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== Tools ==
[[Category:Software]]
==Tools==


[http://pastie.org/1430104 hexkey2bin.c]
[http://pastie.org/1430104 hexkey2bin.c]
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[http://pastie.org/private/vgrajylkeetkem7ommqdta downgrade]
[http://pastie.org/private/vgrajylkeetkem7ommqdta downgrade]


== Git ==
==Git==


[http://library.edgecase.com/git_immersion/ git docs]
[http://library.edgecase.com/git_immersion/ git docs]


== SceTool ==
== SceTool ==
[http://www.ps3devwiki.com/files/devtools/scetool/ scetool], [http://www.ps3devwiki.com/files/devtools/scetool/data/ data], [http://www.ps3devwiki.com/files/devtools/scetool/readme.txt readme.txt]


* [http://www.psdevwiki.com/files/devtools/scetool/ scetool] / [http://www.sendspace.com/file/a0an56] (Windows)
<!--// https://www.dropbox.com/sh/9tp1x59jd5z34qa/10BT-4IDxX //-->[https://www.dropbox.com/sh/9tp1x59jd5z34qa/QBcYdjPA9q/ps3/release/scetool_0.2.9.7z scetool_0.2.9.7z]
** [http://mir.cr/MLZONDKY cygwin-dll.rar] (needed in case of cygwin1.dll missing error)
* <!--// https://www.dropbox.com/sh/9tp1x59jd5z34qa/10BT-4IDxX //-->[https://www.dropbox.com/sh/9tp1x59jd5z34qa/QBcYdjPA9q/ps3/release/scetool_0.2.9.7z scetool_0.2.9.7z] (Linux)
* [http://www.2shared.com/file/Lshbj21H/scetool_029_mac.html scetool_0.2.9] (OSX)


<s>common for all above: [http://pastie.org/8026816 keys]</s>
scetool_0.2.9 for OsX http://www.2shared.com/file/Lshbj21H/scetool_029_mac.html


scetool 0.2.7 <public build> (C) 2011-2012 by naehrwert  
scetool 0.2.7 <public build> (C) 2011-2012 by naehrwert
NP local license handling (C) 2012 by flatz
NP local license handling (C) 2012 by flatz


=== Setup ===
===Setup===
  - /data/keys : Keyfile.
  - /data/keys : Keyfile.
  - /data/ldr_curves : Loader curves (7744 bytes).
  - /data/ldr_curves : Loader curves (7744 bytes).
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  - /raps/* : *.rap files
  - /raps/* : *.rap files


==== Keyfile format ====
====Keyfile format====
  [keyname]
  [keyname]
  type={SELF, RVK, PKG, SPP, OTHER}
  type={SELF, RVK, PKG, SPP, OTHER}
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  - [NP_rif_key]: rif key.
  - [NP_rif_key]: rif key.
  - [NP_sig]: Footer signature ECDSA keyset.
  - [NP_sig]: Footer signature ECDSA keyset.
==== Error: Could not find keyset for SELF ====
Unlike unself, scetool does not bruteforce keys. So if you are trying to decrypt a file that is using a 4.75 key (4.20-{{latestPS3}}) and you only have that same key under :
4.20 {{dot}} 4.21 {{dot}} 4.22 {{dot}} 4.23 {{dot}} 4.25 {{dot}} 4.26 {{dot}} 4.30 {{dot}} 4.31 {{dot}} 4.40 {{dot}} 4.41 {{dot}} 4.45 {{dot}} 4.46 {{dot}} 4.50 {{dot}} 4.55 {{dot}} 4.60 {{dot}} 4.65 {{dot}} 4.66 {{dot}} 4.70
it will error out.
To see which key version is used by that complaining SELF, use:
<code>scetool -i file_in</code>
and add the missing key(s)
if that produces a line like:
<code>Key Revision    [DEBUG]</code>
the file is an fself (debug == no keys), just strip the first 0x90 bytes and save


