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== ISO.BIN.EDAT ==
==ISO.BIN.EDAT==
 
This is an encryted container format, first step to work with it is to decrypt it <!--more info an internal links to other wiki pages needed--><br>
ISO.BIN.EDAT is an encryted container format. First step to work with it is to decrypt it <!--more info an internal links to other wiki pages needed-->
After decryption we shoould refer to it as ISO.BIN.DAT (without the "E"... so the EDAT became a DAT)
 
After decryption, we should refer to ISO.BIN.EDAT as ISO.BIN.DAT (without the "E"... so the EDAT became a DAT).


==ISO.BIN.DAT (decrypted)==
==ISO.BIN.DAT (decrypted)==
This can be considered an intermediate container composed by the ISO.BIN + a 40 bytes signature at bottom<br>
This can be considered an intermediate container composed by the ISO.BIN + a 40 bytes signature at bottom<br>
For the purpose of this wiki page and the concept of extracting data  from layers like an onion we need to delete the last 40 bytes to convert a ISO.BIN.DAT into a ISO.BIN<br>
The signature is intended as a sanity check to the ISO.BIN data. In other words if you are going to modify the ISO.BIN you will need to generate a new signature for it when rebuilding it
The signature is intended as a sanity check to the ISO.BIN data. In other words if you are going to modify the ISO.BIN you will need to generate a new signature for it when rebuilding it<br>
 
Example source-code to generate the 40 byte signature can be found in sign3.py which is part of [https://github.com/sahlberg/pop-fe pop-fe].
For the purpose of this wiki page and the concept of extracting data  from layers like an onion we need to delete the last 40 bytes to convert a ISO.BIN.DAT into a ISO.BIN
Example source-code to generate the 40 byte signature can be found in sign3.py which is part of pop-fe.


==ISO.BIN structure==
==ISO.BIN structure==
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! Block Nº !! Offset !! Length !! Name !! Example !! Description
! Block Nº !! Offset !! Length !! Name !! Example !! Description
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 0 <br /> '''common_header''' || 0x0000 || 0x10 (16 bytes) || '''magic''' || PSTITLEIMG000000 ||  
| rowspan="5" style="background-color:#DDDDDD;" | 0 <br /> '''common_header''' || 0x0000 || 16 bytes (0x10) || '''magic''' || PSTITLEIMG000000 ||  
|-
|-
| 0x0010 || 0x1F0 (496 bytes) || ''padding'' || ||
| 0x0010 || 496 bytes (0x1F0) || ''padding'' || ||
|-
|-
| 0x0200 || 0x64 (100 bytes) || '''discs_start_offsets''' || 00 04 00 00 || 25 chunks of 4 bytes ... each chunk = start position of each disc, in games with only 1 disc only the first 4 bytes are used
| 0x0200 || 100 bytes (0x64) || '''discs_start_offsets''' || 00 04 00 00 || 25 chunks of 4 bytes ... each chunk = start position of each disc, in games with only 1 disc only the first 4 bytes are used
|-
|-
| 0x0264 || 0x10 (16 bytes) || '''game_id''' || _SLES_12345 || common identifyer for all discs
| 0x0264 || 16 bytes (0x10) || '''game_id''' || _SLES_12345 || common identifyer for all discs
|-
|-
| 0x0274 || 0x18C (396 bytes) || ''padding'' || ||
| 0x0274 || 396 bytes (0x18C) || ''padding'' || ||
|-
|-
|}
|}
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This structure is repeated one time for every disc of the game all them joined together consecutivelys (the example below is from ff8), the whole space is reserved even when there is no data used
This structure is repeated one time for every disc of the game all them joined together consecutivelys (the example below is from ff8), the whole space is reserved even when there is no data used


