Editing ISO.BIN.EDAT
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The audio tracks themselves are raw ATRAC3 streams without a header. | The audio tracks themselves are raw ATRAC3 streams without a header. | ||
One way to create such blobs is to use the atracdenc encoder and strip of the first 0x60 bytes which is the header. The resulting blob is what the Audio tracks table entries will point to. | One way to create such blobs is to use the atracdenc encoder and strip of the first 0x60 bytes which is the header. The resulting blob is what the Audio tracks table entries will point to. | ||
====Game params table==== | |||
There is a setting related with PS1 libcrypt protection in this area (located at <s>relative</s> absolute offset 0x12B0 into the PSISOIMG0000 section, length 0x4 little endian), see: [https://www.psx-place.com/threads/ps1-libcrypt-support-on-ps3-official-emus-research-thread.35836/page-7#post-316873 talk]. | |||
Libcrypt in emulator is supported by supplying ready 16 bit key in little endian format (0xA371 in CTR example). | |||
List of keys can be obtained using [https://github.com/Red-J/LibcryptMagic-Word-Finder-PSX Libcrypt Magic Word Finder PSX] | |||
List of keys can also be found in pop-fe/gamedb.py | |||
====Disc map table==== | ====Disc map table==== |