===Help text===
===Help text===
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  -2, --key-revision    e.g. 00,01,...,0A,... [[Revision versus Version|Key Revision]]
  -2, --key-revision    e.g. 00,01,...,0A,... [[Revision versus Version|Key Revision]]
  -m, --meta-info                            Use provided meta info to decrypt.
  -m, --meta-info                            Use provided meta info to decrypt.
  -3, --self-auth-id    e.g. 1010000001000003 [[Program Authority ID]]
  -3, --self-auth-id    e.g. 1010000001000003 [[Authentication IDs|Authentication ID]]
  -4, --self-vendor-id  e.g. 01000002        [[Program Vender ID]]
  -4, --self-vendor-id  e.g. 01000002        [[Vendor IDs|Vendor ID]]
  -5, --self-type      LV0/LV1/LV2/APP/ISO/
  -5, --self-type      LV0/LV1/LV2/APP/ISO/
                       LDR/NPDRM            [[Program Type]]
                       LDR/NPDRM            [[SELF Types|SELF Type]]
  -6, --self-fw-version e.g. 0003004100000000 [[Revision versus Version|Firmware Version]]
  -6, --self-fw-version e.g. 0003004100000000 [[Revision versus Version|Firmware Version]]
  -7, --self-add-shdrs  TRUE(default)/FALSE  Whether to add ELF shdrs or not.
  -7, --self-add-shdrs  TRUE(default)/FALSE  Whether to add ELF shdrs or not.
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  -j, --np-add-sig      TRUE/FALSE(default)  Whether to add a NP sig. or not.
  -j, --np-add-sig      TRUE/FALSE(default)  Whether to add a NP sig. or not.


