Editing Icontex.qrc

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{{Boxinfo1|content='''Format Settings''': 32bit-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}}
{{Boxinfo1|content='''Format Settings''': 32bit-A8R8G8B8. ARGB 32 bpp Unsigned (photoshop), u8888 (nvdxt.exe)}}
{{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}}
{{Boxinfo1|content='''Zlib decompressed Size''': 87508 bytes}}
{{Boxtip1|content='''Format Notes''': Create the transparent areas using the alpha channel, create the normal maps with the nvidia "normal map filter"}}
The textures are normal maps where the blue channel stores the icon "shape" and the red and green channels stores the "bumps", additionally the alpha channel stores a low quality version of the blue channel, all this effects and channels repurposing are generated automatically based in some settings when applying the dds normal map filter plugin in photoshop
The textures are normal maps where the blue channel stores the icon "shape" and the red and green channels stores the "bumps", additionally the alpha channel stores a low quality version of the blue channel, all this effects and channels repurposing are generated automatically based in some settings when applying the dds normal map filter plugin in photoshop


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