Editing PS2 Emulation

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{{Boxcomm|id=0x21|name=Unknown|data=1x uint32_t}}
{{Boxcomm|id=0x21|name=Unknown|data=1x uint32_t}}
  Option one default value = 1, when set to 0: r5900 CACHE opcode IXLTG store 0 in COP0 TagLo register. More than that recompiler skip function responsible for analyze and emitting costly iCache checks.
  Option one default value = 1, when set to 0: r5900 CACHE opcode IXLTG store 0 in COP0 TagLo register. Additionally CACHE IXIN/IHIN opcodes use different code path.
This drastically reduce emitted code size, and practically disable iCache emulation. Additionally CACHE IXIN/IHIN opcodes use different very long code path (this can be skipped with cmd 0x03).
More than that one of recompiler functions is skipped at all, and another one choose alternative code path.
  Option two default value = 0, when set to 1: Emit some kind of check for current r5900 PC with possible trap (tw opcode) at the end. 1 is valid only when option one is 0.
  Option two default value = 0, when set to 1: One of emulator r5900 recompiler functions select different code path, also skipping one of checks for option
one since it's placed in the same function that use option two.
   
   
  0 = sets an option one to 0 and option two to 0
  0 = sets an option one from 1 to 0 and option two to 0
  1 = sets an option one to 0 and option two to 1
  1 = sets an option one from 1 to 0 and option two to 1
  2 = sets an option one to 1 and option two to 0 (default)
  2 = sets an option one from 1 to 1 and option two to 0
   [Fatal Frame II] uses 0
   [Fatal Frame II] uses 0
   [Grand Theft Auto Vice City] uses 1
   [Grand Theft Auto Vice City] uses 1
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