=== History ===
===History===
==== Version 0.2.7 ====
====Version 0.2.7====
  - Added local NP license handling.
  - Added local NP license handling.
  - Added option to override klicensee.
  - Added option to override klicensee.
  - Added option to disable section skipping (in SELF generation).
  - Added option to disable section skipping (in SELF generation).
==== Version 0.2.5 ====
====Version 0.2.5====
  - Added option to use provided metadata info for decryption.
  - Added option to use provided metadata info for decryption.
  - "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
  - "PS3" path environment variable will now be searched for keys/ldr_curves/vsh_curves too.
==== Version 0.2.4 ====
====Version 0.2.4====
  - Added option to display raw values.
  - Added option to display raw values.
  - Moved factory Auth-IDs to <public build> (as they are on psdevwiki now).
  - Moved factory Auth-IDs to <public build> (as they are on ps3devwiki now).
==== Version 0.2.2 ====
====Version 0.2.2====
  - Added options to override control/capability flags (32 bytes each).
  - Added options to override control/capability flags (32 bytes each).
  - Fixed where a false keyset would crash scetool when decrypting a file.
  - Fixed where a false keyset would crash scetool when decrypting a file.
  - Some source level changes and optimizations.
  - Some source level changes and optimizations.
==== Version 0.2.1 ====
====Version 0.2.1====
  - [http://www.psdevwiki.com/files/devtools/scetool/zlib1.dll zlib] [http://mir.cr/1PQW9REH] is required to use scetool.
  - [http://www.ps3devwiki.com/files/devtools/scetool/zlib1.dll zlib] is required to use scetool.
  - 'sdk_type' was changed to 'revision' in data/keys.
  - 'sdk_type' was changed to 'revision' in data/keys.
== OpenSCETool ==
https://github.com/spacemanspiff/oscetool
== Break N Make (MakeSelf & BreakSelf) ==
[[File:Make Self v1.1.0.0 (08112014153810).png|300px|Make Self v1.1.0.0 (08112014153810)]]
=== Download ===
'''Download:''' https://www.mediafire.com/?f9aaj86vn0w4nn1 [https://mega.co.nz/#!2oVC3BJD!hNEbAHyO6H8Mug0ipoonlA5V2Mzosd0QrB6E-xTMc8Y mirror]
=== Key.conf ===
http://pastie.org/9821745 <- dead link
=== Features ===
* Win32 GUI Version
* Drag and Drop of bin.self.SPRX (Will Open if Klic Key needs changing)
* Changing of Decyption Klic
* Decryption of NPDRM
* Uses Key.conf to add new Keys if necessary (iso/app/npdrm/lv0/lv1/lv2 keys)
* Can be added (Manually) to Right click Function for Quick Decryption
=== Changelog ===
==== V1.1 (08-11-2014) ====
* Added Control Flags 0x1B = 0x10
* Changed Wording For Flag "default licensee" to “First Boot”..
* Moved Configuration Section into its own Button
** Now you can set the Configuration for the ini files inside
* Added in klicensee.ini
** This allows you to Database your own Personal Keys.
* Added ability to Change DRM Type
** Checks for it in the klicensee.ini will set new key if pressent
* Added Quick Selector
** (Reads from klicensee.ini) in NPDRM Settings Area for any preprogramed files..
* Added Drag and Drop to Clone
** (Can now Drop file you want to use for Clone "ANY" place outside of the Elf/Self File Sections and it will read it to try and clone it)
* Upgraded Clone Function (this will use klicensee.ini)
** If the file is present inside the klicensee.ini it will auto detect when you Clone the original file.
===== New Klicensee.ini what is it? =====
First Format
[klicensee]
title=
productid=
filename=
flags=
key0=
key1=
key2=
key3=
key4=
[/klicensee]
Explaination
* title =
  is the title you will see in Quick Selection area. (Put what you would like)
* productionid =
  this is the 36character ID that belongs to the game (eg: UP1017-BLUS30682_00-GTACOMPLETEV0102)
* filename =
  the name to the file this works for so Eboot/SPRX/SELF and so on) (note 1 name per [klicensee] section)
* flags = 
  20 – Game Update / 01 – First boot …. Note that they Stack so 21 – both on
* Key0=
  Disc (normaly just normal Free key no need to put)
* Key1=
  Network (Normaly the same as RiF key)
* Key2=
  Local (This is your Personal Rif key)
* Key3=
  Free (for Eboots this key is the normal Free key, for Sprx,Selfs this key can be found inside the Eboot to decypt the Sprx,Self)
* Key4=
  for PSP
Note : you only need to put the Key section you plan to use.
here is an example setup
[klicensee]
title=GTACOMPLETE –SELF
productid=UP1017-BLUS30682_00-GTACOMPLETEV0102
filename=GTAIV.self
key3= 00000000000000000000000000000000
[/klicensee]
==== V1.0 - Original (29-10-2011) ====
[[File:Make Self v1.0.0.1 (29102011123508).jpg|300px]]
* Allows you to Encrypt (Dex)+(CEX)+(NPDRM) Bin,Self,Sprx,Isoself
* Has Clone Function
* Allows for Multi control over how files are encrypted ..
* Allows for Setup of Quick Settings inside Quick.ini
* Updatable keys.conf uses same one as Breakself.
* Allows for Encrypting Using original 
===== What is Clone? =====
* Clone Settings from Original Encrypted file
Press “Clone Settings” then pick original Encrypted file .. If NPDRM you may need to fill in the K_Licensee with decrypt key Before doing the Clone..
== NPDTool v4d ==
*http://mir.cr/1VI625HY
*http://mir.cr/NUUBDXDI
npdtool v4d by '''belmondo''' and '''user''' ©2014
usage decrypt: npdtool [mode] infile outfile [rap/idps/klic] [act] [rif]
        [mode]:  d    (decrypt edata using idps, act.dat and rif)
                  dk  (decrypt edata using k_licensee)
                  dr  (decrypt edata using rap)
                  ds  (decrypt sdata)
usage encrypt edata: npdtool [format] infile outfile [klic] [cID] [block]
        [format]: 1    (format1 edata)
                  1c  (format1 compressed edata)
                  2    (format2 edata)
                  2c  (format2 compressed edata)
                  3    (format3 edata)
                  3c  (format3 compressed edata)
                  4    (format4 edata)
                  4c  (format4 compressed edata)
        [cID]:    XX0000-YYYY00000_00-0000000000000000
        [block]:  not for compressed [MAX 8000]
usage encrypt goma: npdtool [format] [cID]
        [format]: goma (licence edata)
        [cID]:    XX0000-YYYY00000_00-0000000000000000
usage encrypt sdata: npdtool [format] infile outfile [block]
        [format]: 1s  (format1 sdata)
                  2s  (format2 sdata)
                  2sc  (format2 compressed sdata)
                  3s  (format3 sdata)
                  3sc  (format3 compressed sdata)
                  4s  (format4 sdata)
                  4sc  (format4 compressed sdata)
        [block]:  not for compressed [MAX 8000]
usage bruteforce: npdtool [mode] inNPD inELF outK_lic.bin
        [mode]:  b    (bruteforce k_licensee in hex)
                  b2  (bruteforce k_licensee in ascii)
usage info: npdtool [mode] inNPD
        [mode]:  i    (info)
== PSNope ==
by u$er - latest version 1.06?
== PSN Patch ==
(psidpatch+psnope)
*http://store.brewology.com/ahomebrew.php?brewid=244 v4.70.06 by KW
==SDATA Tool==
Small open source tool to unpack and decrypt SDATA files. All the hard work and reverse engineering done by Hykem, along with collaboration of AlexAltea and BlackDaemon. It supports all SDATA file variants: v1 to v4, compresed or uncompressed, debug or release SDATAs.
Link: <!-- Old: https://github.com/AlexAltea/sdata-tool --> https://github.com/inaina/sdata-tool
Usage: ''sdata-tool.exe <input> <output>''


