Editing PS2 Emulation

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If you want to read some speculation and brainstorming about them, please join the {{talk}} page
If you want to read some speculation and brainstorming about them, please join the {{talk}} page


<div>
<div style="float:top; text-align:center;">'''PS2 Emulators Config Commands Overview'''</div>
<div style="float:left; width:50%;">
<div style="float:right; padding-right:5px;">
{| class="wikitable" style="font-size:85%; line-height:100%; text-align:center"
{| class="wikitable" style="font-size:85%; line-height:100%; text-align:center"
|+PS2 Emulators Config Commands Overview
|-
! rowspan="2" | Command Name !! colspan="3" | Command ID !! rowspan="2" style="padding:1px" | Max<br>Usage !! colspan="4" | Command Data
! rowspan="2" | Command Name !! rowspan="36" style="padding:0px" |  || colspan="3" | Command ID !! rowspan="36" style="padding:0px" |  || rowspan="2" style="padding:1px" | Max<br>Usage !! rowspan="36" style="padding:0px" |  || colspan="4" | Command Data
|-
|-
! style="padding:1px" | gxemu !! style="padding:1px" | softemu !! style="padding:1px" | netemu !! Length !! colspan="3" | Params
! style="padding:1px" | gxemu !! style="padding:1px" | softemu !! style="padding:1px" | netemu !! Length !! colspan="3" | Params
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| 0x00 || 0x00 || 0x01
| 0x00 || 0x00 || 0x01
| 3 ? || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| 3 ? || style="text-align:left" | 2&nbsp;*&nbsp;uint32_t
| {{cellcolors|#555|#fff|center}} offset || colspan="2" {{cellcolors|#555|#fff|center}} functionid
| {{cellcolors|#555|#fff|center}} offset || {{cellcolors|#555|#fff|center}} functionid
|-
|-
! {{cellcolors|#fff|#000}} Set something
! {{cellcolors|#fff|#000}} Set something
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| 1 || style="text-align:left" | uint32_t
| 1 || style="text-align:left" | uint32_t
| colspan="3" | ?
| colspan="3" | ?
|}
</div>
</div>
<div style="float:right; width:50%;">
<div style="float:left; padding-left:5px;">
{| class="wikitable" style="font-size:85%; line-height:100%; text-align:center"
|-
! rowspan="2" | Command Name !! rowspan="39" style="padding:0px" |  || colspan="3" | Command ID !! rowspan="39" style="padding:0px" |  || rowspan="2" style="padding:1px" | Max<br>Usage !! rowspan="39" style="padding:0px" |  || colspan="4" | Command Data
|-
! style="padding:1px" | gxemu !! style="padding:1px" | softemu !! style="padding:1px" | netemu !! Length !! colspan="3" | Params
|-
|-
! {{cellcolors|#fff|#000}} Switch something
! {{cellcolors|#fff|#000}} Switch something
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| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
| colspan="3" {{cellcolors|#ddd|#666|center}} ''Nothing''
|}
|}
</div>
</div>
</div>
<br style="clear: both;" />


<!-- We need to find a better way to organize the commands info below, right now all the info is "constricted" inside the same table but is better to take them out of the table to have more freedon when adding comments, etc... Are a lot so by now i prefer to dont make page sections for every command. Im going to try something that visually looks like page sections but are not (so are not going to be displayed in the TOC at top of the page). With this change we are moving forward because the command info is not going to be inside the same table anymore, im going to split them but the visual look and other details are not going to be definitive because later can be converted into page sections if someone insists in it -->
<!-- We need to find a better way to organize the commands info below, right now all the info is "constricted" inside the same table but is better to take them out of the table to have more freedon when adding comments, etc... Are a lot so by now i prefer to dont make page sections for every command. Im going to try something that visually looks like page sections but are not (so are not going to be displayed in the TOC at top of the page). With this change we are moving forward because the command info is not going to be inside the same table anymore, im going to split them but the visual look and other details are not going to be definitive because later can be converted into page sections if someone insists in it -->
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