Editing PARAM.SFO

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In most of the savegames (when the game doesnt uses it) is filled with zeroes with a '''param_len''' of 1 byte (the null termination)
In most of the savegames (when the game doesnt uses it) is filled with zeroes with a '''param_len''' of 1 byte (the null termination)


This area is available for the game to store "any" data, the purposes of this data is to avoid tampering with the files generated by the game, the usage of this area is optional for the game developers and can be considered a more deep security layer under the [[PARAM.PFD]] layer
This area is available for the game to store "any" data, the purposes of this data is to avoid tampering with the files generated by the game, the usage of this area is optional for the game developers and can be considered a more deep security layer under the [[PARAM.SFO]] layer


Because the data is generated and recovered by the game, its type or usage can be different for each game, the next table contains some valid examples found:
Because the data is generated and recovered by the game, its type or usage can be different for each game, the next table contains some valid examples found:
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