{| class="wikitable" style="line-height:120%"
{| class="wikitable"
|-
|-
! Cluster Nº !! Block Nº !! Offset !! Length !! Name !! Example !! Notes
! Cluster Nº !! Block Nº !! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="28" style="background-color:#DDDDDD;" | 0 <br /> '''Disc map header''' || rowspan="3" style="background-color:#DDDDDD;" | 1 || 0x0000 || 0x00C (12 bytes) || '''magic''' || PSISOIMG0000 || In "PSP Minis" It's NPUMDIMG ([[Environments|NP]] UMD Image) ..... probably another for "ps2 classics" (speculation)
| rowspan="25" style="background-color:#DDDDDD;" | 0 <br /> '''Disc map header''' || rowspan="3" style="background-color:#DDDDDD;" | 1 || 0x0400 || 12 bytes (0x0c) || '''magic''' || PSISOIMG0000 || In "PSP Minis" It's NPUMDIMG ([[Environments|NP]] UMD Image) ..... probably another for "ps2 classics" (speculation)
|-
| 0x000C || 0x004 (4 bytes) || '''section size''' || || Offset from the start of the PSISOIMG section to the next section<br>For uncompressed images this is usually 0x100000 + size of iso-image padded to 0x9300<br>If the disc contains CD-DA tracks then this number will also include all the ATRACK encoded audio that follows after the disk image.
|-
| 0x0010 || 0x3F0 (1008 bytes) || ''padding'' || ||
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 2 || 0x0400 || 0x010 (16 bytes) || '''disc id''' || _SLES_12345 || in games with several discs each disc has a different id
| 0x040c || 4 bytes (0x04) || isosize || || Offset from the start of the PSISOIMG section to the next section. For uncompressed images this is usually 0x100000 + size of iso-image padded to 0x9300. If the disc contains CD-DA tracks then this number will also include all the ATRACK encoded audio that follows after the disk image.
|-
|-
| 0x0410 || 0x14 (20 bytes) || ''padding'' || ||
| 0x0410 || 1008 bytes (0x3F0) || ''padding'' || ||
|-
|-
| 0x0424 || 0x4 (4 bytes) || '''Ad hoc ps1 config revision''' || 0x12345 (bcd) || Ad hoc game config revision in bcd little endian.
| rowspan="2" style="background-color:#DDDDDD;" | 2 || 0x0800 || 16 bytes (0x10) || '''disc_id''' || _SLES_12345 || in games with several discs each disc has a different id
|-
|-
| 0x042C || up to 0x40 (64 bytes) || '''Ad hoc ps1 configs''' || 0x01, 0x40 || Ad hoc game configs in little endian. Single config is 4 bytes command and 4 bytes param for said command. Up to 8 Commands is supported. ps1_netemu only. ISO.BIN.EDAT exclusive.
| 0x0810 || 1008 bytes (0x3F0) || ''padding'' || ||
|-
|-
| 0x046C || 0x394 (916 bytes) || ''padding'' || ||
| rowspan="2" style="background-color:#DDDDDD;" | 3 || 0x0C00 || 1020 bytes (0x3FС) || '''disc_TOC''' || variable || style="background-color:#DDDDDD;" | Table of content, like CUE sheet, supports upto 99 entries (102 entries total). See '''Disc toc table''' below
|-
|-
| rowspan="2" style="background-color:#DDDDDD;" | 3 || 0x0800 || 0x3FС (1020 bytes) || '''[[ISO.BIN.EDAT#Disc toc table|Disc toc table]]''' || variable || Table of content, like CUE sheet, supports upto 99 entries (102 entries total)
| 0x0FFC || 4 bytes (0x4) || disc_start_offset  || 0x100000 ||
|-
|-
| 0x0BFC || 0x004 (4 bytes) || '''disc start offset''' || 0x100000 ||
| style="background-color:#DDDDDD;" | 4~ || 0x1000 || 1568 bytes (0x620) || '''audio tracks table''' || || style="background-color:#DDDDDD;" | Datas of audio tracks (2-99). offset, size, and more. See '''Audio tracks table''' below
|-
|-
| style="background-color:#DDDDDD;" | 4 || 0x0C00 || 0x400 (1024 bytes) || '''[[ISO.BIN.EDAT#Audio tracks table|Audio tracks table]]''' || || Datas of audio tracks (2-65). offset, size, and more
| rowspan="5" style="background-color:#DDDDDD;" | 5~ || 0x1620 || 180 bytes (0xB4) || ''game params'' || || <!-- doesnt makes sense to start using a block with a padding, i bet it was an unused area in the file/s i was looking at when i made this table --> style="background-color:#DDDDDD;" | See '''Game Params Table''' below
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 5 || 0x1000 || 0x220 (544 bytes) || '''[[ISO.BIN.EDAT#Audio tracks table|Audio tracks table]]''' || || Datas of audio tracks (66-99). offset, size, and more
| 0x16D4 || 2 bytes (0x02) || '''block size ?''' || 1024 || <--- this is wrong, but matches for the first disc
|-
|-
| 0x12B0 || 0x004 (4 bytes) || '''Libcrypt Magic Word''' || 0x1234 || Little endian. Magic word is used as an answer to COP0 BPC reads for libcrypt games.
| 0x16D6 || 2 bytes (0x02) || '''number of clusters''' || 64 || its always 64 clusters (so seems to be right)
|-
|-
| 0x12D4 || 0x004 (4 bytes) || '''subchannel offset''' || 0x100400 || Offset to where subchannel data is stored. This is used with libcrypt.
| 0x16D8 || 2 bytes (0x02) || '''number of blocks ?''' || 1024 || <--- this is wrong, but matches for the first disc
|-
|-
