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Line 5: Line 5:


==File list==
==File list==
(firmware 4.60~4.82)
(fw 4.46)


{| class="wikitable"
{| class="wikitable sortable"
|+lines.qrc contents
|-
! colspan="4" | Path/File !! Type !! Notes
! style="background-color:#515243; color:#FFFFFF;" |'''Name'''
! style="background-color:#515243; color:#FFFFFF;" |'''Type'''
! style="background-color:#515243; color:#FFFFFF;" |'''Remark'''
|-
|spurs/moyou/spline/spline.elf || .elf ||
|-
|-
| colspan="4" | BACKGROUND.mnu || .mnu ||
|spurs/particles/particles/particles.elf || .elf ||
|-
|-
| colspan="4" | HDR.mnu || .mnu ||
|BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="4" | LINE1.mnu || .mnu ||
|HDR.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES.mnu || .mnu ||
|LINE1.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_SPE.mnu || .mnu ||
|PARTICLES.mnu || .mnu ||
|-
|-
| colspan="4" | PARTICLES_UI.mnu || .mnu ||
|PARTICLES_SPE.mnu || .mnu ||
|-
|-
| rowspan="58" | lib/ || rowspan="2" | devgui/ || colspan="2" | DebugGui.fpo || .fpo ||
|PARTICLES_UI.mnu || .mnu ||
|-
|-
| colspan="2" | DebugGui.vpo || .vpo ||
|override/black/BACKGROUND.mnu || .mnu ||
|-
|-
| rowspan="28" | glutils/ || colspan="2" | AccGlare.fpo || .fpo ||
|override/black/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyDisplay.fpo || .fpo ||
|override/black/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ApplyGlare.fpo || .fpo ||
|override/black/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | BloomCone.fpo || .fpo ||
|override/bright/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | BloomDecay.fpo || .fpo ||
|override/bright/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | BlurAcc.fpo || .fpo ||
|override/bright/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutput.fpo || .fpo ||
|override/coldboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | BlurOutputFG.fpo || .fpo ||
|override/coldboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ConeFilter.fpo || .fpo ||
|override/coldboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.fpo || .fpo ||
|override/coldboot1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | CookieCutter.vpo || .vpo ||
|override/coldboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | Copy.fpo || .fpo ||
|override/coldboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | CopyMRT.fpo || .fpo ||
|override/coldboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | CopyVarAlpha.fpo || .fpo ||
|override/coldboot2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | DoubleGaussian.fpo || .fpo ||
|override/day/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | GaussBloomAndBlur.fpo || .fpo ||
|override/day/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.fpo || .fpo ||
|override/day/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | Gaussian.vpo || .vpo ||
|override/day/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSource.fpo || .fpo ||
|override/gameboot1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceMRT.fpo || .fpo ||
|override/gameboot1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourceNoTone.fpo || .fpo ||
|override/gameboot1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | GlareSourcePre.fpo || .fpo ||
|override/gameboot2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ScreenCopy.fpo || .fpo ||
|override/gameboot2/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplay.fpo || .fpo ||
|override/gameboot2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ToneApplyDisplayMRT.fpo || .fpo ||
|override/gameboot3/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMap.fpo || .fpo ||
|override/gameboot3/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ToneMerge.fpo || .fpo ||
|override/gameboot3/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ToneSplit.fpo || .fpo ||
|override/gameboot3/PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="22" | moyou/ || colspan="2" | background.fpo || .fpo ||
|override/gameboot4/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | background.vpo || .vpo ||
|override/gameboot4/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours0.fpo || .fpo ||
|override/gameboot4/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours1.fpo || .fpo ||
|override/gameboot4/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours2.fpo || .fpo ||
|override/gameboot5/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | back_colours_cpy.fpo || .fpo ||
|override/gameboot5/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | bg_copy.fpo || .fpo ||
|override/gameboot5/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_alpha_blend.fpo || .fpo ||
|override/higure/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader0.fpo || .fpo ||
|override/higure/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader1.fpo || .fpo ||
|override/higure/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader2.fpo || .fpo ||
|override/higure/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | ffd_shader3.fpo || .fpo ||
|override/initial_setting/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.fpo || .fpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/initial_setting/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | lines0.vpo || .vpo || See: [[Talk:Qt_Resource_Container_(QRC) | _lib_moyou_lines0_params_H_]]
|override/initial_setting/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.fpo || .fpo ||
|override/music_1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | lines1.vpo || .vpo ||
|override/music_1/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.fpo || .fpo ||
|override/music_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | lines2.vpo || .vpo ||
|override/music_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.fpo || .fpo ||
|override/night/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | LinesController.vpo || .vpo ||
|override/night/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | LinesControllerQuin.fpo || .fpo ||
|override/night/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | LinesEdge.fpo || .fpo ||
|override/night/PARTICLES.mnu || .mnu ||
|-
|-
| rowspan="6" | particles/ || colspan="2" | particles_quads.fpo || .fpo ||
|override/yoake/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads.vpo || .vpo ||
|override/yoake/HDR.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.fpo || .fpo ||
|override/yoake/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | particles_quads_debug.vpo || .vpo ||
|override/yoake/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.fpo || .fpo ||
|override/welcome_1/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | particles_second.vpo || .vpo ||
|override/welcome_1/HDR.mnu || .mnu ||
|-
|-
| rowspan="63" | override/ || rowspan="4" | black/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|override/welcome_1/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|override/welcome_1/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|override/welcome_2/BACKGROUND.mnu || .mnu ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|override/welcome_2/HDR.mnu || .mnu ||
|-
|-
| rowspan="3" | bright/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|override/welcome_2/LINE1.mnu || .mnu ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|override/welcome_2/PARTICLES.mnu || .mnu ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/TGA/Noise.tga || .tga || [[File:Noise.jpg]]
