Editing PARAM.SFO

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The special byte "'''0A'''" displaces the text to the next line (a linefeed), this can be used to create long texts composed by several horizontall lines.
The special byte "'''0A'''" displaces the text to the next line (a linefeed), this can be used to create long texts composed by several horizontall lines.
====SAVEDATA_DETAIL (for minis savedata)====
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x400 (1024 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': Minis Save Data}}
Used to store texts generated by the game, the format s the same than [[PARAM.SFO#DETAIL|DETAIL]]


===GAMEDATA_ID===
===GAMEDATA_ID===
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*There are special RESOLUTION values for PS1 and PS2 Classics, and PSP Remasters ?. The resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific (e.g: 01 00 00 00 for NTSC games and 02 00 00 00 for PAL games). This will need another table if more are found
*There are special RESOLUTION values for PS1 and PS2 Classics, and PSP Remasters ?. The resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific (e.g: 01 00 00 00 for NTSC games and 02 00 00 00 for PAL games). This will need another table if more are found
===SAVEDATA_DETAIL===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x400 (1024 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': Minis Save Data}}
Used to store texts generated by the game, the format s the same than [[PARAM.SFO#DETAIL|DETAIL]]


===SAVEDATA_DIRECTORY===
===SAVEDATA_DIRECTORY===
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|-
|-
|}
|}
===SAVEDATA_TITLE===
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x80 (128 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': Minis Save Data}}
Subtitle of the Save, the format is the same than [[PARAM.SFO#SUBTITLE|SUBTITLE]]


===SOUND_FORMAT===
===SOUND_FORMAT===
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When the text is too long to fit in the screen it scrolls horizontally from right to left, if the '''Data_Used_Size''' is not correct this scroll doesn't flow properly. The same behaviour happens with TITLE, TITLE_xx, TITLEID0xx and TITLE_ID
When the text is too long to fit in the screen it scrolls horizontally from right to left, if the '''Data_Used_Size''' is not correct this scroll doesn't flow properly. The same behaviour happens with TITLE, TITLE_xx, TITLEID0xx and TITLE_ID
====SAVEDATA_TITLE (for minis savedata)====
{{Boxinfo3|content='''param_fmt''': utf8<br />'''param_max_len''': 0x80 (128 bytes)<br />'''param_len''': variable}}
{{Boxtip1|content='''Used by''': Minis Save Data}}
Subtitle of the Save, the format is the same than [[PARAM.SFO#SUBTITLE|SUBTITLE]]


<!-- ====SUB_TITLE_xx (for localized languages)====
<!-- ====SUB_TITLE_xx (for localized languages)====
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