Editing CFW2OFW Compatibility List

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|| BLJM60086 || {{yes}} || ? || None.
|| BLJM60086 || {{yes}} || ? || None.
|}
|}
== C ==
{| border="1" cellpadding="1" class="wikitable center sortable mw-datatable" style="font-size:85%; text-align:left"
! style="width:27%"| <big>TITLE</big> !! style="width:5%" | <big>TITLE ID</big> !! style="width:9%" | <small>WORKS via</small><br />INJECT/DTU !! style="width:9%" | <small>WORKS via</small><br />HAN | HFW !! style="width:62%" | <big>NOTES</big>
|-
<!-- NOTES TO EDITORS ====== BEFORE EDITING, READ THIS FIRST ====== READ THIS FIRST ============
Thank you for contributing. There are changes to the table formatting:
    1. To better adapt to changes since HAN method came out and,
    2. To avoid confusion on which game's specific edition or
      region of game (US, EU, JP, AS, special editions)
To adapt on HAN, we've now got a column labeled, [ WORKS via HAN ]
  -- Why? So we can tell which games don't work via Injection / DTU but does work via HAN
The column, [ WORKING ] got renamed [ WORKS VIA INJECT / DTU ]
  -- Why? That helps to differentiate which games work only using old, usual CFW2OFW conversions
      and transfer via Backup Injection or DTU (Data Transfer Utility)
What is [ rowspan="x" ] ?
  -- It helps to seperate conversion results for a game's different regions (TITLE ID) or special
      edition (Collector's Edition, GOTY) by allowing multiple rows per TITLE ID each with their
      own columns for WORKS via INJECT, WORKS via HAN, and NOTES.
FORMATTING STYLE  ( //--description--)
|rowspan="2"|  //--Add +1 to rowspan value when adding a new row of TITLE ID, conversion results, and notes--//
TITLE NAME
|| TITLE ID here || WORKS via INJECT/DTU result here || WORKS via HAN result here || put NOTES here
|- 
|| TITLE ID here || WORKS via INJECT/DTU result here || WORKS via HAN result here || put NOTES here
|-            //-- After adding a new row of TITLE ID, always put "|-" (pipe then dash) to make rows work--//
==== End of NOTES TO EDITOR ============ THANK YOU for understanding ============ -->
<!-- ==================================== START OF [C] ==================================== -->
|rowspan="1"|
Cabela's Big Game Hunter: Pro Hunts
|| BLUS31274 || {{yes}} || {{yes}} || Compatible only with PS3GameConvert_v0.91
|-
|rowspan="1"|
Chavo Kart
|| BLUS31198 || {{no}} || {{yes}} ||converted with CFW2OFW helper v13, works with HAN.
|-
|rowspan="1"|
Caladrius Blaze
|| BLJM61188 || {{yes}} || {{yes}} || None.
|-
|rowspan="1"|
Call of Duty 3
|| BLES00016 || {{no}} || {{no}} || {{notconvertible}}.
|-
|rowspan="2"|
Call of Duty: Advanced Warfare
|| BLUS31466 || {{yes}} || {{yes}} || None.
|-
|| BLES02077 || {{yes}} || {{yes}} || None.
|-
|rowspan="2"|
Call of Duty: Black Ops
|| BLUS30591 || {{yes}} || {{yes}} || None.
|-
|| BLES01032 || {{yes}} || {{yes}} || converted with CFW2OFW helper v11, works with HAN.
|-
|rowspan="5"|
Call of Duty: Black Ops II
|| BLUS31011 || {{yes}} || {{yes}} || Use PS3GameConvert_v0.91 .
|-
|| BLUS31140 || {{yes}} || {{yes}} || None.
|-
|| BLES01717 || {{yes}} || {{yes}} || None.
|-
|| BLES01718 || {{yes}} || {{yes}} || converted with CFW2OFW helper v11, works with HAN.
|-
|| BLES01719 || ? || ? || Worked with PS3Xploit on 4.70. All DLCs worked. Everything needs to be patched using the fixes by XxUnkn0wnxX.
|-
|rowspan="1"|
Call of Duty: Black Ops III
|| BLES02166 || {{yes}} || {{yes}} || None.
|-
|rowspan="2"|
Call of Duty: Ghosts
|| BLUS31270 || {{exclusive}} || {{yes}} || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Click SHOW for EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
1. Create a BLUS31270 folder and copy USRDIR from the full game directory.<br/>
2. Use the game converter on it, and then navigate to NPUB31270/USRDIR and delete everything except EBOOT.bin.<br/>
3. Copy all of the contents of the converted BLUS31270 into the BLUS31270 folder you had created, and overwrite all.<br/>
4. Copy both your BLUS31270 and NPUB31270 to your OFW PS3.<br/>
</div></div>
|-
|| BLES01945 || {{exclusive}} || {{yes}} || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Click SHOW for EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
1. Create a BLES01945 folder and copy USRDIR from the full game directory.<br/>
2. Use the game converter on it, and then navigate to NPEB01945/USRDIR and delete everything except EBOOT.bin.<br/>
3. Copy all of the contents of the converted BLES01945 into the BLES01945 folder you had created, and overwrite all.<br/>