|-
|-
| rowspan="4" | coldboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/TGA/freslut0.tga || .tga || [[File:Freslut0.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/TGA/freslut1.tga || .tga || [[File:Freslut1.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/TGA/freslut2.tga || .tga || [[File:Freslut2.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/TGA/freslut.tga || .tga || [[File:Freslut.jpg]]
|-
|-
| rowspan="4" | coldboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|-
|-
| rowspan="4" | day/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/rgb/08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|-
|-
| rowspan="3" | gameboot1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/rgb/10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/rgb/11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|-
|-
| rowspan="3" | gameboot2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/rgb/12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|-
|-
| rowspan="4" | gameboot3/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|-
|-
| rowspan="4" | gameboot4/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|textures/month_bg/night/09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|textures/month_bg/night/10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|-
|-
| rowspan="3" | gameboot5/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|textures/month_bg/night/11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|textures/month_bg/night/12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/AccGlare.fpo || .fpo ||
|-
|-
| rowspan="4" | higure/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/gutils/ApplyDisplay.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/ApplyGlare.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/BloomCone.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/BloomDecay.fpo || .fpo ||
|-
|-
| rowspan="3" | initial_setting/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/BlurAcc.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/BlurOutput.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/BlurOutputFG.fpo || .fpo ||
|-
|-
| rowspan="4" | music_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/ConeFilter.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/CookieCutter.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/CookieCutter.vpo || .vpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/Copy.fpo || .fpo ||
|-
|-
| rowspan="4" | night/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/CopyMRT.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/CopyVarAlpha.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/DoubleGaussian.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/GaussBloomAndBlur.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_1/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/Gaussian.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/Gaussian.vpo || .vpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/GlareSource.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/GlareSourceMRT.fpo || .fpo ||
|-
|-
| rowspan="4" | welcome_2/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/GlareSourceNoTone.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/GlareSourcePre.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ScreenCopy.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ToneApplyDisplay.fpo || .fpo ||
|-
|-
| rowspan="4" | yoake/ || colspan="2" | BACKGROUND.mnu || .mnu ||
|lib/glutils/ToneApplyDisplayMRT.fpo || .fpo ||
|-
|-
| colspan="2" | HDR.mnu || .mnu ||
|lib/glutils/ToneMap.fpo || .fpo ||
|-
|-
| colspan="2" | LINE1.mnu || .mnu ||
|lib/glutils/ToneMerge.fpo || .fpo ||
|-
|-
| colspan="2" | PARTICLES.mnu || .mnu ||
|lib/glutils/ToneSplit.fpo || .fpo ||
|-
|-
| particles/ || colspan="3" | proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|lib/moyou/background.fpo || .fpo ||
|-
|-
| rowspan="2" | spurs/ || moyou/ || spline/ || spline.elf || .elf ||
|lib/moyou/background.vpo || .vpo ||
|-
|-
| particles/ || particles/ || particles.elf || .elf ||
|lib/moyou/back_colours0.fpo || .fpo ||
|-
|-
| rowspan="29" | textures/ || rowspan="24" | month_bg/ || rowspan="12" | night/ || 01.dds || .dds || [[File:Textures_month_bg_night_01.jpg]]
|lib/moyou/back_colours1.fpo || .fpo ||
|-
|-
| 02.dds || .dds || [[File:Textures_month_bg_night_02.jpg]]
|lib/moyou/back_colours2.fpo || .fpo ||
|-
|-
| 03.dds || .dds || [[File:Textures_month_bg_night_03.jpg]]
|lib/moyou/back_colours_cpy.fpo || .fpo ||
|-
|-
| 04.dds || .dds || [[File:Textures_month_bg_night_04.jpg]]
|lib/moyou/ffd_alpha_blend.fpo || .fpo ||
|-
|-
| 05.dds || .dds || [[File:Textures_month_bg_night_05.jpg]]
|lib/moyou/ffd_shader0.fpo || .fpo ||
|-
|-
| 06.dds || .dds || [[File:Textures_month_bg_night_06.jpg]]
|lib/moyou/ffd_shader1.fpo || .fpo ||
|-
|-
| 07.dds || .dds || [[File:Textures_month_bg_night_07.jpg]]
|lib/moyou/ffd_shader2.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures_month_bg_night_08.jpg]]
|lib/moyou/ffd_shader3.fpo || .fpo ||
|-
|-
| 09.dds || .dds || [[File:Textures_month_bg_night_09.jpg]]
|lib/moyou/lines0.fpo || .fpo ||
|-
|-
| 10.dds || .dds || [[File:Textures_month_bg_night_10.jpg]]
|lib/moyou/lines0.vpo || .vpo ||
|-
|-
| 11.dds || .dds || [[File:Textures_month_bg_night_11.jpg]]
|lib/moyou/lines1.fpo || .fpo ||
|-
|-
| 12.dds || .dds || [[File:Textures_month_bg_night_12.jpg]]
|lib/moyou/lines1.vpo || .vpo ||
|-
|-
| rowspan="12" | rgb/ || 01.dds || .dds || [[File:Textures month bg rgb 01.jpg]]
|lib/moyou/lines2.fpo || .fpo ||
|-
|-
| 02.dds || .dds || [[File:Textures month bg rgb 02.jpg]]
|lib/moyou/lines2.vpo || .vpo ||
|-
|-
| 03.dds || .dds ||[[File:Textures month bg rgb 03.jpg]]
|lib/moyou/LinesController.fpo || .fpo ||
|-
|-
| 04.dds || .dds ||[[File:Textures month bg rgb 04.jpg]]
|lib/moyou/LinesController.vpo || .vpo ||
|-
|-
| 05.dds || .dds || [[File:Textures month bg rgb 05.jpg]]
|lib/moyou/LinesControllerQuin.fpo || .fpo ||
|-
|-
| 06.dds || .dds || [[File:Textures month bg rgb 06.jpg]]
|lib/moyou/LinesEdge.fpo || .fpo ||
|-
|-
| 07.dds || .dds || [[File:Textures month bg rgb 07.jpg]]
|lib/moyou/bg_copy.fpo || .fpo ||
|-
|-
| 08.dds || .dds || [[File:Textures month bg rgb 08.jpg]]
|particles/proc_iridescent.tga || .tga || [[File:proc_iridescent.jpg]]
|-
|-
| 09.dds || .dds || [[File:Textures month bg rgb 09.jpg]]
|lib/particles/particles_quads.fpo || .fpo ||
|-
|-
| 10.dds || .dds || [[File:Textures month bg rgb 10.jpg]]
|lib/particles/particles_quads_debug.fpo || .fpo ||
|-
|-
| 11.dds || .dds || [[File:Textures month bg rgb 11.jpg]]
|lib/particles/particles_second.fpo || .fpo ||
|-
|-
| 12.dds || .dds || [[File:Textures month bg rgb 12.jpg]]
|lib/particles/particles_quads.vpo || .vpo ||
|-
|-
| rowspan="5" | TGA/ ||colspan="2" | freslut0.tga || .tga || [[File:Freslut0.jpg]]
|lib/particles/particles_quads_debug.vpo || .vpo ||
|-
|-
| colspan="2" | freslut1.tga || .tga || [[File:Freslut1.jpg]]
|lib/particles/particles_second.vpo || .vpo ||
|-
|-
| colspan="2" | freslut2.tga || .tga || [[File:Freslut2.jpg]]
|lib/devgui/DebugGui.vpo || .vpo ||
|-
|-
| colspan="2" | freslut.tga || .tga || [[File:Freslut.jpg]]
|lib/devgui/DebugGui.fpo || .fpo ||
|-
|-
| colspan="2" | Noise.tga || .tga || [[File:Noise.jpg]]
|}
|}


