Editing PARAM.SFO

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
==Description==
[[Category:Software]]
'''SFO''' ('''S'''ystem '''F'''ile '''O'''bject) are used in folders which content needs to be displayed in the [[XMB]].


The basic file/folder structure of a '''PS3 content''' is composed by a SFO, the multimedia [[Content Information Files]], and for special content like [[Game Saves]] or [[Trophy files]] there is a [[PARAM.PFD]] for security reasons, other type of content like games or apps needs an structure of subfolders with names as  INSDIR, LICDIR, PKGDIR, TRPDIR, USRDIR, etc...
'''SFO''' ('''S'''ystem '''F'''ile '''O'''bject) are used in folders wich content needs to be displayed in the [[XMB]].


*The values contained in a SFO can be simplyfied as inputs/outputs for/from the content:
The basic file/folder structure of a '''PS3 content''' is composed by a SFO, the multimedia [[Content Information Files]], and for speciall content like [[Game_Saves|SaveData]] or [[Trophy_files| Trophies]] there is a [[PARAM.PFD]] for security reasons, other type of content like games or apps needs an structure of subfolders with names as HTMLDIR, INSDIR, LICDIR, PKGDIR, TRPDIR, USRDIR, etc...
**Boot modifyers (most of the int32 datas) that are sent to the content when is executed to activate specific features or settings (e.g. audio and video modes of a game).
**Information texts (most of the utf8 datas) about the content and its restrictions (e.g. title and version of a game).


'''SFX''' ('''S'''ystem '''F'''ile in '''X'''ML format) is similar than SFO but without the data related to its structure (the SFO metadata that has no real value).
The parameters contained in a SFO can be simplyfied as inputs/outputs for/from the content:
* Boot modifyers (flags) that are sent to the content when is executed to activate speciall modes (e.g. audio and video modes of a game).
* Information texts about the content and his restrictions (e.g. title and version of a game).


The conversion between the 2 formats is direct because the important values contained in both formats are the same ('''version''', '''param_key''', '''param_fmt''', '''param_max_len''' & '''param_data''').


SFO's and SFX's can be chained in a structure of subfolders where the "main" SFO activates a special subfolder, and the subfolder contains another SFO that activates another subfolder and so on.
'''SFX''' ('''S'''ystem '''F'''ile in '''X'''ML format) is similar than SFO but without the data related to his structure (the SFO metadata that has no real value).


These structures are limited by the system and activated by a combination of [[#CATEGORY|CATEGORY]] and special flags on [[#ATTRIBUTE|ATTRIBUTE]].
The conversion between the 2 formats is direct because the important values contained in both formats are the same ('''File_Version''', '''Parameter (name)''', '''Data_Type''', '''Data_Total_Size''' & '''Parameter (value)''').
 
 
 
SFO's and SFX's can be chained in a structure of subfolders where the "main" SFO activates a speciall subfolder, and the subfolder contains another SFO that activates another subfolder and so on.
 
This structures are limited by the system and activated by a combination of [[#CATEGORY|CATEGORY]] and speciall flags on [[#ATTRIBUTE|ATTRIBUTE]].


In Blu-Ray discs, the "main" PARAM.SFO itself is activated by another flag inside [[PS3_DISC.SFB]].
In Blu-Ray discs, the "main" PARAM.SFO itself is activated by another flag inside [[PS3_DISC.SFB]].
----


==Internal Structure==
==Internal Structure==
===header===
===Header===
At offset 0x0, length 0x14 (20 bytes)
<pre>
{{Boxcode|code=<syntaxhighlight lang="c">
struct Header
struct sfo_header
{
{
uint32_t File_Signature; /* Always PSF */
uint32_t magic; /************ Always PSF */
uint32_t File_Version; /* Usually 1.1 */
uint32_t version; /********** Usually 1.1 */
uint32_t Name_Table_Start; /* Start position of the Name_Table */
uint32_t key_table_start; /** Start offset of key_table */
uint32_t Data_Table_Start; /* Start position of the Data_Table */
uint32_t data_table_start; /* Start offset of data_table */
uint32_t Entries_Number; /* Number of entries */
uint32_t tables_entries; /*** Number of entries in all tables */
};
};
</pre>
</syntaxhighlight>}}


===index_table===
===Definition_Table===
At offset 0x14, composed by a number of entries defined with '''tables_entries''' in the '''header''', each entry is 0x10 length (16 bytes). Values are in Little Endian.
This structure repeats one time for every '''Entries_Number''' defined in the header. All values are in Little Endian.


Every entry belongs to a '''key''' name in the '''key_table''' and defines a '''data''' area in the '''data_table'''
<pre>
struct Definition_Table
{
uint16_t Name_Table_Offset; /* Offset of the Name of the entry, from start of Name_Table */
uint16_t Data_Type; /* Type of data of the entry in the Data_Table */
uint32_t Data_Size_Used; /* Used Bytes by the entry in the Data_Table */
uint32_t Data_Size_Total; /* Total bytes reserved for the entry in the Data_Table */
uint32_t Data_Table_Offset; /* Offset of the Data of the entry, from start of Data_Table */
};
</pre>


{{Boxcode|code=<syntaxhighlight lang="c">
The '''Data_Types''' are partially known based in some examples found in different content
struct sfo_index_table_entry
{| class="wikitable"
{
uint16_t key_offset; /*** param_key offset (relative to start offset of key_table) */
uint16_t data_fmt; /***** param_data data type */
uint32_t data_len; /***** param_data used bytes */
uint32_t data_max_len; /* param_data total bytes */
uint32_t data_offset; /** param_data offset (relative to start offset of data_table) */
};
</syntaxhighlight>}}
 
{| class="wikitable" style="margin:auto"
|+Data Types
! colspan=2 | fmt !! rowspan=2 | Data Type !! rowspan=2 | Description !! rowspan=2 | Notes
|-
|-
! In SFO !! In SFX
! Data_Types !! Description !! Used in
|-
|-
| 04 00 || {{no}}? || {{cellcolors|brown|yellow}} utf8-S || utf8 Special Mode, '''NOT''' NULL terminated || Used in SFO's generated by the system and/or linked to an user ([[Game Saves]] and [[Trophy files|Trophies]]). See {{talk}} page
| 04 00 || utf-8 Speciall Mode || ACCOUNT_ID, PARAMS, PARAMS2 (in SaveData)... and PADDING (in trophy)
|-
|-
| 04 02 || utf8 || {{cellcolors|brown|white}} utf8 || utf8 character string, NULL terminated (0x00) || Can be used any character from the system [[XMB Fonts|fonts]]. The NULL byte is counted as part of the used bytes in '''len'''
| 04 02 || utf-8 ||
|-
|-
| 04 04 || int32 || {{cellcolors|black|lime}} int32 || integer 32 bits unsigned || Allways has a length of 4 bytes in '''len''' and '''max_len''' (even in the case some bytes are not used, all them are marked as used)
| 04 04 || integer ||
|-
|-
|}
|}


===key_table===
The '''Data_Type''' 04 00 marked as "utf-8 Speciall Mode" has the particularity of return a "right" or "wrong" when comparing the string with a reference value, so it can be said that the difference between the simple "utf-8" and "utf-8 Speciall Mode" is only from the point of view of how the system manipulate this data. For more info read the section [[#ACCOUNT_ID|ACCOUNT_ID]].
Composed by a number of '''key''' entries defined with '''tables_entries''' in the '''header''', are short utf8 strings in capitals, NULL terminated (0x00), and ordered alphabetically (from A to Z). This alphabetically order defines the order of the associated entries in the other two tables ('''index_table''', and '''data_table''')


The end offset of this table needs to be aligned to a multiply of 32bits (4 bytes), this is made with a padding at the end of  '''key_table''' when needed (in a few SFO's the table is aligned naturally as a coincidence caused by the length of the '''key''' names used, when this happens there is no padding needed)
*Speculation


===data_table===
If the "scale" used for the second byte follows the proportion of 2^X (e.g. 1, 2, 4, 8, 16, 32, etc...) then we are missing a "04 01" valid data type in the list
Composed by a number of '''data''' entries defined with '''tables_entries''' in the '''header''', every entry in this table is defined by the associated entry in the '''index_table''' by using: '''fmt''', '''len''', '''max_len''', and '''offset'''. There is no padding between entries neither at the end of this table


Some '''data''' entries can be filled with zeroes (not used, but availables for being used). This entries can be considered reserved, and are marked with a '''len''' = 0 in the associated entry in the '''index_table'''
===Name_Table===
The entries of this table (and the next table) can vary depending of the kind of content, but always are ordered by his names (alphabetically from A to Z), each entry of this table needs 1 blank byte after the name to separate them. The valid values used in known formats are grouped in [[#Parameters_Table|Parameters Table]] for a fast reference.


==Internal Structure Examples==
The table has padding at the end to fit the total size in bytes to a multiply or 4, this padding is added after the last blank byte of the last entry. If the last entry (included his blank byte) matches with a multiply of 4 this padding doesn't exist.
Both example files (SFO & SFX) are hand made (the structure is correct but are only a minimal example). Both contains the same info but in different format: only 1 entry (TITLE_ID) and the value for this entry (BLUS12345)


*The bigger difference between SFO and SFX is SFX doesnt contains:
===Data_Table===
**SFO header
This table has no padding between entries neither at the end, '''Data_Size_Total''' for each entry is stored in the '''Definition_Table''' and this sizes are fixed by each entry (e.g. RESOLUTION always has a '''Data_Size_Total''' of 4 bytes), so the space in '''Data_Table''' can be considered reserved (filled with zeroes when not used).
**Key and Data offsets
 
**Data used length
*Integer entries uses all the reserved bytes, so his '''Data_Size_Used''' is the same than his '''Data_Size_Total'''.
*utf-8 entries never uses all the reserved bytes, needs 1 blank byte after the last character of the text string, this blank byte can be considered part of the string to count the '''Data_Size_Used''' bytes for this entry (e.g. the title "my homebrew " has a '''Data_Size_Used''' of 12 bytes from the total of 128 reserved in his '''Data_Size_Total''').
 
==Internall Structure Examples==


===SFO===
===SFO===
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B  0C 0D 0E 0F
This is an example of a hand made SFO structure, it contains only 1 entry (TITLE_ID), i choosed this one because his '''Data_Size_Total''' is short enought (16 bytes) to build the full structure in a minimall size, needs padding at the end of the '''Name_Table''', and the '''Data_Size_Used''' is smaller than '''Data_Size_Total'''.
      0x00 <span style="background:#ff6666;">00 50 53 46</span> <span style="background:#ff6666;">01 01 00 00</span> <span style="background:#ff6666;">24 00 00 00</span> <span style="background:#ff6666;">30 00 00 00</span> | <span style="background:#ff6666;">.PSF....$...0...</span> |
 
      0x10 <span style="background:#ff6666;">01 00 00 00</span> <span style="background:#66ff66;">00 00</span> <span style="background:#66ff66;">04 02</span> <span style="background:#66ff66;">0A 00 00 00</span> <span style="background:#66ff66;">0F 00 00 00</span> | <span style="background:#ff6666;">....</span><span style="background:#66ff66;">............</span> |
  0x0000 00 50 53 46  01 01 00 00  24 00 00 00  30 00 00 00 | .PSF....$...0... |
      0x20 <span style="background:#66ff66;">00 00 00 00</span> <span style="background:#bbbbff;">54 49 54 4C  45 5F 49 44  00</span> <span style="background:lightgrey;">00 00 00</span> | <span style="background:#66ff66;">....</span><span style="background:#bbbbff;">TITLE_ID.</span><span style="background:lightgrey;">...</span> |
0x0010  01 00 00 00  00 00 04 02  0A 00 00 00  0F 00 00 00 | ................ |
      0x30 <span style="background:#ffff66; color:black!important">42 4C 55 53 31 32 33 34  35 00 00 00  00 00 00 00</span> | <span style="background:#ffff66; color:black!important">BLUS12345.......</span> |
0x0020  00 00 00 00  54 49 54 4C  45 5F 49 44  00 00 00 00 | ....TITLE_ID.... |
0x0030  41 42 43 44 31 32 33 34  35 00 00 00  00 00 00 00 | ABCD12345....... |
 
All the blocks of the file are explained in the next list, it has separated sections for header and the three tables.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Areas !! Offset !! Size !! Name !! Example !! Notes
! Offset !! Size !! Content !! Conversion !! Value !! Notes
|-
! Header
|-
| 0x0000 || 0x04 || 00 50 53 46 || To utf-8 || PSF || Signature
|-
| 0x0004 || 0x04 || 01 01 00 00 || Big endian, decimal || 1.1 || Version (the point is added by the system)
|-
| 0x0008 || 0x04 || 24 00 00 00 || Big endian || 0x0024 || Start of '''Name_Table'''
|-
| 0x000C || 0x04 || 30 00 00 00 || Big endian || 0x0030 || Start of '''Data_Table'''
|-
|-
! rowspan="5" {{cellcolors|#ff6666}} header
| 0x0010 || 0x04 || 01 00 00 00 || Big endian, decimal || 1 || Number of entries in the tables
| 0x00 || 0x04 || '''magic''' || PSF ||
|-
|-
| 0x04 || 0x04 || '''version''' || 01 01 00 00 || 1.01
! Definition_Table
|-
|-
| 0x08 || 0x04 || '''key_table_start''' || 24 00 00 00 || Absolute start offset of <span style="background:#bbbbff;">'''key_table'''</span> = 0x24
| 0x0014 || 0x02 || 0000 || Big endian || 0 || (Start of '''Name''') - (Start of '''Name_Table''') = 0x0024-0x0024 = 0
|-
|-
| 0x0C || 0x04 || '''data_table_start''' || 30 00 00 00 || Absolute start offset of <span style="background:#ffff66;">'''data_table'''</span> = 0x30
| 0x0016 || 0x02 || 0402 || Unknown || || '''Data_Type'''
|-
|-
| 0x10 || 0x04 || '''tables_entries''' || 01 00 00 00 || Number of entries in <span style="background:#66ff66;">'''index_table'''</span>, <span style="background:#bbbbff;">'''key_table'''</span>, and <span style="background:#ffff66;">'''data_table'''</span> = 1
| 0x0018 || 0x04 || 0A000000 || Big endian, decimal || 10 || '''Data_Size_Used''' (ABCD12345 are 9 bytes + 1 blank = 10)
|-
|-
! rowspan="5" {{cellcolors|#66ff66}} index_table
| 0x001C || 0x04 || 0F000000 || Big endian, decimal || 16 || '''Data_Size_Total''' (TITLE_ID Data_Size_Total is always 16 bytes)
| 0x14 || 0x02 || '''key_1_offset''' || 00 00 || '''key_1''' relative offset. (Absolute start offset of '''key_1''') - (Absolute start offset of <span style="background:#bbbbff;">'''key_table'''</span>) = 0x24-0x24 = 0
|-
|-
| 0x16 || 0x02 || '''data_1_fmt''' || 04 02 || '''data_1''' data type = utf8
| 0x0020 || 0x04 || 00000000 || Big endian || 0 || (Start of '''Data''') - (Start of '''Data_Table''') = 0x0030-0x0030 = 0
|-
|-
| 0x18 || 0x04 || '''data_1_len''' || 0A 00 00 00 || '''data_1''' used length (BLUS12345 = 9 bytes + 1 byte NULL termination) = 10 bytes
! Name_Table
|-
|-
| 0x1C || 0x04 || '''data_1_max_len''' || 0F 00 00 00 || '''data_1''' total length. [[#TITLE_ID|TITLE_ID]] is always = 16 bytes
| 0x0024 || 0x09 || 5449544C455F494400 ||  To utf-8 || TITLE_ID || '''Name''', included 1 blank byte at the end
|-
|-
| 0x20 || 0x04 || '''data_1_offset''' || 00 00 00 00 || '''data_1''' relative offset. (Absolute start offset of '''data_1''') - (Absolute start offset of <span style="background:#ffff66;">'''data_table'''</span>) = 0x30-0x30 = 0
| 0x002D || 0x03 || 000000 || || || Padding (9 from the previous entry + 3 padding = 12 bytes)
|-
|-
! {{cellcolors|#bbbbff}} key_table
! Data_Table
|  0x24 || 0x09 || '''key_1''' || TITLE_ID || Relative offset defined in the <span style="background:#66ff66;">'''index_table'''</span>
|-{{cellcolors|lightgrey}}
| || 0x2D || 0x03 || ''padding'' || 00 00 00 || 9 bytes used by the previous entries + 3 padding = 12 (aligned to 4 bytes)
|-
|-
! {{cellcolors|#ffff66}} data_table
| 0x0030 || 0x0F || 41424344313233343500000000000000 || To utf-8 || ABCD12345 || '''Data'''. ('''Data_Size_Total'''=16 bytes. '''Data_Size_Used'''=10 bytes)
| 0x30 || 0x0F || '''data_1''' || BLUS12345 || Data type, used length, total length, and relative offset defined in the <span style="background:#66ff66;">'''index_table'''</span>
|}
|}
*When you generate a non proper file playing with the flags, you can have a nice icon of "corrupted data", but in some cases the game boots normally. In other cases when adding or removing parameters the file is "partially" corrupted because a "break point" in the structure and the file is "partially" loaded (the PS3 loads the values before the structure "break point" normally, but after this point the values shown as corrupted or missing).
*When adding "non-stadard" parameters to a "standard" SFO the system blocks this "not-expected" parameter. The SFO is loaded without problems, but the added parameters are ignored (e.g. when adding SUB_TITLE to a SFO for catergory "HG").
*The minimall structure tested (and working) for a hombrew can be copied/downloaded at the bottom of the page, its not "standard" but the PS3 doesnt complains, and probably can be reduced even more.


===SFX===
===SFX===
{{Boxtip3|content= SFX is used in some discs with special content<br />SFX can be used as "templates" to generate SFO files<br />SFX can be created using a SFO as the "source". See: [[Dev_Tools#SFO2SFX|SFO2SFX]]}}
This is the same file converted to SFX format, its more simple because it has no metadata related with the structure. Are used by some blu-rays, and can be used as "templates" to generate SFO files (manually by now, because there is no tool yet).
 
The entries and values are self explanatory, can be created using a SFO as the source with the program [[Dev_Tools#SFO2SFX|SFO2SFX]].


{{Boxcode|code=<syntaxhighlight lang="xml">
<pre>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<paramsfo add_hidden="false">
<paramsfo add_hidden="false">
   <param key="TITLE_ID" fmt="utf8" max_len="16">BLUS12345</param>
   <param key="TITLE_ID" fmt="utf8" max_len="16">ABCD12345</param>
</paramsfo>
</paramsfo>
</syntaxhighlight>}}
</pre>


*Notes
==Parameters Table==
**The function of '''add_hidden="false"''' is unknown
This table contains all the parameters known/found in standard contents for a fast view and fast relinking to other sections of the page.


==SFO Requirements for HDD contents==
Columns of the table are named by the [[#CATEGORY|CATEGORY]] used by this content.
This table contains all the parameters known/found for an overview of the requirements needed to build a specific PARAM.SFO for a specific HDD content (SFO's and SFX's used in disc media are not included here).