| 0x12D8 || 0x004 (4 bytes) || '''subchannel count''' || 0x178 || Number of subchannel blocks. Each block is 12 bytes.
| 0x16DA || 294 bytes (0x126) || ''padding'' || ||
|-
|-
| 0x12DC || 0x124 (292 bytes) || ''padding'' || ||
| style="background-color:#DDDDDD;" | 6 || 0x1800 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 6 || 0x1400 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 7 || 0x1C00 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 7 || 0x1800 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 8 || 0x2000 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 8 || 0x1C00 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 9 || 0x2400 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 9 || 0x2000 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 10 || 0x2800 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 10 || 0x2400 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 11 || 0x2C00 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 11 || 0x2800 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 12 || 0x3000 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 12 || 0x2C00 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 13 || 0x3400 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 13 || 0x3000 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 14 || 0x3800 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 14 || 0x3400 || 0x400 (1024 bytes) || ''not used'' || ||
| style="background-color:#DDDDDD;" | 15 || 0x3C00 || 1024 bytes (0x400) || ''not used'' || ||
|-
|-
| style="background-color:#DDDDDD;" | 15 || 0x3800 || 0x400 (1024 bytes) || ''not used'' || ||
| rowspan="2" style="background-color:#DDDDDD;" | 16 || 0x4000 || 16 bytes (0x10) || '''checksum''' || 1CCE0033 60C6E8A6 B36A972D 00EAFDBF || seems to be the checksum of this block, and because this block is always unused... this checksum is always the same
|-
|-
| rowspan="2" style="background-color:#DDDDDD;" | 16 || 0x3C00 || 0x010 (16 bytes) || '''checksum''' || <abbr title="1CCE003360C6E8A6B36A972D00EAFDBF">0x1CCE0033...</abbr> || It seems to be the checksum of this block, and because this block is always unused the checksum is always <small>1CCE003360C6E8A6B36A972D00EAFDBF</small>
| 0x4010 || 1008 bytes (0x3F0) || ''padding'' || ||
|-
|-
| 0x3C10 || 0x3F0 (1008 bytes) || ''padding'' || ||
| rowspan="2" style="background-color:#DDDDDD;" | 1 <br /> '''Disc map table''' || style="background-color:#DDDDDD;" | 17 || 0x4400 || variable || '''Disc map table''' || || rowspan="3" style="background-color:#DDDDDD;" | divided in chunks of 32 bytes. See '''Disc map table''' table below
|-
| rowspan="2" style="background-color:#DDDDDD;" | 1 <br /> '''[[ISO.BIN.EDAT#Disc map table|Disc map table]]''' || style="background-color:#DDDDDD;" | 17 || 0x4000 || variable || '''[[ISO.BIN.EDAT#Disc map table|Disc map table]]''' || || Divided in chunks of 32 bytes
|-
|-
| style="background-color:#DDDDDD;" | Up to 32 || || || ||
| style="background-color:#DDDDDD;" | Up to 32 || || || ||
|-
|-
| style="background-color:#DDDDDD;" | Up to 64 <br /> '''[[ISO.BIN.EDAT#Disc map table|Disc map table]]''' || || || ||
| style="background-color:#DDDDDD;" | Up to 64 <br /> '''Disc map table''' || || || ||
|-
|-
|}
|}
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{| class="wikitable"
{| class="wikitable"
|-
|-
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="10" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x01 (1 byte) || '''TYPE''' || 0x41/0x01 || entry flags
| 0x00 || 1 byte (0x01) || '''TYPE''' || 0x41/0x01 || entry flags
|-
|-
| 0x01 || 0x01 (1 byte) || '''TNO''' || 00 || always zero
| 0x01 || 1 byte (0x01) || '''TNO''' || 00 || always zero
|-
|-
| 0x02 || 0x01 (1 byte) || '''POINT''' || 0xA0/0xA1/0xA2/0x01/0x02/0x03/etc || increases
| 0x02 || 1 byte (0x01) || '''POINT''' || 0xA0/0xA1/0xA2/0x01/0x02/0x03/etc || increases
|-
|-
| 0x03 || 0x01 (1 byte) || '''MIN''' || varies || decimal
| 0x03 || 1 byte (0x01) || '''MIN''' || varies || decimal
|-
|-
| 0x04 || 0x01 (1 byte) || '''SEC''' || varies || decimal
| 0x04 || 1 byte (0x01) || '''SEC''' || varies || decimal
|-
|-
| 0x05 || 0x01 (1 byte) || '''FRAME''' || varies || decimal
| 0x05 || 1 byte (0x01) || '''FRAME''' || varies || decimal
|-
|-
| 0x06 || 0x01 (1 byte) || '''ZERO''' || 00  || always zero
| 0x06 || 1 byte (0x01) || '''ZERO''' || 00  || always zero
|-
|-
| 0x07 || 0x01 (1 byte) || '''PMIN''' || varies || decimal
| 0x07 || 1 byte (0x01) || '''PMIN''' || varies || decimal
|-
|-
| 0x08 || 0x01 (1 byte) || '''PSEC''' || varies || decimal
| 0x08 || 1 byte (0x01) || '''PSEC''' || varies || decimal
|-
|-
| 0x09 || 0x01 (1 byte) || '''PFRAME''' || varies || decimal
| 0x09 || 1 byte (0x01) || '''PFRAME''' || varies || decimal
|-
|-
| style="background-color:#DDDDDD;" | Up to 102 || || || || || same structure than the previous entry
|}
|}


