Editing Flash:Individual System Data - cISD

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| 0x00 || 0x4 || 0x7F49444C || '''magic''', header of IDLog (IDLog size - 0x5F)
| 0x00 || 0x4 || 0x7F49444C || '''magic''', header of IDLog (IDLog size - 0x5F)
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| 0x04 || 0x2 || 0x0002 || '''config version'''
| 0x04 || 0x2 || 0x0002 || ''Unknown''
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| 0x06 || 0x2 || 0x0060 || Start offset of "available area" (end offset of used area)
| 0x06 || 0x2 || 0x0060 || Start offset of "available area" (end offset of used area)
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| 0x08 || 0x2 || 0x0100 || ''Unknown''
| 0x08 || 0x2 || 0x0100 || ''Unknown''
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| 0x0A || 0x6 || <!-- 0x0001 on DEH-H1000A-E --> 0x00020133B2B6 || '''CID''' aka Customer ID or Serial Number - varies per console (BL/Metldr per console keys + EID root keys calculated from this value on Sony's server) / Notice that the value in hex is actually in Ascii, so 00020133B2B6 / Can also be fetched at MMIO, sent by the config ring during POR / Similar to Fuse ID on PSP (Fuse ID is 6 bytes and a unique value in the Playstation Portable).<br>Every refurfished consoles seems to have that value starting with <b>0x0FFF</b>, versus <b>0x0001</b> or <b>0x0002</B> for virgin ones.
| 0x0A || 0x6 || <!-- 0x0001 on DEH-H1000A-E --> 0x00020133B2B6 || '''CID''' aka Customer ID or Serial Number - varies per console (BL/Metldr per console keys + EID root keys calculated from this value on Sony's server) / Notice that the value in hex is actually in Ascii, so 00020133B2B6 / Can also be fetched at MMIO, sent by the config ring during POR / Similar to Fuse ID on PSP (Fuse ID is 6 bytes and a unique value in the Playstation Portable)
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| 0x10 || 0x20 || Ascii: 01CA0176410467180305494000000020 || '''eCID''' (maybe official name is VisibleId, see PSVita NVS) - varies per console / Encrypted CID from above
| 0x10 || 0x20 || Ascii: 01CA0176410467180305494000000020 || '''eCID''' - varies per console / Encrypted CID from above
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| 0x30 || 0x8 || Ascii: 27438416 || '''board_id''' aka pd_label - part of console serial number. Note: not seen on the white serial sticker in all regions. Sample [[:File:Console-sticker-FAT-back.png|with (Europe)]] and [[:File:Console-sticker-FAT-back (CECHP - USA).jpg|without (USA)]]. On prototypes it's in the format TS3<i>XY</i>... where <i>X</i> is the console type and <i>Y</i> the [[Chassis ID|Chassis Type]]. This id is always the same if the same board is used, excluding retail {{CEX}} targets.
| 0x30 || 0x8 || Ascii: 27438416 || '''board_id''' aka pd_label - part of console serial number. Note: not seen on the white serial sticker in all regions. Sample [[:File:Console-sticker-FAT-back.png|with (Europe)]] and [[:File:Console-sticker-FAT-back (CECHP - USA).jpg|without (USA)]]
<!-- On retails the format seems to be <i>AYZZ</i>, where <i>A</i> is unknown, <i>Y</i> the [[Chassis ID|Chassis Type]] and <i>ZZ</i> is a counter -->
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| 0x38 || 0xC || Ascii: 400613291192 || '''kiban_id''' (機番 = machine number) - barcode on the board ({{SD}} Vertigo barcode contains FN letters)
| 0x38 || 0xC || Ascii: 400613291192 || '''kiban_id''' (機番 = machine number) - barcode on the board
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| 0x44 || 0x2 || 0x0073 || '''BootLoaderVersion''' (examples [[Talk:Flash:Individual_System_Data_-_cISD#cISD1 relative offset_0x44_(unknown)|see talkpage]])
| 0x44 || 0x2 || 0x0073 || '''BootLoaderVersion''' (examples [[Talk:Flash:Individual_System_Data_-_cISD#cISD1 relative offset_0x44_(unknown)|see talkpage]])
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==== structure ====
==== structure ====
<!--// 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 filled on Arcade VER-001 console without Wifi/BT //-->
Only the first two bytes seem to vary <!--// 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 filled on Arcade VER-001 console without Wifi/BT //-->
{|class="wikitable"
{|class="wikitable"
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  0x0000000000000000 (no WiFi) e.g. {{ARC}} Arcade units<!--// (missing Wifi/BT related)) //-->
  0x0000000000000000 (no WiFi) e.g. {{ARC}} Arcade units<!--// (missing Wifi/BT related)) //-->
  0x07FF000000000000 (USA)<!--// (second most common value) // -->
  0x07FF000000000000 (USA)<!--// (second most common value) // -->
0x07FF020000000000 (USA) e.g. [[DECR-1000A]]
  0x1FFF000000000000 (EU)<!--// (most common value) //-->
  0x1FFF000000000000 (EU)<!--// (most common value) //-->
  0x3FFF000000000000 (Japan)<!--// (seen on CECHH00 & CECHL00 Japan) //-->
  0x3FFF000000000000 (Japan)<!--// (seen on CECHH00 & CECHL00 Japan) //-->
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