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| {{perconsole}} || || 1 || VTRM1 || ~varies || ~varies || ~varies || ~varies || || <small>magic header : 0x0D80400  00 00 00 00 56 54 52 4D 00 00 00 00 00 00 00 04  ....VTRM........</small>
| {{perconsole}} || || 1 || VTRM1 || ~varies || ~varies || ~varies || ~varies || || <small>magic header : 0x0D80400  00 00 00 00 56 54 52 4D 00 00 00 00 00 00 00 04  ....VTRM........</small>
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| {{perconsole}} || colspan="3" | eFlash area || 0x0F00000 || 0xEFFFFFF || 0xE100000 || (235,929,600 bytes) || 7800h || <small>Note: eFlash region table & all dev_flash regions are encrypted with a per console keys by ENCDEC device.  
| {{perconsole}} || colspan="3" | VFlash area || 0x0F00000 || 0xEFFFFFF || 0xE100000 || (235,929,600 bytes) || 7800h || <small>Note: VFlash region table & all dev_flash regions are encrypted with a per console keys by ENCDEC device.  
magic header :0x0F00010  00 00 00 00 0F AC E0 FF 00 00 00 00 DE AD FA CE .....¬ая....Ю.ъО</small>
magic header :0x0F00010  00 00 00 00 0F AC E0 FF 00 00 00 00 DE AD FA CE .....¬ая....Ю.ъО</small>
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| {{perconsole}} || 0 || colspan="2" |  eFlash region table || 0x0F000C0 ||  ||  ||  || || <small>There are 5 regions: /dev_flash, /dev_flash2, /dev_flash3, OtherOS & Unknown/FF-region.  Note: first 0x40000 bytes not counted because of masking bootldr by HV.</small>
| {{perconsole}} || 0 || colspan="2" |  VFlash region table || 0x0F000C0 ||  ||  ||  || || <small>There are 5 regions: /dev_flash, /dev_flash2, /dev_flash3, OtherOS & Unknown/FF-region.  Note: first 0x40000 bytes not counted because of masking bootldr by HV.</small>
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| {{perconsole}} || 1 || {{perfirmware}} || /dev_flash (FAT16) [[Hypervisor_Reverse_Engineering#GameOS.27s_dev_flash|GameOS devflash]] || 0x0F40000 || 0xD6FFFFF || 0xC7C0000 || (209,453,056 bytes) || || <small>offset taken from region table (0x7800*0x200+0x40000=0x0F40000)</small>
| {{perconsole}} || 1 || {{perfirmware}} || /dev_flash (FAT16) [[Hypervisor_Reverse_Engineering#GameOS.27s_dev_flash|GameOS devflash]] || 0x0F40000 || 0xD6FFFFF || 0xC7C0000 || (209,453,056 bytes) || || <small>offset taken from region table (0x7800*0x200+0x40000=0x0F40000)</small>
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| {{perconsole}} || colspan="3" | [[Flash:bootldr|bootldr]] || 0xF000000 || 0xF03FFFF || 0x40000 || (262,144&nbsp;bytes) || 78000h || <small><abbr title="length of bootldr data seems notated @ offset 0x2-0x3">datasize</abbr> depends on bootldr revision</small>
| {{perconsole}} || colspan="3" | [[Flash:bootldr|bootldr]] || 0xF000000 || 0xF03FFFF || 0x40000 || (262,144&nbsp;bytes) || 78000h || <small><abbr title="length of bootldr data seems notated @ offset 0x2-0x3">datasize</abbr> depends on bootldr revision</small>
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
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| {{perconsole}} ||  || F || [[Flash:unreferenced_area|unreferenced area]] || 0xF040000 || 0xFFFFFFF || 0xFC0000 || (16,515,072&nbsp;bytes) || 78200h ||  
| {{perconsole}} ||  || F || [[Flash:unreferenced_area|unreferenced area]] || 0xF040000 || 0xFFFFFFF || 0xFC0000 || (16,515,072&nbsp;bytes) || 78200h ||  
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== Notes ==
== Notes ==
*All offsets on the index page are absolute. Offsets on subpages are relative within each section (unless otherwise mentioned)
*All offsets on the index page are absolute. Offsets on subpages are relative within each section (unless otherwise mentioned)
*eMMC is mapped in the same way as NAND. It uses 256Mb, the GameOS deviceID is identical & all the NAND offsets from the table above can be safely used.
 
*NOR and NAND are [http://en.wikipedia.org/wiki/Block_%28data_storage%29 blockdevices] and thus:
*NOR and NAND are [http://en.wikipedia.org/wiki/Block_%28data_storage%29 blockdevices] and thus:
**The minimal chunk of data that can be read/written is a block (with flashdevices also named page). A block that has never been written (only erased/formatted) is filled with 0xFF's. When bytes are written to a block, the entire block must be written. The write process fills the nonused bytes (slack space) at the remainder of the block with 0x00's
**The minimal chunk of data that can be read/written is a block (with flashdevices also named page). A block that has never been written (only erased/formatted) is filled with 0xFF's. When bytes are written to a block, the entire block must be written. The write process fills the nonused bytes (slack space) at the remainder of the block with 0x00's
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