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{| class="wikitable"
{| class="wikitable"
|-
|-
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="4" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x04 (4 bytes) || '''offset''' ||  ||  
| 0x00 || 4 || '''offset''' ||  ||  
|-
|-
| 0x04 || 0x04 (4 bytes) || '''size''' ||  ||  
| 0x04 || 4 || '''size''' ||  ||  
|-
|-
| 0x08 || 0x04 (4 bytes) || '''unknown_0''' ||  || always zeroed
| 0x08 || 4 || '''unknown_0''' ||  || always zeroed
|-
|-
| 0x0C || 0x04 (4 bytes) || ''enc_key'' ||  || encryption key (or 0 if not encrypted)
| 0x0C || 4 || '''and more \o/''' ||  || encryption key
|-
|-
| style="background-color:#DDDDDD;" | Up to 98 || || || || || same structure than the previous entry
|}
|}
The audio tracks themselves are raw ATRAC3 streams without a header.
 
One way to create such blobs is to use the atracdenc encoder and strip of the first 0x60 bytes which is the header. The resulting blob is what the Audio tracks table entries will point to.
====Game Params Table====
There is a setting related with PS1 libcrypt protection in this area (located at relative offset 0x90, lenght 0x4 ?), see: [https://www.psx-place.com/threads/ps1-libcrypt-support-on-ps3-official-emus-research-thread.35836/page-7#post-316873 talk]


