Editing Icontex.qrc
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{{Boxinfo1|content='''Format Settings''': 32bit-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}} | {{Boxinfo1|content='''Format Settings''': 32bit-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}} | ||
{{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}} | {{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}} | ||
{{Boxtip1|content='''Format Notes''': Create the transparent areas using the alpha channel, create the normal maps with the nvidia "normal map filter"}} | |||
The textures are normal maps where the blue channel stores the icon "shape" and the red and green channels stores the "bumps", additionally the alpha channel stores a low quality version of the blue channel, all this effects and channels repurposing are generated automatically based in some settings when applying the dds normal map filter plugin in photoshop | The textures are normal maps where the blue channel stores the icon "shape" and the red and green channels stores the "bumps", additionally the alpha channel stores a low quality version of the blue channel, all this effects and channels repurposing are generated automatically based in some settings when applying the dds normal map filter plugin in photoshop | ||