{| class="wikitable" style="line-height:100%;;"  
{| class="wikitable"
|-
|-
! colspan=4 rowspan=3 | param !! colspan=12 | Used in SFO/SFX with [[#CATEGORY|CATEGORY]]
| '''HG''' = HDD Game || '''1P''' = PS1 Game || '''2G''' = PS2 Game || '''MN''' = Minis Game
|}
 
{| class="wikitable"
|-
|-
! colspan="7" | Bootable !! colspan="2" | Data !! colspan="2" | Save !! Trophy
| '''GD''' = Game Data || '''2D''' = PS2 Data || '''SD''' = Save Data || '''MS''' = Minis Save Data || '''♦''' = Trophy Data
|}
 
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable sortable" style="border:1px solid #999; border-collapse: collapse;"  
|- bgcolor="#cccccc"
! Parameter !! Data_Type !! Data_Size_Total !! Data_Size_Used !! HG !! 1P !! 2G !! MN !! !! GD !! 2D !! !! SD !! MS !! !!
|-
|-
! PS3 !! PS1 !! colspan="2" | PS2 !! colspan="3" | PSP !! PS3 !! PS2 !! PS3 !! PSP !! PS3
| [[#ACCOUNT_ID|ACCOUNT_ID]] || 0400 || 16 (0x10) || 16 (0x10) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{Yes}} || {{No}} || || {{No}}
|-
|-
! key !! fmt !! len !! max_len || <abbr title="App Photo">AP</abbr>, <abbr title="App Music">AM</abbr>, <abbr title="App Video">AV</abbr>, <abbr title="Broadcast Video">BV</abbr>, <abbr title="App TV">AT</abbr>, <abbr title="Web TV">WT</abbr>, <abbr title="HDD Game">HG</abbr>, <abbr title="Network">CB</abbr>, <abbr title="Playstation Network">HM</abbr>, <abbr title="Store Frontend">SF</abbr> !! <abbr title="PS1 Classics Game">1P</abbr> !! <abbr title="PS2 Installation (from a PS2 Disc)">2G</abbr> !! <abbr title="PS2 Classics Game">2P</abbr> !! <abbr title="PSP Minis Game">MN</abbr> !! <abbr title="PSP Remasters Game">PE</abbr> !! <abbr title="PSP Game">PP</abbr> !! <abbr title="PS3 Game Data">GD</abbr> !! <abbr title="PS2 Emulator Data">2D</abbr> !! <abbr title="PS3 Save Data">SD</abbr> !! <abbr title="PSP Minis Save Data">MS</abbr> !! [[Image:Trophy-platinum.png‎|Trophy (doesnt uses CATEGORY)|x23px]]
| [[#ACCOUNTID|ACCOUNTID]] || utf-8 || 16 (0x10) || 16 (0x10) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{Yes}}
|-
|-
| [[#ACCOUNT_ID|ACCOUNT_ID]] || {{cellcolors|brown|yellow}} utf8-S || colspan=2 style="text-align:right;" | 16 (0x010)
| [[#ANALOG_MODE|ANALOG_MODE]] || integer || 4 (0x4) || 4 (0x4) || {{No}} || {{Yes}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}} || {{No}}
|-
|-
| [[#ACCOUNTID|ACCOUNTID]] || {{cellcolors|brown|white}} utf8 || colspan=2 style="text-align:right;" | 16 (0x010)
| [[#APP_VER|APP_VER]] || utf-8 || 8 (0x8) || 6 (0x6) || {{Opt}} || {{No}} || ??? || {{Yes}} || || {{Opt}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}}
|-
|-
| [[#ANALOG_MODE|ANALOG_MODE]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#ATTRIBUTE|ATTRIBUTE]] || integer || 4 (0x4) || 4 (0x4) || {{Opt}} || {{Yes}} || ??? || {{Yes}} || || {{Opt}} || {{No}} || || {{Yes}} || {{No}} || || {{No}}
| {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#APP_VER|APP_VER]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 6 (0x006) || style="text-align:right;" | 8 (0x008)
| [[#BOOTABLE|BOOTABLE]] || integer || 4 (0x4) || 4 (0x4) || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{Opt}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{Opt}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#ATTRIBUTE|ATTRIBUTE]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#CATEGORY|CATEGORY]] || utf-8 || 4 (0x4) || 3 (0x3) || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{Yes}} || {{Yes}} || || {{Yes}} || {{Yes}} || || {{No}}
| {{Opt}} || {{Yes}} || {{Yes}} || {{Opt}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Opt}} || {{No}} || {{Yes}} || {{No}} || {{No}}
|-
|-
| [[#BOOTABLE|BOOTABLE]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#CONTENT_ID|CONTENT_ID]] || utf-8 || 48 (0x30) || 37 (0x25) || {{Opt}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#CATEGORY|CATEGORY]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 3 (0x003) || style="text-align:right;" | 4 (0x004)
| [[#DETAIL|DETAIL]] || utf-8 || 1024 (0x400) || variable || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{Opt}} || {{No}} || || {{No}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}}
|-
|-
| [[#CONTENT_ID|CONTENT_ID]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 37 (0x025) || style="text-align:right;" | 48 (0x030)
| [[#LANG|LANG]] || integer || 4 (0x4) || 4 (0x4) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{Yes}}
| {{Opt}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#DETAIL|DETAIL]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 1024 (0x400)
| [[#LICENSE|LICENSE]] || utf-8 || 512 (0x200) || variable || {{Yes}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Opt}} || {{No}} || {{No}}
|-
|-
| [[#GAMEDATA_ID|GAMEDATA_ID]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | ? || style="text-align:right;" | 32 (0x020)
| [[#NP_COMMUNICATION_ID|NP_COMMUNICATION_ID]] || utf-8 || 16 (0x10) || 13 (0xD) || {{Opt}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
|-
|-
| [[#ITEM_PRIORITY|ITEM_PRIORITY]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#NPCOMMID|NPCOMMID]] || utf-8 || 16 (0x10) || 12 (0xC) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{Yes}}
| {{No}} || {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#LANG|LANG]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#PADDING|PADDING]] || 0400 || 8 (0x8) || 0 (0x0) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{Yes}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}}
|-
|-
| [[#LICENSE|LICENSE]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 512 (0x200)
| [[#PARAMS|PARAMS]] || 0400 || 1024 (0x400) || 1024 (0x400) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{Yes}} || {{No}} || || {{No}}
| {{Yes}} || {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#NP_COMMUNICATION_ID|NP_COMMUNICATION_ID]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 13 (0x00D) || style="text-align:right;" | 16 (0x010)
| [[#PARAMS2|PARAMS2]] || 0400 || 12 (0xC) || 12 (0xC) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{Yes}} || {{No}} || || {{No}}
| {{Opt}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#NPCOMMID|NPCOMMID]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 12 (0x00C) || style="text-align:right;" | 16 (0x010)
| [[#PARENTAL_LEVEL_x|PARENTAL_LEVEL_'''x''']] || integer || 4 (0x4) || 4 (0x4) || {{Opt}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}}
|-
|-
| [[#PADDING|PADDING]] || {{cellcolors|brown|yellow}} utf8-S || style="text-align:right;" | 0 (0x000) || style="text-align:right;" | 8 (0x008)
| [[#PARENTAL_LEVEL|PARENTAL_LEVEL]] || integer || 4 (0x4) || 4 (0x4) || {{Yes}} || {{No}} || ??? || {{Yes}} || || {{Yes}} || {{Yes}} || || {{Yes}} || {{Yes}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}}
|-
|-
| [[#PARAMS|PARAMS]] || {{cellcolors|brown|yellow}} utf8-S || colspan=2 style="text-align:right;" | 1024 (0x400)
| [[#PARENTALLEVEL|PARENTALLEVEL]] || integer || 4 (0x4) || 4 (0x4) || {{No}} || {{Yes}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{Yes}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}} || {{No}}
|-
|-
| [[#PARAMS2|PARAMS2]] || {{cellcolors|brown|yellow}} utf8-S || colspan=2 style="text-align:right;" | 12 (0x00C)
| [[#PS3_SYSTEM_VER|PS3_SYSTEM_VER]] || utf-8 || 8 (0x8) || 8 (0x8) || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{Opt}} || {{Yes}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}} || {{No}}
|-
|-
| [[#PARENTAL_LEVEL_x|PARENTAL_LEVEL_'''x''']] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#REGION_DENY|REGION_DENY]] || integer || 4 (0x4) || 4 (0x4) || {{Opt}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{Opt}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#PARENTAL_LEVEL|PARENTAL_LEVEL]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#RESOLUTION|RESOLUTION]] || integer || 4 (0x4) || 4 (0x4) || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}}
|-
|-
| [[#PARENTALLEVEL|PARENTALLEVEL]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#SAVEDATA_DETAIL|SAVEDATA_DETAIL]] || utf-8 || 1024 (0x400) || variable || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{Yes}} || || {{No}}
| {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}}
|-
|-
| [[#PATCH_FILE|PATCH_FILE]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | ? || style="text-align:right;" | 32 (0x020)
| [[#SAVEDATA_DIRECTORY|SAVEDATA_DIRECTORY]] || utf-8 || 64 (0x40) || variable || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{Yes}} || {{Yes}} || || {{No}}
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
|-
|-
| [[#PS3_SYSTEM_VER|PS3_SYSTEM_VER]] || {{cellcolors|brown|white}} utf8 || colspan=2 style="text-align:right;" | 8 (0x008)
| [[#SAVEDATA_FILE_LIST|SAVEDATA_FILE_LIST]] || 0400 || 3168 (0xC60) || 3168 (0xC60) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{Yes}} || || {{No}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Opt}} || {{Yes}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#REGION_DENY|REGION_DENY]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#SAVEDATA_LIST_PARAM|SAVEDATA_LIST_PARAM]] || utf-8 || 8 (0x8) || variable || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{Yes}} || {{No}} || || {{No}}
| {{Opt}} || {{No}} || {{No}} || {{Opt}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#RESOLUTION|RESOLUTION]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#SAVEDATA_PARAMS|SAVEDATA_PARAMS]] || 0400 || 128 (0x80) || 128 (0x80) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{Yes}} || || {{No}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#SAVEDATA_DETAIL|SAVEDATA_DETAIL]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 1024 (0x400)
| [[#SAVEDATA_TITLE|SAVEDATA_TITLE]] || utf-8 || 128 (0x80) || variable || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{Yes}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}}
|-
|-
| [[#SAVEDATA_DIRECTORY|SAVEDATA_DIRECTORY]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 64 (0x040)
| [[#SOUND_FORMAT|SOUND_FORMAT]] || integer || 4 (0x4) || 4 (0x4) || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{Yes}} || {{No}}
|-
|-
| [[#SAVEDATA_FILE_LIST|SAVEDATA_FILE_LIST]] || {{cellcolors|brown|yellow}} utf8-S || colspan=2 style="text-align:right;" | 3168 (0xC60)
| [[#SOURCE|SOURCE]] || integer || 4 (0x4) || 4 (0x4) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{Yes}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}}
|-
|-
| [[#SAVEDATA_LIST_PARAM|SAVEDATA_LIST_PARAM]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 8 (0x008)
| [[#SUB_TITLE|SUB_TITLE]] || utf-8 || 128 (0x80) || variable || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{Opt}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}} || {{No}}
|-
|-
| [[#SAVEDATA_PARAMS|SAVEDATA_PARAMS]] || {{cellcolors|brown|yellow}} utf8-S || colspan=2 style="text-align:right;" | 128 (0x080)
| [[#TARGET_APP_VER|TARGET_APP_VER]] || utf-8 || 8 (0x8) || 6 (0x6) || {{No}} || {{No}} || ??? || {{No}} || || {{Opt}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}}
|-
|-
| [[#SAVEDATA_TITLE|SAVEDATA_TITLE]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 128 (0x080)
| [[#TITLE|TITLE]] || utf-8 || 128 (0x80) || variable || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{Yes}} || {{Yes}} || || {{Yes}} || {{Yes}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}} || {{No}}
|-
|-
| [[#SOUND_FORMAT|SOUND_FORMAT]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#TITLE_ID|TITLE_ID]] || utf-8 || 16 (0x10) || 10 (0xA) || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{Yes}} || {{Yes}} || || {{No}} || {{No}} || || {{No}}
| {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#SOURCE|SOURCE]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| [[#TITLE_xx|TITLE_'''xx''']] || utf-8 || 128 (0x80) || variable || {{Opt}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{No}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}}
|-
|-
| [[#SUB_TITLE|SUB_TITLE]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 128 (0x080)
| [[#TITLEID0xx|TITLEID0'''xx''']] || utf-8 || 16 (0x10) || 9 (0x9) || {{No}} || {{No}} || ??? || {{No}} || || {{No}} || {{No}} || || {{No}} || {{No}} || || {{Yes}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Opt}} || {{No}} || {{No}}
|-
|-
| [[#TARGET_APP_VER|TARGET_APP_VER]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 6 (0x006) || style="text-align:right;" | 8 (0x008)
| [[#VERSION|VERSION]] || utf-8 || 8 (0x8) || 6 (0x6) || {{Yes}} || {{Yes}} || ??? || {{Yes}} || || {{Yes}} || {{Yes}} || || {{No}} || {{No}} || || {{Yes}}
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Opt}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
|-
| [[#TITLE|TITLE]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 128 (0x080)
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}}
|-
| [[#TITLE_ID|TITLE_ID]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 10 (0x00A) || style="text-align:right;" | 16 (0x010)
| {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{No}}
|-
| [[#TITLE_xx|TITLE_'''xx''']] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | variable || style="text-align:right;" | 128 (0x080)
| {{Opt}} || {{No}} || {{Yes}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}}
|-
| [[#TITLEID0xx|TITLEID0'''xx''']] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 9 (0x009) || style="text-align:right;" | 16 (0x010)
| {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{No}} || {{Yes}}
|-
| [[#VERSION|VERSION]] || {{cellcolors|brown|white}} utf8 || style="text-align:right;" | 6 (0x006) || style="text-align:right;" | 8 (0x008)
| {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{Yes}} || {{No}} || {{No}} || {{Yes}}
|-
| [[#XMB_APPS|XMB_APPS]] || {{cellcolors|black|lime}} int32 || colspan=2 style="text-align:right;" | 4 (0x004)
| ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?
|}
|}
*Trophy installers creates a PARAM.SFO '''without CATEGORY''', for this reason in the previous table are represented with the icon {{trophy platinum}}. Its placement in XMB up to firmware 4.25 was in {{icon category game}} column, in firmware 4.30 was moved to {{icon category psn}} column, this placement in XMB is not dependant of its CATEGORY. Trophy folders/files are created by a trophy installer (TROPHY.TRP). See: [[Trophy files]]


==Parameters Descriptions==
==Parameters Descriptions==


===ACCOUNT_ID===
===ACCOUNT_ID===
{{Boxinfo3|content='''param_fmt''': utf8-S<br />'''param_max_len''': 0x10 (16 bytes)<br />'''param_len''': 0x10 (16 bytes)}}
Data_Type: utf-8 Speciall Mode
{{Boxtip1|content='''Used by''': Save Data}}
Data_Size_Total: 16 bytes
Data_Size_Used: 16 bytes
Used by: Save Data


PSN User Account stored as '''utf8-S'''. The string is compared with the user info in [[XRegistry.sys]]. The comparison can only return two values, right, or wrong, if the comparison returns right the SaveData is valid.
PSN User Account stored as '''utf-8 Speciall Mode'''. The string is compared with the info contained in [[XRegistry.sys]]. The comparison can only return two values, right, or wrong, if the comparison returns right the SaveData is valid.


When the user/console has not been registered in PSN = 0000000000000000
Filled with zeroes when the user has not been registered in PSN.


When the savedata ownership has been removed (by official DEX feature "fake save data owner") = FFFFFFFFFFFFFFFF
===ACCOUNTID===
Data_Type: utf-8
Data_Size_Total: 16 bytes
Data_Size_Used: 16 bytes
Used by: Trophy


====ACCOUNTID (for trophies)====<!--messed up name when trophies was implemented-->
Same string than ACCOUNT_ID but stored as '''utf-8''' because the system uses it for normal functions (in this case is sent to PSN to synchronize the trophy data with your online account).
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x10 (16 bytes)<br />'''param_len''': 0x10 (16 bytes)}}
{{Boxtip1|content='''Used by''': Trophy}}


Same string than ACCOUNT_ID but stored as '''utf8''' because the system uses it for normal functions (in this case is sent to PSN to synchronize the trophy data with your online account).
===ANALOG_MODE===
Data_Type: uint32_t
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: PS1 Game


===ANALOG_MODE===
Enables compatibility with the analog sticks of the Dualshock Controller.
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
{{Boxtip1|content='''Used by''': PS1 Game}}


{| class="wikitable"
{| class="wikitable"
|-
|-
! Hexadecimal <br /> (little endian) !! Hexadecimal <br /> (big endian) !! Decimal !! Binary <br /> (flags) !! Feature <br /> (notes)
! Little Endian !! Big Endian !! Flags (Binary) !! Description
|-
| 00 00 00 00 || 00 00 00 00 || 00000000 00000000 00000000 00000000 || Disabled
|-
|-
| {{cellcolors|black|lime}} 01 00 00 00 || 00 00 00 01 || style="text-align:right;" | 1 || 00000000 00000000 00000000 00000001 || '''Analog Mode Enabled'''
| 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || Enabled
|-
|-
|}
|}
*'''Analog Mode Enabled'''
Enables compatibility with the analog sticks of the Dualshock Controller.
Digital is single stick mode i.e. remapping the dpad, Analog is twin stick mode or flightstick mode
* http://en.wikipedia.org/wiki/PlayStation_Controller (digital only)
* http://en.wikipedia.org/wiki/Dual_Analog_Controller (Dual analog, can be set digital with analog button)
* http://en.wikipedia.org/wiki/DualShock (Dual analog with rumble, can be set digital with analog button)
* http://en.wikipedia.org/wiki/PlayStation_Analog_Joystick (Dual analog, can be set digital with analog button)
Note: DualShock3+SixAxis are the first to remove the analog button, but can be set in digital mode by software (hence the need of this setting)
*Questions:
**It works (and can be enabled) in PS2 classics ?
**In case of working in PS2 classics... is needed ? (is posible Dualshock 2 enables it by default, so can be pointless)
**On Cobra cfw (not classic) analog mode is auto selected when a PS2 game needs the function, digital mode is grayed out and cannot be highlighted.
**Is posible to disable it ? (in PS1 classics the default mode seems to be disabled so can be pointless, but for PS2 Classic and in case of enabled by default it could be posible to disable)
<!--// please, replace this questions with a short answer that clarifyes it //-->


===APP_VER===
===APP_VER===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x8 (8 bytes)<br />'''param_len''': 0x6 (6 bytes)}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': HDD Game, Minis Game, PSP Remasters Game, Game Data}}
Data_Size_Total: 8 bytes
 
Data_Size_Used: 6 bytes
Used by: HDD Game, Minis Game, Game Data


Application version (or patch version). Not used in old games.
Application version (or patch version). Not used in old games.
Line 331: Line 294:


*Cummulative Patches
*Cummulative Patches
Game patches uses a bigger '''APP_VER''' as '''01.01''' for the first patch, but keeping the same [[#TITLE_ID|TITLE_ID]] from the original release.
Game patches uses a bigger '''APP_VER''' as '''01.01''' for the first patch, but keeping the same [[#TITLE_ID|TITLE_ID]] from the originall release.


===ATTRIBUTE===
===ATTRIBUTE===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': HDD Game, PS1 Game, Minis Game, PSP Remasters Game, PCEngine game, NEOGEO game, Game Data, Save Data}}
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: HDD Game, PS1 Game, Minis Game, Game Data, Save Data


Contains a maximun of 32 flags that can be turned on/off to activate/deactivate special boot modes and features of the content.
Contains a maximun of 32 flags that can be turned on/off to activate/deactivate speciall boot modes and features of the content.


Values are stored in "Little Endian" format inside the SFO, to represent the whole tables in a "human readable" format has been needed to convert them to "Big Endian" and then to "[http://tizzyt-archive.blogspot.jp/2013/08/learning-binary.html Binary]".
Values are stored in "Little Endian" format inside the SFO, to represent the whole list in a "human readable" format is needed to convert them to "Big Endian" and then to "Binary".


