Editing Graphics Synthesizer
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== Overview == | == Overview == | ||
The first revision released, CXD2934GB, is known to have been manufactured using a 180 nm process and to consume 19 W of power (calculated from the official information that the initially released [[Emotion Engine]] consumed 18 W of power and that EE and GS together initially consumed 37 W of power). | The first revision released, CXD2934GB, is known to have been manufactured using a 180 nm process and to consume 19 W of power (calculated from the official information that the initially released [[Emotion Engine]] consumed 18 W of power and that EE and GS together initially consumed 37 W of power). | ||
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== Revisions == | == Revisions == | ||
* 0.8: CXD2934GB | * 0.8: CXD2934GB | ||
** 188 mm² die size | ** 180 nm process, 188 mm² die size | ||
** metal IHS | ** metal IHS | ||
** Copyright date: 1999 | ** Copyright date: 1999 | ||
** Used on [[motherboards]]: GH-001, GH-003, GH-005, GH-007, GH-012, GH-014, GH-016 | ** Used on [[motherboards]]: GH-001, GH-003, GH-005, GH-007, GH-012, GH-014, GH-016 | ||
* 1.5: CXD2944GB | * 1.5: CXD2944GB | ||
** | ** 108 mm² die size | ||
** plastic case | ** plastic case | ||
** Copyright date: 2000 | ** Copyright date: 2000 | ||
** Used on motherboards: GH-004, GH-006, GH-008, GH-010, GH-013 | ** Used on motherboards: GH-004, GH-006, GH-008, GH-010, GH-013 | ||
* 1.9: CXD2949GB (reported as CXD2949BGB in PS2ident) | * 1.9: CXD2949GB / (reported as CXD2949BGB in PS2ident) | ||
** 96 mm² die size | ** 96 mm² die size | ||
** Copyright date: 2001 | ** Copyright date: 2001 | ||
** Used on motherboards: GH-015 | ** Used on motherboards: GH-015 - GH-023 | ||
* 1.11: CXD2949CGB | * 1.11: CXD2949CGB | ||
** 83 mm² die size | ** 83 mm² die size | ||
** Copyright date: 2002 | ** Copyright date: 2002 | ||
** Used on motherboards: GH-023 - | ** Used on motherboards: GH-023 - ? | ||
* 1.11: CXD2949DGB | * 1.11: CXD2949DGB | ||
** 73 mm² die size | ** 73 mm² die size | ||
** Copyright date: 2003 | ** Copyright date: 2003 | ||
** Used on motherboards: ? - GH-032-54 - | ** Used on motherboards: ? - GH-032-54 - ? | ||
* CXD2972GB | * CXD2972GB | ||
** 49 mm² die size | ** 49 mm² die size | ||
** likely 90 nm process | ** likely 90 nm process | ||
** Copyright date: 2006 | ** Copyright date: 2006 | ||
** Used on motherboards: PlayStation 3 | ** Used on motherboards: PlayStation 3 COK-002/COK-002W (Models CECHC and CECHE) <br/> | ||
<imgur w=240>0fB7Z5n.jpg</imgur> <imgur w=240>je066bM.jpg</imgur> <imgur w=240>2HjL1BY.jpg</imgur> <imgur w=240>TrNio8T.jpg</imgur> <br/> | |||
* 1.15: CXD2980GB | |||
* 1. | ** GS was made dedicated again after combining EE with RDRAM, IOP and other components instead, has no cooling at all besides airflow | ||
** Used on motherboards: GH-061-12 - GH-072-42, thus used in every 79XXX and 90XXX slim PS2 | |||
** GS was made | * CXD2980BGB | ||
** Used on motherboards: GH-061- | |||
* | |||
** Copyright date: 2007 | ** Copyright date: 2007 | ||
** Used on motherboards: | ** Used on motherboards: | ||
* 1.14: CXD2980CGB | * 1.14: CXD2980CGB | ||
** Used on motherboards: | |||
** Used on motherboards: | |||
== Specifications == | == Specifications == | ||
* Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz | * Parallel rendering processor with embedded DRAM "Graphics Synthesizer" (GS) clocked at 147.456 MHz | ||
* 279 mm² die (combined EE+GS in SCPH-7500x: 86 mm², 53.5 million transistors) | |||
* Programmable CRT controller (PCRTC) for output | * Programmable CRT controller (PCRTC) for output | ||
* Pixel pipelines: 16 without any texture mapping units (TMU), however half of pixel pipelines can perform texturing, so fillrate is either 16 pixels per clock with untextured 2400 Mpixels; or 8 pixels per clock with 1200 megapixels with bilinear texturing, and 1200 megatexels (bilinear). | * Pixel pipelines: 16 without any texture mapping units (TMU), however half of pixel pipelines can perform texturing, so fillrate is either 16 pixels per clock with untextured 2400 Mpixels; or 8 pixels per clock with 1200 megapixels with bilinear texturing, and 1200 megatexels (bilinear). |