Editing PARAM.SFO

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This table contains all the parameters known/found for an overview of the requirements needed to build a specific PARAM.SFO for a specific HDD content (SFO's and SFX's used in disc media are not included here).
This table contains all the parameters known/found for an overview of the requirements needed to build a specific PARAM.SFO for a specific HDD content (SFO's and SFX's used in disc media are not included here).


{| class="wikitable" style="line-height:100%;;"  
{| border="1" cellspacing="0" cellpadding="5" border="#999" class="wikitable" style="border:1px solid #999; border-collapse: collapse;"  
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! colspan=4 rowspan=3 | param !! colspan=12 | Used in SFO/SFX with [[#CATEGORY|CATEGORY]]
! colspan=4 rowspan=3 | param !! colspan=12 | Used in SFO/SFX with [[#CATEGORY|CATEGORY]]
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***load trophy data when game boots (some games displays the list of trophies inside a game screen)
***load trophy data when game boots (some games displays the list of trophies inside a game screen)
***savedata system screen replaced/hidden (some games uses their own savedata screen instead of the system screens, in this case the system needs to disable the default screens or make it invisible, like in tomb raider)
***savedata system screen replaced/hidden (some games uses their own savedata screen instead of the system screens, in this case the system needs to disable the default screens or make it invisible, like in tomb raider)
**Another option is the first bytes at the beginning are configuring the internal structure of the PARAMS area, by defining the counters types or their positions
**Another option is the first bytes at the begining are configuring the internal structure of the PARAMS area, by defining the counters types or his positions
**Another option is the first bytes are simply the version of the savegame (1.1, 1.2, 1.3, and so on...) this "gamesave versions" could be defining some requirements of the whole PARAM.SFO structure, or/and the security used by the related [[PARAM.PFD]] and other secured files in the gamesave
**An another option is the first bytes are simply the version of the savegame (1.1, 1.2, 1.3, and so on...) this "gamesave versions" could be defining some requirements of the whole PARAM.SFO structure, or/and the security used by the related [[PARAM.PFD]] and other secured files in the gamesave


===PARAMS2===
===PARAMS2===
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**Note the resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific and not fixed sizes (e.g: 01 00 00 00). This will need another table if more are found
**Note the resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific and not fixed sizes (e.g: 01 00 00 00). This will need another table if more are found


*There are special RESOLUTION values for PS1 and PS2 Classics, and PSP Remasters ?. The resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific (e.g: 01 00 00 00 for NTSC games and 02 00 00 00 for PAL games). This will need another table if more are found
*There are special RESOLUTION values for PS1 and PS2 Classics, and PSP Remasters ?. The resolution for original PS1 disc games can vary (See: [[Emulation#Resolution|Emulation Resolution]]). The RESOLUTION flags used in PARAM.SFO's of "PS1 Classics Game" from PSN seems to be specific (e.g: 01 00 00 00). This will need another table if more are found


===SAVEDATA_DIRECTORY===
===SAVEDATA_DIRECTORY===
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Name of the folder where the game stores its SaveData. The format is: '''TITLE_IDxxxxx''' (9 bytes + 22 bytes max), e.g;: '''BLUS00001_savedata_01''' where:
Name of the folder where the game stores its SaveData. The format is: '''TITLE_IDxxxxx''' (9 bytes + 22 bytes max), e.g;: '''BLUS00001_savedata_01''' where:
*'''TITLE_ID''' Identifier of the content. Explained in [[#TITLE_ID|TITLE_ID]].
*'''TITLE_ID''' Identifier of the content. Explained in [[#TITLE_ID|TITLE_ID]].
*'''xxxxx''' Are texts (with variable length) to difference all the SaveDatas generated from the same game by the same user.
*'''xxxxx''' Are texts (with variable lenght) to difference all the SaveDatas generated from the same game by the same user.


===SAVEDATA_FILE_LIST===
===SAVEDATA_FILE_LIST===
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'''Movie discs in folder PS3_VPRM'''
'''Movie discs in folder PS3_VPRM'''
This is the part of a Blue-Ray movie structure related with the PS3 system. Described as "hybrid disc" when contains a game+movie e.g: Metal Gear Solid HD Collection (BLUS30847, BLES01419)
This is the part of a Blue-Ray movie structure related with the PS3 system. Described as "hybrid disc" when contains a game+movie e.g: Metal Gear Solid HD Collection (BLUS30847)
  0MOV00001
  0MOV00001
  |--- PS3_DISC.SFB <--- HYBRID_FLAG (v), TITLE_ID (blank)
  |--- PS3_DISC.SFB <--- HYBRID_FLAG (v), TITLE_ID (blank)
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  |--- PS3_VPRM
  |--- PS3_VPRM
       |--- PARAM.SFO <--- CATEGORY (DM)
       |--- PARAM.SFO <--- CATEGORY (DM)
See: [https://www.psx-place.com/threads/4-84-3-starbuged-w-cobra-8-01-new-update-in-from-habib.23057/page-4#post-166700 1] and [https://www.psx-place.com/threads/jonnysps-ird-library-is-down.35178/page-2#post-315008 2]


'''Game discs in folder PS3_CONTENT'''
'''Game discs in folder PS3_CONTENT'''
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