{| style="font-size:11px;"
|-
|
{| class="wikitable"
{| class="wikitable"
|+ATTRIBUTE flags<br>for bootable content
! colspan="2" | Hexadecimal !! rowspan="2" | Decimal !! rowspan="2" | Binary<br>(flags) !! Feature
|-
|-
! little endian !! big endian !! for bootable content
! Little Endian !! Big Endian !! Flags (Binary) !! Description
|-
|-
| colspan="5" {{cellcolors|black}}
| '''01''' 00 00 00 || 00 00 00 '''01''' || 00000000 00000000 00000000 00000001 || '''PSP''' [[Remote_Play|'''Remote Play''']] in MPEG4 SP/ATRAC
|-
|-
| {{cellcolors|black|lime}} '''01''' 00 00 00 || 00 00 00 '''01''' || style="text-align:right;" | 1 || 00000000 00000000 00000000 0000000'''1''' || bgcolor="#DD6666" | '''PSP Remote Play (v1)'''
| '''02''' 00 00 00 || 00 00 00 '''02''' || 00000000 00000000 00000000 00000010 || [[http://manuals.playstation.net/document/en/ps3/current/game/copypsp.html '''PSP Export''']]
|-
|-
| {{cellcolors|black|lime}} '''02''' 00 00 00 || 00 00 00 '''02''' || style="text-align:right;" | 2 || 00000000 00000000 00000000 000000'''1'''0 || '''PSP<!--// and PSVita ? //--> Export'''
| '''04''' 00 00 00 || 00 00 00 '''04''' || 00000000 00000000 00000000 00000100 || '''PSP''' [[Remote_Play|'''Remote Play''']] in MPEG4 AVC/AAC
|-
|-
| {{cellcolors|black|lime}} '''04''' 00 00 00 || 00 00 00 '''04''' || style="text-align:right;" | 4 || 00000000 00000000 00000000 00000'''1'''00 || bgcolor="#DD6666" | '''PSP Remote Play (v2)''' <small>''requires: PSP Remote Play (v1)''</small>
| '''08''' 00 00 00 || 00 00 00 '''08''' || 00000000 00000000 00000000 00001000 || [[http://www.viddler.com/simple/1ffb1ce3/ '''XMB In-Game''']] Forced Enabled
|-
|-
| {{cellcolors|black|lime}} '''08''' 00 00 00 || 00 00 00 '''08''' || style="text-align:right;" | 8 || 00000000 00000000 00000000 0000'''1'''000 || '''XMB In-Game Forced Enabled'''
| '''10''' 00 00 00 || 00 00 00 '''10''' || 00000000 00000000 00000000 00010000 || [[http://www.viddler.com/simple/1ffb1ce3/ '''XMB In-Game''']] Disabled
|-
|-
| {{cellcolors|black|lime}} '''10''' 00 00 00 || 00 00 00 '''10''' || style="text-align:right;" | 16 || 00000000 00000000 00000000 000'''1'''0000 || '''XMB In-Game Disabled'''
| '''20''' 00 00 00 || 00 00 00 '''20''' || 00000000 00000000 00000000 00100000 || [[http://www.viddler.com/simple/1ffb1ce3/ '''XMB In-Game''']] Background Music
|-
|-
| {{cellcolors|black|lime}} '''20''' 00 00 00 || 00 00 00 '''20''' || style="text-align:right;" | 32 || 00000000 00000000 00000000 00'''1'''00000 || '''XMB In-Game Background Music'''
| '''40''' 00 00 00 || 00 00 00 '''40''' || 00000000 00000000 00000000 01000000 || Unknown !
|-
|-
| {{cellcolors|black|lime}} '''40''' 00 00 00 || 00 00 00 '''40''' || style="text-align:right;" | 64 || 00000000 00000000 00000000 0'''1'''000000 || '''System Voice Chat''' ? <small>''(See notes below)''</small>
| '''80''' 00 00 00 || 00 00 00 '''80''' || 00000000 00000000 00000000 10000000 || '''PSvita''' [[Remote_Play|'''Remote Play''']] in high quality ? (used by torne v3.52 patch)
|-
|-
| {{cellcolors|black|lime}} '''80''' 00 00 00 || 00 00 00 '''80''' || style="text-align:right;" | 128 || 00000000 00000000 00000000 '''1'''0000000 || '''PSvita Remote Play'''
! !! !! !!
|-
|-
| colspan="5" {{cellcolors|black}}
| 00 '''01''' 00 00 || 00 00 '''01''' 00 || 00000000 00000000 00000001 00000000 || '''Move Controller''' (warning screen)
|-
|-
| {{cellcolors|black|lime}} 00 '''01''' 00 00 || 00 00 '''01''' 00 || style="text-align:right;" | 256 || 00000000 00000000 0000000'''1''' 00000000 || bgcolor="#66DD66" | '''Move Controller Warning'''
| 00 '''02''' 00 00 || 00 00 '''02''' 00 || 00000000 00000000 00000010 00000000 || '''Navigation Controller''' (warning screen)
|-
|-
| {{cellcolors|black|lime}} 00 '''02''' 00 00 || 00 00 '''02''' 00 || style="text-align:right;" | 512 || 00000000 00000000 000000'''1'''0 00000000 || bgcolor="#66DD66" | '''Navigation Controller Warning''' <small>''requires: Move Controller Warning''</small>
| 00 '''04''' 00 00 || 00 00 '''04''' 00 || 00000000 00000000 00000100 00000000 || '''Eye Cam''' (warning screen)
|-
|-
| {{cellcolors|black|lime}} 00 '''04''' 00 00 || 00 00 '''04''' 00 || style="text-align:right;" | 1024 || 00000000 00000000 00000'''1'''00 00000000 || bgcolor="#66DD66" | '''PlayStation Eye Cam Warning''' <small>''requires: Move Controller Warning''</small>
| 00 '''08''' 00 00 || 00 00 '''08''' 00 || 00000000 00000000 00001000 00000000 || '''Calibration''' (notification screen)
|-
|-
| {{cellcolors|black|lime}} 00 '''08''' 00 00 || 00 00 '''08''' 00 || style="text-align:right;" | 2048 || 00000000 00000000 0000'''1'''000 00000000 || '''Move Calibration Notification'''
| 00 '''10''' 00 00 || 00 00 '''10''' 00 || 00000000 00000000 00010000 00000000 || '''3D''' (warning screen)
|-
|-
| {{cellcolors|black|lime}} 00 '''10''' 00 00 || 00 00 '''10''' 00 || style="text-align:right;" | 4096 || 00000000 00000000 000'''1'''0000 00000000 || '''Stereoscopic 3D Warning'''
| 00 '''20''' 00 00 || 00 00 '''20''' 00 || 00000000 00000000 00100000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 '''20''' 00 00 || 00 00 '''20''' 00 || style="text-align:right;" | 8192 || 00000000 00000000 00'''1'''00000 00000000 || ''Used by PlayStation Now Beta'' <small>''(a notification screen ?)''</small>
| 00 '''40''' 00 00 || 00 00 '''40''' 00 || 00000000 00000000 01000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 '''40''' 00 00 || 00 00 '''40''' 00 || style="text-align:right;" | 16384 || 00000000 00000000 0'''1'''000000 00000000 || {{cellcolors|lightgrey}} ''Not Used Yet''
| 00 '''80''' 00 00 || 00 00 '''80''' 00 || 00000000 00000000 10000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 '''80''' 00 00 || 00 00 '''80''' 00 || style="text-align:right;" | 32768 || 00000000 00000000 '''1'''0000000 00000000 ||  {{cellcolors|lightgrey}}''Not Used Yet''
! !! !! !!
|-
|-
| colspan="5" {{cellcolors|black}}
| 00 00 '''01''' 00 || 00 '''01''' 00 00 || 00000000 00000001 00000000 00000000 || '''Install Disc''' (containing only Install Packages)
|-
|-
| {{cellcolors|black|lime}} 00 00 '''01''' 00 || 00 '''01''' 00 00 || style="text-align:right;" | 65536 || 00000000 0000000'''1''' 00000000 00000000 || '''Install Disc'''
| 00 00 '''02''' 00 || 00 '''02''' 00 00 || 00000000 00000010 00000000 00000000 || '''Install Packages''' (from folders PKGDIR or INSDIR in Discs)
|-
|-
| {{cellcolors|black|lime}} 00 00 '''02''' 00 || 00 '''02''' 00 00 || style="text-align:right;" | 131072 || 00000000 000000'''1'''0 00000000 00000000 || '''Install Packages'''
| 00 00 '''04''' 00 || 00 '''04''' 00 00 || 00000000 00000100 00000000 00000000 || Overwrite [[#RESOLUTION|RESOLUTION]], [[#SOUND_FORMAT|SOUND_FORMAT]], '''PSP''' [[Remote_Play|'''Remote Play''']] (Patches)
|-
|-
| {{cellcolors|black|lime}} 00 00 '''04''' 00 || 00 '''04''' 00 00 || style="text-align:right;" | 262144 || 00000000 00000'''1'''00 00000000 00000000 || <span style="color:#ff0000">''Unknown !!!''</span>
| 00 00 '''08''' 00 || 00 '''08''' 00 00 || 00000000 00001000 00000000 00000000 || '''Game Purchase''' Enabled
|-
|-
| {{cellcolors|black|lime}} 00 00 '''08''' 00 || 00 '''08''' 00 00 || style="text-align:right;" | 524288 || 00000000 0000'''1'''000 00000000 00000000 || '''Game Purchase Enabled'''
| 00 00 '''10''' 00 || 00 '''10''' 00 00 || 00000000 00010000 00000000 00000000 || Overwrite [[http://www.viddler.com/simple/1ffb1ce3/ '''XMB In-Game''']] (Patches)
|-
|-
| {{cellcolors|black|lime}} 00 00 '''10''' 00 || 00 '''10''' 00 00 || style="text-align:right;" | 1048576 || 00000000 000'''1'''0000 00000000 00000000 || '''License related ?''' <small>''(See notes below)''</small>
| 00 00 '''20''' 00 || 00 '''20''' 00 00 || 00000000 00100000 00000000 00000000 || Overwrite '''Move Controller warning screen''' (Patches)
|-
|-
| {{cellcolors|black|lime}} 00 00 '''20''' 00 || 00 '''20''' 00 00 || style="text-align:right;" | 2097152 || 00000000 00'''1'''00000 00000000 00000000 || bgcolor="#9999DD" | '''PCEngine''' (X0)
| 00 00 '''40''' 00 || 00 '''40''' 00 00 || 00000000 01000000 00000000 00000000 || Overwrite '''3D warning screen''' (Patches)
|-
|-
| {{cellcolors|black|lime}} 00 00 '''40''' 00 || 00 '''40''' 00 00 || style="text-align:right;" | 4194304 || 00000000 0'''1'''000000 00000000 00000000 || '''License Logo Disabled'''
| 00 00 '''80''' 00 || 00 '''80''' 00 00 || 00000000 10000000 00000000 00000000 || '''Move Controller''' Compatible
|-
|-
| {{cellcolors|black|lime}} 00 00 '''80''' 00 || 00 '''80''' 00 00 || style="text-align:right;" | 8388608 || 00000000 '''1'''0000000 00000000 00000000 || '''Move Controller Enabled'''
! !! !! !!
|-
|-
| colspan="5" {{cellcolors|black}}
| 00 00 00 '''01''' || '''01''' 00 00 00 || 00000001 00000000 00000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''01''' || '''01''' 00 00 00 || style="text-align:right;" | 16777216 || 0000000'''1''' 00000000 00000000 00000000 || bgcolor="#9999DD" | Reserved (X1) <small>''requires: PCEngine'' ?</small>
| 00 00 00 '''02''' || '''02''' 00 00 00 || 00000010 00000000 00000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''02''' || '''02''' 00 00 00 || style="text-align:right;" | 33554432 || 000000'''1'''0 00000000 00000000 00000000 || bgcolor="#9999DD" | Reserved (X2) <small>''requires: PCEngine'' ?</small>
| 00 00 00 '''04''' || '''04''' 00 00 00 || 00000100 00000000 00000000 00000000 || Not used yet ? activated in category X4 ?
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''03''' || '''03''' 00 00 00 || style="text-align:right;" | 50331648 || 000000'''11''' 00000000 00000000 00000000 || bgcolor="#9999DD" | Reserved (X3) <small>''requires: PCEngine'' ?</small>
| 00 00 00 '''08''' || '''08''' 00 00 00 || 00001000 00000000 00000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''04''' || '''04''' 00 00 00 || style="text-align:right;" | 67108864 || 00000'''1'''00 00000000 00000000 00000000 || bgcolor="#9999DD" | '''NeoGeo''' (X4) <small>''requires: PCEngine''</small>
| 00 00 00 '''10''' || '''10''' 00 00 00 || 00010000 00000000 00000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''05''' || '''05''' 00 00 00 || style="text-align:right;" | 83886080 || 00000'''1'''0'''1''' 00000000 00000000 00000000 || bgcolor="#9999DD" | Reserved (X5) <small>''requires: PCEngine'' ?</small>
| 00 00 00 '''20''' || '''20''' 00 00 00 || 00100000 00000000 00000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''06''' || '''06''' 00 00 00 || style="text-align:right;" | 100663296 || 00000'''11'''0 00000000 00000000 00000000 || bgcolor="#9999DD" | Reserved (X6) <small>''requires: PCEngine'' ?</small>
| 00 00 00 '''40''' || '''40''' 00 00 00 || 01000000 00000000 00000000 00000000 || Not used yet ?
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''07''' || '''07''' 00 00 00 || style="text-align:right;" | 117440512 || 00000'''111''' 00000000 00000000 00000000 || bgcolor="#9999DD" | Reserved (X7) <small>''requires: PCEngine'' ?</small>
| 00 00 00 '''80''' || '''80''' 00 00 00 || 10000000 00000000 00000000 00000000 || Not used yet ?
|}
 
Flags can be used in groups, to remove or add a flag from the group is needed to make an addition or a substraction of the values.
 
Some examples. If you find a game with a flag in his ATTRIBUTE that is not yet in the table, please add it
{| class="wikitable"
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''08''' || '''08''' 00 00 00 || style="text-align:right;" | 134217728 || 0000'''1'''000 00000000 00000000 00000000 || {{cellcolors|lightgrey}} ''Not Used Yet''
! Little Endian !! Big Endian !! Flags (Binary ) !!  Title !! Flags !! Description
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''10''' || '''10''' 00 00 00 || style="text-align:right;" | 268435456 || 000'''1'''0000 00000000 00000000 00000000 || {{cellcolors|lightgrey}} ''Not Used Yet''
| 05 17 80 00 || 00 80 17 05 || 00000000 10000000 00010111 00000101 || killzone 3 || 7 || Move compatible + 3D screen + 3 move screens + 2 Remote Play modes
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''20''' || '''20''' 00 00 00 || style="text-align:right;" | 536870912 || 00'''1'''00000 00000000 00000000 00000000 || {{cellcolors|lightgrey}} ''Not Used Yet''
| 20 00 02 00 || 00 02 00 20 || 00000000 00000010 00000000 00100000 || Dead Space 2 || 2 || Installable Packages + "XMB in-game"
|-
|-
| {{cellcolors|black|lime}} 00 00 00 '''40''' || '''40''' 00 00 00 || style="text-align:right;" | 1073741824 || 0'''1'''000000 00000000 00000000 00000000 || {{cellcolors|lightgrey}} ''Not Used Yet''
| 85 00 00 00 || 00 00 00 85 || 00000000 00000000 00000000 10000101 || Torne v3.52 || 3 || 2 PSP Remote Play modes + 1 PSvita remote play mode ?
|-
| {{cellcolors|black|lime}} 00 00 00 '''80''' || '''80''' 00 00 00 || style="text-align:right;" | 2147483648 || '''1'''0000000 00000000 00000000 00000000 || {{cellcolors|lightgrey}} ''Not Used Yet''
|}
|}
|
 
====ATTRIBUTE Flags Descriptions====
*'''PSP Remote Play'''
The format "MPEG4 AVC/AAC" only works when the other format "MPEG4 SP/ATRAC" is activated
 
*'''PSP Export'''
Allows the copy of the content to a PSP by pressing triangle over his icon in XMB. Used by "PS1 Game" and "Minis Game"
 
*'''"XMB In-Game" Forced Enable'''
[[http://www.blogcdn.com/www.engadget.com/media/2008/06/ps3-ingame-xmb-2.40-clock.jpg XMB In-Game (photo)]] was introduced in firmware 2.40, from now on i will call this menu "XMB In-Game v2" and the [[http://www.blogcdn.com/www.joystiq.com/media/2008/01/ps3-in-game-menu.jpg old menu (photo)]] "XMB In-Game v1". Games released before firmware 2.40 uses "XMB In-Game v1" even when launched in higher firmwares. This flag activates "XMB In-Game v2" for this old games, it has no effect in games released after 2.40.
 
*'''"XMB In-Game" Disabled'''
Replaces "XMB In-Game v2" by "XMB In-Game v1", usefull to free ram and to improve the loading time of the menu.
 
*'''"XMB In-Game" Background Music'''
Allows to pause the game (with the PS button), play your own music from the files stored in your HDD, and return to the game with your own music playing.
 
*'''Move/Navigation/Eye (warning screens)'''
This warning screens are displayed before the game is launched (around 3 seconds each), are an explain of the correct way to use the "move controller", "navigation controller", and "eye cam" respectively. The game waits for them to appear so is a good idea to remove them to improve the loading time, the removing of this 3 screens has no effect over the controller, move controller will work without them.
 
*'''Calibration (notification screen)'''
This is a calibration screen that appears when the controller has not been calibrated previously (or when is missconfigured).
 
*'''Stereoscopic 3D (warning screen)'''
This is a warning screen similar than the ones related with move peripherals, only appears when the TV is "3D compatible".
 
*'''Install Disc'''
Hides the primary icon of the disc (only the secondary icon is displayed), used when there is no bootable content on the "main" path PS3_GAME/USRDIR.
 
*'''Install Packages'''
Activates the subfolder structures PS3_GAME/PKGDIR & PS3_GAME/INSDIR by loading another SFO from this subfolders (the system loads the "main" SFO from PS3_GAME, and then "jumps" to the "secondary" SFO), everytime one of this SFO's inside substructures/subfolders is loaded... a new subicon/mount point is loaded in XMB
 
For more info about this blu-ray flags/substructures see the "fake disc structure" examples in [[#CATEGORY|CATEGORY]]
 
*'''Game Purchase Enabled'''
Activates the option to purchase the content by pressing triangle over his icon in XMB. is directly related with [[#CONTENT_ID|CONTENT_ID]]. When the content is purchased his CONTENT_ID is checked online to obtain the license. After the license is retrieved the game loads another PARAM.SFO from a subfolder with different values (e.g. TITLE changes from "demo" to "full") and different [[Content_Information_Files|Content Informations Files]]
 
*'''Move Controller Compatible'''
Enables support for the Move Controller (Navigation Controller and Eye Cam doesn't have/needs a flag)
 
 
 
 
*'''Unknown flags'''
Few of them can be for PS vita for similar functions such as psp remote play or psp export (but even more restricted) are possible.
 
Boot logo disable? (not used anymore)
 
Chat voice? (not used anymore)
 
====ATTRIBUTE in SaveData====
The only two valid values of ATTRIBUTE for SaveData ('''SD''') are a 0 (speciall function deactivated) or a 1 (speciall function activated).
 