====Disc map table====
====Disc map table====
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! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="5" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x04 (4 bytes) || '''file_offset''' || 0 || file offset from start of .iso root (for the first entry is always 0)
| rowspan="5" style="background-color:#DDDDDD;" | 1 || 0x00 || 4 bytes (0x04) || '''file_offset''' || 0 || file offset from start of .iso root (for the first entry is always 0)
|-
|-
| 0x04 || 0x02 (2 bytes) || '''file_size''' || variable || this size determines the displacement of the next file (in the next entry)
| 0x04 || 2 bytes (0x02) || '''file_size''' || variable || this size determines the displacement of the next file (in the next entry)
|-
|-
| 0x06 || 0x02 (2 bytes) || '''file_type ?''' || 01 00 || usually 1... and 0 for the last entry
| 0x06 || 2 bytes (0x02) || '''file_type ?''' || 01 00 || usually 1... and 0 for the last entry
|-
|-
| 0x08 || 0x10 (16 bytes) || '''file_checksum''' || variable || First 16 bytes of the sha1 of the uncompressed data
| 0x08 || 16 bytes (0x10) || '''file_checksum''' || variable || First 16 bytes of the sha1 of the uncompressed data
|-
|-
| 0x18 || 0x08 (8 bytes) || ''padding'' || ||
| 0x18 || 8 bytes (0x08) || ''padding'' || ||
|-
|-
| style="background-color:#DDDDDD;" | Up to 32256 || || || || || same structure than the previous entry
| style="background-color:#DDDDDD;" | Up to 32256 || || || || || same structure than the previous entry
|-
|}
|}


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! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
! Entry Nº !! Offset !! Length !! Name !! Example !! Notes
|-
|-
| rowspan="4" style="background-color:#DDDDDD;" | 1 || 0x00 || 0x04 (4 bytes) || '''file_offset ?''' || 0 || always increases
| rowspan="4" style="background-color:#DDDDDD;" | 1 || 0x00 || 4 bytes (0x04) || '''file_offset ?''' || 0 || always increases
|-
|-
| 0x04 || 0x02 (2 bytes) || '''file_type ?''' || 01 01 || always 01 01
| 0x04 || 2 bytes (0x02) || '''file_type ?''' || 01 01 || always 01 01
|-
|-
| 0x06 || 0x03 (3 bytes) || '''counter 1''' || || some kind of counter, in decimal, always increases <-------- related with "sectors" inside the .iso ?
| 0x06 || 3 bytes (0x03) || '''counter 1''' || || some kind of counter, in decimal, always increases <-------- related with "sectors" inside the .iso ?
|-
|-
| 0x09 || 0x03 (3 bytes) || '''counter 2''' || || another counter, in decimal, always increases, its in relationship with the previous counter (this one is always 200 bytes bigger than the previous one)
| 0x09 || 3 bytes (0x03) || '''counter 2''' || || another counter, in decimal, always increases, its in relationship with the previous counter (this one is always 200 bytes bigger than the previous one)
|-
|-
| style="background-color:#DDDDDD;" | Up to ? || || || || || same structure than the previous entry
|}
|}


====Subchannel data====
There are 2 "special" entries to mark the "start of a disc" (FFFFFFFF 00000000 FFFFFFFF), and the "end of a disc" (FFFFFFFF FFFFFFFF FFFFFFFF). Between the start and the end, there are a variable number of entries.
This is data stored in separate .pgd in psar (0xED4 [0x12D4] in ISO header point to it if available), should be required only for games that use libcrypt protection (LC2 and higher).
Header of decrypted file is FFFFFFFF 00000000 FFFFFFFF, end of file is marked by FFFFFFFF FFFFFFFF FFFFFFFF.
Values are always 150 sectors lower than real disc sector (pregap?). Values are in little endian (sector only actually, others are 1 byte values). See section below for example code on how to generate this table.


{| class="wikitable"
There is also an added string at the end of the last disc (after the last FFFFFFFF FFFFFFFF FFFFFFFF entry)... is a 40 bytes unknown area (in my example my game had 4 discs so maybe this area is divided in chunks of 10 bytes for each disc)
|-
 
