Editing PARAM.PFD
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*5.- Fill "Y table" with "not-used" entries (from 0x7B60 to 0x7FD4... paste 57 times the "not used" value for this table copyed previously) | *5.- Fill "Y table" with "not-used" entries (from 0x7B60 to 0x7FD4... paste 57 times the "not used" value for this table copyed previously) | ||
After cleaning-up the tables and regenerating | After cleaning-up the tables and regenerating his hashes, the behaviour of the PS3 when trying to load this "BLANKED.PFD" file can give some possible results: | ||
*File is valid, is loaded, but there is "something" that states this file originally had X "protected files" listed.... but now there is none = epic fail | *File is valid, is loaded, but there is "something" that states this file originally had X "protected files" listed.... but now there is none = epic fail | ||
*File is valid, is loaded, and PARAM.SFO is added to the list of protected files (this is something that seems to happen "by default"), consequently the PARAM.PFD is updated, both files are valid = partial win | *File is valid, is loaded, and PARAM.SFO is added to the list of protected files (this is something that seems to happen "by default"), consequently the PARAM.PFD is updated, both files are valid = partial win | ||
*File is valid, is loaded, no protected files are added to the list = epic win | *File is valid, is loaded, no protected files are added to the list = epic win | ||
It depends of the function that creates/updates the .PFD | It depends of the function that creates/updates the .PFD wich files needs to be added to the list of "protected files" (this is done the first time when the file is created), but probably games can add more files for his game saves | ||
The theory is simple... is a valid file with empty tables, | The theory is simple... is a valid file with empty tables, is something not tested yet, but if somebody finds a way to generate the header hashes... this theory is the next test that worths a try | ||
===The "virtual index"=== | ===The "virtual index"=== |