Editing Coldboot.raf

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The model files extracted by "CXML decompiler" from coldboot.raf ('''plane.edge''' and '''plane.skel''') are the coverted files that was generated by the raf compiler from the original model '''plane.dae'''
The model files extracted by "CXML decompiler" from coldboot.raf ('''plane.edge''' and '''plane.skel''') are the coverted files that was generated by the raf compiler from the original model '''plane.dae'''


There is no known way to rebuild the original plane.dae via the generated plane.edge and plane.skel file(s). If there is a way it is probably very complex because there is a lot of information omitted from the original .dae when processed by the raf compiler)
There is no known way to rebuild the original plane.dae by using as the source the files plane.edge and plane.skel (and if there is some way probably is very complex because there is lot of info from the original .dae that is lost when processed by the raf compiler)


For coldboot.raf the plane model seems to be a rectangle that covers the entire screen. A possible way to get the original plane.dae used to create coldboot.raf is by taking a background.dae from one of the unofficial dynamic themes published... then process it with raf compiler and extract with "CXML decompiler", if the extracted files '''plane.edge''' and '''plane.skel''' from the unofficial theme and coldboot.raf match then you have found the original plane.dae used to create coldboot.raf (if found please post it here, the .dae files are xml based)
For coldboot.raf the plane model seems to be a rectangle that covers all the screen, the better chance to get the original plane.dae used to create coldboot.raf is by taking a background.dae from some of the unnofficial dynamic themes published... then process it with raf compiler and extract with "CXML decompiler"... if the extracted files '''plane.edge''' and '''plane.skel''' matches with the ones extracted by "CXML decompiler" from coldboot.raf then you have found the original plane.dae used to create coldboot.raf (if so... please post it here .dae files are xml based)


==Textures==
==Textures==
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