==fail0VERFLOW==
==fail0VERFLOW==
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::usage: package_finalize my.pkg
::usage: package_finalize my.pkg


== Graf Chokolo Tools ==
==Graf Chokolo Tools==


[http://github.com/grafchokolo/psgroove graftools]
[http://github.com/grafchokolo/psgroove graftools]
[[Talk:Graf%27s_PSGroove_Payload | Graftools]]
[http://www.ps3devwiki.com/index.php?title=Talk:Graf%27s_PSGroove_Payload Graftools]


:sendfile
:sendfile


:pcap2bin
:pcap2bin
:


== spkg tool 1.0 ==
== spkg tool 1.0 ==
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* [http://dl.dropbox.com/u/334837/Sputnik.exe.zip Windows] (will also need [http://qt.nokia.com/downloads QT runtime files])  
* [http://dl.dropbox.com/u/334837/Sputnik.exe.zip Windows] (will also need [http://qt.nokia.com/downloads QT runtime files])  
* [http://dl.dropbox.com/u/334837/Sputnik.dmg MAC OSX]
* [http://dl.dropbox.com/u/334837/Sputnik.dmg MAC OSX]
== commtool ==
Encryption/decryption of community files.
Binaries: http://www.sendspace.com/file/ympcze
Source code: http://www.sendspace.com/file/zjl6xx


== netrpc ==
== netrpc ==
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   objdump -d empty.o</pre>
   objdump -d empty.o</pre>
Source: http://askrprojects.net/software/objdump.html
Source: http://askrprojects.net/software/objdump.html
=== doing SPRX ===
ppu-objdump -xD --endian=big --target=elf64-powerpc --architecture=powerpc:common64 --disassembler-options=cell --target=binary binary filename.elf


== Several handy scripts ==
== Several handy scripts ==
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=== ps3load 3.55 make_self fixed ===
=== ps3load 3.55 make_self fixed ===
* older versions of ps3load would '''not''' work on 3.50/3.55 (¨sysProcessExitSpawn2¨ won't work proper), and you had to use 3.41 instead. This is no longer an issue with the recent version ps3load which fixed the (make_self) issue for 3.55
* older versions of ps3load would '''not''' work on 3.50/3.55 (¨sysProcessExitSpawn2¨ won't work proper), and you had to use 3.41 instead. This is no longer an issue with the recent version ps3load which fixed the (make_self) issue for 3.55
** standalone precompiled version to try: [http://www.psdevwiki.com/files/devtools/payloader3/ps3load.gnpdrm.pkg ps3load.gnpdrm.pkg (522.17 KB)] (don't forget to delete your old version first)
** standalone precompiled version to try: [http://www.ps3devwiki.com/files/devtools/payloader3/ps3load.gnpdrm.pkg ps3load.gnpdrm.pkg (522.17 KB)] (don't forget to delete your old version first)


The PKG will install to the harddrive (dev_hdd0/game/PS3LOAD04/) with ps3load added as icon to the XMB > Network category.
The PKG will install to the harddrive (dev_hdd0/game/PS3LOAD04/) with ps3load added as icon to the XMB > Network category.
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=== Memdump ===
=== Memdump ===
<!--// also here [[Software_Dumping#Memdump]] //-->
<!--// also here http://www.ps3devwiki.com/wiki/Software_Dumping#Memdump //-->
<div style="float:right">[[File:Memdump-lv1 1280.png|x300px|thumb|left|Memdump - lv1 screen]]</div>
<div style="float:right">[[File:Memdump-main 1280.png|200px|thumb|left|Memdump - main screen]]<br />[[File:Memdump-about 1280.png|200px|thumb|left|Memdump - about screen]]<br />[[File:Memdump-help 1280.png|200px|thumb|left|Memdump - help screen]]<br />[[File:Memdump-lv1 1280.png|200px|thumb|left|Memdump - lv1 screen]]<br />[[File:Memdump-lv2 1280.png|200px|thumb|left|Memdump - lv2 screen]]</div>
PS3 memory dumping tool that can dump lv1, lv2, NAND/NOR Flash, and eEID from GameOS.
PS3 memory dumping tool that can dump lv1, lv2, NAND/NOR Flash, and eEID from GameOS.