{| class="wikitable"
{| class="wikitable"
|+ATTRIBUTE flags<br>for non bootable content
! colspan="3" | Feature
|-
|-
! for Save Data !! for Disc Subfolders !! for Patches
! Little Endian !! Big Endian !! Flags (Binary) !! Description
|-
|-
| colspan="5" {{cellcolors|black}}
| 00 00 00 00 || 00 00 00 00 || 00000000 00000000 00000000 00000000 || Copy Allowed
|-
|-
| '''Copy Protected''' || '''Subfolder Enabled''' || {{cellcolors|lightgrey}} ''Not Used Yet''
| 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || Copy Protected
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|}
 
====ATTRIBUTE in Subfolders====
The only two valid values of ATTRIBUTE for subfolder structures used in Discs ('''TR''', '''VR''', '''DP''', '''XR''') are a 0 (speciall function deactivated) or a 1 (speciall function activated).
 
{| class="wikitable"
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
!  Little Endian !! Big Endian !! Flags (Binary) !! Description
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| 00 00 00 00 || 00 00 00 00 || 00000000 00000000 00000000 00000000 || Subfolder Deactivated
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || Subfolder Activated
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|}
 
===BOOTABLE===
Data_Type: uint32_t
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: HDD Game, PS1 Game, Minis Game
 
If the content is bootable or not, useful when you are going to make a data pkg.
 
{| class="wikitable"
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
!  Little Endian !! Big Endian !! Flags (Binary) !! Description
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| 00 00 00 00 || 00 00 00 00 || 00000000 00000000 00000000 00000000 || Not bootable
|-
|-
| colspan="5" {{cellcolors|black}}
| 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || Bootable
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|}
 
===CATEGORY===
Data_Type: utf-8
Data_Size_Total: 4 bytes
Data_Size_Used: 3 bytes
Used by: All but Trophy
 
====CATEGORY For HDD contents====
This table represent the columns where the content is placed in the [[XMB]] and the CATEGORY asociated.
 
{| class="wikitable"
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
!  Photo !! Music !! Video !! TV !! Game !! Network !! PlayStation Network !! Content Examples !! Notes
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || GD || || || Game Data || Game patches, and Game DLC
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || 2D || || || [[http://manuals.playstation.net/document/en/ps3/current/game/hddinstall.html PS2 Data]] || Special patches/data for PS2 Emulator
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || SD || || || PS3 Save Data || PS3 Game Saves
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || 2P || || || PS2 Game/Save Data || PS2 Game Data/Saves (for PS2 games converted for use on all ps3 models)
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || MS || || || [[Game_Saves#Minis_Saved_Games|Minis Save Data]] || Minis Game Saves
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || ♦ || || || Trophy Data || Trophies (doesn't have a CATEGORY)
|-
|-
| colspan="5" {{cellcolors|black}}
|
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || <span style="color:#ff0000">''Unknown !!!''</span>
| AP || || || || || || || PlayMemories ||
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || <span style="color:#ff0000">''Unknown !!!''</span>
| || AM || || || || || || Qriocity Music Unlimited ||
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || param_key: '''RESOLUTION''', '''SOUND_FORMAT''', and ATTRIBUTE flag: '''Remote Play'''
| || || AV || || || || || Netflix, LoveFilm ||
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || <span style="color:#ff0000">''Unknown !!!''</span>
| || || || AT || || || || QOOK TV, Now TV, Torne || Column hidden when no installed content
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || ATTRIBUTE flag: '''XMB In-Game'''
| || || || || || CB || || Life with PlayStation, Folding@home
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || ATTRIBUTE flag: '''Move Controller warning'''
| || || || || || || HM || PlayStation Home ||
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || ATTRIBUTE flag: '''Stereoscopic 3D warning'''
| || || || || HG || || || PS3 Game ||
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || ATTRIBUTE flag: '''Move Controller Enabled'''
| || || || || 1P || || || PS1 Game ||
|-
|-
| colspan="5" {{cellcolors|black}}
| || || || || 2G  || || || PS2 Game ||
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || MN || || || Minis Game ||
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || PP || || || PSP Game || Not bootable, but can be copyed to a PSP
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
| || || || || VT ? || || || PSvita Game || Not bootable, but can be copyed to a PSvita
|-
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|-
| {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet'' || {{cellcolors|lightgrey}} ''Not Used Yet''
|}
|}
|}
'''ATTRIBUTE flags for bootable content (1<sup>st</sup> byte)'''
The flags stored at 1st byte seems to be related with firmware features
{{Boxframe4|content=
{{Boxframe1|content='''Portables'''
{{Boxframe0|content={{dot}}'''PSP Remote Play v1''' ''(firmware v1.10)''<BR />{{dot}}'''PSP Remote Play v2''' ''(firmware v1.80)''<BR />{{dot}}'''PSVita Remote Play''' ''(firmware v4.00)''<BR />
Remote play is a feature that displays the PS3 screen on a PSP or a PSVita enabling remote operations over a wireless LAN. See: [[Remote Play]]
}}
{{Boxframe0|content={{dot}}'''PSP Export''' ''(firmware v1.70)''<BR />
Used in PS1 Classics, PSP Minis, and PSP Games. Allows the copy of the game to a PSP by pressing {{padtriangle}} over the game icon and selecting the option <span style="background:#bbbbff;">[Copy]</span> in the side menu. This export process is closelly related with how the PS3 manages the downloads and installation of content from PSN using temporal subfolders in ''dev_hdd0/vsh/task/''. See [[Project Database (PDB)]]
}}
}}


{{Boxframe1|content='''XMB In-Game''' (short {{padps}} press)
{{Boxframe0|content={{dot}}'''XMB In-Game Forced Enable''' ''(firmware v2.40)''<BR />
Games released/compiled before firmware 2.40 doesnt uses "XMB In-Game" even when launched in higher firmwares. This flag enables "XMB In-Game" for these old games, the flag has no effect in games released after 2.40 because newer games has "XMB In-Game" enabled by default. See: [[XMB#XMB Modes|XMB Modes]].
}}


{{Boxframe0|content={{dot}}'''XMB In-Game Disabled''' ''(firmware v2.40)''<BR />
*'''Unknown, untested, not listed yet, or speculation'''
Disables "XMB In-Game", the flag works in all games and doesnt causes any problem, useful to free ram and to improve the loading time of the menu. See: [[XMB#XMB Modes|XMB Modes]].
X0 - '''Unknown''', related to Game patch overwrite atribute: move screen and 3D screen ?
}}


{{Boxframe0|content={{dot}}'''XMB In-Game Background Music''' ''(firmware v2.40)''<BR />
X1 - '''Unknown'''
When enabled allows to play your own music from the files stored in your HDD by using the icon that appears in XMB {{icon category music}} column, is posible to play single songs or a playlist and then return to the game while your music is playing. See [[XMB In-game background music]]
}}
}}


{{Boxframe0|content={{dot}}'''System Voice Chat ?'''<BR />
X2 - '''Unknown'''
Speculation: Not clear if the flag enables or disables voice chat, and not clear wich kind of voice chat (in the very probable case there are severals chat modes/types), supposed to be valid before Jun 2010, matching chronologigally the release of "home" (probably used in beta stages of the developing of chat functions inside "Home" enviroment to make internall tests related with voice chat). Enabling the flag manually for testing in different SFO's with different CATEGORY's didnt give any result
}}
}}


'''ATTRIBUTE flags for bootable content (2<sup>nd</sup> byte)'''
X3 -  '''Unknown'''
The flags stored at 2nd byte seems to be related with warning and notification screens
{{Boxframe4|content=
{{Boxframe1|content='''Move'''
{{Boxframe0|content={{dot}}'''Move Controller Warning''' ''(firmware v3.40)''<BR />{{dot}}'''Navigation Controller Warning''' ''(firmware v3.40)''<BR />{{dot}}'''PlayStation Eye Cam Warning''' ''(firmware v3.40)''<BR />
This warning screens are composed by several animated images loaded from ''dev_flash/vsh/resource/game_ext_plugin.rco''<!--// and ycon_manual_plugin.rco ? //-->, are displayed before the game is launched (around 3 seconds each), are an explain of the correct way to use "move controller", "navigation controller", and "eye cam" respectively. The game waits for them to appear so removing them improves the loading time, the presence of this 3 flags/screens has no effect over move controller support.
}}


{{Boxframe0|content={{dot}}'''Move Calibration Notification''' ''(firmware v3.40)''<BR />
X4 - '''Unknown''', same as X0 + 1 unknown flag ?
This is a calibration screen composed by several animated images loaded from ''dev_flash/vsh/resource/sysconf/calibration/'', appears when the controller has not been calibrated previously (or when is miss-configured).
}}
}}


{{Boxframe0|content={{dot}}'''Stereoscopic 3D Warning''' ''(implemented in firmware v3.40)''<BR />
X5 - '''Unknown'''
This is a warning screen (composed and loaded from ?) similar than the ones related with move peripherals, when enabled only appears if the PS3 is connected to a "Stereoscopic 3D" compatible TV.
}}
}}


'''ATTRIBUTE flags for bootable content (3<sup>rd</sup> byte)'''
X6 -  '''Unknown'''
The flags stored at 3rd byte seems to be related with game & software features
{{Boxframe4|content=
{{Boxframe1|content='''Discs'''
{{Boxframe0|content={{dot}}'''Install Disc'''<BR />
Disables the main/primary icon of the disc {{media ps3 bd}} (only the extra/secondary icons are displayed), used when the disc only contains "Install Packages" and there is no bootable content on the disc main path in ''dev_bdvd/PS3_GAME/USRDIR/EBOOT.BIN''.
}}


{{Boxframe0|content={{dot}}'''Install Packages'''<BR />
X7 - '''Unknown'''
Loads a secondary SFO from path: ''dev_bdvd/PS3_GAME/PKGDIR/PARAM.SFO'' (the flag in the main SFO in path ''dev_bdvd/PS3_GAME/PARAM.SFO'' {{media ps3 bd}} enables the secondary SFO in path ''dev_bdvd/PS3_GAME/PKGDIR/PARAM.SFO'' displayed as a bubble inside a disc {{media ps3 bd install}}), the secondary SFO and the contents of this subfolder are mounted by XMB under the main disc icon in {{icon category game}} column. See [[#CATEGORY|BluRay Disc Structure]]
}}
}}


{{Boxframe0|content={{dot}}'''Game Purchase Enabled'''<BR />
XI - '''Unknown''', related to another disc structure, related with folders EX_GAME & EX_VIDEO ?
Enables the <span style="background:#bbbbff;">[purchase]</span> option that appears in side menu when pressing {{padtriangle}} over the icon in XMB. Is directly related with [[#CONTENT_ID|CONTENT_ID]]. When the content is purchased its CONTENT_ID is checked online to obtain the license. After the license is retrieved the game loads another PARAM.SFO from a subfolder with different values. E.g. main PARAM.SFO enables the purchase flag and could use the TITLE "Demo", when purchased other PARAM.SFO from a "C00" subfolder is loaded that could use the TITLE "Full".
}}


{{Boxframe0|content={{dot}}'''flag 1048576 (decimal)''' ''(firmware <4.00?)''<BR />
When activated, "XMB in Game" for software is used (when quitting an app that uses this flag the message displayed in XMB In-Game changes to: ''"Do you want to quit the software now?"''), and disables <span style="background:#bbbbff;">[About this Game]</span> option that appears in side menu when pressing {{padtriangle}} over the icon in XMB. This flag is used in combination with the parameter [[#BOOTABLE|BOOTABLE]] = 2 to make the software boot in a special mode
}}


{{Boxframe0|content={{dot}}'''PCEngine''' ''(firmware <3.41?)''<BR />
VT - '''Speculation''', refered as "VT" in one his related PS3 packages: NP0001-NPXS10002_00-VTSTORELIVEAREA0.pkg
}}


{{Boxframe0|content={{dot}}'''License Logo Disabled''' ''(firmware <3.41?)''<BR />
2P - '''Speculation''', Probably not correct, but moved here as speculation because there are 2 different "PS2 game" installable content. The ones released from PSN as "PS2 Classic"(Saves for PS2 Classics use '2P' as well). And a few real "PS2 DVD discs" that can be installed in the HDD. Chronologically the implementation of the "DVD install process" is severall years older and the files are installed to a '''speciall partition''' of the HDD. Its not clear yet how sony managed both types and even if the XMB displays them as different.
Disables the <span style="background:#bbbbff;">[About this Game]</span> option that appears in side menu when pressing {{padtriangle}} over the icon in XMB. This flag also removes the needed of storing a [[#LICENSE|LICENSE]] param_key in the PARAM.SFO, the consequence of removing LICENSE param_key is the size of the PARAM.SFO file is reduced drastically (LICENSE text is huge in comparison with the rest of the file... SFO's without LICENSE are much smaller). Used by games that have their own license and not the sony one (e.g: PCengine & NeoGeo)
}}


{{Boxframe0|content={{dot}}'''Move Controller Enabled''' ''(firmware v3.40)''<BR />
2G - '''Confirmed''', but the tests was done with frankenstein SFO's and no more files, when trying to boot the game there is an interesting message: ''The game partition for this game cannot be created because the installed game is corrupted. To perform this operation, delete the game, and then reinstall the game using the disc.''
Enables Move Controller support for the game. See [[Move Motion Controller]]
Note [[Move Navigation Controller]] is supported in all games because is a reduced version of [[DualShock 3]] and [[PlayStation Eye]] camera is enabled automatically when needed. This ones doesn't have/needs a flag
}}
}}


'''ATTRIBUTE flags for bootable content (4<sup>th</sup> byte)'''
====CATEGORY For Disc contents====
{{Boxframe4|content=
This table represent the columns where the content is placed in the [[XMB]] and the CATEGORY asociated.
{{Boxframe0|content={{dot}}'''NeoGeo''' ''(firmware <3.41?)''<BR />
}}
}}
 
'''ATTRIBUTE flags for savedata (1<sup>st</sup> byte)'''
{{Boxframe4|content=
{{Boxframe0|content={{dot}}'''Copy Protected '''<BR />
Disables the <span style="background:#bbbbff;">[Copy]</span> option that appears in side menu when pressing {{padtriangle}} over the gamesave icon in XMB. In other words... disables the gamesave export feature. Used only in PS3 Game Saves (CATEGORY: '''SD'''). See [[Game Saves]].
Note in PS3 Game Saves the PARAM.SFO is always included in the list of protected files that is stored inside PARAM.PFD, so after removing the copy protection flag in the .SFO is needed to generate a valid .PFD. See [[PARAM.PFD]]
}}
}}
 
'''ATTRIBUTE flags for disc subfolders (1<sup>st</sup> byte)'''
{{Boxframe4|content=
{{Boxframe0|content={{dot}}'''Subfolder Activated'''<BR />
Used in Discs subfolders (CATEGORY: '''TR''', '''VR''', '''DP''', '''XR''') to activate another subfolder. This secondary subfolder can contain another SFO (or a .SFX) and are loaded in cascade, all the SFO's in the subfolders structures contains an ATTRIBUTE = 1. In other words... the flag simply indicates the presence of items under this path.
}}
}}
 
'''ATTRIBUTE flags for patches (3<sup>rd</sup> byte)'''
{{Boxframe4|content=
{{Boxframe0|content={{dot}}'''Overwrite RESOLUTION, SOUND_FORMAT, Remote Play'''
For remote play: with this flag you ll need to add one of the flag related to remote play. E.G. 262272 (0x40080) for PS VITA only added (God of War Collection 1.01 with PARAM.HIP explaining it s not compatible with PSP)
}}
 
{{Boxframe0|content={{dot}}'''Overwrite XMB In-Game'''
Expect to overwrite only flags nº: 4, 5, and 6. Verifyed in killzone 3 (BCES01007) patch v01.14 with a value for ATTRIBUTE: '''20 00 10 00''' (overwrites the original value of ATTRIBUTE, and enables "XMB In-Game Background Music"). Other posible values not verifyed yet: '''08 00 10 00''' (for overwriting of "XMB In-Game Forced Enabled"), and '''20 00 10 00''' (for overwriting of "XMB In-Game Disabled")
}}
 
{{Boxframe0|content={{dot}}'''Overwrite Move Controller warning screen'''
Expect to overwrite only flag N09, N10 (+09), N11 (+09)
}}
 
{{Boxframe0|content={{dot}}'''Overwrite 3D warning screen'''
Expect to overwrite only flag N13
}}
 
{{Boxframe0|content={{dot}}'''Overwrite Move Controller Compatible'''
}}
}}
 
*This list contains a '''short''' description of all the ATTRIBUTE flags known, there is no room in this page for explaining in detail all this functions but there are several links to other pages that expands the info, please help completing the identification of all flags (with short descriptions and links to other wiki pages when posible/needed), also try to not add too much speculation and in case of speculation use question marks, for an open discussion, any usefull notes or brainstorming use {{talk}} page.
 
===BOOTABLE===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
{{Boxtip1|content='''Used by''': HDD Game, PS1 Game, Minis Game, PSP Remasters Game}}
Specifyes if the content is bootable or not, and the boot mode.


{| class="wikitable"
{| class="wikitable"
|-
|-
! colspan="2" | Hexadecimal !! rowspan="2" width="75" | Decimal !! rowspan="2" | Binary <br /> (flags) !! rowspan="2" | Feature
! Photo !! Music !! Video !! TV !! Game !! Network !! PlayStation Network !! Content Examples !! Notes
|-
| || || || || DG || || || Disc Game || dev_bdvd/TITLE_ID/PS3_GAME
|-
| || || || || DP (IP) || || || Disc Packages || dev_bdvd/TITLE_ID/PS3_GAME/PKGDIR
|-
|-
! little endian !! big endian
| || || || || AR || || || Disc Patches, and DLC || dev_bdvd/TITLE_ID/PS3_GAME/INSDIR
|-
|-
| {{cellcolors|black|lime}} 00 00 00 00 || 00 00 00 00 || style="text-align:right;" | 0 || 00000000 00000000 00000000 00000000 || '''Not Bootable'''
| || || || || XR (IP, TI, VI) || || || Disc Packages, Themes, and Videos || dev_bdvd/TITLE_ID/PS3_EXTRA
|-
|-
| {{cellcolors|black|lime}} '''01''' 00 00 00 || 00 00 00 '''01''' || style="text-align:right;" | 1 || 00000000 00000000 00000000 0000000'''1''' || '''Bootable (mode 1)'''
| || || || || TR || || || Disc Themes || dev_bdvd/TITLE_ID/PS3_CONTENT/THEMEDIR
|-
|-
| {{cellcolors|black|lime}} '''02''' 00 00 00 || 00 00 00 '''02''' || style="text-align:right;" | 2 || 00000000 00000000 00000000 000000'''1'''0 || '''Bootable (mode 2)'''
| || || VR (VI) || || || || || Disc Videos || dev_bdvd/TITLE_ID/PS3_CONTENT/VIDEODIR
|-
|-
| || || DM || || || || || Disc Movie || dev_bdvd/TITLE_ID/PS3_VPRM
|}
|}


'''Not Bootable'''
These are "fake Blu-Ray discs" with the minimall parameters inside SFO's/SFX's needed for the structure to work, and the needed '''HYBRID_FLAG''''s inside the main [[PS3_DISC.SFB]]. All the files are 100% hand made from scratch and tested.
*Looks pointless because the SFO's for contents that are not bootable simply doesnt includes the parameter BOOTABLE (like savegames or trophies where BOOTABLE doesnt exists and if you include it manually the system ignores it), but in some specific cases the PARAM.SFO contains the parameter BOOTABLE with a value of 0 (e.g: in SFO's of CATEGORY '''PP'''... for PSP transferable games, where the game is not intended to boot on PS3, is only stored temporally in PS3 ready to be transfered to a PSP)
 
'''Game discs in folder PS3_GAME'''
The basic structure of a game disc.
0GAM00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0GAM00001)
|--- PS3_GAME
      |--- PARAM.SFO <--- CATEGORY (DG), TITLE_ID (0GAM00001)
      |--- USRDIR
          |--- EBOOT.BIN
 
'''Movie discs in folder PS3_VPRM'''
This is the part of a Blue-Ray movie structure related with the PS3 system... the rest are the standard folders/files of a Blue-Ray movie and is not needed to be explained here.
0MOV00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (v), TITLE_ID (blank)
|--- PS3_VPRM
      |--- PARAM.SFO <--- CATEGORY (DM)
 
'''Game discs in folder PS3_CONTENT'''
Themes folder is mounted as a "secndary icon" under the "main game icon". Doesn't need/admit an SFO/SFX, the icon contained in the theme is resized and displayed inside a bubble, also the '''TITLE''' of the Theme is used for the content.
 