Line 334: Line 337:


===Enviroments===
===Enviroments===
The name "enviroments" is just an unnofficial invention to talk about this files (until someone proposes a better name), the way how this works is also a bit unknown, so the definition is a bit abstract
{| class="wikitable"
 
|-
Lets say... the enviroments are the different vsh display modes that loads settings from .MNU files. And the settings inside .MNU files affects the visual effects for an specific enviroment
! Name !! Enviroment !! Enviroment<br>particles !! Notes
{{XMB enviroments}}
|-
| '''main''' || Main XMB  ? || {{Yes}} || In the root of .qrc container
|-
| colspan="4" {{cellcolors|lightgrey}}
|-
| black || Main XMB ? || {{Yes}} || Brightness setting ?
|-
| bright || Main XMB ? || {{No}} || Brightness setting ?
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| yoake || Main XMB || {{Yes}} || First quarter of the day (Dawn)
|-
| day || Main XMB || {{Yes}} || Second quarter of the day (Day)
|-
| higure || Main XMB || {{Yes}} || Third quarter of the day (Sunset)
|-
| night || Main XMB || {{Yes}} || Fourth quarter of the day (Night)
|-
| colspan="4" {{cellcolors|lightgrey}}
|-
| coldboot1 || PS3 Boot screen (old) || {{Yes}} || In older firmwares, without coldboot.raf
|-
| coldboot2 || PS3 Boot screen (new) || {{Yes}} || Overlayered with coldboot.raf
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| gameboot1 || Game Boot screen ? || {{No}} || Related with anim_gameboot_BG1 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| gameboot2 || Game Boot screen ? || {{No}} || Related with anim_gameboot_BG2 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| gameboot3 || Game Boot screen ? || {{Yes}} || Related with anim_gameboot_BG3 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| gameboot4 || Game Boot screen ? || {{Yes}} || Related with anim_gameboot_BG4 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| gameboot5 || Game Boot screen ? || {{No}} || Related with anim_gameboot_BG5 ?. See [[custom_render_plugin]].sprx/.rco animations
|-
| colspan="4" {{cellcolors|lightgrey}}
|-
| welcome1 || ? || {{Yes}} || "epilepsy warning" screen ?
|-
| welcome2 || ? || {{Yes}} || "epilepsy warning" screen ?
|-
| colspan="3" {{cellcolors|lightgrey}}
|-
| initial_setting || ? || {{No}} || settings used BEFORE coldboot1 changes them
|-
| colspan="4" {{cellcolors|lightgrey}}
|-
| music_1 || Music player || {{Yes}} || one of the 3 animations availables inside music player (the others are [[Canyon.qrc]] and [[Earth.qrc]])
|}


Day is divided in 4 quarters with brightness levels adjusted a bit weird
Day is divided in 4 quarters with brightness levels adjusted a bit weird
Line 356: Line 409:
===Wave and Sparks Animation===
===Wave and Sparks Animation===
The animated wave is '''spline.elf''', and the sparks is '''particles.elf'''. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode
The animated wave is '''spline.elf''', and the sparks is '''particles.elf'''. This files loads his settings from .mnu files. There are several groups of settings for different animations of the wave/spark that appears at different screens of the PS3 (e.g: the wave/sparks inside the music player uses different settings than coldboot, and different in XMB). The settings inside the .mnu files are different for each display mode
*See: [https://en.wikipedia.org/wiki/Wavelet wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_wavelet spline wavelet] {{dot}} [https://en.wikipedia.org/wiki/Spline_function spline function]
*The wave uses some libraries under [https://translate.google.com/?hl=en#auto/en/moyou moyou] path


====Sparks dynamic animation====
====Sparks dynamic animation====
Line 374: Line 423:
iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white
iridescent.tga doesnt color all sparkles. Roughly half of them are dynamically generated, when you strip the coloring options and color the tga to solid red, roughly half of the sparks are red, rest are white


