Editing PS2 Emulation
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Latest revision | Your text | ||
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===ps2_netemu.self=== | ===ps2_netemu.self=== | ||
#BD Remote Control | #BD Remote Control | ||
#PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268), | #PLAYSTATION(R)3 Controller (Vendor ID 0x54C, Product ID 0x268), | ||
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#PS3 Dance Dance Revolution Dance Pad - not ps2 accessory, opposite arrows can't be pressed at the same time. | #PS3 Dance Dance Revolution Dance Pad - not ps2 accessory, opposite arrows can't be pressed at the same time. | ||
#Pop'N Music controllers - Require PS2 to USB converter. Wrong button mappings can be fixed by remap in config file. | #Pop'N Music controllers - Require PS2 to USB converter. Wrong button mappings can be fixed by remap in config file. | ||
==BIOS== | ==BIOS== | ||
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anything else = LV1 panic | anything else = LV1 panic | ||
0x04 - Unknown. Available for HW0 only. | 0x04 - Unknown. Available for HW0 only. | ||
0x05 - External | 0x05 - External interrupt disable (48 bit in MSR). | ||
0x06 - External | 0x06 - External interrupt enable (48 bit in MSR) with param 0x8000, otherwise do nothing. | ||
0x0A - IPU emulation related syscall | 0x0A - IPU emulation related syscall | ||
0x0B - IPU emulation related syscall | 0x0B - IPU emulation related syscall | ||
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0x0F - PS2 counters/timers related (also used on vsync related functions). | 0x0F - PS2 counters/timers related (also used on vsync related functions). | ||
0x10 - lv1 panic. | 0x10 - lv1 panic. | ||
0x1002 - Invalidate gpu hvcalls. | 0x1002 - Invalidate gpu hvcalls. | ||
0x800000XX - HV Syscall where XX is syscall nr. | 0x800000XX - HV Syscall where XX is syscall nr. | ||
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Command could be potentially useful for games that like to change own code. Eg. Load "bin" files with code (HSG/HST), or modify own code by direct writes to memory (NFS Carbon CE...) | Command could be potentially useful for games that like to change own code. Eg. Load "bin" files with code (HSG/HST), or modify own code by direct writes to memory (NFS Carbon CE...) | ||
|- | |- | ||
|0x0F|| | |0x0F|| | ||
Grand Theft Auto 3 (SLUS-20062) | Grand Theft Auto 3 (SLUS-20062) | ||
using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base ) | using 0x348B40, 0x18E1F0, 0x348EC8 ( + 200000000 base ) | ||
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0x348EC8 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | 0x348EC8 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | ||
|- | |- | ||
|0x10|| | |0x10|| | ||
Grand Theft Auto 3 (SLES-50330) | Grand Theft Auto 3 (SLES-50330) | ||
using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base ) | using 0x349790, 0x18E1F0, 0x349B18 ( + 200000000 base ) | ||
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0x349B18 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | 0x349B18 = Almost end (only loading values preserved on stack) of CTheScripts::ClearSpaceForMissionEntity((CVector const &, CEntity *)) | ||
|- | |- | ||
|0x11|| | |0x11|| | ||
Grand Theft Auto 3 (SLES-50793) | Grand Theft Auto 3 (SLES-50793) | ||
using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base ) | using 0x3495C0, 0x18E1F0, 0x349948 ( + 200000000 base ) | ||
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This in turn skip CTimer::GetTimeSeconds((void)) in function CReplay::NextFrame((CDrivingControls *)). Worth to note that CReplay::NextFrame seems to be not related to replay per se, but to car physics. | This in turn skip CTimer::GetTimeSeconds((void)) in function CReplay::NextFrame((CDrivingControls *)). Worth to note that CReplay::NextFrame seems to be not related to replay per se, but to car physics. | ||
|- | |- | ||
|0x1A|| | |0x1A|| | ||
store 0 in [ 0x209FD560 + 200000000 base] | store 0 in [ 0x209FD560 + 200000000 base] | ||
store 0 in [ 0x209F9550 + 200000000 base] | store 0 in [ 0x209F9550 + 200000000 base] | ||
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* http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games | * http://wiki.pcsx2.net/index.php/Category:Software_rendering_only_games | ||
{{Reverse engineering}}<noinclude> | {{Reverse engineering}}<noinclude>[[Category:Main]]</noinclude> | ||
[[Category:Main]] | |||
</noinclude> |