4. Copy both your BLES01945 and NPEB01945 to your OFW PS3.
<small>'''Note''': ''converted with PS3GameConvert_v0.91 .</small>''<br/>
</div></div>
|-
|rowspan="6"|
Call of Duty: Modern Warfare
|| BLES00148 || {{no}} || {{no}} || Infinite Loading / Black Screen / Stuck At Confirm Screen using several different methods. PSN: NPUB30588
|-
|| BLUS30072 || {{no}} || {{no}} || Infinite Loading / Black Screen / No Bootable.
|-
|| BLES00155 || {{no}} || {{no}} || Return To Xmb / Black Screen / Stuck At Confirm Screen using several different methods. PSN: NPEB00740
|-
|| BLJS10013 || {{no}} || {{no}} || Return To Xmb
|-
|| NPEB00740 || ? || {{no}} || The game's Rap file is missing / Return to XMB.
|-
|| NPUB30588 || ? || {{yes}} || None.
|-
|rowspan="3"|
Call of Duty: Modern Warfare 2
|| BLUS30377 || {{exclusive}} || {{yes}} || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Click SHOW for EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
For HAN: Use PS3GameConvert_v0.91.<br/>
For injection: use the same method of MW3:<br/>
1. Before converting, move the original files of "PS3_GAME\USRDIR" (except EBOOT.BIN, default.self, and default_mp.self) to a temp folder outside the PS3_GAME folder.<br/>
2. Convert the game using CFW2OFW v1.13 ("PS3_GAME\USRDIR" only containing EBOOT.BIN, default.self, and default_mp.self files).<br/>
3. After the convertion, move the original files (the temp folder) to the converted folder "BLUS30377\USRDIR".<br/>
4. Inject the converted files (BLUS30377 & NPUB30377) in backup using PS3Xport Tool v1.1.<br>
</div></div>
|-
|| BLES00683 || {{exclusive}} || ? || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Click SHOW for EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
STEPS:<br/>
1. Copy all Disc files, except EBOOT.BIN, default.self, and default_mp.self from "/USRDIR/*" to update folder "BLES00683/USRDIR/*".<br/>
2. Delete all converted files from "NPEB00683/USRDIR/*" except EBOOT.BIN from update.<br/>
3. Copy default.self and default_mp.self from Disc to "NPEB00683/USRDIR/".<br/>
NOTE: The game does not need be converted if you manually copied the needed files from PS3_GAME folder, excluding USRDIR.
</div></div>
|-
|| BLES00687 || {{exclusive}} || {{yes}} || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Click SHOW for EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
STEPS:<br/>
1. Copy all Disc files, except EBOOT.BIN, default.self, and default_mp.self from "/USRDIR/*" to update folder "BLES00687/USRDIR/*".<br/>
2. Delete all converted files from "NPEB00687/USRDIR/*" except EBOOT.BIN from update.<br/>
3. Copy default.self and default_mp.self from Disc to "NPEB00687/USRDIR/".<br/>
NOTE: The game does not need be converted if you manually copied the needed files from PS3_GAME folder, excluding USRDIR.
</div></div>
|-
|rowspan="2"|
Call of Duty: Modern Warfare 3
|| BLES01432 || {{Yes}} || {{exclusive}} || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Click SHOW for EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
1. Move all Disc files (original files before converting) from USRDIR except EBOOT.BIN, default.self, and default_mp.self to update folder BLXXYYYYY/USRDIR/*<br/>
2. then convert your game (USRDIR only contain EBOOT.BIN, default.self, and default_mp.self files)<br/>
</div></div>
|-
|| BLUS30838 || Yes || {{exclusive}} || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Click SHOW for HAN EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
For CFW2OFW on HAN you've got to do:<br/>
1. From your original folder BLUS30838 you've to go to USRDIR and move all files execpt EBOOT.BIN, default.self, and default_mp.self to a temp folder ouside of BLUS folder, name it whatever you like, so just have in USRDIR the EBOOT.BIN, default.self, and default_mp.self files.<br/>
2. Use the CFW2OFW helper v11 as usual with the PS3_GAME folder, so at the end you have 2 folders BLUS and NPUB.<br/>
3. Now from the backup temp folder created in step 1, move all files to de USRDIR in the new BLUS folder that was created after CFW2OFW helper.<br/>
4.-Copy from that new USRDIR the EBOOT.BIN, default.self, and default_mp.self files, that are now the updated versions, to the USRDIR inside of NPUB, so so overwrite the ones in there.<br/>
5.-Proced to make de pkg files with makepkg and install as usual, at the end of all you've got GAME.pkg size like 19mb, PATCH size 8.10gb and the LIC.pkg
</div></div>
|-
|rowspan="3"|
Call of Duty: World at War
|| BLUS30192 || {{yes}} || {{yes}} || DTU: Use PS3Gameconvert v0.91, For HAN: BLUS30192 works without any extra steps using PS3GameConvert_v0.91. - CFW2OFWv11 works too without any extra step
|-
|| BLES00404 || {{exclusive}} || ? || The game with the patch and the modified PARAM.SFO must be thrown to another folder, for example BLES00404GAME, as well as the patch separately unchanged in the native folder (BLES00404).
