years. | There have been die-shrinks and optimizations over the years. | ||
== Specifications == | == Specifications == | ||
* Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz | * Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz | ||
* 279 mm² die (combined EE+GS in SCPH-7500x: 86 mm², 53.5 million transistors) | |||
* Programmable CRT controller (PCRTC) for output | * Programmable CRT controller (PCRTC) for output | ||
* Pixel pipelines: 16 without any texture mapping units (TMU), however half of pixel pipelines can perform texturing, so fillrate is either 16 pixels per clock with untextured 2400 Mpixels; or 8 pixels per clock with 1200 megapixels with bilinear texturing, and 1200 megatexels (bilinear). | * Pixel pipelines: 16 without any texture mapping units (TMU), however half of pixel pipelines can perform texturing, so fillrate is either 16 pixels per clock with untextured 2400 Mpixels; or 8 pixels per clock with 1200 megapixels with bilinear texturing, and 1200 megatexels (bilinear). | ||
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* Display color depth: 32-bit (RGBA: 8 bits each) | * Display color depth: 32-bit (RGBA: 8 bits each) | ||
* Dedicated connection to main CPU and VU1 | * Dedicated connection to main CPU and VU1 | ||
* Overall pixel fillrate: 16 × 147 | * Overall pixel fillrate: 16 × 147{{nbsp}}Mpix/s = 2.352 gigapixel/s | ||
** 1.2 gigapixel/s (with Z-buffer, alpha, and texture) | ** 1.2 gigapixel/s (with Z-buffer, alpha, and texture) | ||
** With no texture, flat shaded: 2.4 | ** With no texture, flat shaded: 2.4{{nbsp}}Gpix/s (75,000,000 32-pixel raster triangles) | ||
** With 1 full texture (diffuse map), Gouraud shaded: 1.2 | ** With 1 full texture (diffuse map), Gouraud shaded: 1.2{{nbsp}}Gpix/s (37,750,000 32-bit pixel raster triangles) | ||
** With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6 | ** With 2 full textures (diffuse map and specular, alpha, or other), Gouraud shaded: 0.6{{nbsp}}Gpix/s (18,750,000 32-bit pixel raster triangles) | ||
** Texture fillrate: 1.2 Gtexel/s | ** Texture fillrate: 1.2 Gtexel/s | ||
** Sprite drawing rate: 18.75 million/s (8×8 pixels) | ** Sprite drawing rate: 18.75 million/s (8×8 pixels) | ||
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* Multi-pass rendering ability | * Multi-pass rendering ability | ||
** Four passes: 300 Mpixel/s (300 Mpixels/s divided by 32 pixels = 9,375,000 triangles/s lost every four passes) | ** Four passes: 300 Mpixel/s (300 Mpixels/s divided by 32 pixels = 9,375,000 triangles/s lost every four passes) | ||
== Revisions == | |||
* 0.8: CXD2934GB | |||
** 180 nm process, 188 mm² die size | |||
** metal IHS | |||
** Copyright date: 1999 | |||
** Used on [[motherboards]]: GH-001, GH-003, GH-005, GH-007, GH-012, GH-014, GH-016 | |||
* 1.5: CXD2944GB | |||
** 108 mm² die size | |||
** plastic case | |||
** Copyright date: 2000 | |||
** Used on motherboards: GH-004, GH-006, GH-008, GH-010, GH-013 | |||
* 1.9: CXD2949GB / (reported as CXD2949BGB in PS2ident) | |||
** 96 mm² die size | |||
** Copyright date: 2001 | |||
** Used on motherboards: GH-015 - GH-023 | |||
* 1.11: CXD2949CGB | |||
** 83 mm² die size | |||
** Copyright date: 2002 | |||
** Used on motherboards: GH-023 - ? | |||
* 1.11: CXD2949DGB | |||
** 73 mm² die size | |||
** Copyright date: 2003 | |||
** Used on motherboards: ? - GH-032-54 - ? | |||
* CXD2972GB | |||
** 49 mm² die size | |||
** likely 90 nm process | |||
** Copyright date: 2006 | |||
** Used on motherboards: PlayStation 3 COK-002/COK-002W (Models CECHC and CECHE) <br/> | |||
<imgur w=240>0fB7Z5n.jpg</imgur> <imgur w=240>je066bM.jpg</imgur> <imgur w=240>2HjL1BY.jpg</imgur> <imgur w=240>TrNio8T.jpg</imgur> <br/> | |||
* 1.15: CXD2980GB | |||
** GS was made dedicated again after combining EE with RDRAM, IOP and other components instead, has no cooling at all besides airflow | |||
** Used on motherboards: GH-061-12 - GH-072-42, thus used in every 79XXX and 90XXX slim PS2 | |||
* CXD2980BGB | |||
** Copyright date: 2007 | |||
** Used on motherboards: | |||
* 1.14: CXD2980CGB | |||
** Used on motherboards: |