0CONT00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (TV), TITLE_ID (0CONT00001)
|--- PS3_CONTENT
      |--- THEMEDIR
      |    |--- PARAM.SFO <--- ATTRIBUTE (01000000), CATEGORY (TR), TITLE (Themes)
      |    |--- D000
      |        |--- DATA001.P3T
      |        |--- DATA002.P3T
      |--- VIDEODIR
          |--- PARAM.SFO <--- ATTRIBUTE (01000000), CATEGORY (VR), TITLE (Videos)
          |--- D001
          |    |--- PARAM.SFO <--- CATEGORY (VI), TITLE (Video 1)
          |    |--- DATA000.MP4
          |--- D002
                |--- PARAM.SFO <--- CATEGORY (VI), TITLE (Video 2)
                |--- DATA000.MP4


'''Bootable (mode 1)'''
'''Game discs in folder PS3_GAME/PKGDIR'''
*Used in all games that "boots" on PS3 (and all apps that boots on PS3, with the exception of the ones using bootable = 2 explained below)
Can be considered an "expansion" of the basic blu-ray structure of a game disc, activated by the flag '''00000200''' in the [[#ATTRIBUTE|ATTRIBUTE]] of the PARAM.SFO inside PS3_GAME. Packages are displayed in subfolders inside bubbles with his icons resized.


'''Bootable (mode 2)'''
When the packages are installed, the file PARAM.SFO from PKGDIR is renamed to DISC.SFO and copyed inside the installation folder with the purpose of ??? (unknown, his info is not displayed in XMB)
*After 4.00 firmware XMB can identify some bootable contents as "software" by using this flag ("bootable games" and "bootable software" should be considered different based on this flag, or they boots in different modes), is used in combination with the ATTRIBUTE flag 1048576 (in decimal), this flag displays an specific message from game_ext_plugin.rco/english.xml when quitting the software ''<Text name="msg_need_quit_to_operate_ask">To perform this operation, you must quit [%1]. Do you want to quit the software now?</Text>'', and ''"About this Game"'' is removed from the option side menu (infobar)
*Note the XMB mesages enabled with the ATTRIBUTE flag are specific for software (not for games), and the data type of BOOTABLE is int32 (flags), when looking at BOOTABLE flags in binary the flags are different (BOOTABLE flag 2 doesnt contains flag 1)
*The use of this flag is not completly known/documented, feel free to experiment and return back to edit wiki with new info <!--// instead of leeching for fame and glory in your kiddy circle :/ //-->


===CATEGORY===
0PKG00001
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x3 (3 bytes)}}
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0PKG00001)
{{Boxtip1|content='''Used by''': All but Trophy}}
|--- PS3_GAME
      |--- PARAM.SFO <--- ATTRIBUTE (00000200), CATEGORY (DG)
      |--- PKGDIR
          |--- PARAM.SFO <--- ATTRIBUTE (0100000), CATEGORY (DP), TITLE (Packages)
          |--- PKG01
          |    |--- PARAM.SFO <--- CATEGORY (IP), TITLE (Package 1)
          |    |--- INSTALL.PKG
          |--- PKG02
                |--- PARAM.SFO <--- CATEGORY (IP), TITLE (Package 2)
                |--- INSTALL.PKG


The next tables represents the columns where the content is placed in the [[XMB]] and the CATEGORY asociated.
'''Game discs in folder PS3_GAME/INSDIR'''
Can be considered an "expansion" of the basic blu-ray structure of a game disc, activated by the flag '''00000200''' in the [[#ATTRIBUTE|ATTRIBUTE]] of the PARAM.SFO inside PS3_GAME


{{PS3 Disc Game Structure}}
Used for "game patches" and "game expansion packs". The PARAM.SFO inside "'''INSDIR'''" contains the "'''APP_VER'''" of the bigger patch of the folder. Note that "download content" packages doesnt contains "'''APP_VER'''" so his installation doesnt updates the main game. For this reason "'''APP_VER'''" is only related with patches and is only needed when there are patches in the foler.


{{PS3 HDD Game Structure}}
0INS00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0INS00001)
|--- PS3_GAME
      |--- PARAM.SFO <--- ATTRIBUTE (00000200), CATEGORY (DG)
      |--- INSDIR
          |--- PARAM.SFO <--- APP_VER (01.02), CATEGORY (AR)
          |--- DATA000.PKG
          |--- DATA001.PKG


*Notes
'''Game discs in folder PS3_EXTRA'''
**[[Game_Saves#Game_Saves_PS1 | PS1 Game Saves]] and [[Game_Saves#Game_Saves_PS2 | PS2 Game Saves]] are stored in a Virtual Memory Card (<Virtual MemCard>.VM1 for PS1 and <Virtual MemCard>.VM2 for PS2) without a PARAM.SFO
Icon sizes is the same used in "PStore news" menu ([[http://www.blogcdn.com/www.joystiq.com/media/2009/08/firmrwae300ps3.jpg big squares of 486x405 pixels]]). see: [Content_Information_Files|Content Information Files]]
**PS Store icon on XMB Video and Game columns might only appear according to your settings<!--//ps icon video XMB column Works on jp, it can works also temporally on us and gb)//-->
Similar as PKGDIR, the file PARAM.SFO from PKGDIR is renamed to DISC.SFO Used in BLJM60372 Biohazard revival
 
0EXT00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0EXT00001)
|--- PS3_GAME
|    |--- PARAM.SFO <--- CATEGORY (DG)
|--- PS3_EXTRA
      |--- PARAM.SFO <--- ATTRIBUTE (0100000), CATEGORY (XR), TITLE (Extras)
      |--- D001
      |    |--- PARAM.SFX <--- CATEGORY (IP), TITLE (Package 1)
      |    |--- DATA000.PKG
      |--- D002
      |    |--- PARAM.SFX <--- CATEGORY (IP), TITLE (Package 2)
      |    |--- DATA000.PKG
      |--- D003
      |    |--- PARAM.SFX <--- CATEGORY (VI), TITLE (Video 1)
      |    |--- DATA000.MP4
      |--- D004
      |    |--- PARAM.SFX <--- CATEGORY (VI), TITLE (Video 2)
      |    |--- DATA000.MP4
      |--- D005
      |    |--- PARAM.SFX <--- CATEGORY (TI), TITLE (Theme 1)
      |    |--- DATA000.P3T
      |--- D006
          |--- PARAM.SFX <--- CATEGORY (TI), TITLE (Theme 2)
          |--- DATA000.P3T
 
You can download this structures to experiment with them or to look how SFO's SFX's are built ---> [[http://www.sendspace.com/file/o95vde| Blu-Ray fake discs by sandungas]]


===CONTENT_ID===
===CONTENT_ID===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x30 (48 bytes)<br />'''param_len''': 0x25 (37 bytes)}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': HDD Game}}
Data_Size_Total: 48 bytes
[[Content ID]]
Data_Size_Used: 37 bytes
Used by: HDD Game


Content Identificator for Gamepurchase feature. Used in games that runs in "demo mode" and can be purchased (unlocked) by pressing triangle over its icon in XMB.
Content Identificator for Gamepurchase feature. Used in games that runs in "demo mode" and can be purchased (unlocked) by pressing triangle over his icon in XMB.


The format is: '''XXYYYY-NP_COMMUNICATION_ID-LICENSE_ID''' where:
The format is: '''XXYYYY-NP_COMMUNICATION_ID-LICENSE_ID''' where:
Line 716: Line 718:


===DETAIL===
===DETAIL===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x400 (1024 bytes)<br />'''param_len''': variable}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': Save Data}}
Data_Size_Total: 1024 bytes
Data_Size_Used: variable
Used by: Save Data


Text lines displayed under [[#SUBTITLE|SUBTITLE]] text. Used only for SaveData to store long texts from the game like the name of the level you was playing, the equipment of your character (in a RPG), or the car you was driving (in a race simulator), etc...
Text lines displayed under [[#SUBTITLE|SUBTITLE]] text. Used only for SaveData to store long texts from the game like the name of the level you was playing, the equipment of your character (in a RPG), or the car you was driving (in a race simulator), etc...
Line 723: Line 727:
When the text is too long to fit in the screen it scrolls vertically from bottom to top, if the '''Data_Used_Size''' is not correct this scroll doesn't flow properly.
When the text is too long to fit in the screen it scrolls vertically from bottom to top, if the '''Data_Used_Size''' is not correct this scroll doesn't flow properly.


The special byte "'''0A'''" displaces the text to the next line (a linefeed), this can be used to create long texts composed by several horizontall lines.
To displace the text to the next row is used the speciall byte "'''0A'''", this way it can be done long messages with severall horizontall lines.
 
====SAVEDATA_DETAIL (for minis savedata)====
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x400 (1024 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': Minis Save Data}}
 
Used to store texts generated by the game, the format s the same than [[PARAM.SFO#DETAIL|DETAIL]]
 
===GAMEDATA_ID===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x20 (32 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': Unknown (not bootable?)}}
 
Found in explore_plugin (checked at: '''/app_home/PS3_GAME/PARAM.SFO'''), and XMB databases (accessed as '''Game:Game.gameDataID''')
 
===ITEM_PRIORITY===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
{{Boxtip1|content='''Used by''': HDD Game, PS2 Game (probably others)}}
 
Used to order the contents vertically in XMB columns, contents with any value of ITEM_PRIORITY are displayed at top of XMB column, and after them all the other contents without ITEM_PRIORITY
 
Contents with bigger values in ITEM_PRIORITY are placed at top of the list, the scale is from 0x00000000 (at bottom) up to 0xFFFFFFFF (at top)


===LANG===
===LANG===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': Trophy}}
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: Trophy


Language used when the "trophy config file" [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]] was installed.
Language used when the "trophy config file" [[Trophy_files#TROPCONF.SFM|TROPCONF.SFM]] was installed. Valid values for languages are the same ones used for [[Content_Information_Files#Regional_codes_in_file_names_.28languages.29|Regional codes]]
{{PlayStation Languages}}


===LICENSE===
===LICENSE===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x200 (512 bytes)<br />'''param_len''': variable}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': HDD Game}}
Data_Size_Total: 512 bytes
Data_Size_Used: variable
Used by: HDD Game


License text of the content, hidden by the system in actual firmwares
License text of the content, hidden by the system in actual firmwares


=== NP_COMMUNICATION_ID ===
===NP_COMMUNICATION_ID===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x10 (16 bytes)<br />'''param_len''': 0xD (13 bytes)}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': HDD Game}}
Data_Size_Total: 16 bytes
Data_Size_Used: 13 bytes
Used by: HDD Game


[[NP Communication ID|'''N'''etwork '''P'''latform '''Communication''' '''ID''']]. Also is the name of the folder containing the trophy installer: [[Trophy_files#Trophy_Installer | TROPHY.TRP]]
Name of the folder containing the trophy installer (TROPHY.TRP)


The format is 4 letters + 5 numbers with optionally a subid (usually 0) : NPWRyyyyy_zz (e.g. NPWR00001_00)
The format is NPWRxxyyy_zz (e.g. NPWR00001_00)


====NPCOMMID (for trophies)====<!--messed up name when trophies was implemented-->
===NPCOMMID===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x10 (16 bytes)<br />'''param_len''': 0xC (12 bytes)}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': Trophy}}
Data_Size_Total: 16 bytes
Data_Size_Used: 12 bytes
Used by: Trophy


Same than NP_COMMUNICATION_ID but with a '''param_len''' of  12 bytes
Same than NP_COMMUNICATION_ID but with a '''Data_Size_Used''' of  12 bytes


===PADDING===
===PADDING===
{{Boxinfo3|content='''param_fmt''': utf8-S<br />'''param_max_len''': 0x8 (8 bytes)<br />'''param_len''': 0x0 (0 bytes)}}
Data_Type: utf-8 Speciall Mode
{{Boxtip1|content='''Used by''': Trophy}}
Data_Size_Total: 8 bytes
Data_Size_Used: 0 bytes
Used by: Trophy


Unknown
Unknown


===PARAMS===
===PARAMS===
{{Boxinfo3|content='''param_fmt''': utf8-S<br />'''param_max_len''': 0x400 (1024 bytes)<br />'''param_len''': 0x400 (1024 bytes)}}
Data_Type: utf-8 Speciall Mode
{{Boxtip1|content='''Used by''': PS3 Save Data}}
Data_Size_Total: 1024 bytes
*Intended to store:
Data_Size_Used: 1024 bytes
**Counters (number of times the .SFO was updated, etc...)
Used by: Save Data
**User/console ID's
 
**Some more unknown and reserved areas. See {{Talk}} page
This parameter is intented to store user (and console?) specific data. Is the only one known parameter that contains an internall structure with severall strings, and his size is huge for being an integer.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Usage !! Offset!! length !! Example !! Description !! Notes
! Offset!! length !! Example !! Description !! Notes
|-
! rowspan=6 | features
| 0x00 || 1 (0x1) || 01 || ''Unknown'' || values found: always 1
|-
| 0x01 || 1 (0x1) || 08 || ''PS3 SaveData features ?'' || Some kind of "savedata feature flags" in binary (like the type of savedata system screen, its visibility, etc...). Values found: 1,2,3,5,7,8<BR />or "PARAMS version" with the added value from the byte before (v1.8 in this example)
|-
| 0x02 || 1 (0x1) || 01 || ''Unknown'' || values found: 1,2
|-
| 0x03 || 1 (0x1) || 03 || '''Cummulated counter slot nº''' || Position of a "cummulated counter taken from another SFO when they was merged". values found: 2,3
|-
|-
| 0x04 || 1 (0x1) || 03 || '''SFO Updates counter slot nº''' || Position of the "number of times the SFO was updated". Values found: 2,3
| 0x0000 || 12 (0xC)|| 030401020300000000000000 || Unknown ||
|- {{cellcolors|lightgrey}}
| 0x05 || 3 (0x3) || ''zero filled'' || ''Reserved'' || Not used yet
|-
|-
! rowspan=4 | counters
| 0x000C || 4 (0x4) || 08000000 || Unknown ||
| 0x08 || 4 (0x4) || 00000000 || ''Counter slot 1 ?'' || values found: always 0
|-
|-
| 0x0C || 4 (0x4) || E1010000 || '''Counter slot 2''' || In most old games used as a '''SFO Updates counter'''<BR />In most new games used as a '''Cummulated counter''' (e.g: after completing the game a counter from the SAVE can be moved to the PROFILE)
| 0x0010 || 4 (0x4) || 7D000000 || Unknown ||
|-
|-
| 0x10 || 4 (0x4) || CF130000 || '''Counter slot 3''' || In most old games not used<BR />In most new games used as a '''SFO Updates counter''' (so the previous counter is available to store other data)
| 0x0014 || 4 (0x4) || 03000000 || Unknown ||
|-
|-
| 0x14 || 4 (0x4) || 01000000 || ''Counter slot 4 ?'' || values found: always 1
| 0x0018 || 4 (0x4) || 01000000 || '''userid''' || User identificator number from [[XRegistry.sys]]
|-
|-
! rowspan=5 | ID's
| 0x001C || 16 (0x10) || FEDCBA9876543210FEDCBA9876543210 || '''psid''' || More info: [[PSID]]
| 0x18 || 4 (0x4) || 01000000 || '''User ID''' || Local User identifier (same name used to store the user files in '''dev_hdd0/home/<User ID>''')
|-
|-
| 0x1C || 16 (0x10) || FEDCBA9876543210FEDCBA9876543210 || [[PSID]] || Local PS3 identifier, aka Open PSID, or offline PSID
| 0x002C || 4 (0x4) || 01000000 || '''userid''' || User identificator number from [[XRegistry.sys]]
|-
|-
| 0x2C || 4 (0x4) || 01000000 || '''User ID''' || Local User identifier (same name used to store the user files in '''dev_hdd0/home/<User ID>''')
| 0x0030 || 16 (0x10) || 0123456789ABCDEF0123456789ABCDEF || '''accountid''' || PSN account identificator from  [[XRegistry.sys]]
|-
|-
| 0x30 || 16 (0x10) || 0123456789ABCDEF0123456789ABCDEF || '''ACCOUNT_ID''' || Network User identifier ('''PSN account''')
| 0x0040 || 960 (0x3C0) || 00000000........ || Unknown || Big chunk of zeroes, probably used or reserved for other formats
|- {{cellcolors|lightgrey}}
| 0x40 || 960 (0x3C0) || ''zero filled'' || ''Reserved'' || Not used yet
|-
|-
|}
|}


*Notes:
*Notes:
**The SFO parameter ACCOUNT_ID is the same than the ACCOUNT_ID inside PARAMS. When the parameters PARAMS & ACCOUNT_ID are present in the SFO the string can be found twice in the file (always happens in savegames). When the user has not been registered an account in PSN its ACCOUNT_ID is filled with zeroes
** The string used in the paramater ACCOUNT_ID is the same than '''accountid''' inside PARAMS. When PARAMS & ACCOUNT_ID are present in the SFO the string can be found two times in the file.
**When the SFO is generated the user/console data is taken from [[XRegistry.sys]]
**The system displays the time when the savedata was updated by reading the timestamp of PARAM.SFO
 
 
*Speculation:
**In the case one of the first bytes at the begining is used to store flags (second byte mostly because is the one that changes most in the samples found) there is a limited number of firmware features related with savegames that needs to work in a different mode based on a flag (this flags should be using as settings of the gamesave), some posible features enabled/disabled by this flags could be:
***Times the savedata was exported/imported to a external device (counters)
***Trophy disabled (not posible to unlock trophies from this gamesave, because was imported from external device and/or belongs to other user/console)
***Fake savedata owner (feature available in debugs)
***load trophy data when game boots (some games displays the list of trophies inside a game screen)
***savedata system screen replaced/hidden (some games uses their own savedata screen instead of the system screens, in this case the system needs to disable the default screens or make it invisible, like in tomb raider)
**Another option is the first bytes at the beginning are configuring the internal structure of the PARAMS area, by defining the counters types or their positions
**Another option is the first bytes are simply the version of the savegame (1.1, 1.2, 1.3, and so on...) this "gamesave versions" could be defining some requirements of the whole PARAM.SFO structure, or/and the security used by the related [[PARAM.PFD]] and other secured files in the gamesave


===PARAMS2===
===PARAMS2===
{{Boxinfo3|content='''param_fmt''': utf8-S<br />'''param_max_len''': 0xC (12 bytes)<br />'''param_len''': 0xC (12 bytes)}}
Data_Type: utf-8 Speciall Mode
{{Boxtip1|content='''Used by''': Save Data}}
Data_Size_Total: 12 bytes
Data_Size_Used: 12 bytes
Used by: Save Data


Unknown, usually filled with zeroes
Unknown, usually filled with zeroes


===PARENTAL_LEVEL===
===PARENTAL_LEVEL_x===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': HDD Game, Minis Game, PSP Remasters Game, Game Data, Save Data, Minis Save Data}}
Data_Size_Total: 4 bytes
 
Data_Size_Used: 4 bytes
It is a scale to rate the content for the different users based in user profile settings and international rating systems as: [http://en.wikipedia.org/wiki/Pan_European_Game_Information PEGI], [http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board ESRB], [http://en.wikipedia.org/wiki/Computer_Entertainment_Rating_Organization CERO], etc...
Used by: HDD Game
 
The higher the level the higher the restriction e.g:
*A game rated '''11''' will be displayed with an "locked" icon in XMB and requires the "unlock PIN" for a user with level '''1'''.
*A game rated '''1''' can be played by all levels, from '''1''' to '''11'''.
*Level '''0''' is disabled.
 