*Proc = [https://en.wikipedia.org/wiki/Procedural_texture procedural] ?
*Proc = procedural ?
*[https://en.wikipedia.org/wiki/Iridescence Iridescence]


===Debug files===
===Debug files===
Seems to be related with '''ParticlesHackMenu''' (inside [[custom_render_plugin]].sprx)
*DEVGUI libraries (unknown use)
*DEVGUI libraries (unknown use)
**lib/devgui/DebugGui.vpo
**lib/devgui/DebugGui.vpo
Line 394: Line 440:
Examples are from firmware 4.76
Examples are from firmware 4.76
====BACKGROUND.mnu====
====BACKGROUND.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
1 RED:float:1
1 RED:float:1
Line 410: Line 456:
FOVY:float:71.846
FOVY:float:71.846
COLOUR SHADER:int:0
COLOUR SHADER:int:0
</syntaxhighlight>}}
Additionally, this settings only appears on some of the BACKGROUND.mnu files used for overrides (the base BACKGROUND.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
NIGHT BLEND:float:0
NIGHT2DAY BEGIN:float:4
NIGHT2DAY END:float:6
DAY2NIGHT BEGIN:float:18
DAY2NIGHT END:float:20
DAYSPREAD:float:1
NIGHT WHIT BIAS:float:0.513834
NEUTRINOS X:float:33.6672
</syntaxhighlight>}}
</syntaxhighlight>}}


====HDR.mnu====
====HDR.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
ENABLED:int:1
ENABLED:int:1
Line 443: Line 476:
TONEBEFORE:int:1
TONEBEFORE:int:1
BLUR:int:0
BLUR:int:0
</syntaxhighlight>}}
Additionally, this settings only appears on some of the HDR.mnu files used for overrides (the base HDR.mnu located at root doesnt have them)
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
DITHER:float:0.00392157
GAMMA:float:1
</syntaxhighlight>}}
</syntaxhighlight>}}


====LINE1.mnu====
====LINE1.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
STATE:int:1
STATE:int:1
Line 491: Line 517:
FFD SHADER:int:1
FFD SHADER:int:1
</syntaxhighlight>}}
</syntaxhighlight>}}
*FFD = [https://en.wikipedia.org/wiki/Front_focal_distance Front Focal Distance] ?


====PARTICLES.mnu====
====PARTICLES.mnu====
{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
emit vel min:float:0.15064
emit vel min:float:0.15064
Line 550: Line 575:
</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_SPE.mnu====
=====PARTICLES_SPE.mnu=====
This file is unique (there is only 1 inside lines.qrc), the settings inside it are the same than the settings inside PARTICLES.mnu (there are 13 PARTICLES.mnu inside lines.qrc for the 13 enviroments where appears the particles). It seems the settings of PARTICLES_SPE.mnu overrides the settings of all the PARTICLES.mnu files
{{Boxcode|content=<syntaxhighlight lang="c">
 
The SPE is refered to the CELL co-processors ('''S'''ynergistic '''P'''rocessing '''E'''lements) that are dedicated to arithmetic operations
 
{{Boxcode|code=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
delta time:float:0.00346295
delta time:float:0.00346295
Line 564: Line 585:
</syntaxhighlight>}}
</syntaxhighlight>}}


====PARTICLES_UI.mnu====
=====PARTICLES_UI.mnu=====
This file is unique. The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions
The particles animations reacts dinamically to the movements of the icons in [[XMB]] and to the [[DualShock 3]] or [[Move Motion Controller]] sensors (gyroscope and accelerometer), this settings defines that interactions


* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
* '''icon''' - There is a group of animations that are related with the position of the icons on [[XMB]], are the settings with names '''icon'''. The dynamics of the particles behaves like a fluid enclosed in a sealed container where the amount of fluid is constant (like a sealed fishtank filled with gas), when the icons moves in a direction in XMB this displacement drags some particles behind them. This animation only is applyed vertically
Line 573: Line 594:
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)
* '''dshake''' - Another group of settings is relarted with the controller sensors, are the ones with names '''dshake'''. The dynamics here works as if you where grabbing the fishtank with your hands and shaking it entirelly. The particles can be "pushed" laterally by moving the dualshock horizontally, and increases the randomness when moving dualshock up and down, also it seems it can detect the rotations/flips of the dualshock and the "g force" when moving it in a single direction violentlly (be carefull to not throw the dualshock to the TV for science)


