Editing PS3 Payload Development

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[[Category:Software]]
'''marked for cleanup'''
== Payload benefits (peek/poke advantages in general) ==
== Payload benefits (peek/poke advantages in general) ==
To make changes to system, without the need (and risk) for hardpatching while making on-demand/live patches possible.
To make changes to system, without the need (and risk) for hardpatching while making on-demand/live patches possible.
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=== Understanding the Hack ===
=== Understanding the Hack ===
(section never written)
=== Patching ===
=== Patching ===
(section never written)
=== Hooking a function (strncmp) ===
=== Hooking a function (strncmp) ===
I try to explain how to do it with the PL3. PL3 loads a patch_table (see below). This patches are applied to the memory.  
I try to explain how to do it with the PL3. PL3 loads a patch_table (see below). This patches are applied to the memory.  
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=== Modify a function  ===
=== Modify a function  ===
(section never written)
=== Doing our own crap  ===
=== Doing our own crap  ===
(section never written)
=== Debug via ETH  ===
=== Debug via ETH  ===
Using payloader3 in combination with [https://github.com/AerialX/Kammy kammy] you are able to receive debug via udp over ethernet.
Using payloader3 in combination with [https://github.com/AerialX/Kammy kammy] you are able to receive debug via udp over ethernet.
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=== Creating a Syscall (explained on Peek & Poke)  ===
=== Creating a Syscall (explained on Peek & Poke)  ===
(section never written)
 


=== Compiling PL3 (debian/Ubuntu 10.10) ===
=== Compiling PL3 (debian/Ubuntu 10.10) ===
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''Palmam qui meruit ferat''
''Palmam qui meruit ferat''
{{Development}}<noinclude>[[Category:Main]]</noinclude>
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