{| class="wikitable"
|-
! Hexadecimal <br /> (little endian) !! Hexadecimal <br /> (big endian) !! Decimal !! Rating
|-
| {{cellcolors|black|lime}} 00 00 00 00 || 00 00 00 00 || style="text-align:right;" | 0 || Disabled
|-
| {{cellcolors|black|lime}} 01 00 00 00 || 00 00 00 01 || style="text-align:right;" | 1 || Lower restriction
|-
| {{cellcolors|black|lime}} 02 00 00 00 || 00 00 00 02 || style="text-align:right;" | 2 ||
|-
| {{cellcolors|black|lime}} 03 00 00 00 || 00 00 00 03 || style="text-align:right;" | 3 ||
|-
| {{cellcolors|black|lime}} 04 00 00 00 || 00 00 00 04 || style="text-align:right;" | 4 ||
|-
| {{cellcolors|black|lime}} 05 00 00 00 || 00 00 00 05 || style="text-align:right;" | 5 ||
|-
| {{cellcolors|black|lime}} 06 00 00 00 || 00 00 00 06 || style="text-align:right;" | 6 ||
|-
| {{cellcolors|black|lime}} 07 00 00 00 || 00 00 00 07 || style="text-align:right;" | 7 ||
|-
| {{cellcolors|black|lime}} 08 00 00 00 || 00 00 00 08 || style="text-align:right;" | 8 ||
|-
| {{cellcolors|black|lime}} 09 00 00 00 || 00 00 00 09 || style="text-align:right;" | 9 ||
|-
| {{cellcolors|black|lime}} 0A 00 00 00 || 00 00 00 0A || style="text-align:right;" | 10 ||
|-
| {{cellcolors|black|lime}} 0B 00 00 00 || 00 00 00 0B || style="text-align:right;" | 11 || Higher restriction
|-
|}
 
====PARENTAL_LEVEL_x (by license area)====
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
{{Boxtip1|content='''Used by''': HDD Game}}


Used to restrict the content to a specific '''License Area'''. See [[Regions]]
Used to restrict the content to a specific [[Regions|License Area]]


The "'''x'''" at the end of the name PARENTAL_LEVEL_'''x''' defines the '''License Area''' wich is one of this list.
The "'''x'''" at the end of the name PARENTAL_LEVEL_'''x''' defines the '''License Area''' wich is one of this list.
Line 898: Line 826:
{| class="wikitable"
{| class="wikitable"
|-
|-
! parameter !! License Area Name !! License Area Number !! Regions
! Parameter !! License Area !! Regions
|-
|-
| PARENTAL_LEVEL_A ||SCEA || 01 || US, Canada (North America), Mexico, Central America, South America  
| PARENTAL_LEVEL_A ||SCEA || US, Canada (North America), Mexico, Central America, South America  
|-
|-
| PARENTAL_LEVEL_C || SCH || 05 || China
| PARENTAL_LEVEL_C || SCH || China
|-
|-
| PARENTAL_LEVEL_E || SCEE || 02 || Europe/Middle East/Africa, U.K./Ireland, Australia/New Zealand (Oceania), Russia, Ukraine, India, Central Asia  
| PARENTAL_LEVEL_E || SCEE || Europe/Middle East/Africa, U.K./Ireland, Australia/New Zealand (Oceania), Russia, Ukraine, India, Central Asia  
|-
|-
| PARENTAL_LEVEL_H || SCEH || 03 || Singapore/Malaysia (Southeast Asia), Taiwan, Hong Kong
| PARENTAL_LEVEL_H || SCEH || Singapore/Malaysia (Southeast Asia), Taiwan, Hong Kong
|-
|-
| PARENTAL_LEVEL_J || SCEJ || 00 || Japan
| PARENTAL_LEVEL_J || SCEJ || Japan
|-
|-
| PARENTAL_LEVEL_K || SCEK || 04 || Korea (South Korea)  
| PARENTAL_LEVEL_K || SCEK || Korea (South Korea)  
|-
|-
|}
|}


*All this parameters are used in group, ordered alphabetically, and preceded by a "standard" '''PARENTAL_LEVEL''' with the value '''00000000''' (disabled)
*All this parameters are used in group, and preceded by a "standard" '''PARENTAL_LEVEL''' with the value '''00000000''' (disabled)
*Valid values are the same than '''PARENTAL_LEVEL''' (an scale from 1 to 11) with the only difference that the value for disable is '''FFFFFFFF'''
*Valid values are the same than '''PARENTAL_LEVEL''' (an scale from 1 to 11) with the only difference that the value for disable is '''FFFFFFFF'''


Line 928: Line 856:
  PARENTAL_LEVEL_K = 0B000000 (level 11)
  PARENTAL_LEVEL_K = 0B000000 (level 11)


====PARENTALLEVEL (for trophies and PS1 games)====<!--messed up name when trophies was implemented-->
===PARENTAL_LEVEL===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': PS1 Game, Trophy}}
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: HDD Game, Minis Game, Game Data, Save Data, Minis Save Data
 
Is an scale to rate the content for the different users based in his user profile settings and internationall rating systems as: [[http://en.wikipedia.org/wiki/Pan_European_Game_Information | PEGI]], [[http://en.wikipedia.org/wiki/Entertainment_Software_Rating_Board | ESRB]], [[http://en.wikipedia.org/wiki/Computer_Entertainment_Rating_Organization | CERO]], etc...


Same than PARENTAL_LEVEL
The higher the level the higher the restriction e.g:
*A game rated '''11''' will be displayed with an "locked" icon in XMB and requires the "unlock PIN" for a user with level '''1'''.
*A game rated '''1''' can be played by all levels, from '''1''' to '''11'''.
*Level '''0''' is disabled.
 
{| class="wikitable"
|-
!  Little Endian !! Big Endian !! Decimal !! Rating
|-
| 00 00 00 00 || 00 00 00 00 || 0 || Disabled
|-
| 01 00 00 00 || 00 00 00 01 || 1 || Lower restriction
|-
| 02 00 00 00 || 00 00 00 02 || 2 ||
|-
| 03 00 00 00 || 00 00 00 03 || 3 ||
|-
| 04 00 00 00 || 00 00 00 04 || 4 ||
|-
| 05 00 00 00 || 00 00 00 05 || 5 ||
|-
| 06 00 00 00 || 00 00 00 06 || 6 ||
|-
| 07 00 00 00 || 00 00 00 07 || 7 ||
|-
| 08 00 00 00 || 00 00 00 08 || 8 ||
|-
| 09 00 00 00 || 00 00 00 09 || 9 ||
|-
| 0A 00 00 00 || 00 00 00 0A || 10 ||
|-
| 0B 00 00 00 || 00 00 00 0B || 11 || Higher restriction
|-
|}


===PATCH_FILE===
===PARENTALLEVEL===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x20 (32 bytes)<br />'''param_len''': variable}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': Unknown (patches?)}}
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: PS1 Game, Trophy


Found in explore_plugin (checked at: '''/app_home/PS3_GAME/PARAM.SFO'''), and XMB databases (accessed as '''Game:Game.patchFile''')
Same than PARENTAL_LEVEL


===PS3_SYSTEM_VER===
===PS3_SYSTEM_VER===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x8 (8 bytes)<br />'''param_len''': 0x8 (8 bytes)}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': HDD Game, PS1 Game, Minis Game, PSP Remasters Game, Game Data}}
Data_Size_Total: 8 bytes
Data_Size_Used: 8 bytes
Used by: HDD Game, PS1 Game, Minis Game, Game Data


Minimum PS3 [[System_Software|System Software]] required for the content to be bootable.
Minimum PS3 [[System_Software|System Software]] required for the content to be bootable.
Line 949: Line 918:


===REGION_DENY===
===REGION_DENY===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': HDD Game}}
Data_Size_Total: 4 bytes
<div style="float:right">[[File:Badregion-4.jpg|210px|thumb|right|Region checks]]</div>
Data_Size_Used: 4 bytes
Region restrictions for the content, added in firmware 3.30
Used by: HDD Game


There are 12 valid [[Regions]], each region has a position assigned in the binary string, marked with an "'''1'''" when the region is prohibited, or a "'''0'''". when is allowed.
Regional restrictions for the content.
 
There are 12 valid [[Regions]], each region has a position assigned in the binary string, this positions are marked with an "'''1'''" when the region is prohibited, and a "'''0'''". when is allowed.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Hexadecimal <br /> (little endian) !! Hexadecimal <br /> (big endian) !! Binary <br /> (flags) !! Region Nº !! Target Territory !! Notes
! Little Endian !! Big Endian !! Flags (Binary) !! Region Nº !! Allowed Region !! Notes
|-
|-
| {{cellcolors|black|lime}} FE FF FF FF || FF FF FF FE || 11111111 11111111 11111111 11111110 || style="text-align:right;" | 0 || Japan ||
| FE FF FF FF || FF FF FF FE || 11111111 11111111 11111111 11111110 || 0 || Japan ||
|-
|-
| {{cellcolors|black|lime}} FD FF FF FF || FF FF FF FD || 11111111 11111111 11111111 11111101 || style="text-align:right;" | 1 || US, Canada (North America)  || Used in Netflix
| FD FF FF FF || FF FF FF FD || 11111111 11111111 11111111 11111101 || 1 || US, Canada (North America)  || Used in Netflix
|-
|-
| {{cellcolors|black|lime}} FB FF FF FF || FF FF FF FB || 11111111 11111111 11111111 11111011 || style="text-align:right;" | 2 || Europe / Middle East / Africa  ||
| FB FF FF FF || FF FF FF FB || 11111111 11111111 11111111 11111011 || 2 || Europe / Middle East / Africa  ||
|-
|-
| {{cellcolors|black|lime}} F7 FF FF FF || FF FF FF F7 || 11111111 11111111 11111111 11110111 || style="text-align:right;" | 3 || Korea (South Korea)  ||
| F7 FF FF FF || FF FF FF F7 || 11111111 11111111 11111111 11110111 || 3 || Korea (South Korea)  ||
|-
|-
| {{cellcolors|black|lime}} EF FF FF FF || FF FF FF EF || 11111111 11111111 11111111 11101111 || style="text-align:right;" | 4 || U.K. / Ireland  ||
| EF FF FF FF || FF FF FF EF || 11111111 11111111 11111111 11101111 || 4 || U.K. / Ireland  ||
|-
|-
| {{cellcolors|black|lime}} DF FF FF FF || FF FF FF DF || 11111111 11111111 11111111 11011111 || style="text-align:right;" | 5 || Mexico, Central America, South America ||
| DF FF FF FF || FF FF FF DF || 11111111 11111111 11111111 11011111 || 5 || Mexico, Central America, South America ||
|-
|-
| {{cellcolors|black|lime}} BF FF FF FF || FF FF FF BF || 11111111 11111111 11111111 10111111 || style="text-align:right;" | 6 || Australia / New Zealand (Oceania)  ||
| BF FF FF FF || FF FF FF BF || 11111111 11111111 11111111 10111111 || 6 || Australia / New Zealand (Oceania)  ||
|-
|-
| {{cellcolors|black|lime}} 7F FF FF FF || FF FF FF 7F || 11111111 11111111 11111111 01111111 || style="text-align:right;" | 7 || Singapore / Malaysia (Southeast Asia)  ||
| 7F FF FF FF || FF FF FF 7F || 11111111 11111111 11111111 01111111 || 7 || Singapore / Malaysia (Southeast Asia)  ||
|-
|-
| {{cellcolors|black|lime}} FF FE FF FF || FF FF FE FF || 11111111 11111111 11111110 11111111 || style="text-align:right;" | 8 || Taiwan ||
| FF FE FF FF || FF FF FE FF || 11111111 11111111 11111110 11111111 || 8 || Taiwan ||
|-
|-
| {{cellcolors|black|lime}} FF FD FF FF || FF FF FD FF || 11111111 11111111 11111101 11111111 || style="text-align:right;" | 9 || Russia, Ukraine, India, Central Asia  ||
| FF FD FF FF || FF FF FD FF || 11111111 11111111 11111101 11111111 || 9 || Russia, Ukraine, India, Central Asia  ||
|-
|-
| {{cellcolors|black|lime}} FF FB FF FF || FF FF FB FF || 11111111 11111111 11111011 11111111 || style="text-align:right;" | 10 || China ||
| FF FB FF FF || FF FF FB FF || 11111111 11111111 11111011 11111111 || 10 || China ||
|-
|-
| {{cellcolors|black|lime}} FF F7 FF FF || FF FF F7 FF || 11111111 11111111 11110111 11111111 || style="text-align:right;" | 11 || Hong Kong ||
| FF F7 FF FF || FF FF F7 FF || 11111111 11111111 11110111 11111111 || 11 || Hong Kong ||
|-
| colspan="7" style="text-align:center; background-color:#DDDDDD;" | Examples
|-
| {{cellcolors|black|lime}} 01 F0 FF FF || FF FF F0 01 || 11111111 11111111 11110000 00000001 || || From 1 to 11 || [[http://www.psdevwiki.com/ps3/index.php?title=File:Badregion-4.jpg Photo]] of a PS3 DEX with '''Allowed Region=1-11''' (region 0 not allowed)
|-
|-
|}
|}
[[http://ps3.mediagen.fr/badregion-4_0900051787.jpg | Photo]] of a DEX with the the text: '''Allowed Region=1-11''' (note region 0=Japan is not allowed).


===RESOLUTION===
===RESOLUTION===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': HDD Game, PS1 Classics Game, Minis Game, PSP Remasters Game}}
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: HDD Game, PS1 Game, Minis Game


TV video modes supported by the content.
TV video modes supported by the content.


When there are several flags activated the PS3 will use the one with higher quality supported by the TV.
When there are severall flags activated the PS3 will use the one with higher quality supported by the TV.


{| class="wikitable"
{| class="wikitable"
|-
|-
! Hexadecimal <br /> (little endian) !! Hexadecimal <br /> (big endian) !! Decimal !! Binary <br /> (flags) !! Feature <br /> (notes)
! Little Endian !! Big Endian !! Flags (Binary) !! Description
|-
|-
| {{cellcolors|black|lime}} 01 00 00 00 || 00 00 00 01 || style="text-align:right;" | 1 || 00000000 00000000 00000000 00000001 || 480  (4:3)
| 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || 480  (4:3)
|-
|-
| {{cellcolors|black|lime}} 02 00 00 00 || 00 00 00 02 || style="text-align:right;" | 2 || 00000000 00000000 00000000 00000010 || 576  (4:3)
| 02 00 00 00 || 00 00 00 02 || 00000000 00000000 00000000 00000010 || 576  (4:3)
|-
|-
| {{cellcolors|black|lime}} 04 00 00 00 || 00 00 00 04 || style="text-align:right;" | 4 || 00000000 00000000 00000000 00000100 || 720  (16:9)
| 04 00 00 00 || 00 00 00 04 || 00000000 00000000 00000000 00000100 || 720  (16:9)
|-
|-
| {{cellcolors|black|lime}} 08 00 00 00 || 00 00 00 08 || style="text-align:right;" | 8 || 00000000 00000000 00000000 00001000 || 1080 (16:9)
| 08 00 00 00 || 00 00 00 08 || 00000000 00000000 00000000 00001000 || 1080 (16:9)
|-
|-
| {{cellcolors|black|lime}} 10 00 00 00 || 00 00 00 10 || style="text-align:right;" | 16 || 00000000 00000000 00000000 00010000 || 480  (16:9)
| 10 00 00 00 || 00 00 00 10 || 00000000 00000000 00000000 00010000 || 480  (16:9)
|-
|-
| {{cellcolors|black|lime}} 20 00 00 00 || 00 00 00 20 || style="text-align:right;" | 32 || 00000000 00000000 00000000 00100000 || 576  (16:9)
| 20 00 00 00 || 00 00 00 20 || 00000000 00000000 00000000 00100000 || 576  (16:9)
|-
|-
| colspan="5" style="text-align:center; background-color:#DDDDDD;" | Examples
|
|-
|-
| {{cellcolors|black|lime}} 3F 00 00 00 || 00 00 00 3F || style="text-align:right;" | 63 || 00000000 00000000 00000000 00111111 || All video modes supported
| 3F 00 00 00 || 00 00 00 3F || 00000000 00000000 00000000 00111111 || All
|-
|-
|}
|}


*Tests
===SAVEDATA_DETAIL===
**PS2 games remastered in PS3 format (not "ps2 classics") like "resident evil 4 HD" (CATEGORY=HG and TITLE_ID=NPEB00342) doesn't supports 1080 mode by default (or at least this one). 1080 mode in combination with SOUND_FORMAT (all SOUND_FORMAT modes enabled) the RESOLUTION flags are read but the PS3 crashes
Data_Type: utf-8
**Note the resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific and not fixed sizes (e.g: 01 00 00 00). This will need another table if more are found
Data_Size_Total: 1024 bytes
Data_Size_Used: variable
Used by: Minis Save Data


*There are special RESOLUTION values for PS1 and PS2 Classics, and PSP Remasters ?. The resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific (e.g: 01 00 00 00 for NTSC games and 02 00 00 00 for PAL games). This will need another table if more are found
Used to store texts generated by the game, the format s the same than [[PARAM.SFO#DETAIL|DETAIL]]


===SAVEDATA_DIRECTORY===
===SAVEDATA_DIRECTORY===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x40 (64 bytes)<br />'''param_len''': variable}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': Save Data, Minis Save Data}}
Data_Size_Total: 64 bytes
Data_Size_Used: variable
Used by: Save Data, Minis Save Data


Name of the folder where the game stores its SaveData. The format is: '''TITLE_IDxxxxx''' (9 bytes + 22 bytes max), e.g;: '''BLUS00001_savedata_01''' where:
Name of the folder where the game stores his SaveData. The format is: '''TITLE_ID-xxx''', e.g;: '''BLUS00001-savedata''' where:
*'''TITLE_ID''' Identifier of the content. Explained in [[#TITLE_ID|TITLE_ID]].
*'''TITLE_ID''' is explained in [[#TITLE_ID|TITLE_ID]].
*'''xxxxx''' Are texts (with variable length) to difference all the SaveDatas generated from the same game by the same user.
*'''-''' is a separation character (mandatory).
*'''xxx''' is a variable string with variable lenght, are texts to separate different SaveDatas from the same game.