{{Boxcode|code=<syntaxhighlight lang="c">
{{Boxcode|content=<syntaxhighlight lang="c">
#MNU_1.0
#MNU_1.0
brownian:float:0.60
brownian:float:0.60
Line 610: Line 631:
! {{cellcolors|white}} !! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! Notes (how works in plain words)
! {{cellcolors|white}} !! BACKGROUND.mnu !! HDR.mnu !! LINE1.mnu !! PARTICLES.mnu !! Notes (how works in plain words)
|-
|-
! yoake
! override/yoake/
| rowspan="4" | NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || EXPOSURE:float:1.1<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.5<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.5 || SPACING:float:407.671<br>BRIGHTNESS:float:1.12108<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294154<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34164 || far focus:float:12.0064<br>far focus_dist:float:4.02735<br>glare:float:0.180536 || {{cellcolors|#eeeeff}} First quarter of the day (Dawn)<br>The brightness changes to, bla, bla bla...<br>Any other notes
| rowspan="4" | NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || EXPOSURE:float:1.1<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.5<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.5 || SPACING:float:407.671<br>BRIGHTNESS:float:1.12108<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294154<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34164 || far focus:float:12.0064<br>far focus_dist:float:4.02735<br>glare:float:0.180536 || {{cellcolors|#eeeeff}} First quarter of the day (Dawn)<br>The brightness changes to, bla, bla bla...<br>Any other notes
|-
|-
! day
! override/day/
| no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || size middle:float:0.0464771<br>far focus:float:12.2008<br>far focus_dist:float:4.02735<br>glare:float:0.201367 || {{cellcolors|#eeeeff}} Second quarter of the day (Day)
| no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || size middle:float:0.0464771<br>far focus:float:12.2008<br>far focus_dist:float:4.02735<br>glare:float:0.201367 || {{cellcolors|#eeeeff}} Second quarter of the day (Day)
|-
|-
! higure
! override/higure/
| EXPOSURE:float:1.2<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.1<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || size middle:float:0.0464771<br>far focus:float:12.6869<br>far focus_dist:float:4.02735<br>glare:float:0.18748 || {{cellcolors|#eeeeff}} Third quarter of the day (Sunset)
| EXPOSURE:float:1.2<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.1<br>GLARE THRESH:float:0.8<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || size middle:float:0.0464771<br>far focus:float:12.6869<br>far focus_dist:float:4.02735<br>glare:float:0.18748 || {{cellcolors|#eeeeff}} Third quarter of the day (Sunset)
|-
|-
! night
! override/night/
| EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:0.9<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.52<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>ANG ROT:float:10<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || far focus_dist:float:4.09678 || {{cellcolors|#eeeeff}} Fourth quarter of the day (Night)
| EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.298<br>BRIGHTNESS:float:0.9<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.52<br>FALLOFF:float:0.048<br>TIMESTEP:float:2<br>PERTURBATION:float:0.1<br>POS X:float:-8.2<br>ANG ROT:float:10<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || far focus_dist:float:4.09678 || {{cellcolors|#eeeeff}} Fourth quarter of the day (Night)
|-
|-
! initial_setting
! override/initial_setting/
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72.0001 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.3<br>BRIGHTNESS:float:0<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:1<br>FALLOFF:float:1<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72.0001 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || SPACING:float:408.3<br>BRIGHTNESS:float:0<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:1<br>FALLOFF:float:1<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
|-
|-
! black
! override/black/
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72.0004 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || DAMPING:float:0.0003<br>SPACING:float:402.611<br>BRIGHTNESS:float:0.506754<br>MIPMAP BIAS:float:2.72688<br>FRESNEL:float:1.05552<br>FALLOFF:float:2.27705<br>PERTURBATION:float:0.1<br>FFD SCALE1 Y:float:1.01926<br>FFD SCALE2 Y:float:1.94378<br>FFD SCALE2 Z:float:1.99926<br>FFD PARAM 1:float:-0.908607 || global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72.0004 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || DAMPING:float:0.0003<br>SPACING:float:402.611<br>BRIGHTNESS:float:0.506754<br>MIPMAP BIAS:float:2.72688<br>FRESNEL:float:1.05552<br>FALLOFF:float:2.27705<br>PERTURBATION:float:0.1<br>FFD SCALE1 Y:float:1.01926<br>FFD SCALE2 Y:float:1.94378<br>FFD SCALE2 Z:float:1.99926<br>FFD PARAM 1:float:-0.908607 || global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
|-
|-
! bright
! override/bright/
