Editing PARAM.PFD

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     } pfd_file_t;</code>
     } pfd_file_t;</code>


The size of the file is fixed because the number of entries in both '''X table''' & '''Y table''' is 57 (when the entry is not used their position is marked as "not-used"). In the same way... the '''Protected files table''' has an area reserved for a maximum of 114 entries (not used entries are filled with zeroes). As result the file contains the maximum number of possible entries
The size of the file is fixed because the number of entries in both '''X table''' & '''Y table''' is 57 (when the entry is not used his position is marked as "not-used"). In the same way... the '''Protected files table''' has an area reserved for a maximum of 114 entries (not used entries are filled with zeroes). As result the file contains the maximum number of possible entries


*Useful game saves used in this page as examples
*Useful game saves used in this page as examples
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The table does not fills with entries from top to bottom, usually the first entries are not used (marked as 72) followed by entries with whatever number from 0 to 71 (by now the entries used seems random), and mixed with more 72's entries
The table does not fills with entries from top to bottom, usually the first entries are not used (marked as 72) followed by entries with whatever number from 0 to 71 (by now the entries used seems random), and mixed with more 72's entries


Used entries has a number assigned by their position in the table e.g:
Used entries has a number assigned by his position in the table e.g:


*Mirror's edge game save '''X table'''
*Mirror's edge game save '''X table'''
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Is directly related with the '''X table''', both matches in the total number of entries (57) and which ones are used (e.g. when the '''X table''' has a entry in position 12... the '''Y table''' has position 12 used)  
Is directly related with the '''X table''', both matches in the total number of entries (57) and which ones are used (e.g. when the '''X table''' has a entry in position 12... the '''Y table''' has position 12 used)  


Only used entries contains a real SHA1-HMAC hash. It can be the SHA1-HMAC hash of entry (a concatenation of 0x41 bytes of '''File Name''' and 0xC0 bytes of '''File certificate''' is used as data) or some unknown SHA1-HMAC hash (hash of file data related to the entry?). Unused entries have a "default" hash (SHA1-HMAC of empty data). In a theoretical PARAM.PFD with no files listed, the '''Y table''' would have all their 57 entries with a default hash).
Only used entries contains a real SHA1-HMAC hash. It can be the SHA1-HMAC hash of entry (a concatenation of 0x41 bytes of '''File Name''' and 0xC0 bytes of '''File certificate''' is used as data) or some unknown SHA1-HMAC hash (hash of file data related to the entry?). Unused entries have a "default" hash (SHA1-HMAC of empty data). In a theoretical PARAM.PFD with no files listed, the '''Y table''' would have all his 57 entries with a default hash).


The '''Y table''' has a repeating pattern so an entry for each potential file with the blank entry (I.E. no file) being represented by the repeating byte pattern.
The '''Y table''' has a repeating pattern so an entry for each potential file with the blank entry (I.E. no file) being represented by the repeating byte pattern.
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*5.- Fill "Y table" with "not-used" entries (from 0x7B60 to 0x7FD4... paste 57 times the "not used" value for this table copyed previously)
*5.- Fill "Y table" with "not-used" entries (from 0x7B60 to 0x7FD4... paste 57 times the "not used" value for this table copyed previously)


After cleaning-up the tables and regenerating its hashes, the behaviour of the PS3 when trying to load this "BLANKED.PFD" file can give some possible results:
After cleaning-up the tables and regenerating his hashes, the behaviour of the PS3 when trying to load this "BLANKED.PFD" file can give some possible results:
*File is valid, is loaded, but there is "something" that states this file originally had X "protected files" listed.... but now there is none = epic fail
*File is valid, is loaded, but there is "something" that states this file originally had X "protected files" listed.... but now there is none = epic fail
*File is valid, is loaded, and PARAM.SFO is added to the list of protected files (this is something that seems to happen "by default"), consequently the PARAM.PFD is updated, both files are valid = partial win
*File is valid, is loaded, and PARAM.SFO is added to the list of protected files (this is something that seems to happen "by default"), consequently the PARAM.PFD is updated, both files are valid = partial win
*File is valid, is loaded, no protected files are added to the list = epic win
*File is valid, is loaded, no protected files are added to the list = epic win


It depends of the function that creates/updates the .PFD which files needs to be added to the list of "protected files" (this is done the first time when the file is created), but probably games can add more files for their game saves
It depends of the function that creates/updates the .PFD wich files needs to be added to the list of "protected files" (this is done the first time when the file is created), but probably games can add more files for his game saves


The theory is simple... is a valid file with empty tables, it's something not tested yet, but if somebody finds a way to generate the header hashes... this theory is the next test that worths a try
The theory is simple... is a valid file with empty tables, is something not tested yet, but if somebody finds a way to generate the header hashes... this theory is the next test that worths a try


