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Latest revision | Your text | ||
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| colspan="2" | ffd_shader3.fpo || .fpo || | | colspan="2" | ffd_shader3.fpo || .fpo || | ||
|- | |- | ||
| colspan="2" | lines0.fpo || .fpo || | | colspan="2" | lines0.fpo || .fpo || | ||
|- | |- | ||
| colspan="2" | lines0.vpo || .vpo || | | colspan="2" | lines0.vpo || .vpo || | ||
|- | |- | ||
| colspan="2" | lines1.fpo || .fpo || | | colspan="2" | lines1.fpo || .fpo || | ||
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===Enviroments=== | ===Enviroments=== | ||
{| class="wikitable" | |||
|- | |||
! rowspan="2" | Access path !! rowspan="2" | Enviroment !! colspan="6" | Enviroment setting files !! rowspan="2" | Notes | |||
{{ | |- | ||
! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! PARTICLES_SPE.mnu !! PARTICLES_UI.mnu | |||
|- | |||
| '''/'''*.mnu || Fallback ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || In the root of .qrc container | |||
|- | |||
| colspan="9" {{cellcolors|lightgrey}} | |||
|- | |||
| /override/'''black'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || ? | |||
|- | |||
| /override/'''bright'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || ? | |||
|- | |||
| colspan="9" {{cellcolors|lightgrey}} | |||
|- | |||
| /override/'''yoake'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || First quarter of the day (Dawn) | |||
|- | |||
| /override/'''day'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Second quarter of the day (Day) | |||
|- | |||
| /override/'''higure'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Third quarter of the day (Sunset) | |||
|- | |||
| /override/'''night'''/*.mnu || Main XMB || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Fourth quarter of the day (Night) | |||
|- | |||
| colspan="9" {{cellcolors|lightgrey}} | |||
|- | |||
| /override/'''coldboot1'''/*.mnu || PS3 Boot screen (old) || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || In older firmwares, without coldboot.raf | |||
|- | |||
| /override/'''coldboot2'''/*.mnu || PS3 Boot screen (new) || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Overlayered with coldboot.raf | |||
|- | |||
| colspan="9" {{cellcolors|lightgrey}} | |||
|- | |||
| /override/'''gameboot1'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || Related with anim_gameboot_BG1 ?. See [[custom_render_plugin]].sprx/.rco animations | |||
|- | |||
| /override/'''gameboot2'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || Related with anim_gameboot_BG2 ?. See [[custom_render_plugin]].sprx/.rco animations | |||
|- | |||
| /override/'''gameboot3'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Related with anim_gameboot_BG3 ?. See [[custom_render_plugin]].sprx/.rco animations | |||
|- | |||
| /override/'''gameboot4'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || Related with anim_gameboot_BG4 ?. See [[custom_render_plugin]].sprx/.rco animations | |||
|- | |||
| /override/'''gameboot5'''/*.mnu || Game Boot screen ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || Related with anim_gameboot_BG5 ?. See [[custom_render_plugin]].sprx/.rco animations | |||
|- | |||
| colspan="9" {{cellcolors|lightgrey}} | |||
|- | |||
| /override/'''welcome1'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || "epilepsy warning" screen ? | |||
|- | |||
| /override/'''welcome2'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || "epilepsy warning" screen ? | |||
|- | |||
| colspan="9" {{cellcolors|lightgrey}} | |||
|- | |||
| /override/'''initial_setting'''/*.mnu || ? || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || settings used BEFORE coldboot1 changes them | |||
|- | |||
| colspan="9" {{cellcolors|lightgrey}} | |||
|- | |||
| /override/'''music_1'''/*.mnu || Music player || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || one of the 3 animations availables inside music player (the others are [[Canyon.qrc]] and [[Earth.qrc]]) | |||
|} | |||
Day is divided in 4 quarters with brightness levels adjusted a bit weird | Day is divided in 4 quarters with brightness levels adjusted a bit weird | ||
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===Debug files=== | ===Debug files=== | ||
*DEVGUI libraries (unknown use) | *DEVGUI libraries (unknown use) | ||
**lib/devgui/DebugGui.vpo | **lib/devgui/DebugGui.vpo | ||
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Examples are from firmware 4.76 | Examples are from firmware 4.76 | ||
====BACKGROUND.mnu==== | ====BACKGROUND.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
1 RED:float:1 | 1 RED:float:1 | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=====BACKGROUND.mnu (overrides)===== | |||
{{Boxcode| | This settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them) | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | |||
#MNU_1.0 | #MNU_1.0 | ||
NIGHT BLEND:float:0 | NIGHT BLEND:float:0 | ||
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====HDR.mnu==== | ====HDR.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
ENABLED:int:1 | ENABLED:int:1 | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
=====HDR.mnu (overrides)===== | |||
{{Boxcode| | This settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them) | ||
{{Boxcode|content=<syntaxhighlight lang="c"> | |||
#MNU_1.0 | #MNU_1.0 | ||
DITHER:float:0.00392157 | DITHER:float:0.00392157 | ||
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====LINE1.mnu==== | ====LINE1.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
STATE:int:1 | STATE:int:1 | ||
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====PARTICLES.mnu==== | ====PARTICLES.mnu==== | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
emit vel min:float:0.15064 | emit vel min:float:0.15064 | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
====PARTICLES_SPE.mnu==== | =====PARTICLES_SPE.mnu===== | ||
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files | This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files | ||
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations | The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
delta time:float:0.00346295 | delta time:float:0.00346295 | ||
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</syntaxhighlight>}} | </syntaxhighlight>}} | ||
====PARTICLES_UI.mnu==== | =====PARTICLES_UI.mnu===== | ||
The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions | |||
* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically | * '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically | ||
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* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science) | * '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science) | ||
{{Boxcode| | {{Boxcode|content=<syntaxhighlight lang="c"> | ||
#MNU_1.0 | #MNU_1.0 | ||
brownian:float:0.60 | brownian:float:0.60 |