| 3 RED:float:0.848912<br>3 GREEN:float:0.848399<br>3 BLUE:float:0.848555<br>4 RED:float:0.924998<br>4 GREEN:float:0.924021<br>4 BLUE:float:0.924029<br>FOVY:float:71.8487 || EXPOSURE:float:1.35614<br>WHITE LEVEL:float:0.946851<br>GLARE LEVEL:float:1.43379<br>GLARE THRESH:float:0.646942<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.556445 || SPACING:float:407.669<br>BRIGHTNESS:float:1.12128<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294391<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34117 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
| 3 RED:float:0.848912<br>3 GREEN:float:0.848399<br>3 BLUE:float:0.848555<br>4 RED:float:0.924998<br>4 GREEN:float:0.924021<br>4 BLUE:float:0.924029<br>FOVY:float:71.8487 || EXPOSURE:float:1.35614<br>WHITE LEVEL:float:0.946851<br>GLARE LEVEL:float:1.43379<br>GLARE THRESH:float:0.646942<br>GAUSSIAN RAD R:float:1.23638<br>GAUSSIAN RAD G:float:1.43047<br>GAUSSIAN RAD B:float:1.55683<br>GLARE SUM POW:float:0.556445 || SPACING:float:407.669<br>BRIGHTNESS:float:1.12128<br>MIPMAP BIAS:float:1.86511<br>FRESNEL:float:0.463044<br>FALLOFF:float:0.294391<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.27473<br>FFD SCALE2 Z:float:2.88939<br>FFD PARAM 1:float:-1.34117 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
|-
|-
! coldboot1
! override/coldboot1/
| 1 RED:float:0.0021302<br>1 GREEN:float:0.00213025<br>1 BLUE:float:0.00213032<br>2 RED:float:0.00213051<br>2 GREEN:float:0.00213051<br>2 BLUE:float:0.00213082<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.796 || EXPOSURE:float:1.64<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.74<br>GLARE THRESH:float:0.2 || SPACING:float:357.46<br>BRIGHTNESS:float:0.512099<br>MIPMAP BIAS:float:1.90518<br>FRESNEL:float:2<br>FALLOFF:float:0.900768<br>TIMESTEP:float:2<br>PERTURBATION:float:0.0<br>POS Z:float:-7<br>FFD SCALE2 Y:float:0.999999<br>FFD SCALE2 Z:float:2.85341<br>FFD PARAM 1:float:-2 || rowspan="2" | emit vel mul:float:3.7496<br>global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
| 1 RED:float:0.0021302<br>1 GREEN:float:0.00213025<br>1 BLUE:float:0.00213032<br>2 RED:float:0.00213051<br>2 GREEN:float:0.00213051<br>2 BLUE:float:0.00213082<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.796 || EXPOSURE:float:1.64<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.74<br>GLARE THRESH:float:0.2 || SPACING:float:357.46<br>BRIGHTNESS:float:0.512099<br>MIPMAP BIAS:float:1.90518<br>FRESNEL:float:2<br>FALLOFF:float:0.900768<br>TIMESTEP:float:2<br>PERTURBATION:float:0.0<br>POS Z:float:-7<br>FFD SCALE2 Y:float:0.999999<br>FFD SCALE2 Z:float:2.85341<br>FFD PARAM 1:float:-2 || rowspan="2" | emit vel mul:float:3.7496<br>global alpha:float:0<br>size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
|-
|-
! coldboot2
! override/coldboot2/
| NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || {{cellcolors|#eeeeff}}  
| NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:2.68038<br>NIGHT WHIT BIAS:float:0.486059 || no changes || TIMESTEP:float:2<br>POS X:float:-8.2<br>FFD SCALE2 X:float:3.2 || {{cellcolors|#eeeeff}}  
|-
|-
! gameboot1
! override/gameboot1/
| 1 RED:float:0.00205052<br>1 GREEN:float:0.00221067<br>1 BLUE:float:0.00232856<br>2 RED:float:0.00287942<br>2 GREEN:float:0.00302322<br>2 BLUE:float:0.00302797<br>3 RED:float:0.970555<br>3 GREEN:float:0.935616<br>3 BLUE:float:0.940776<br>4 RED:float:1.01244<br>4 GREEN:float:0.951617<br>4 BLUE:float:0.968333<br>FOVY:float:71.9314 || EXPOSURE:float:1.39206<br>WHITE LEVEL:float:0.972739<br>GLARE LEVEL:float:1.38405<br>GLARE THRESH:float:0.669912<br>GAUSSIAN RAD R:float:1.17774<br>GAUSSIAN RAD G:float:1.40017<br>GAUSSIAN RAD B:float:1.53239<br>GLARE SUM POW:float:0.532176 || SPACING:float:407.941<br>BRIGHTNESS:float:1.09386<br>MIPMAP BIAS:float:1.81907<br>FRESNEL:float:0.479816<br>FALLOFF:float:0.190247<br>PERTURBATION:float:0.0967888<br>POS Z:float:-6.4<br>FFD SCALE2 Y:float:1.20511<br>FFD SCALE2 Z:float:2.96023<br>FFD PARAM 1:float:-1.73301 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
| 1 RED:float:0.00205052<br>1 GREEN:float:0.00221067<br>1 BLUE:float:0.00232856<br>2 RED:float:0.00287942<br>2 GREEN:float:0.00302322<br>2 BLUE:float:0.00302797<br>3 RED:float:0.970555<br>3 GREEN:float:0.935616<br>3 BLUE:float:0.940776<br>4 RED:float:1.01244<br>4 GREEN:float:0.951617<br>4 BLUE:float:0.968333<br>FOVY:float:71.9314 || EXPOSURE:float:1.39206<br>WHITE LEVEL:float:0.972739<br>GLARE LEVEL:float:1.38405<br>GLARE THRESH:float:0.669912<br>GAUSSIAN RAD R:float:1.17774<br>GAUSSIAN RAD G:float:1.40017<br>GAUSSIAN RAD B:float:1.53239<br>GLARE SUM POW:float:0.532176 || SPACING:float:407.941<br>BRIGHTNESS:float:1.09386<br>MIPMAP BIAS:float:1.81907<br>FRESNEL:float:0.479816<br>FALLOFF:float:0.190247<br>PERTURBATION:float:0.0967888<br>POS Z:float:-6.4<br>FFD SCALE2 Y:float:1.20511<br>FFD SCALE2 Z:float:2.96023<br>FFD PARAM 1:float:-1.73301 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
|-
|-
! gameboot2
! override/gameboot2/
