Editing PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 2,120: | Line 2,120: | ||
**1 [Dark Cloud] and [Dead Or Alive 2 Hardcore] | **1 [Dark Cloud] and [Dead Or Alive 2 Hardcore] | ||
{{Boxcomm|id=0x0A|name=EE_INSN_REPLACE32|data=uint32_t count, <List> ( | {{Boxcomm|id=0x0A|name=EE_INSN_REPLACE32|data=uint32_t count, <List> (offset, original opcode, replace opcode)}} | ||
Command present only in the ps2_netemu. Maximum List Count: 32 | Command present only in the ps2_netemu. Maximum List Count: 32 | ||
*Valid values found | |||
* | **1 [Deadly Strike] | ||
* | **2 [Dragon Force] | ||
* | |||
{{Boxcomm|id=0x0B|name=MECHA_SET_PATCH|data=1x uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes)}} | {{Boxcomm|id=0x0B|name=MECHA_SET_PATCH|data=1x uint32_t count, <List> {sector id, offset, sizeof present opcodes, replace opcodes, original opcodes)}} |