Editing Game Modding

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Most PS3 games (probably all) uses one or more settings files that can contain several infos, like the list of [[PlayStation_archive_(PSARC)|.psarc's]] that will be loaded at boot time, generic settings like gamma level or brighness, or debug settings like gravity, godmode, fps display, etc, etc, etc...
Most PS3 games (probably all) uses one or more settings files that can contain several infos, like the list of [[PlayStation_archive_(PSARC)|.psarc's]] that will be loaded at boot time, generic settings like gamma level or brighness, or debug settings like gravity, godmode, fps display, etc, etc, etc...


This settings files can be embedded inside other file or separated files (in this case usually protected as an .edat) and are dependant of the [[Game Engines|Game Engine]], in other words... all the games compiled with the same engine uses the same settings files
This settings files can be embedded inside other file or separated files (in this case usually protected as an .edat) and are dependant of the [[Game Engines|Physics Engine]] used by the game, in other words... all the games compiled with the same engine uses the same settings files


==Game Files Mods==
==Game Files Mods==
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