===The "virtual index"===
===The "virtual index"===
Mirror's edge has a total of 33 "protected files" (listed in the protected files table)... this number matches with the 33 "indexed" numbers that are spreading between "X table" and "protected files table" itself... if we place all the entries from all tables together we can reorder all by using their ID number in a "virtual index"
Mirror's edge has a total of 33 "protected files" (listed in the protected files table)... this number matches with the 33 "indexed" numbers that are spreading between "X table" and "protected files table" itself... if we place all the entries from all tables together we can reorder all by using his ID number in a "virtual index"


{| class="wikitable"
{| class="wikitable"
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===More brainstorming===
===More brainstorming===
*The maximum number of entries in the '''Protected files table''' (114) is exactly the double than the maximum number of entries in '''X table''' (57) & '''Y table''' (57). Or from other point of view 114 = 57 + 57
*The maximun number of entries in the '''Protected files table''' (114) is exactly the double than the maximun number of entries in '''X table''' (57) & '''Y table''' (57). Or from other point of view 114 = 57 + 57
**Seems obvious that there is an "index number" assigned to each "protected file", but their positions are "scrambled"
**Seems obvious that there is an "index number" assigned to each "protected file", but his positions are "scrambled"




*The order of the files in the "protected files table" is based on timestamps (not alphabetically, not by size). Or in other words... tt's related with how the PARAM.PFD was generated for first time
*The order of the files in the "protected files table" is based in his timestamps (not alphabetically, not by size). Or in other words... is related with how the PARAM.PFD was generated for first time
**The original order when the file was created for first time (based on these timestamps), when the files in the list are updated by the ps3 (its timestamps change) keep their original position. When new files are added to the "protected files list table"... they are added to the end of the list, based on these timestamps.
**Is the original order when the file was created for first time (based in his timestamps), when the files in the list are updated by the ps3 (his timestamp changes) they keeps his original position. When new files are added to the "protected files list table"... are added to the end of the list, based in his timestamps.
**When several "protected files" have the same timestamp (something very probable because can be generated by the game very fast)... the order is alphabetical
**When several "protected files" has the same timestamp (something very probable because can be generated by the game very fast)... the order is alphabeticall
**So when ordering them, the timestamp is preferent... and when a timestamp matches it uses their name (alphabetically)
**So when ordering them, the timestamp is preferent... and when timestamp matches is used his name (alphabetically)




*Indexed files in the '''X table''' has a different number for each one, never repeats, but there is not direct relationship between the number of entries in '''X table''' & '''Y table''' (both are fixed to 57) and the number of files listed in the '''Protected files table''' (114)... the most logical explain if that this 114 "protected files" can be linked to both tables (57 each)... but in fact the only table that stores crypto is the '''Y table''' (limited to 57)... so what trick they used ? hmmmm
*Indexed files in the '''X table''' has a different number for each one, never repeats, but there is not direct relationship between the number of entries in '''X table''' & '''Y table''' (both are fixed to 57) and the numer of files listed in the '''Protected files table''' (114)... the most logicall explain if that this 114 "protected files" can be linked to both tables (57 each)... but in fact the only table that stores crypto is the '''Y table''' (limited to 57)... so what trick they used ? hmmmm




*What are this index in the '''X table''' and in the '''Protected files table''' itself?, its positions seems to be random (but the number of indexed files matches with the number of "protected files"), seems like an old school "lucas arts games" anticheat card where you pick 2 values and by mixing them you get the unlock code :D
*What are this index in the '''X table''' and in the '''Protected files table''' itself?, his positions seems to be random (but the number of indexed files matches with the number of "protected files"), seems like an old school "lucas arts games" anticheat card where you pick 2 values and by mixing them you get the unlock code :D
**Seems to be "jumps" from one table to the other. The files are read in order by the ps3 by "jumping" using its "index nº" to locate the next one... "Index nº0" seems to be located always at position 8 in the "X-Table" (offset 0xB8). In most complex PARAM.SFO (e.g: heavy rain, mirror's edge or motogp10/11) the value at this position is replaced by another "index nº" (by now seems random) that is pointing to the "protected files table" index area of each entry (where index nº0 is located). How this "jumps" works is partially unknown and by now is only notable in the first jump
**Seems to be "jumps" from one table to the other. The files are readed in order by the ps3 by "jumping" using his "index nº" to locate the next one... "Index nº0" seems to be located always at position 8 in the "X-Table" (offset 0xB8). In most complex PARAM.SFO (e.g: heavy rain, mirror's edge or motogp10/11) the value at this position is replaced by another "index nº" (by now seems random) that is pointing to the "protected files table" index area of each entry (where index nº0 is located). How this "jumps" works is partially unknown and by now is only notable in the first jump




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