===SAVEDATA_FILE_LIST===
===SAVEDATA_FILE_LIST===
{{Boxinfo3|content='''param_fmt''': utf8-S<br />'''param_max_len''': 0xC60 (3168 bytes)<br />'''param_len''': 0xC60 (3168 bytes)}}
Data_Type: 04 00
{{Boxtip1|content='''Used by''': Minis Save Data}}
Data_Size_Total: 3168 bytes
Data_Size_Used: 3168 bytes
Used by: Minis Save Data


Contains a list with an space reserved for 99 entries, each entry 32 bytes long, for a total size of 3168 bytes (99 * 32 = 3168)
Contains a list with an space reserved for 99 entries, each entry 32 bytes long, for a totall size of 3168 bytes (99 * 32 = 3168)


Entries refer to other files from the folder, example of one entry:
Entries refer to other files from the folder, example of one entry:
Line 1,048: Line 1,026:


===SAVEDATA_LIST_PARAM===
===SAVEDATA_LIST_PARAM===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x8 (8 bytes)<br />'''param_len''': variable}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': PS3 Save Data}}
Data_Size_Total: 8 bytes
 
Data_Size_Used: variable
In most of the savegames (when the game doesnt uses it) is filled with zeroes with a '''param_len''' of 1 byte (the null termination)
Used by: Save Data


This area is available for the game to store "any" data, the purposes of this data is to avoid tampering with the files generated by the game, the usage of this area is optional for the game developers and can be considered a more deep security layer under the [[PARAM.PFD]] layer
Unknown, usually filled with zeroes, but with a '''Data_Used_Size''' of 1 byte


Because the data is generated and recovered by the game, its type or usage can be different for each game, the next table contains some valid examples found:
*Gran turismo 5 contains the string "GAMEDAT"
 
{| class="wikitable sortable"
|-
! rowspan=2 | TITLE_ID !! rowspan=2 | Title !! colspan=2 | SAVEDATA_LIST_PARAM !! rowspan=2 | Notes
|-
! Example !! Method
|-
| BCAS20108, BCES00569, BCUS98114 || Gran turismo 5 || GAMEDAT || Copypasted ? ||
|-
| BLES01739, BLJS10228, BLUS31052 || Dead Island Riptide || IIBJFMO, ALFJASP, HMDASLM, PTRONAS || Copypasted + scrambled ? ||
|-
| BLES00153, BLES00171, BLES00172, BLUS30055 || The Orange Box || 141312 || Folder Size in sectors || See the example in {{talk}} page
|-
| BCES01007 || Killzone 3 || CONFIG || Copypasted ? ||
|-
| BLES00776 || Venetica || 3-47755 || ? ||
|-
| BLES00839 || Prince of Persia, forgotten sands || 1ACBKM3, 1ACBKM6 || ? ||
|-
| BLES00919 || Majin and the forsaken kindgom || LP || ? ||
|-
| BLES01060 || Crysis 2 || 0000000 || ? ||
|-
| BLES01081 || Yakuza 4 || SYSTEM, CLEAR || ? ||
|-
| BLES01306 || Tintin || LYN || ? ||
|-
| BLES01310 || Hunted: The Demon's Forge || UNKNOWN || ? ||
|-
| NPEB00347 || Dead Space Extraction || INGAME || ? ||
|-
|}
 
More info: http://www.ps3hax.net/showthread.php?t=60459


===SAVEDATA_PARAMS===
===SAVEDATA_PARAMS===
{{Boxinfo3|content='''param_fmt''': utf8-S<br />'''param_max_len''': 0x80 (128 bytes)<br />'''param_len''': 0x80 (128 bytes)}}
Data_Type: 04 00
{{Boxtip1|content='''Used by''': Minis Save Data}}
Data_Size_Total: 128 bytes
Data_Size_Used: 128 bytes
Used by: Minis Save Data


Example
Example
Line 1,100: Line 1,046:
! Offset!! length !! Example !! Description !! Notes
! Offset!! length !! Example !! Description !! Notes
|-
|-
| 0x11B0 || 16 (0x10) || 41000000000000000000000000000000 || Unknown || allways the same value found ("A" in utf8)
| 0x11B0 || 16 (0x10) || 41000000000000000000000000000000 || Unknown || allways the same value found ("A" in utf-8)
|-
|-
| 0x11C0 || 16 (0x10) || FEDCBA9876543210FEDCBA9876543210 || Unknown || changes when the savedata is updated
| 0x11C0 || 16 (0x10) || FEDCBA9876543210FEDCBA9876543210 || Unknown || changes when the savedata is updated
Line 1,117: Line 1,063:
|-
|-
|}
|}
===SAVEDATA_TITLE===
Data_Type: utf-8
Data_Size_Total: 128 bytes
Data_Size_Used: variable
Used by: Minis Save Data
Subtitle of the Save, the format is the same than [[PARAM.SFO#SUBTITLE|SUBTITLE]]


===SOUND_FORMAT===
===SOUND_FORMAT===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': HDD Game, PS1 Game, Minis Game, PSP Remasters Game}}
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: HDD Game, PS1 Game, Minis Game


Sound modes supported by the content.
Sound modes supported by the content.
Line 1,126: Line 1,082:
{| class="wikitable"
{| class="wikitable"
|-
|-
! Hexadecimal <br /> (little endian) !! Hexadecimal <br /> (big endian) !! Decimal !! Binary <br /> (flags) !! Feature <br /> (notes) !! Flag Nº <br /> (flag required)
! Little Endian !! Big Endian !! Flags (Binary) !! Description
|-
|-
| {{cellcolors|black|lime}} 01 00 00 00 || 00 00 00 01 || style="text-align:right;" | 1 || 00000000 00000000 00000000 00000001 || [[http://en.wikipedia.org/wiki/Lpcm LPCM]] 2.0 || 01
| 01 00 00 00 || 00 00 00 01 || 00000000 00000000 00000000 00000001 || [[http://en.wikipedia.org/wiki/Lpcm LPCM]] 2.0
|-
|-
| {{cellcolors|black|lime}} 02 00 00 00 || 00 00 00 02 || style="text-align:right;" | 2 || 00000000 00000000 00000000 00000010 || || bgcolor="#DD6666" | 02
| 04 00 00 00 || 00 00 00 04 || 00000000 00000000 00000000 00000100 || [[http://en.wikipedia.org/wiki/Lpcm LPCM]] 5.1
|-
|-
| {{cellcolors|black|lime}} 04 00 00 00 || 00 00 00 04 || style="text-align:right;" | 4 || 00000000 00000000 00000000 00000100 || [[http://en.wikipedia.org/wiki/Lpcm LPCM]] 5.1 || 03
| 10 00 00 00 || 00 00 00 10 || 00000000 00000000 00000000 00010000 || [[http://en.wikipedia.org/wiki/Lpcm LPCM]] 7.1
|-
|-
| {{cellcolors|black|lime}} 10 00 00 00 || 00 00 00 10 || style="text-align:right;" | 16 || 00000000 00000000 00000000 00010000 || [[http://en.wikipedia.org/wiki/Lpcm LPCM]] 7.1 || 05
| 02 01 00 00 || 00 00 01 02 || 00000000 00000000 00000001 00000010 || [[http://en.wikipedia.org/wiki/Dolby_Digital#Dolby_Digital Dolby Digital]] 5.1
|-
|-
| {{cellcolors|black|lime}} 00 01 00 00 || 00 00 01 00 || style="text-align:right;" | 256 || 00000000 00000000 00000001 00000000 || [[http://en.wikipedia.org/wiki/Dolby_Digital#Dolby_Digital Dolby Digital]] 5.1 || bgcolor="#DD6666" | 09 (02)
| 02 02 00 00 || 00 00 02 02 || 00000000 00000000 00000010 00000010 || [[http://en.wikipedia.org/wiki/DTS_%28sound_system%29 Digital Theater Systems (DTS)]] 5.1
|-
|-
| {{cellcolors|black|lime}} 00 02 00 00 || 00 00 02 00 || style="text-align:right;" | 512 || 00000000 00000000 00000010 00000000 || [[http://en.wikipedia.org/wiki/DTS_%28sound_system%29 Digital Theater Systems (DTS)]] 5.1 || bgcolor="#DD6666" | 10 (02)
|
|-
|-
| colspan="6" style="text-align:center; background-color:#DDDDDD;" | Examples
| 17 03 00 00 || 00 00 03 17 || 00000000 00000000 00000011 00010111 || All
|-
| {{cellcolors|black|lime}} 15 00 00 00 || 00 00 00 15 || style="text-align:right;" | 21 || 00000000 00000000 00000000 00010101 || All LPCM modes || 1+3+5
|-
| {{cellcolors|black|lime}} 02 01 00 00 || 00 00 01 02 || style="text-align:right;" | 258 || 00000000 00000000 00000001 00000010 || Only Dolby Digital 5.1 || 2+9
|-
| {{cellcolors|black|lime}} 17 01 00 00 || 00 00 01 17 || style="text-align:right;" | 279 || 00000000 00000000 00000001 00010111 || All LPCM modes + Dolby Digital 5.1 || 1+2+3+5+9
|-
| {{cellcolors|black|lime}} 02 02 00 00 || 00 00 02 02 || style="text-align:right;" | 514 || 00000000 00000000 00000010 00000010 || Only Digital Theater Systems (DTS) 5.1 || 2+10
|-
| {{cellcolors|black|lime}} 17 03 00 00 || 00 00 03 17 || style="text-align:right;" | 791 || 00000000 00000000 00000011 00010111 || All sound modes || 1+2+3+5+9+10
|}
|}
*Tests
**PS2 games remastered in PS3 format (not "ps2 classics") like "resident evil 4 HD" (CATEGORY=HG and TITLE_ID=NPEB00342) only supports '''LPCM 2.0''' by default. In the first tests was impossible to activate other sound modes (the flags are ignored). In combination with RESOLUTION (all RESOLUTION modes enabled) the SOUND_FORMAT flags are readed but the PS3 crashes
*Other SOUND_FORMAT values availables in non retail (Debug, AV/Test, etc...) consoles ?


===SOURCE===
===SOURCE===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
Data_Type: uint32_t
{{Boxtip1|content='''Used by''': Trophy}}
Data_Size_Total: 4 bytes
Data_Size_Used: 4 bytes
Used by: Trophy


Unknown, usually filled with zeroes
Unknown, usually filled with zeroes


===SUB_TITLE===
===SUB_TITLE===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x80 (128 bytes)<br />'''param_len''': variable}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': Save Data}}
Data_Size_Total: 128 bytes
Data_Size_Used: variable
Used by: Save Data


The line of text displayed under [[#TITLE|TITLE]] text, used only in SaveData to store short texts from the game like your player name, your play time, photo used or your rank in the game  
The line of text displayed under [[#TITLE|TITLE]] text, used only in SaveData to store short texts from the game like your player name, your play time, photo used or your rank in the game  


When the text is too long to fit in the screen it scrolls horizontally from right to left, if the '''Data_Used_Size''' is not correct this scroll doesn't flow properly. The same behaviour happens with TITLE, TITLE_xx, TITLEID0xx and TITLE_ID
When the text is too long to fit in the screen it scrolls horizontally from right to left, if the '''Data_Used_Size''' is not correct this scroll doesn't flow properly. The same behaviour happens with TITLE, TITLE_xx, TITLEID0xx and TITLE_ID
====SAVEDATA_TITLE (for minis savedata)====
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x80 (128 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': Minis Save Data}}
Subtitle of the Save, the format is the same than [[PARAM.SFO#SUBTITLE|SUBTITLE]]
<!-- ====SUB_TITLE_xx (for localized languages)====
Especulative, i dont remember to test it, but by looking at the sfo attributes used on vita it looks this one probably exists and is missing in ps3 wiki, is for localized subtitles texts in savedata contents, my bet is this feature is supported since firmware 1.00-->


===TARGET_APP_VER===
===TARGET_APP_VER===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x8 (8 bytes)<br />'''param_len''': 0x6 (6 bytes)}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': Game Data}}
Data_Size_Total: 8 bytes
Data_Size_Used: 6 bytes
Used by: Game Data


Target application version for incremental patches. Patches containing '''TARGET_APP_VER''' can be installed over the game with the same '''APP_VER'''.
Target application version for incremental patches. Patches containing '''TARGET_APP_VER''' can be installed over the game with the same '''APP_VER'''.
Line 1,190: Line 1,128:


===TITLE===
===TITLE===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x80 (128 bytes)<br />'''param_len''': variable}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': All but Trophy}}
Data_Size_Total: 128 bytes
Data_Size_Used: variable
Used by: All but Trophy


Default "title of the game" for all languages. The text is displayed right to the ICON0.PNG.
Default "title of the game" for all languages. The text is displayed right to the ICON0.PNG.


The special byte "'''0A'''" displaces the text to the next line (a linefeed), this can be used to create long texts composed by several horizontall lines, the maximun number of horizontal text lines allowed for the TITLE is 3 (in other words... you can use the "linefeed" byte 2 times)
===TITLE_ID===
Data_Type: utf-8
Data_Size_Total: 16 bytes
Data_Size_Used: 10
Used by: HDD Game, PS1 Game, Minis Game, Game Data


====TITLE_xx (for localized languages)====
Identifier of the content, in the format '''WXYZ12345'''. Must be the same ID inside the Makefile when compiling the .SELF, or/and when creating the .PKG
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x80 (128 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': HDD Game}}


Same than TITLE but for localized languages.
*Discs:
**'''W''' is the media: ('''B'''=Blu-ray, '''S'''=CD/DVD)
**'''X''' is the license: ('''C'''=Official, '''L'''=Licensed)
**'''Y''' is the region: ('''A'''=Asia, '''E'''=Europe, '''J'''=Japan, '''U'''=USA)
**'''Z''' is the kind of content: ('''D'''=Demo, '''M'''=Malayan Release, '''S'''=Retail release)
**'''12345''' is the game ID in chronological order


An .SFO can contain several TITLE_'''xx''' where '''xx''' is a number for a regional code.
*HDD games or apps:
**'''WX''' is the [[Environments|Network Enviroment]]: ('''NP'''=Retail)
**'''Y''' is the region: ('''E'''=Europe, '''I'''=Internationall?, '''H'''=Hong Kong, '''J'''=Japan, '''U'''=USA)
**'''Z''' is the ?: ('''A'''=?, '''B'''=?, '''F'''=?, '''G'''=?, '''I'''=?, '''J'''=?, '''K'''=?, '''L'''=?, '''O'''=?, '''W'''=?, '''Z'''=?)
**'''12345'''


The "default" TITLE is always present when other "localized" TITLE_'''xx''' are used.
*Other TITLE_ID's
**TEST12345 (in savedata). When mounting a disc in a backup manager using the option "direct boot", the mounted disc use the TITLE_ID from backup manager (TITLE_ID from backup manager has not been unloaded properly and the disc addopts it). The SaveData of this game will use TEST12345. When several different games are mounted and "direct launched", his savedatas will be corrupted/invalid (because the overwriting of PARAM.SFO). TEST12345 seems to a common TITLE_ID used in all backup managers, the name probably is derived from official tools or internall firmware functions (Described as tips with ps3.gen.exe:"setting the TITLE_ID to TEST-XXXXX or disc version to "00.00" enable the program to build the disc image).
**MRTC00001 STAR OCEAN THE LAST HOPE (the first internationall blu-ray release)


{{PlayStation Languages}}
===TITLE_xx===
Data_Type: utf-8
Data_Size_Total: 128 bytes
Data_Size_Used: variable
Used by: HDD Game


===TITLE_ID===
Same than TITLE but for localized languages.
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x10 (16 bytes)<br />'''param_len''': 0xA (10 bytes)}}
{{Boxtip1|content='''Used by''': HDD Game, PS1 Game, Minis Game, PSP Remasters Game, Game Data}}


Identifier of the content, in the format '''ABCD12345'''. Must be the same ID inside the Makefile when compiling the .SELF, or/and when creating the .PKG (also known as [[Productcode]])
An .SFO can contain severall TITLE_'''xx''' where '''xx''' is a number for a regional code. See: [[Content_Information_Files|Content Information Files]].


{{TITLE_ID for Physical Media}}
The "default" TITLE is always present when other "localized" TITLE_'''xx''' are used.


{{TITLE_ID for Digital Media}}
===TITLEID0xx===
Data_Type: utf-8
Data_Size_Total: 16 bytes
Data_Size_Used: 9
Used by: Trophy


*Other TITLE_ID's. See {{talk}} page
SFO's for trophies contains a full list of 16 TITLEID0'''xx''' parameters for all languages where '''xx''' is a number for a regional code. See: [[Content_Information_Files|Content Information Files]].
**TEST12345 (in savedata). When mounting a disc in a backup manager using the option "direct boot", the mounted disc use the TITLE_ID from backup manager (TITLE_ID from backup manager has not been unloaded properly and the disc adopts it). The savedata of this game will use TEST12345. When several different games are mounted and "direct launched", the savedata will be corrupted/invalid (because the overwriting of PARAM.SFO). TEST12345 seems to a common TITLE_ID used in all backup managers, the name probably is derived from official tools or internal firmware functions (Described as tips with ps3.gen.exe:"setting the TITLE_ID to TEST-XXXXX or disc version to "00.00" enable the program to build the disc image even when errors are found).
**TEST***** All the disc images generated for debug PS3's in the development stages of the game
 
====TITLEID0xx (for trophies with localized languages)====<!--messed up name when trophies was implemented-->
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x10 (16 bytes)<br />'''param_len''': 0x9 (9 bytes)}}
{{Boxtip1|content='''Used by''': Trophy}}
 
SFO's for trophies contains a full list of 16 TITLEID0'''xx''' for all languages where '''xx''' is a number for a language code.


All them can contain data, or only the default TITLEID000. The ones without data are marked with a ''' Data_Used_Size''' = 0 bytes
All them can contain data, or only the default TITLEID000. The ones without data are marked with a ''' Data_Used_Size''' = 0 bytes


The text contained inside default TITLEID000 is the same than [[#TITLE_ID|TITLE_ID]]
The text contained inside default TITLEID000 is the same than [[#TITLE_ID|TITLE_ID]]
{{PlayStation Languages}}


===VERSION===
===VERSION===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x8 (8 bytes)<br />'''param_len''': 0x6 (6 bytes)... or 0x3 (3 bytes) when used in trophy}}
Data_Type: utf-8
{{Boxtip1|content='''Used by''': HDD Game, PS1 Game, Minis Game, PSP Remasters Game, Game Data, Trophy}}
Data_Size_Total: 8 bytes
Data_Size_Used: 6 bytes (or 3 bytes when used in trophy)
Used by: HDD Game, PS1 Game, Minis Game, Game Data, Trophy


Disc revision, or Package revision. The number increases when the content is re-released or re-packaged for whatever reason that doesn't affect the main executable (e.g. when a disc game reaches platinum sales, or "game of the year edition" including extra contents).
Disc revision, or Package revision. The number increases when the content is re-released or re-packaged for whatever reason that doesn't affect the main executable (e.g. when a disc game reaches platinum sales, or "game of the year edition" incuding extra contents).


When the main executable is updated, the '''APP_VER''' increases (this can be done with patches)... but the '''VERSION''' of the patch (or the re-released disc) returns to '''01.00'''.
When the main executable is uptaded, his '''APP_VER''' increases (this can be done with patches)... but the '''VERSION''' of the patch (or the re-released disc) returns to '''01.00'''.


Additionally this gives the possibility to release different versions of the same patch (used when the original patch contains a bug, needs to be replaced, and is not cumulative)
Additionally this gives the possibility to release different versions of the same patch (used when the original patch contains a bug, needs to be replaced, and is not cummulative)


The format is '''XX.YY''' where "'''XX'''" and "'''YY'''" are numbers, and the point "'''.'''" is included in the string, e.g: '''01.00'''.
The format is '''XX.YY''' where "'''XX'''" and "'''YY'''" are numbers, and the point "'''.'''" is included in the string, e.g: '''01.00'''.