<gallery>
Download:  
File:Memdump-main 1280.png|Memdump - main screen
* http://gitorious.ps3dev.net/memdump/memdump/trees/master
File:Memdump-about 1280.png|Memdump - about screen
* http://www.ps3devwiki.com/files/devtools/dumpers/memdump_0.01-FINAL/
File:Memdump-help 1280.png|Memdump - help screen
File:Memdump-lv1 1280.png|Memdump - lv1 screen
File:Memdump-lv2 1280.png|Memdump - lv2 screen
</gallery>
 
{{#ev:youtube|_uqCxkNxXqo}}
 
==== Download ====
 
* [http://www.embedupload.com/?d=3HH5KJGLY4 memdump .pkg]
* [https://archive.midnightchannel.net/SonyPS/PS3/Source%20Code/gitorious.ps3dev.net/memdump/ memdump source code]


==== Applicable firmwares ====
==== Applicable firmwares ====
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! Logs !! Notes
! Logs !! Notes
|-
|-
| style="background:lightgrey; color:#ff0000; text-align: center;" | &lt;=2.60 {{CEX}} {{DEX}} || {{NA}} || {{NA}} || {{NA}} || {{NA}} || colspan="4" style="background:lightgrey; color:#ff0000; text-align: center;" | Not available as target version atm
| style="background:lightgrey; color:#ff0000; text-align: center;" | &lt;=2.60 CEX/Retail || {{NA}} || {{NA}} || {{NA}} || {{NA}} || rowspan="2" colspan="4" style="background:lightgrey; color:#ff0000; text-align: center;" | Not available as target version atm
|-
| style="background:lightgrey; color:#ff0000; text-align: center;" | &lt;=2.60 DEX/Debug || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
| style="background:Green; color:#ffffff; text-align: center;" | 2.70 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 2.70 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 2.76 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 2.70 {{CEX}} {{DEX}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 2.76 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 2.76 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 2.80 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 2.80 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 2.80 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.00 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.00 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.01 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.00 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.10 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.01 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.15 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.01 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.20 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.10 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.21 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.10 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.30 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.15 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.40 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.15 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.41 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.20 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.42 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.21 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.50 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.21 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.55 {{CEX}} {{DEX}}  || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.30 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| 3.56 {{CEX}} {{DEX}} || {{Pending}} || {{Pending}} || {{Pending}} || {{Pending}} ||  
| style="background:Green; color:#ffffff; text-align: center;" | 3.30 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||  
|-
|-
| style="background:lightgrey; color:#ff0000; text-align: center;" | =&gt;3.60 {{CEX}} {{DEX}} || {{NA}} || {{NA}} || {{NA}} || {{NA}} || rowspan="2" colspan="4" style="background:lightgrey; color:#ff0000; text-align: center;" | Not available as target version atm
| style="background:Green; color:#ffffff; text-align: center;" | 3.40 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.41 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.41 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.42 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.50 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.50 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.55 CEX/Retail || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| style="background:Green; color:#ffffff; text-align: center;" | 3.55 DEX/Debug || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} ||
|-
| 3.56 CEX/Retail || {{Pending}} || {{Pending}} || {{Pending}} || {{Pending}} ||
|-
| 3.56 DEX/Debug || {{Pending}} || {{Pending}} || {{Pending}} || {{Pending}} ||
|-
| style="background:lightgrey; color:#ff0000; text-align: center;" | =&gt;3.60 CEX/Retail || {{NA}} || {{NA}} || {{NA}} || {{NA}} || rowspan="2" colspan="4" style="background:lightgrey; color:#ff0000; text-align: center;" | Not available as target version atm
|-
| style="background:lightgrey; color:#ff0000; text-align: center;" | =&gt;3.60 DEX/Debug || {{NA}} || {{NA}} || {{NA}} || {{NA}}
|-
|-
|}
|}
===== Legenda =====
===== Legenda =====
* NA : Not Available as target version (mostly because of missing lv1:mmap114 or lv2:peek/poke patches)
* NA : Not Available as target version (mostly because of missing lv1:mmap114 or lv2:peek/poke patches)
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=== flash dumper ===
=== flash dumper ===
precompiled:
precompiled:
* [http://www.psdevwiki.com/files/flash/Tools/USB%20Flash%20Dump/dump_flash.pkg dump_flash.pkg (70.48 KB)]
* [http://www.ps3devwiki.com/files/flash/Tools/USB%20Flash%20Dump/dump_flash.pkg dump_flash.pkg (70.48 KB)]
* [http://www.multiupload.com/VWN0XF3LFZ dump_flash_ptab.pkg (70.23 KB)]
<!--// * [http://www.multiupload.com/2V5J0MHF4F dump_flash-faster.pkg (70.23 KB)] not faster, old bugged version that also dumps vflash on NOR consoles //-->
<!--// * [http://www.multiupload.com/2V5J0MHF4F dump_flash-faster.pkg (70.23 KB)] not faster, old bugged version that also dumps vflash on NOR consoles //-->
:NOR flash - dump will take about 30 minutes<!--// 30mins and 20 secs ~9 KB/sec //-->, size: 16 MB (1 file: flash.bin)
:NOR flash dump will take about 30 minutes<!--// 30mins and 20 secs ~9 KB/sec //-->, size: 16 MB (1 file: flash.bin)
:NAND flash - dumps will take more then 2½ hours<!--// 150mins ~ 27 KB/sec //-->, size: 239MB (1 file: flash.bin) with bootldr missing.
:NAND flash dumps will take more then 2½ hours<!--// 150mins ~ 27 KB/sec //-->, size: 239MB (1 file: flash.bin) with bootldr missing.
 
