Editing PS2 Emulation

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  Seems to trigger when loading of stage or loading of attract mode is close to finish or done.
  Seems to trigger when loading of stage or loading of attract mode is close to finish or done.
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|0x18|| Okami PAL specific hook.
|0x18||
  Check if opcode at 0x183F04 of EE memory is jal 0x183CB0 (0x0C060F2C). This is used to run additional hook patcher only 1 time.
  condition [ 0x20183F04 + 200000000 base ] == 0x0C060F2C  
  Later it will be nop here. so it means that new hooks are already applied. So function will just return early.
  setting:
if opcode at 0x183F04 is still jal 0x183CB0 (0x0C060F2C),
  stores 0 in address 0x20183F04, 0x20183F34, 0x20183F3C ( + 0x200000000 base )
then patch addresses 0x183F04 (jal 0x183CB0), 0x183F34 (jal 0x183CB0), 0x183F3C (jal 0x183D18) to nop.
  0x183F0C, sub_46334 (4.70)
Finally adds 3 additional EE hooks. Emu addresses for ps2_netemu 4.70+
   0x183F3C, sub_45DA4 (4.70)
  0x183D74, sub_47B50 (4.70)
EE address | EMU address
0x183F0C   | sub_46334
0x183F3C   | sub_45DA4
0x183D74   | sub_47B50
First hook is responsible for grabbing EE addresses from one of EE gpr register. Second hook perform few checks from data in EE gpr registers, and
eventually store data from EE gpr registers on previously grabbed addresses. Hook 3 store one of previosly grabbed EE address on unknown part of memory.
Whole thing looks like HLE version of noped functions.
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|0x19|| Burnout 2
|0x19|| Burnout 2
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