! Entry Nº !! Name !! Offset !! Size (bytes) !! Example !! Notes
So as an example... for a game with 4 discs this table is:
|-
* first entry of disc 1 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 1)
|-
* next entries of disc 1 --> data from disc.... the number is variable
| rowspan="9" style="background-color:#DDDDDD;" | 1 or 2? || Sector || 0x00 || 4 || || Sector number - 150
* last entry of disc 1 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 1)
|-
* first entry of disc 2 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 2)
| Track Number || 0x04 || 1 || 0x01 || Always 0x01
* next entries of disc 2 --> data from disc.... the number is variable
|-
* last entry of disc 2 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 2)
| Index || 0x05  || 1 || 0x01 || Always 0x01
* first entry of disc 3 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 3)
|-
* next entries of disc 3 --> data from disc.... the number is variable
| Pmin(relative) || 0x06 || 1 || ||
* last entry of disc 3 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 3)
|-
* first entry of disc 4 ---> FFFFFFFF 00000000 FFFFFFFF (start of disc 4)
| Psec(relative) || 0x07 || 1 || ||
* next entries of disc 4 --> data from disc.... the number is variable
|-
* last entry of disc 4 ---> FFFFFFFF FFFFFFFF FFFFFFFF (end of disc 4)
| Pframe(relative) || 0x08 || 1 || ||
* unknown area of 40 bytes (10 bytes for each disc ?)
|-
| Amin (Absolute) || 0x09 || 1 || ||
|-
| Asec (Absolute) || 0x0A || 1 || ||
|-
| Aframe (Absolute) || 0x0B || 1 || ||
|-
| style="background-color:#DDDDDD;" | Up to 1024 || || || || || or up to 1022? (minus header/footer) same structure than the previous entry
|-
|}
*More info: https://www.psx-place.com/threads/ps1-libcrypt-support-on-ps3-official-emus-research-thread.35836/page-13#post-318506
*Unpacker able to extract that data: [[PS1_Emulation#PSone_Classic_Tools|PSone Classic Tools]]


== Minis ISO.BIN structure ==
== Minis ISO.BIN structure ==
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=== Decrypting with PSL1GHT ===
=== Decrypting with PSL1GHT ===
 
* https://github.com/euss/psp_edat_decryptor (not my code, just git'ed it for convenience)
* broken github: https://github.com/euss/psp_edat_decryptor (git'ed by euss for convenience)
* mirrors: [http://mir.cr/0XXBT99Z], [http://mir.cr/1SNVEH2D], [http://mir.cr/ZKZJFPET]
* broken mirrors: [http://mir.cr/0XXBT99Z], [http://mir.cr/1SNVEH2D], [http://mir.cr/ZKZJFPET]
 
=== Generate the subchannel blob ===
Python code to generate the subchannel blob:
<pre>
def generate_subchannels(magic_word):
    def generate_subchannel(sector, is_corrupt):
        def bcd(i):
            return int(i % 10) + 16 * (int(i / 10) % 10)
 
        sc = bytearray(12)
        s = sector - 150
        struct.pack_into('<I', sc, 0, s)
        struct.pack_into('<B', sc, 4, 1)
        struct.pack_into('<B', sc, 5, 1)
        if is_corrupt:
            s = s - 1
        struct.pack_into('<B', sc, 8, bcd(s % 75))
        s = s - (s % 75)
        s = int(s / 75)
        struct.pack_into('<B', sc, 7, bcd(s % 60))
        struct.pack_into('<B', sc, 6, bcd(int(s / 60)))
 
        s = sector
        if is_corrupt:
            s = s - 1
        struct.pack_into('<B', sc, 11, bcd(s % 75))
        s = s - (s % 75)
        s = int(s / 75)
        struct.pack_into('<B', sc, 10, bcd(s % 60))
        struct.pack_into('<B', sc, 9, bcd(int(s / 60)))
 
        return sc
 
    sector_pairs = {
        15: [14105,14110],
        14: [14231,14236],
        13: [14485,14490],
        12: [14579,14584],
        11: [14649,14654],
        10: [14899,14904],
        9: [15056,15061],
        8: [15130,15135],
        7: [15242,15247],
        6: [15312,15317],
        5: [15378,15383],
        4: [15628,15633],
        3: [15919,15924],
        2: [16031,16036],
        1: [16101,16106],
        0: [16167,16172]
        }
    scd = bytes(0)
    scd = scd + bytes([0xff,0xff,0xff,0xff,0x00,0x00,0x00,0x00,0xff,0xff,0xff,0xff])
    for i in range(15, -1, -1):
        scd = scd + generate_subchannel(sector_pairs[i][0], magic_word & (1<<i))
        scd = scd + generate_subchannel(sector_pairs[i][1], magic_word & (1<<i))
    scd = scd + bytes([0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff])
 
    print('Generate subchannel data for 0x%04x' % magic_word)
    s = scd
    while s:
        print(struct.unpack_from('<I', s, 0)[0], s[:12].hex())
        s = s[12:]
 
    return scd
</pre>


==About PS2 Classics==
==About PS2 Classics==
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