* [http://www.multiupload.com/VWN0XF3LFZ dump_flash_ptab.pkg (70.23 KB)]
:NOR flash - The tool dumps the first 2 sectors of "VFLASH partition table" located inside "virtual flash" region on HDD, dump size 0x3FF (0x30 header + 0x90 per region)


git source:
git source:
* [http://foxbrew.org/git/otheros-utils/dump_flash.git/ dump_flash.git]
* [http://foxbrew.org/git/otheros-utils/dump_flash.git/ dump_flash.git]
* [http://foxbrew.org/git/otheros-utils/dump_flash_ptab.git/ dump_flash_ptab.git]
* [http://foxbrew.org/git/otheros-utils/dump_flash_ptab.git/ dump_flash_ptab.git]
* [http://www.psdevwiki.com/files/flash/Tools/USB%20Flash%20Dump/dump_flash-src.rar dump_flash-src.rar]
* [http://www.ps3devwiki.com/files/flash/Tools/USB%20Flash%20Dump/dump_flash-src.rar dump_flash-src.rar]


=== lv1 dumper ===
=== lv1 dumper ===
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git source:
git source:
* [http://foxbrew.org/git/otheros-utils/dump_sysrom.git/ dump_sysrom.git]
* [http://foxbrew.org/git/otheros-utils/dump_sysrom.git/ dump_sysrom.git]
=== metldrdumper ===
precompiled:
[https://mega.nz/#!Yk1RiYyT!xbNV_ZbPLatBtw3M_9DwORz2HXGCiso4gGRE0tVQhOY dump_metldr.pkg (69.67 KB)] (CMX / original source code by: Flatz)<br />
:metldr dump takes only few seconds, size: 256KB  (1 file: dump.bin)
source code:
* [https://mega.nz/#!YkNk1DzS!k9bCVXTYlx1gexoOJIx7TfH8uQ0C3gGigO_e2W70tEM metldr_dumper]


