Editing PS2 Emulation

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{| class="wikitable"
{| class="wikitable"
|-
|-
! Offset !! Length !! Name !! Example !! Description
! Offset !! Lenght !! Name !! Example !! Description
|-
|-
| 0x00 || 0x4 || '''magic''' || LIMG || '''L'''ogical '''IM'''a'''G'''e (layout) ?
| 0x00 || 0x4 || '''magic''' || LIMG || '''L'''ogical '''IM'''a'''G'''e (layout) ?
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In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self). Maximum CONFIG size for ps2_netemu is 16384 bytes.
In short, the "game configs" can modify the game image (by patching it) and can be used to configure the virtual PS2 (the emulated machine). And can be loaded from hardcoded data (inside the .self) or from an external file (this feature is supported only by ps2_netemu.self). Maximum CONFIG size for ps2_netemu is 16384 bytes.


The config data consists in a list of concatenated values of 8 bytes length (uint32_t), and can be processed like this:
The config data consists in a list of concatenated values of 8 bytes lenght (uint32_t), and can be processed like this:
  union{
  union{
   uint32_t command
   uint32_t command
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