Editing Coldboot.raf

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{{Boxcode|title=coldboot.js|code=<syntaxhighlight lang="javascript">
{{Boxcode|title=coldboot.js|code=<syntaxhighlight lang="javascript">
var logo_hd = new Actor("logo");       // HD logo texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0"      scale="1.28,0.64,0.64")
var logo_hd = new Actor("logo");                       // HD logo texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0"      scale="1.28,0.64,0.64")
var blur_hd = new Actor("blur");       // HD blur texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0.001"  scale="1.28,0.64,0.64")
var blur_hd = new Actor("blur");                       // HD blur texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0.001"  scale="1.28,0.64,0.64")
var footer_hd = new Actor("footer");   // HD footer texture (initial attributes inherited from coldboot.xml: color="1, 1, 1, 1" position="1.85, 0, 0.0001" scale="1.28,0.64,0.64")
var footer_hd = new Actor("footer");                   // HD footer texture (initial attributes inherited from coldboot.xml: color="1, 1, 1, 1" position="1.85, 0, 0.0001" scale="1.28,0.64,0.64")
var logo_sd = new Actor("logo_sd");     // SD logo texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0"      scale="1.28,0.64,0.64")
var logo_sd = new Actor("logo_sd");                     // SD logo texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0"      scale="1.28,0.64,0.64")
var blur_sd = new Actor("blur_sd");     // SD blur texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0.001"  scale="1.28,0.64,0.64")
var blur_sd = new Actor("blur_sd");                     // SD blur texture (initial attributes inherited from coldboot.xml:  color="1, 1, 1, 1" position="1.85, 0, 0.001"  scale="1.28,0.64,0.64")
var footer_sd = new Actor("footer_sd"); // SD footer texture (initial attributes inherited from coldboot.xml: color="1, 1, 1, 1" position="1.85, 0, 0.0001" scale="1.28,0.64,0.64")
var footer_sd = new Actor("footer_sd");                 // SD footer texture (initial attributes inherited from coldboot.xml: color="1, 1, 1, 1" position="1.85, 0, 0.0001" scale="1.28,0.64,0.64")
var camera = new Camera("camera");     // Camera
var camera = new Camera("camera");                     // Camera
var light = new Light("pointlight");   // Light (initial attributes inherited from coldboot.xml:            color="1, 1, 1"   position="0, 1, 0"         attenuation="0, 1, 4")
var light = new Light("pointlight");                   // Light (initial attributes inherited from coldboot.xml:            color="1, 1, 1, 1" position="0, 1, 0" attenuation="0, 1, 4")


var first_wait = 1.5;                                                                                              // timer[0] wait gap (used to calculate timer[0] delay)
var first_wait = 1.5;                                                                                              // timer[0] wait gap (used to calculate timer[0] delay)
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