| 1 RED:float:0.8<br>1 GREEN:float:0.8<br>1 BLUE:float:0.8<br>2 RED:float:0.8<br>2 GREEN:float:0.8<br>2 BLUE:float:0.8<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.9996<br>NEUTRINOS X:float:33.6672 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || TIMESTEP:float:2<br>POS Z:float:-4.40287 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
| 1 RED:float:0.8<br>1 GREEN:float:0.8<br>1 BLUE:float:0.8<br>2 RED:float:0.8<br>2 GREEN:float:0.8<br>2 BLUE:float:0.8<br>3 RED:float:0.0<br>3 GREEN:float:0.0<br>3 BLUE:float:0.0<br>4 RED:float:0.0<br>4 GREEN:float:0.0<br>4 BLUE:float:0.0<br>FOVY:float:71.9996<br>NEUTRINOS X:float:33.6672 || EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || TIMESTEP:float:2<br>POS Z:float:-4.40287 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
|-
|-
! gameboot3
! override/gameboot3/
| rowspan="2" | 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72<br>COLOUR SHADER:int:0<br>NIGHT BLEND:float:0<br>NIGHT2DAY BEGIN:float:4<br>NIGHT2DAY END:float:6<br>DAY2NIGHT BEGIN:float:18<br>DAY2NIGHT END:float:20<br>DAYSPREAD:float:1<br>NIGHT WHIT BIAS:float:0.513834 || EXPOSURE:float:1.0<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.0<br>GLARE THRESH:float:1.0<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || BRIGHTNESS:float:0.0<br>FRESNEL:float:0.0<br>TIMESTEP:float:2<br>POS Z:float:-2.40287 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:1.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}  
| rowspan="2" | 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:0<br>3 GREEN:float:0<br>3 BLUE:float:0<br>4 RED:float:0<br>4 GREEN:float:0<br>4 BLUE:float:0<br>FOVY:float:72<br>COLOUR SHADER:int:0<br>NIGHT BLEND:float:0<br>NIGHT2DAY BEGIN:float:4<br>NIGHT2DAY END:float:6<br>DAY2NIGHT BEGIN:float:18<br>DAY2NIGHT END:float:20<br>DAYSPREAD:float:1<br>NIGHT WHIT BIAS:float:0.513834 || EXPOSURE:float:1.0<br>WHITE LEVEL:float:1.0<br>GLARE LEVEL:float:1.0<br>GLARE THRESH:float:1.0<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || BRIGHTNESS:float:0.0<br>FRESNEL:float:0.0<br>TIMESTEP:float:2<br>POS Z:float:-2.40287 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:1.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}  
|-
|-
! gameboot4
! override/gameboot4/
| rowspan="2" | EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || rowspan="2" | SPACING:float:408.299<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:0.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}  
| rowspan="2" | EXPOSURE:float:1.41<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:1.33<br>GLARE THRESH:float:0.699812<br>GAUSSIAN RAD R:float:1.1<br>GAUSSIAN RAD G:float:1.36<br>GAUSSIAN RAD B:float:1.5<br>GLARE SUM POW:float:0.5 || rowspan="2" | SPACING:float:408.299<br>BRIGHTNESS:float:1.06<br>MIPMAP BIAS:float:1.75802<br>FRESNEL:float:0.501002<br>FALLOFF:float:0.048<br>PERTURBATION:float:0.1<br>FFD SCALE2 Y:float:1.2<br>FFD SCALE2 Z:float:3<br>FFD PARAM 1:float:-1.83395 || emit vel min:float:0.029756<br>emit vel mul:float:1.52761<br>aging speed:float:0.0034476<br>aging variance:float:0<br>delta time:float:0.08<br>wind dir x:float:-5.34058e-05<br>wind scale:float:0.000152351<br>brownian scale:float:0.0556335<br>global alpha:float:0.0<br>size middle:float:0.073865<br>size near:float:0.186308<br>size far:float:0.0389094<br>near focus:float:7<br>near focus_dist:float:2.4303<br>near focus_pow:float:3.05<br>near darkness:float:6.63954<br>far focus:float:9.81914<br>far focus_dist:float:0.138874<br>far focus_pow:float:1.72<br>glare:float:0.423566 || {{cellcolors|#eeeeff}}  
|-
|-
! gameboot5
! override/gameboot5/
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
| 1 RED:float:0<br>1 GREEN:float:0<br>1 BLUE:float:0<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1<br>3 GREEN:float:0.99953<br>3 BLUE:float:0.99953<br>4 RED:float:1<br>4 GREEN:float:0.99953<br>4 BLUE:float:0.99953<br>FOVY:float:72 || {{cellcolors|lightgrey}} ''n/a'' || {{cellcolors|#eeeeff}}  
|-
|-
! welcome_1
! override/welcome_1/
| 1 RED:float:0.343163<br>1 GREEN:float:1.15655<br>1 BLUE:float:10<br>2 RED:float:0.440692<br>2 GREEN:float:1.81381<br>2 BLUE:float:10<br>3 RED:float:0.557667<br>3 GREEN:float:0.624199<br>3 BLUE:float:0.859806<br>4 RED:float:0.774938<br>4 GREEN:float:1.81381<br>4 BLUE:float:0.696515<br>FOVY:float:158.733<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || rowspan="2" | EXPOSURE:float:3.40362<br>WHITE LEVEL:float:1000<br>GLARE LEVEL:float:100<br>GLARE THRESH:float:100<br>GAUSSIAN RAD R:float:2.9<br>GAUSSIAN RAD G:float:2.9<br>GAUSSIAN RAD B:float:2.9<br>GLARE SUM POW:float:100<br>TEX SIZE:int:7<br>TEX MAX MIP:int:7<br>TONEBEFORE:int:0<br>BLUR:int:1<br>DITHER:float:0.00392157 || rowspan="2" | TIMESTEP:float:2<br>POS X:float:-8.2 || rowspan="2" | emit vel min:float:0.131537<br>emit vel mul:float:4.16622<br>emit vel zscale:float:0.208311<br>emit per frame:float:70.5765<br>emit prob:float:0.493003<br>aging speed:float:0.00101112<br>aging variance:float:0.5<br>friction:float:0.0619405<br>spin time scale:float:2.99327<br>delta time:float:0.0172207<br>wind dir x:float:0.361019<br>wind dir y:float:-0.0347719<br>wind scale:float:0.000544572<br>brownian scale:float:0.0794061<br>specular power:float:29.3486<br>size middle:float:0.073865<br>size near:float:0.0143576<br>size far:float:0.00746469<br>near focus_dist:float:1.59705<br>near focus_pow:float:2.22209<br>near darkness:float:5.49606<br>far focus:float:7<br>far focus_dist:float:6.31877<br>far focus_pow:float:1.63882<br>far darkness:float:4.46526<br>near align:float:0.118043<br>size align:float:14.1652<br>glare:float:0.222198<br>glare scale:float:6.22156<br>glare p1:float:1.6344<br>glare p2:float:8.41834 || {{cellcolors|#eeeeff}}  