=== vflash dumper ===
=== vflash dumper ===
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* [http://www.multiupload.com/IBF5XTDFWP vshDumper.rar (25.29 KB)] ([[User:Daxgr]])<br />
* [http://www.multiupload.com/IBF5XTDFWP vshDumper.rar (25.29 KB)] ([[User:Daxgr]])<br />
:([http://pastie.org/private/lbv2vc50spgjx816mahfa IDA analysis of sacd.sprx])
:([http://pastie.org/private/lbv2vc50spgjx816mahfa IDA analysis of sacd.sprx])
== pupx dev_flash ==
Extracts dev_flash files from ps3 updates. To extract them you just have to put PS3UPDAT.PUP in the same folder and launch it.
*http://hsreina.shadosoft-tm.com
*http://psx-scene.com/forums/f149/extract-dev_flash-ps3-update-74664/
*http://www.multiup.org/download/4884407dbbdc793549561d0d735ba8b1/pupx_dev_flash.rar


== dev_flash and dev_flash3 unpacker ==
== dev_flash and dev_flash3 unpacker ==
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it will show useful informations, built initially for vita pkgs<br />
it will show useful informations, built initially for vita pkgs<br />
To build it, just run make.<br />
To build it, just run make.<br />
[http://gitorious.ps3dev.net/playstation-3/ps3tools SRC] -&gt; [[Gitorious]]
[http://gitorious.ps3dev.net/playstation-3/ps3tools SRC]




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   <param key="VERSION" fmt="utf8" max_len="8">01.00</param>
   <param key="VERSION" fmt="utf8" max_len="8">01.00</param>
</paramsfo></pre>
</paramsfo></pre>
==make_his==
Generates a PARAM.HIS file from a Unix-formatted text file
https://github.com/jjolano/make_his


==HIP2HIS==
==HIP2HIS==
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http://www.mediafire.com/?rv6jajz3nfy53iw
http://www.mediafire.com/?rv6jajz3nfy53iw


== ReactPSN .rap to .rif converter ==
==ReactPSN .rap -> .rif converter==
 
This tool will convert .rap files to .rif. Place it to the ps3tools directory along with other tools and then place your idps and act.dat files to appropriate folders.<br />
This tool will convert .rap files to .rif. Place it to the ps3tools directory along with other tools and then place your idps and act.dat files to appropriate folders.
http://www.mediafire.com/?sgxq5r7twy9907d
 
::usage: rap2rif <rap file> <rif file>
::usage: rap2rif <rap file> <rif file>
* [http://www.mediafire.com/?sgxq5r7twy9907d '''Rap2Rif''' compiled executable by '''Flatz''']
* [https://web.archive.org/web/20141118183315/http://pastie.org/private/yltlfwubsz8w5pyhmojyfg '''Rap2Rif''' source code by '''Flatz''']


==ReactPSN .rif -> .rap converter==
==ReactPSN .rif -> .rap converter==
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  rif2rap <xxx.rif>
  rif2rap <xxx.rif>
http://www.mirrorcreator.com/files/SGL6EZCS/rif2rap.rar_links
http://www.mirrorcreator.com/files/SGL6EZCS/rif2rap.rar_links
== .rifkey to ReactPSN .rap converter ==
This tool can convert rifkey (klicensee) file to .rap file.
rifkey2rap <rifkey file> <rap file>
* [http://mir.cr/1QRV777I ''Rifkey2Rap''' compiled executable + souce code by '''Flatz''']
* [https://web.archive.org/web/20141118220924/http://pastie.org/private/9hjpnaewxg5twytosnx4w ''Rifkey2Rap''' souce code by '''Flatz''']
== ReactPSN .rap to .rifkey converter ==
This tool can convert .rap file to rifkey (klicensee) file.
rap2rifkey <rap file> <rifkey file>
* [https://web.archive.org/web/20141118183317/http://pastie.org/private/pmnmsnqg6zbfnk9xactbw '''Rap2Rifkey''' souce code by '''Flatz''']


== Metldr extractor ==
== Metldr extractor ==
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(or just use Flowrebuilder and extract all binary)
(or just use Flowrebuilder and extract all binary)
== decompile/disassembly .NET==
* http://ilspy.net/
* http://www.devextras.com/decompiler/
* http://www.jetbrains.com/decompiler/
* http://www.telerik.com/products/decompiler.aspx
* http://www.reflector.net/
== Total Commander ==
* Handy for searching static values (such as sboxes or curves) recursively in folders
* Also useful to know where keys exist (in which elf they are located)
* http://www.ghisler.com/
== PkgView ==
* By ifcaro, [http://ps3zone.ifcaro.net/ web], [https://github.com/ifcaro/PkgView source code]
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