|-
|| BLES00357 || {{yes}} || {{yes}} || converted with CFW2OFW helper v13, works with HAN.
|-
|rowspan="1"|
Call Of Juarez: Bound In Blood
|| BLUS30347 || {{yes}} || ? || [CFW2OFW Helper v8]
|-
|rowspan="1"|
Call of Juarez: The Cartel
|| BLUS30795 || {{yes}} || {{yes}} || [CFW2OFW Helper v8]
|-
|rowspan="2"|
Captain America: Super Soldier
|| BLES01167 || {{no}} || {{no}} || {{notconvertible}}
|-
|| BLUS30642 || {{no}} || {{no}} || {{notconvertible}}
|-
|rowspan="1"|
Cars 2
|| BLES01242 || {{yes}} || {{yes}} || None.
|-
|rowspan="1"|
Cars 3: Driven to Win
|| BLES02249 || {{no}} || {{no}} || {{notconvertible}}. PSN: NPEB02441.
|-
|rowspan="2"|
Cartoon Network: Punch Time Explosion XL
|| BLUS30834 || {{?}} || {{no}} || Title update is available for conversion from ISO to PKG. Stuck on black screen after booting up the game from the XMB menu. Inject/DTU method is untested! PSN Title ID: NPUB31494
|-
|| BLES01622 || {{?}} || {{yes}} || None. Inject/DTU method is untested! PSN Title ID: NPEB02441
|-
|rowspan="2"|
Castlevania Lords of Shadow
|| BLUS30339 || {{no}} || {{yes}} || None.
|-
|| BLES01047 || {{yes}} || {{yes}} || None.
|-
|rowspan="2"|
Castlevania Lords of Shadow 2
|| BLUS30999 || {{yes}} || {{yes}} || None.
|-
|| BLES01644 || ? || {{yes}} || None.
|-
|rowspan="2"|
Catherine
|| BLUS30428 || {{no}} || {{exclusive}} || <div class="mw-collapsible mw-collapsed" data-expandtext="{{int:Show}}" data-collapsetext="{{int:Hide}}" style="text-align:center; border:0px;">Injected game runs well, but crashes when trying to go through day 2, also the phone text messages does not show, for HAN/HFW Click SHOW for EM instructions:
<div class="mw-collapsible-content" style="text-align:left; border:0px;">
Use EBOOT from BLJM60215 update. Use NPJB60215 as conversion directory.<br/>
<br/>
If using CFW2OFW tool:<br/>
1. Change TitleID in PARAM.SFO to BLJM60215 and create new LIC.DAT before conversion.<br/>
2. {{Install-game-data-before-DTU}} Creates "/game/BLJM60215DATA/" directory.<br/>
Buttons will be in Japanese format (X/O swapped) and some text will also be in Japanese (mostly English) because of EBOOT.<br />
NOTE: With the new Injection method, I've found no use adding BLJM60215DATA to the backup injection. It actually broke my game. <--Note of this Note: Injection method does not work fully here, don't know for HAN.
</div></div>
|-
|| BLJM60215 || {{yes}} || {{yes}} || None.
|-
|rowspan="1"|
Clash of the Titans
|| BLES00841 || {{no}} || {{no}} || {{notconvertible}}
|-
|rowspan="1"|
Clive Barker's Jericho
|| BLES00120 || {{no}} || {{no}} || {{notconvertible}}
|-
|rowspan="1"|
Condemned 2
|| BLES00219 || {{yes}} || {{yes}} || None.
|-
|rowspan="1"|
Conflict: Denied Ops
|| BLES00182 || {{no}} || {{no}} || {{notconvertible}}
|-
|rowspan="1"|
Crysis 2
|| BLUS30631 || {{yes}} || {{yes}} || None.
|-
|rowspan="3"|
Crysis 3
|| BLES01649 || {{yes}} || {{yes}} || None.
|-
|| BLUS30976 || ? || {{yes}} || HAN Users must convert this game using PS3GameConvert_v0.91.
|-
|| BLAS50497 || {{yes}} || {{yes}} || None.
|-
|rowspan="2"|
Cross Edge
|| BLJM60086 || {{yes}} || ? || None.
|-
|| BLUS30348 || {{exclusive}} || {{exclusive}} || Download the UPDATE OF BLJM60086 with psnstuff and use it to convert the game using PS3GameConvert_v0.91.
|}
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