| 1 RED:float:0.343163<br>1 GREEN:float:1.15655<br>1 BLUE:float:10<br>2 RED:float:0.440692<br>2 GREEN:float:1.81381<br>2 BLUE:float:10<br>3 RED:float:0.557667<br>3 GREEN:float:0.624199<br>3 BLUE:float:0.859806<br>4 RED:float:0.774938<br>4 GREEN:float:1.81381<br>4 BLUE:float:0.696515<br>FOVY:float:158.733<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || rowspan="2" | EXPOSURE:float:3.40362<br>WHITE LEVEL:float:1000<br>GLARE LEVEL:float:100<br>GLARE THRESH:float:100<br>GAUSSIAN RAD R:float:2.9<br>GAUSSIAN RAD G:float:2.9<br>GAUSSIAN RAD B:float:2.9<br>GLARE SUM POW:float:100<br>TEX SIZE:int:7<br>TEX MAX MIP:int:7<br>TONEBEFORE:int:0<br>BLUR:int:1<br>DITHER:float:0.00392157 || rowspan="2" | TIMESTEP:float:2<br>POS X:float:-8.2 || rowspan="2" | emit vel min:float:0.131537<br>emit vel mul:float:4.16622<br>emit vel zscale:float:0.208311<br>emit per frame:float:70.5765<br>emit prob:float:0.493003<br>aging speed:float:0.00101112<br>aging variance:float:0.5<br>friction:float:0.0619405<br>spin time scale:float:2.99327<br>delta time:float:0.0172207<br>wind dir x:float:0.361019<br>wind dir y:float:-0.0347719<br>wind scale:float:0.000544572<br>brownian scale:float:0.0794061<br>specular power:float:29.3486<br>size middle:float:0.073865<br>size near:float:0.0143576<br>size far:float:0.00746469<br>near focus_dist:float:1.59705<br>near focus_pow:float:2.22209<br>near darkness:float:5.49606<br>far focus:float:7<br>far focus_dist:float:6.31877<br>far focus_pow:float:1.63882<br>far darkness:float:4.46526<br>near align:float:0.118043<br>size align:float:14.1652<br>glare:float:0.222198<br>glare scale:float:6.22156<br>glare p1:float:1.6344<br>glare p2:float:8.41834 || {{cellcolors|#eeeeff}}  
|-
|-
! welcome_2
! override/welcome_2/
| 1 RED:float:0.123246<br>1 GREEN:float:6.23728<br>1 BLUE:float:8.92659<br>2 RED:float:0.262794<br>2 GREEN:float:10<br>2 BLUE:float:6.6364<br>3 RED:float:0.0594205<br>3 GREEN:float:3.92418<br>3 BLUE:float:10<br>4 RED:float:0.22837<br>4 GREEN:float:2.14287<br>4 BLUE:float:10<br>FOVY:float:81.2413<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || {{cellcolors|#eeeeff}}  
| 1 RED:float:0.123246<br>1 GREEN:float:6.23728<br>1 BLUE:float:8.92659<br>2 RED:float:0.262794<br>2 GREEN:float:10<br>2 BLUE:float:6.6364<br>3 RED:float:0.0594205<br>3 GREEN:float:3.92418<br>3 BLUE:float:10<br>4 RED:float:0.22837<br>4 GREEN:float:2.14287<br>4 BLUE:float:10<br>FOVY:float:81.2413<br>COLOUR SHADER:int:1<br>NIGHT BLEND:float:0.499947<br>NIGHT2DAY BEGIN:float:0<br>NIGHT2DAY END:float:5.16611<br>DAY2NIGHT BEGIN:float:18.498<br>DAY2NIGHT END:float:20.3312<br>DAYSPREAD:float:3<br>NIGHT WHIT BIAS:float:0.486059 || {{cellcolors|#eeeeff}}  
|-
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! music_1
! override/music_1/
| 1 RED:float:0.579004<br>1 GREEN:float:0.435001<br>1 BLUE:float:0.472<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1.2<br>3 GREEN:float:1<br>3 BLUE:float:1.1<br>4 RED:float:0.5<br>4 GREEN:float:0<br>4 BLUE:float:0.5<br>FOVY:float:83.2002<br>COLOUR SHADER:int:1 || EXPOSURE:float:1.51<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:2.46<br>GLARE THRESH:float:0.260814<br>GAUSSIAN RAD R:float:2<br>GAUSSIAN RAD G:float:2.2<br>GAUSSIAN RAD B:float:2.5<br>GLARE SUM POW:float:0.738001<br>DITHER:float:0.00392157<br>GAMMA:float:1 || TIMESTEP:float:3.72102<br>POS X:float:-7.5<br>POS Y:float:0<br>POS Z:float:-5.2<br>ANG Y:float:0.796751<br>ANG Z:float:0.190364<br>ANG ROT:float:13.1208<br>FFD SCALE1 X:float:5.13725<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:0.99579<br>FFD SCALE2 Z:float:3.41782 || size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
| 1 RED:float:0.579004<br>1 GREEN:float:0.435001<br>1 BLUE:float:0.472<br>2 RED:float:0<br>2 GREEN:float:0<br>2 BLUE:float:0<br>3 RED:float:1.2<br>3 GREEN:float:1<br>3 BLUE:float:1.1<br>4 RED:float:0.5<br>4 GREEN:float:0<br>4 BLUE:float:0.5<br>FOVY:float:83.2002<br>COLOUR SHADER:int:1 || EXPOSURE:float:1.51<br>WHITE LEVEL:float:0.999878<br>GLARE LEVEL:float:2.46<br>GLARE THRESH:float:0.260814<br>GAUSSIAN RAD R:float:2<br>GAUSSIAN RAD G:float:2.2<br>GAUSSIAN RAD B:float:2.5<br>GLARE SUM POW:float:0.738001<br>DITHER:float:0.00392157<br>GAMMA:float:1 || TIMESTEP:float:3.72102<br>POS X:float:-7.5<br>POS Y:float:0<br>POS Z:float:-5.2<br>ANG Y:float:0.796751<br>ANG Z:float:0.190364<br>ANG ROT:float:13.1208<br>FFD SCALE1 X:float:5.13725<br>FFD SCALE2 X:float:3.2<br>FFD SCALE2 Y:float:0.99579<br>FFD SCALE2 Z:float:3.41782 || size middle:float:0.0464771<br>far focus:float:12.0064<br>glare:float:0.201367 || {{cellcolors|#eeeeff}}  
|-
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