*When used in a SFO for a trophy it has a '''param_len''' of 3 bytes, with the format: '''X.Y''' e.g: '''1.0'''
*When used in a SFO for a trophy it has a '''Data_Size_Used''' of 3 bytes, with the format: '''X.Y''' e.g: '''1.0'''
 
===XMB_APPS===
{{Boxinfo3|content='''param_fmt''': int32<br />'''param_max_len''': 0x4 (4 bytes)<br />'''param_len''': 0x4 (4 bytes)}}
{{Boxtip1|content='''Used by''': Unknown (bootable?)}}
 
Found in explore_plugin (checked at: '''/app_home/PS3_GAME/PARAM.SFO'''), and XMB databases (accessed as '''Game:Game.xmbApps''')
 
{| class="wikitable"
|-
! colspan="2" | Hexadecimal !! rowspan="2" | Decimal !! rowspan="2" | Binary <br /> (flags) !! rowspan="2" | Feature (notes)
|-
! little endian !! big endian
|-
| {{cellcolors|black|lime}} '''01''' 00 00 00 || 00 00 00 '''01''' || style="text-align:right;" | 1 || 00000000 00000000 00000000 0000000'''1''' || '''?'''
|-
| {{cellcolors|black|lime}} '''02''' 00 00 00 || 00 00 00 '''02''' || style="text-align:right;" | 2 || 00000000 00000000 00000000 000000'''1'''0 || '''?'''
|-
| {{cellcolors|black|lime}} '''04''' 00 00 00 || 00 00 00 '''04''' || style="text-align:right;" | 4 || 00000000 00000000 00000000 00000'''1'''00 || '''?'''
|-
| {{cellcolors|black|lime}} '''08''' 00 00 00 || 00 00 00 '''08''' || style="text-align:right;" | 8 || 00000000 00000000 00000000 0000'''1'''000 || '''?'''
|-
| {{cellcolors|black|lime}} '''10''' 00 00 00 || 00 00 00 '''10''' || style="text-align:right;" | 16 || 00000000 00000000 00000000 000'''1'''0000 || '''?'''
|-
| {{cellcolors|black|lime}} '''20''' 00 00 00 || 00 00 00 '''20''' || style="text-align:right;" | 32 || 00000000 00000000 00000000 00'''1'''00000 || '''?'''
|-
| {{cellcolors|black|lime}} '''40''' 00 00 00 || 00 00 00 '''40''' || style="text-align:right;" | 64 || 00000000 00000000 00000000 0'''1'''000000 || '''?'''
|-
| {{cellcolors|black|lime}} '''80''' 00 00 00 || 00 00 00 '''80''' || style="text-align:right;" | 128 || 00000000 00000000 00000000 '''1'''0000000 || '''?'''
|- bgcolor="#DDDDDD"
| colspan="5" style="text-align:center;" | Etc...
|}
 
==Examples==
====Blu-Ray disc game structure details====
{{PS3 Disc Game Structure}}
<div style="float:right">[[Image:icon media ps3 bd.png|200px|thumb|left|PS3 Blu Ray]]<br /></div>
 
These are "fake Blu-Ray discs" with the minimal values inside SFO's/SFX's needed for the structure to work, and the needed '''HYBRID_FLAG''''s inside the main [[PS3_DISC.SFB]]. All the files are 100% hand made from scratch and tested.
 
 
'''Game discs in folder PS3_GAME'''
The basic structure of a game disc.
0GAM00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0GAM00001)
|--- PS3_GAME
      |--- PARAM.SFO <--- CATEGORY (DG), TITLE_ID (0GAM00001)
      |--- USRDIR
          |--- EBOOT.BIN
 
'''Movie discs in folder PS3_VPRM'''
This is the part of a Blue-Ray movie structure related with the PS3 system. Described as "hybrid disc" when contains a game+movie e.g: Metal Gear Solid HD Collection (BLUS30847, BLES01419)
0MOV00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (v), TITLE_ID (blank)
|--- AACS
|    |--- DUPLICATE (2.cer 2.tbl 1.lst 1.cc1 3.inf)
|    |--- (2.cer 2.tbl 1.lst 1.cc1 3.inf)
|--- BDMV
|    |--- AUXDATA
|    |    |--- sound.bdmv
|    |--- BACKUP
|    |    |--- CLIPINF
|    |    |    |--- (11.clpi)
|    |    |--- PLAYLIST
|    |    |    |--- (6.mpls)
|    |    |--- index.bdmv
|    |    |--- MovieObject.bdmv
|    |--- CLIPINF
|    |    |--- (11.clpi)
|    |--- META
|    |    |--- DL
|    |        |--- bdmt_eng.xml
|    |        |--- thumb_L.jpg
|    |        |--- thumb_S.jpg
|    |--- PLAYLIST
|    |    |--- (6.mpls)
|    |--- STREAM
|    |    |--- (11.m2ts)
|    |--- index.bdmv
|    |--- MovieObject.bdmv
|--- CERTIFICATE
|--- PS3_VPRM
      |--- PARAM.SFO <--- CATEGORY (DM)
See: [https://www.psx-place.com/threads/4-84-3-starbuged-w-cobra-8-01-new-update-in-from-habib.23057/page-4#post-166700 1] and [https://www.psx-place.com/threads/jonnysps-ird-library-is-down.35178/page-2#post-315008 2]
 
'''Game discs in folder PS3_CONTENT'''
<div style="float:right">[[Image:icon media ps3 bd_video.png|200px|thumb|center|PS3 Blu Ray video content]]<br /></div>
 
<div style="float:right">[[Image:icon media_ps3_bd_install.png|200px|thumb|center|PS3 Blu Ray install content]]<br /></div>
 
Themes folder is mounted as a "secondary icon" under the "main game icon". Doesn't need/admit an SFO/SFX, the icon contained in the theme is resized and displayed inside a bubble, also the '''TITLE''' of the Theme is used for the content.
 
Video folder is mounted on video column. Videos can not be copied to the internal or external storage.
0CONT00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (TV), TITLE_ID (0CONT00001)
|--- PS3_CONTENT
      |--- THEMEDIR
      |    |--- PARAM.SFO <--- ATTRIBUTE (01000000), CATEGORY (TR), TITLE (Themes)
      |    |--- D000
      |        |--- DATA001.P3T
      |        |--- DATA002.P3T
      |--- VIDEODIR
          |--- PARAM.SFO <--- ATTRIBUTE (01000000), CATEGORY (VR), TITLE (Videos)
          |--- D001
          |    |--- PARAM.SFO <--- CATEGORY (VI), TITLE (Video 1)
          |    |--- DATA000.MP4
          |--- D002
                |--- PARAM.SFO <--- CATEGORY (VI), TITLE (Video 2)
                |--- DATA000.MP4
 
'''Game discs in folder PS3_GAME/PKGDIR'''
<div style="float:right">[[Image:icon media_ps3_bd_install.png|200px|thumb|left|PS3 Blu Ray install content]]<br /></div>


Can be considered an "expansion" of the basic blu-ray structure of a game disc, activated by the flag '''00000200''' in the [[#ATTRIBUTE|ATTRIBUTE]] of the PARAM.SFO inside PS3_GAME. Packages are displayed in subfolders inside bubbles with its icons resized.
==Tools, manuals and externall links==
 
Sorry if im missing some link, severall things of this page was copy-pasted months ago by googling in random forums.
When the packages are installed, the file PARAM.SFO from PKGDIR is renamed to DISC.SFO and copyed inside the installation folder.
0PKG00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0PKG00001)
|--- PS3_GAME
      |--- PARAM.SFO <--- ATTRIBUTE (00000200), CATEGORY (DG)
      |--- PKGDIR
          |--- PARAM.SFO <--- ATTRIBUTE (0100000), CATEGORY (DP), TITLE (Packages)
          |--- PKG01
          |    |--- PARAM.SFO <--- CATEGORY (IP), TITLE (Package 1)
          |    |--- INSTALL.PKG
          |--- PKG02
                |--- PARAM.SFO <--- CATEGORY (IP), TITLE (Package 2)
                |--- INSTALL.PKG
 
'''Game discs in folder PS3_GAME/INSDIR'''
Can be considered an expansion of the basic blu-ray disc game structure, activated by default with the "g" HYBRID_FLAG from PS3_DISC.SFB
 
The presence of INSDIR forces a mandatory installation (warning screen with "Yes" or "No", if selecting "No" the game doesnt boots) performed in main XMB (before starting the game). When the installation is completed the game boots
 
Inside game_ext_plugin.rco/english.xml
<Text name="msg_game_cannot_start_wo_install_need_area_install_ask">This game cannot be started unless it is installed on the system storage.
To install on the system storage you must create a game partition of %1.
Do you want to start installing?</Text>
 
Used for "game patches" and "game expansion packs". The PARAM.SFO inside "'''INSDIR'''" contains the "'''APP_VER'''" of the bigger patch of the folder. Note that "download content" packages doesnt contains "'''APP_VER'''" so its installation doesnt updates the main game. For this reason "'''APP_VER'''" is only related with patches. Other types of PKG can be installed but the main game will reload the message above because it was expecting to have a game patch.
 
0INS00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0INS00001)
|--- PS3_GAME
      |--- PARAM.SFO <--- CATEGORY (DG)
      |--- INSDIR
          |--- PARAM.SFO <--- APP_VER (01.02), CATEGORY (AR)
          |--- DATA000.PKG
          |--- DATA001.PKG
 
'''Game discs in folder PS3_EXTRA'''
Icon sizes is the same used in "PStore news" menu ([[http://www.blogcdn.com/www.joystiq.com/media/2009/08/firmrwae300ps3.jpg big squares of 486x405 pixels]]). see: [[Content_Information_Files|Content Information Files]]
 
When displayed on XMB the sorting of contents is based on the creation time (timestamps) of the Dxxx folders, oldest are displayed at top-left corner and newest at bottom-right corner
 
Similar as PKGDIR, the file PARAM.SFO from <span style="text-decoration: line-through;">PKGDIR</span> (seems typo error) is renamed to DISC.SFO.
0EXT00001
|--- PS3_DISC.SFB <--- HYBRID_FLAG (g), TITLE_ID (0EXT00001)
|--- PS3_GAME
|    |--- PARAM.SFO <--- CATEGORY (DG)
|--- PS3_EXTRA
      |--- PARAM.SFO <--- ATTRIBUTE (0100000), CATEGORY (XR), TITLE (Extras)
      |--- D001
      |    |--- PARAM.SFX <--- CATEGORY (IP), TITLE (Package 1)
      |    |--- DATA000.PKG
      |--- D002
      |    |--- PARAM.SFX <--- CATEGORY (IP), TITLE (Package 2)
      |    |--- DATA000.PKG
      |--- D003
      |    |--- PARAM.SFX <--- CATEGORY (VI), TITLE (Video 1)
      |    |--- DATA000.MP4
      |--- D004
      |    |--- PARAM.SFX <--- CATEGORY (VI), TITLE (Video 2)
      |    |--- DATA000.MP4
      |--- D005
      |    |--- PARAM.SFX <--- CATEGORY (TI), TITLE (Theme 1)
      |    |--- DATA000.P3T
      |--- D006
          |--- PARAM.SFX <--- CATEGORY (TI), TITLE (Theme 2)
          |--- DATA000.P3T
 
'''dev_bdvd/PS3_GM01/''' is a folder at the same level than PS3_GAME, is used for multiboot game discs (the only disc structure that supports '''direct''' multiboot). Each eboot is mounted using its own {{media ps3 bd}} icon. This discs uses speciall LIC.DAT files, see: [[LIC.DAT]] page
 
The two numbers at the end of the name '''PS3_GM01''' looks like a counter, but only '''PS3_GM01''' is supported (other numbers are not supported... yet)
 
----
 
You can download this structures to experiment with them or to look how SFO's SFX's are built ---> [[http://www.sendspace.com/file/o95vde| Blu-Ray fake discs by sandungas]]
 
*Remove-insert again disc might be required to make structures appears.
 
*DISC.SFO seems to force the user to start the installed game with the original disc with this message on XMB:
 
"to play this game, you must insert the following disc. Insert the disc, and then start the game
again.  (8001003E) Install disc"
 
This can/should be resolved by launching BD emulator,  removing the disc.sfo file, or using Lxx folders. See {{talk}} page
 
==Tips & Tricks==
This section is to add more extended explains about features that cant been easily clasifyed inside other sections
 
===Replacing a PARAM.SFO manually===
When replacing a PARAM.SFO manually in the internall HDD (using a file manager, FTP, etc...) the system ignores it. This happens because the system is storing a "duplicated" copy of the old one.
 
To be sure that the new PARAM.SFO has been loaded you can change the '''TITLE''' (Paid attention also to '''TITLE_xx''') , this way you can see the new name displayed in XMB, is a good idea to use something that identifyes the change as "My test 01".
 
*The most convenient and quick way to "refresh" the XMB is as simple as booting the game one time (by pressing X button over its icon)... inside the game press "PS" button and exit with "quit"... then return to the XMB and the new PARAM.SFO has been loaded. So in resume... the XMB is refreshed when you boot it for first time so you need to boot it one time and quit to load the new PARAM.SFO.
 
*The other solution is by using the option "rebuild database" from the recovery menu (this re-indexes all the files in the internall HDD), is long but can fix rare problems. This can be used when the PARAM.SFO you are playing with is not '''BOOTABLE''' (you cant boot it to "refresh" the XMB)
 
When replacing a PARAM.SFO manually in a Game Disc (to be loaded later by a backup manager) sometimes the system ignores it. This happens because the system is storing a "duplicated" copy of the old disc structure included its PARAM.SFO (iirc). The trick to "refresh the XMB" is again by booting the game (pressing X in the main icon)... for this to work is needed to have a EBOOT.BIN in the main path inside USRDIR folder (e.g: the EBOOT.BIN from the "move demo disc" just plays a video in .MP4 and is tiny)
 
===Creating a frankenstein PARAM.SFO===
<div style="float:right">[[Image:Icon_media_disc_broken.png|200px|thumb|left|PS3 Blu Ray "corrupted data"]]<br /></div>
 
The first step is to go to the parameters table to look wich param_key's are mandatory and wich ones can be removed or zeroed (note this table has a lot of YES that probably are OPT, is just that this ones has not been verifyed or found)
 
*When you generate a non proper file you can have a nice icon of "corrupted data", but in some cases the game boots normally. In other cases when adding or removing param_key's the file is "partially" corrupted because there is a "break point" in the structure and the file is "partially" loaded (the PS3 loads the values before the structure "break point" normally, but after this point the values shown as corrupted or missing). Try to boot from app_home if needed.
 
*When adding "non-standard" param_key's to a SFO for an specific type of content (that only admits a few ones) the SFO is loaded without problems but firmware ignores them because are "not-expected" (e.g. when adding SUB_TITLE to a SFO for category "HG").
 
*The minimal structure tested (and working) for a homebrew can be copied/downloaded at the bottom of the page, its not "standard" but the PS3 doesn't complain, and probably can be reduced even more.
 
*If Error 80028F08:
can be resolved by pressing triangle one time and launch the game from start or back from the ICON.
 
===Creating Discs===
The "fake blu-ray" structures that can be downloaded from this page uses two "dirty tricks" that was usefull to identify the critic values needed to work, but can be a bit confusing to replicate them.
 
The first one is the removing of '''TITLE''' and '''TITLE_ID''' from most of the SFO's, this can generate a strange behaviour mostly for the primary icon. The second one is the '''ATTRIBUTE''' flag to hide the main icon. The other factor involved in this weird behaviours are the "backup managers" that are hardcoded to look for files and format in some specific structures.
 
When playing with this fake blu-rays use a USB pendrive (is faster to connect/disconnect to ps3/pc) with a "GAMEZ" folder in the root, and remember to "dismount" the game before disconecting the USB to avoid the XMB to go crazy, also remember the XMB sometimes keeps a backup copy of the old PARAM.SFO
 
For install packages (max: 100, FW min: 1.80)  you can use PS3_EXTRA or PKGDIR both will work but are displayed different
 
For themes ( max: 200, FW min: 2.50) and videos (max: 200, FW min: 2.40) use PS3_EXTRA or PS3_CONTENT remember themes includes its own icon and title, videos are mounted in video colum when using PS3_CONTENT pretty nice for chapters of series, video manuals, etc...
 
(Max items & FW min are theory, not tested)
 
For patches use INSDIR, its installation is more automated
 
===Creating Patches===
The type of patch is defined by its '''APP_VER''', '''TARGET_APP_VER''', and '''VERSION'''. There is no way to update an installed content without '''APP_VER'''
The standard way to install a patch is by using the same '''TITLE_ID''' of the previous release and a bigger '''APP_VER''', when the patch is installed its PARAM.SFO replaces the old one, consequently its '''APP_VER''' increases
 
But there are some tricks related with this patching system that can be used to add files to the install folder without keeping this standard:
*Using a "blank" '''APP_VER'''
This is as easy as filling the value for '''APP_VER''' in the patch with zeroes, the undesired effect is the app will have no version. The benefit is this will work for installing cummulating files as "themes", "roms" etc...
 
*Using the same '''APP_VER''' and '''TARGET_APP_VER''' in the patch and in the app
This will replace the PARAM.SFO by other with the same values, so is similar than the previous one, but keeping its version. Additionally this assures you that the files are compatibles with this version of the app (e.g: a theme that only works with a specific version)
 
==Tools, manuals and external links==
Sorry if im missing some link, several things of this page was copy-pasted months ago by googling in random forums.


*Tools
*Tools
Line 1,513: Line 1,214:
[[Dev_Tools#SFO_Reader|SFO reader]]
[[Dev_Tools#SFO_Reader|SFO reader]]


[https://github.com/Rancido/PS3-Tools Another SFO reader]
*Sources
 
[http://www.mediafire.com/?325cq3iea259c3j SFO Test(217.99KB)] Deroad SFO test homebrew ( really useful for fast test, can boot under X category so it refresh the SFO and avoid stuck SFO and games,  XMB in game is not "visible")
 
[http://www.sendspace.com/file/ens9ph SFO Test (113.69KB)] resigned for cfw 4.21 & repacked with different id (SFOT00001) for convenience (and not overwrite 3.55 version)
 
[[http://ps3zone.ifcaro.net/archivos/PkgView_1.3.rar PkgView]] (by ifcaro): The fastest, lighter, and intuitive PKG extractor ever. Very usefull to extract individual files or to take a look inside the PKG without extracting
 
[https://www.ferb.fr/ps3/SFO/] SFO PS3 reader By Matthieu Milan
 
*Sources and links
http://www.ps3hax.net/showthread.php?t=28704
http://www.ps3hax.net/showthread.php?t=28704


http://ps3dev.wikispaces.com/PARAM.SFO
http://ps3dev.wikispaces.com/PARAM.SFO
https://github.com/ps3dev/PSL1GHT/blob/master/tools/ps3py/sfo.py (old way)
https://github.com/an0nym0u5/PSL1GHT/tree/master/tools/make_sfo (new/better way)
[http://www.multiupload.com/T9V8WMXR60 read_sfo.tar.bz2 (6.32 KB)]
http://ps3tutorials.wikispaces.com/Edit+the+sfo.xml+Tutorial
http://mc.pp.se/psp/psf.xhtml (SFO parameters used in PSP)


*Examples
*Examples
A little collection of SFO's ordered by categories http://www.sendspace.com/file/oy270g
A little collection of SFO's ordered by categories http://www.sendspace.com/file/oy270g
Just a collection of PARAM (.bin .pfd .sfo .tpf) files: http://www.mirrorcreator.com/files/0OAXGOHN/PARAM.rar_links
CATEGORY "2P"(PSN Converted PS2 game/saves) SFO examples http://dl.dropbox.com/u/60710927/XMBMPLUS/DEVELOPMENT_SOURCES/PS2_GAME_SFO/PS2_GAME_SFO.rar. There are three files, one SFO file taken from the PS2 Game directory and two SFO files taken from two different saves generated by that game.
{{File Formats}}<noinclude>[[Category:Main]]</noinclude>
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)

Templates used on this page: