Editing PSP Custom Configs

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{{jumptosection|current=#}}
{{jumptosection|current=#}}


{{clear}}
== A ==
== A ==
{{jumptosection|current=A}}
{{jumptosection|current=A}}


=== Ape Escape P ===
=== Ape Escape P ===
{{boxcodelite|title=ULUS00045|code=ADDITIONAL_KEY_ASSIGN = 0000000047C6C544}}
{{boxcodelite|title=ULUS00045|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
</syntaxhighlight>}}
Remaps the D-pad (camera control) to the right stick
Remaps the D-pad (camera control) to the right stick


{{clear}}
== B ==
== B ==
{{jumptosection|current=B}}
{{jumptosection|current=B}}


=== Black Rock Shooter ===
=== Bleach: Soul Carnival 1 ===
zz_sceAtracReleaseAtracID<br>
{{boxcodelite|title=NPJG00008|code=<syntaxhighlight lang=bash>
zz_sceCtrlReadBufferPositive<br>
SAVEDATA_USE_PS3_SAVE = 1
Its a thread? timing/sync problem.
 
{{boxcode|float=left|width=47%|height=300px|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # SDK version: 446000
lv2(2): # system software version: 4.46 (DEX)
lv2(2): # revision: 49873
lv2(2): #
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread.
lv2(2): #
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  SRR0 : 0x00000000016a8d94 00000000000C8D94  lwz  r17, 0x454(r15) ; r15 = 0
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000040000000
lv2(2): #  DAR  : 0x0000000000000454
lv2(2): #  TB  : 0x000000028bed73b7
lv2(2): #  HW Thread #: 1  
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000016a8d88 sub_c8CB0 + 0xD8
lv2(2): #  0x00000000015e36ac PEmuCoreLib_7EBDEE23 + -0x20
lv2(2): #  0x0000000000b7d25c ThreadManForKernel_D3C08E1A + 0x2A0
lv2(2): #  0x000000000163bc48 sub_5B0C8 + 0xB78
lv2(2): #  0x000000000163c68c sub_5C32C + 0x348
lv2(2): #  0x000000000163dc14 sub_5DA7C + 0x1E8
lv2(2): #  0x000000000163ddd8
lv2(2): #  0x00000000016697c8
lv2(2): #  0xbadadd0010700fcc
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x010700fd
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1030200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x00000000016a8d8c    CR:0x4824202a
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0x00000000016a8d8c  GPR 1: 0x00000000d00c9f50
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x80000000006ac990  GPR 5: 0x0000000000000000
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #  GPR10: 0x00000000010700fd  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x000000004824202a  GPR17: 0x00000000801a4730
lv2(2): #  GPR18: 0x00000000089a6550  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000057e40  GPR21: 0x0000000000000002
lv2(2): #  GPR22: 0x0000000009979e00  GPR23: 0x0000000000000800
lv2(2): #  GPR24: 0x00000000089a6550  GPR25: 0x0000000009973e00
lv2(2): #  GPR26: 0x0000000009983e00  GPR27: 0x0000000009983e00
lv2(2): #  GPR28: 0x0000000009983e00  GPR29: 0x0000000009983e00
lv2(2): #  GPR30: 0x0000000009fec650  GPR31: 0x0000000008815618
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82008000
lv2(2): #
lv2(2): #  FPR 0: 0xc000000000000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082008000  FPR 5: 0x408c200000000000
lv2(2): #  FPR 6: 0x3f52345680000000  FPR 7: 0x00000010703fd000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x00000010703fd000
lv2(2): #  FPR12: 0xfff8000082008000  FPR13: 0x407f400000000000
lv2(2): #  FPR14: 0x00000010703fd000  FPR15: 0x00000010703fd000
lv2(2): #  FPR16: 0x00000010703fd000  FPR17: 0x00000010703fd000
lv2(2): #  FPR18: 0x00000010703fd000  FPR19: 0x00000010703fd000
lv2(2): #  FPR20: 0x00000010703fd000  FPR21: 0x00000010703fd000
lv2(2): #  FPR22: 0x00000010703fd000  FPR23: 0x00000010703fd000
lv2(2): #  FPR24: 0x00000010703fd000  FPR25: 0x00000010703fd000
lv2(2): #  FPR26: 0x00000010703fd000  FPR27: 0x00000010703fd000
lv2(2): #  FPR28..
 
r31 = 8815618
 
0881560C addu s1,s0,s1
08815610 jal zz_sceAtracReleaseAtracID
08815614 nop
08815618 li a0,-0x1
0881561C sw a0,0x2020(s2)
08815620 lb s1,0x20A0(s1)
08815624 beq s1,zero,pos_08815634
</syntaxhighlight>}}
</syntaxhighlight>}}


{{boxcode|float=right|width=53%|height=300px|title=Crash #2 on loading, debug info|code=<syntaxhighlight lang=bash>
{{clear}}
lv2(2): # Interrupt(exception) Info.
=== Brandish: The Dark Revenant ===
lv2(2): #  Type : Data Storage
{{boxcodelite|title=NPUH10195|code=<syntaxhighlight lang=bash>
lv2(2): #  SRR0 : 0x00000000016a8d94
ADDITIONAL_KEY_ASSIGN = 0000000048C6C944
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000040000000
lv2(2): #  DAR  : 0x0000000000000454
lv2(2): #  TB  : 0x0000000106f65ac5
lv2(2): #  HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000016a8d88
lv2(2): #  0x00000000015e36ac
lv2(2): #  0x0000000000b7d25c
lv2(2): #  0x000000000163bc48
lv2(2): #  0x000000000163c68c
lv2(2): #  0x000000000163dc14
lv2(2): #  0x000000000163ddd8
lv2(2): #  0x00000000016697c8
lv2(2): #  0xbadadd001030068c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x01030069
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1010200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x00000000016a8d8c    CR:0x4824208a
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0x00000000016a8d8c  GPR 1: 0x00000000d00c9f50
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x80000000006768a0  GPR 5: 0x0000000000000000
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #  GPR10: 0x0000000001030069  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x000000004824208a  GPR17: 0x00000000805c3858
lv2(2): #  GPR18: 0x0000000000000001  GPR19: 0x0000000009e28010
lv2(2): #  GPR20: 0x0000000000000001  GPR21: 0x0000000000000001
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000004000000  GPR25: 0x0000000000000080
lv2(2): #  GPR26: 0x0000000000000001  GPR27: 0x0000000009e28010
lv2(2): #  GPR28: 0x0000000000000001  GPR29: 0x0000000000000001
lv2(2): #  GPR30: 0x0000000009ffda80  GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82004000
lv2(2): #
lv2(2): #  FPR 0: 0x407be00000000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x406e000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082004000  FPR 5: 0x4040000000000000
lv2(2): #  FPR 6: 0x3fef000000000000  FPR 7: 0x0000001030369000
lv2(2): #  FPR 8: 0x407be00000000000  FPR 9: 0x406e000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000001030369000
lv2(2): #  FPR12: 0xfff8000082004000  FPR13: 0x407f400000000000
lv2(2): #  FPR14: 0x0000001030369000  FPR15: 0x0000001030369000
lv2(2): #  FPR16: 0x0000001030369000  FPR17: 0x0000001030369000
lv2(2): #  FPR18: 0x0000001030369000  FPR19: 0x0000001030369000
lv2(2): #  FPR20: 0x0000001030369000  FPR21: 0x0000001030369000
lv2(2): #  FPR22: 0x0000001030369000  FPR23: 0x0000001030369000
lv2(2): #  FPR24: 0x0000001030369000  FPR25: 0x0000001030369000
lv2(2): #  FPR26: 0x0000001030369000  FPR27: 0x0000001030369000
lv2(2): #  FPR28: 0x0000001030369000  FPR29: 0x0000001030369000
lv2(2): #  FPR30: 0x0000001030369000  FPR31: 0x0000001030369000
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Bleach: Soul Carnival ===
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}
=== Brandish: The Dark Revenant ===
{{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Brave Story: New Traveler ===
=== Brave Story: New Traveler ===
{{boxcodelite|title=ULUS10279|code=
{{boxcodelite|title=ULUS10279|code=<syntaxhighlight lang=bash>
VOUT_RESOLUTION_MODE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
}}
</syntaxhighlight>}}
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
{{clear}}


=== Breath of Fire III ===
=== Breath of Fire III ===
{{boxcodelite|title=ULES00193|code=
{{boxcodelite|title=ULES00193|code=<syntaxhighlight lang=bash>
ADHOC.EMUPA_TITLE_ID = ULUS10567
ADHOC.EMUPA_TITLE_ID = ULUS10567
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
}}
</syntaxhighlight>}}


{{clear}}
== C ==
== C ==
{{jumptosection|current=C}}
{{jumptosection|current=C}}


=== Cars ===
{{clear}}
Cars Race-O-Rama<code>rsx-err 262</code>
_CELL_DBG_RSX_ERROR_GRAPH_COMMAND_ERROR
* invalid data is specified for a command
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range
 
== D ==
== D ==
{{jumptosection|current=D}}
{{jumptosection|current=D}}


=== Danganronpa 1 ===
=== Danganronpa 1 ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=<syntaxhighlight lang=bash>
ALLEGREX_DELAY = 50
</syntaxhighlight>}}


{{clear}}
=== Danganronpa : Hope's Academy and Despair's Students ===
=== Danganronpa : Hope's Academy and Despair's Students ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=<syntaxhighlight lang=bash>
ALLEGREX_DELAY = 50
</syntaxhighlight>}}


{{clear}}
=== Digimon Adventure ===
=== Digimon Adventure ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
ADHOC_PARTY = 0
Line 235: Line 87:
SDRAM_SIZE = 03800000
SDRAM_SIZE = 03800000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
}}
</syntaxhighlight>}}
Better speed
Better speed


=== Dissidia 012 ===
{{clear}}
launching OVL process
{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010800610
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000000200000
lv2(2): #  DAR  : 0x0000000010005f20
lv2(2): #  TB  : 0x000000022782edce
lv2(2): #  HW Thread #: 0
 
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010800610    CR:0x28000022
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010800610  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x8000000000638750  GPR 5: 0x0000000000000000
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x0000000000000095
lv2(2): #  GPR 8: 0x0000000030000070  GPR 9: 0x0108006100000000
lv2(2): #  GPR10: 0x0000000001080061  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82004000
lv2(2): #
lv2(2): #  FPR 0: 0x0000000000000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082004000  FPR 5: 0x403b800000000000
lv2(2): #  FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x3ff0000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0xfff8000082004000  FPR13: 0xbff0000000000000
lv2(2): #  FPR14: 0x0000001080361000  FPR15: 0x0000001080361000
lv2(2): #  FPR16: 0x0000001080361000  FPR17: 0x0000001080361000
lv2(2): #  FPR18: 0x0000001080361000  FPR19: 0x0000001080361000
lv2(2): #  FPR20: 0x0000001080361000  FPR21: 0x0000001080361000
lv2(2): #  FPR22: 0x0000001080361000  FPR23: 0x0000001080361000
lv2(2): #  FPR24: 0x0000001080361000  FPR25: 0x0000001080361000
lv2(2): #  FPR26: 0x0000001080361000  FPR27: 0x0000001080361000
lv2(2): #  FPR28: 0x0000001080361000  FPR29: 0x0000001080361000
lv2(2): #  FPR30: 0x0000001080361000  FPR31: 0x0000001080361000
</syntaxhighlight>}}
 
{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
lui a0,0x886
lui a1,0x886
addiu a0,a0,0x64C4
jal z_un_088eceb0
addiu a1,a1,0x64FC
li a0,0x264
li a1,0x2
jal z_un_088ecfd4
li a2,0x2
jal z_un_088ee754
nop
li a0,0x1
...
 
z_un_088ecfd4:
 
addiu sp,sp,-0x20
sw s0,0x0(sp)
sw s1,0x4(sp)
move s0,a2
move s1,a1
sw s2,0x8(sp)
sw s3,0xC(sp)
sw ra,0x10(sp)
jal z_un_088ecf48
move s2,a0
lui s3,0x89D
lw a0,0x7F00(s3)
beq a0,zero,pos_088ED0B8
nop
lbu a0,0x0(a0)
bne a0,zero,pos_088ED0B0
nop
slti a0,s2,0x264
bne a0,zero,pos_088ED0A8
nop
slti a0,s1,0x2
bne a0,zero,pos_088ED0A0
nop
slti a0,s0,0x2
bne a0,zero,pos_088ED098
nop
move a0,s2
move a1,s1
jal z_un_088ef658
move a2,s0
jal zz_sceMpegInit
...
 
z_un_088ee754:
 
addiu sp,sp,-0x20
sw s0,0x4(sp)
lui s0,0x89D
lw a0,0x7F00(s0)
sw s1,0x8(sp)
sw s2,0xC(sp)
sw s3,0x10(sp)
sw ra,0x14(sp)
beq a0,zero,pos_088EE7E0
nop
lbu a1,0x0(a0)
beq a1,zero,pos_088EE7D8
nop
lbu a0,0x1(a0)
bne a0,zero,pos_088EE7D0
nop
jal zz_sceMpegQueryMemSize
...
</syntaxhighlight>}}


== E ==
== E ==
Line 367: Line 96:


=== Evangelion Jo ===
=== Evangelion Jo ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
}}
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.LINEAR_ADRS = 40 // blur fix<br>
AW.LINEAR_ADRS = 40 // blur fix<br>
Line 378: Line 107:
SAVEDATA_USE_PS3_SAVE = 1 // save fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix


=== Evangelion ===
{{clear}}
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
{{boxcode|float=left|width=45%|height=300px|title=?|code=<syntaxhighlight lang=bash>
[FILE LOADING]:map/free/freemap.xml
[FILE LOADING]:sound/se/se_map00.phb
Lo[FILE LOADING]:ui/free/place.bin
ad : [sound/se/se_map00][3,-1]
[8]ui/free/place.bin
[FILE LOADING]:ui/common/fm_00.bin
[9]ui/common/fm_00.bin
[FILE LOADING]:ui/common/fm_01.bin
[10]ui/common/fm_01.bin
[FILE LOADING]:ui/common/fm_02.bin
[11]ui/common/fm_02.bin
[FILE LOADING]:ui/free/command00.bin
[12]ui/free/command00.bin
[FILE LOADING]:ui/free/command00.bin
[13]ui/free/command00.bin
[FILE LOADING]:ui/free/rs_02.bin
[14]ui/free/rs_02.bin
[FILE LOADING]:ui/free/bn_c000.gim
[FILE LOADING]:ui/free/com_nm.gim
ERROR 0x9ffed84
SQ:lv2(2): #
lv2(2): #
lv2(2): # SDK version: 446000
lv2(2): # system software version: 4.46 (DEX)
lv2(2): # revision: 49873
lv2(2): #
lv2(2): # Lv-2 detected an interrupt(exception) in a user PPU Thread.
lv2(2): #
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): decrypt line = (1) column = (0) : error unexpected character(control)
lv2(2): #  SRR0 : 0x0000000081052170
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000042000000
lv2(2): #  DAR  : 0x00000000b182b18e
lv2(2): #  TB  : 0x00000003e747def9
lv2(2): #  HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000016a8d88 sub_C8CB0 + 0xD8
lv2(2): #  0x00000000015e36ac
lv2(2): #  0x0000000000b7d25c
lv2(2): #  0x000000000163bc48 bl        _ThreadManForUser_D3C08E1A
lv2(2): #  0x000000000163c68c bl        sub_5B0C8
lv2(2): #  0x000000000163dc14 bl        sub_5C32C
lv2(2): #  0x000000000163ddd8 bl        sub_5DA7C / SceModmgrStart
lv2(2): #  0x00000000016697c8 - PEmuExecThread
lv2(2): #  0xbadadd0010800a3c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x010800a4
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1030200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x0000000080bc1cf4    CR:0x28228082
lv2(2): #    CTR: 0x0000000081051ab8
lv2(2): #
lv2(2): #  GPR 0: 0x0000000000000000  GPR 1: 0x00000000d00c9f50
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x00000000b3900000
lv2(2): #  GPR 4: 0x0000000000000000  GPR 5: 0x0000000001abc4f0
lv2(2): #  GPR 6: 0x00000000089ee400  GPR 7: 0x0000000081051ab8
lv2(2): #  GPR 8: 0x00000000300000c0  GPR 9: 0x0000000000000001
lv2(2): #  GPR10: 0x00000000b8c050b0  GPR11: 0x00000000b182b18e
lv2(2): #  GPR12: 0x00000000b182b182  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x00000000300e55c0
lv2(2): #  GPR16: 0x000000008107c290  GPR17: 0x0000000008aa6c88
lv2(2): #  GPR18: 0x0000000008aa6cb0  GPR19: 0x0000000008aa6958
lv2(2): #  GPR20: 0x0000000008aa6c80  GPR21: 0xfffffffffffffffc
lv2(2): #  GPR22: 0x00000000000000b0  GPR23: 0x0000000008c05088
lv2(2): #  GPR24: 0x000000006d92e082  GPR25: 0x0000000008ca4690
lv2(2): #  GPR26: 0x0000000000000002  GPR27: 0x0000000008000000
lv2(2): #  GPR28: 0x00000000000003e8  GPR29: 0x0000000000000032
lv2(2): #  GPR30: 0x0000000009ffe8d0  GPR31: 0x00000000089ee400
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82064000
lv2(2): #
lv2(2): #  FPR 0: 0xbfe3542760000000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x407c800000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0xfff8000082064000  FPR 5: 0x408e000000000000
lv2(2): #  FPR 6: 0x3f51111120000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x4070000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0xfff8000082064000  FPR13: 0xbff0000000000000
lv2(2): #  FPR14: 0x00000010803a4000  FPR15: 0x00000010803a4000
lv2(2): #  FPR16: 0x00000010803a4000  FPR17: 0x00000010803a4000
lv2(2): #  FPR18: 0x00000010803a4000  FPR19: 0x00000010803a4000
lv2(2): #  FPR20: 0x00000010803a4000  FPR21: 0x00000010803a4000
lv2(2): #  FPR22: 0x00000010803a4000  FPR23: 0x00000010803a4000
lv2(2): #  FPR24: 0x00000010803a4000  FPR25: 0x00000010803a4000
lv2(2): #  FPR26: 0x00000010803a4000  FPR27: 0x00000010803a4000
lv2(2): #  FPR28: 0x00000010803a4000  FPR29: 0x00000010803a4000
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
</syntaxhighlight>}}
{{boxcode|float=right|width=55%|height=300px|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:1140 sceKernelPrintf: Load : [sound/se/se_map00][3,-1]
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/place.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [8]ui/free/place.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [9]ui/common/fm_00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_01.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [10]ui/common/fm_01.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/common/fm_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [11]ui/common/fm_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [12]ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [13]ui/free/command00.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/rs_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [14]ui/free/rs_02.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/bn_c000.gim
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:ui/free/com_nm.gim
user_main    I[HLE]: HLE\scePauth.cpp:38 scePauth_F7AA47F6(08c2cc40, 00000df0, 0bffed80, 0bffed84)
user_main    I[COMMON]: FileUtil.cpp:248 CreateDir: directory ...\ppsspp_win\memstick/PAUTH
user_main    E[HLE]: HLE\scePauth.cpp:63 No decrypted file found! save as ...\ppsspp_win\memstick/PAUTH/pauth_5fb505c3.bin
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: ERROR 0xffffffff
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/free/c000/c000_00a.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a000b.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a010b.gmo
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:char/freemot/a011a.gmo
</syntaxhighlight>}}
 
== F ==
== F ==
{{jumptosection|current=F}}
{{jumptosection|current=F}}


=== Final Fantasy Tactics: The War of the Lions ===
=== Final Fantasy Tactics: The War of the Lions ===
{{boxcodelite|title=ULUS10297|code=
{{boxcodelite|title=ULUS10297|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
AW.VRAM_MODE = 1
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
Line 520: Line 118:
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
TRANSLATOR_PATCH[1] = {
</syntaxhighlight>}}
0883E050
*The config fixes slowdowns
0883E050
*The Saves needs to be fixed by patching the EBOOT.ELF
04420004
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00  
00000001
 
60000000
{{clear}}
}
}}
*The config fixes slowdowns and save issue.
*The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00


== G ==
== G ==
Line 536: Line 129:


=== Genso Suikoden Tsumugareshi Hyakunen no Toki ===
=== Genso Suikoden Tsumugareshi Hyakunen no Toki ===
{{boxcodelite|title=NPJH50535|code=AW.DISABLE_FB_TEX = 100}}
{{boxcodelite|title=NPJH50535|code=<syntaxhighlight lang=bash>
AW.DISABLE_FB_TEX = 100
</syntaxhighlight>}}
*The config fixes blur
*The config fixes blur
*Needs fix for libmt19937.prx loading
*Needs fix for libmt19937.prx loading
{{clear}}


=== Gods Eater Burst ===
=== Gods Eater Burst ===
{{boxcodelite|title=ULUS10563|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=ULUS10563|code=<syntaxhighlight lang=bash>
The config fixes the save<br>
SAVEDATA_USE_PS3_SAVE = 1
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
 
{{boxcode|float=left|height=300px|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010800010
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000000200000
lv2(2): #  DAR  : 0x800000020011c010
lv2(2): #  TB  : 0x000000018b2e5560
lv2(2): #  HW Thread #: 0
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0xbadadd001080000c
 
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010800010    CR:0x24000028
lv2(2): #    CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010800010  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #  GPR 4: 0x00000000300e4af0  GPR 5: 0x0000000000000021
lv2(2): #  GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #  GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x0000001080301000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0x0000000000000000  FPR 5: 0x0000000000000000
lv2(2): #  FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0x0000000000000000  FPR13: 0x0000000000000000
lv2(2): #  FPR14: 0x0000000000000000  FPR15: 0x0000000000000000
lv2(2): #  FPR16: 0x0000000000000000  FPR17: 0x0000000000000000
lv2(2): #  FPR18: 0x0000000000000000  FPR19: 0x0000000000000000
lv2(2): #  FPR20: 0x0000000000000000  FPR21: 0x0000000000000000
lv2(2): #  FPR22: 0x0000000000000000  FPR23: 0x0000000000000000
lv2(2): #  FPR24: 0x0000000000000000  FPR25: 0x0000000000000000
lv2(2): #  FPR26: 0x0000000000000000  FPR27: 0x0000000000000000
lv2(2): #  FPR28: 0x0000000000000000  FPR29: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
</syntaxhighlight>}}
Save fix


{{clear}}
=== GUN ===
=== GUN ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
SDRAM_SIZE = 03000000
Line 614: Line 159:
MIPS_CODE_BLOCK_SIZE = 8192
MIPS_CODE_BLOCK_SIZE = 8192
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}
</syntaxhighlight>}}


{{clear}}
== H ==
== H ==
{{jumptosection|current=H}}
{{jumptosection|current=H}}
=== Harry Potter and the Half-Blood Prince ===
Crash related with <code>rsx-err 262</code>


=== Hunter x Hunter : Wonder Adventure ===
=== Hunter x Hunter : Wonder Adventure ===
{{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}}
{{boxcodelite|title=NPJH50624|code=<syntaxhighlight lang=bash>
AW.DISABLE_FB_TEX = 100
</syntaxhighlight>}}
Fix gfx errors
Fix gfx errors


{{clear}}
== I ==
== I ==
{{jumptosection|current=I}}
{{jumptosection|current=I}}
=== Iron Man 2===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
AW.DISABLE_FB_TEX = 222
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}


{{clear}}
== J ==
== J ==
{{jumptosection|current=J}}
{{jumptosection|current=J}}


{{clear}}
== K ==
== K ==
{{jumptosection|current=K}}
{{jumptosection|current=K}}


=== Killzone Liberation ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}}
Crash was happening because emulator does not support game prx via loader.
{{clear}}
{{clear}}
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010b00760
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000002200000
lv2(2): #  DAR  : 0x8000000100078ad0
lv2(2): #  TB  : 0x00000007828ccc76
lv2(2): #  HW Thread #: 1
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010b00760    CR:0x24000028
lv2(2): #    CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010b00760  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #  GPR 4: 0x00000000300e4630  GPR 5: 0x0000000000000021
lv2(2): #  GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #  GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000010b0376000  FPR 1: 0x0000000000000000
lv2(2): #  FPR 2: 0x0000000000000000  FPR 3: 0x0000000000000000
lv2(2): #  FPR 4: 0x0000000000000000  FPR 5: 0x0000000000000000
lv2(2): #  FPR 6: 0x0000000000000000  FPR 7: 0x0000000000000000
lv2(2): #  FPR 8: 0x0000000000000000  FPR 9: 0x0000000000000000
lv2(2): #  FPR10: 0x0000000000000000  FPR11: 0x0000000000000000
lv2(2): #  FPR12: 0x0000000000000000  FPR13: 0x0000000000000000
lv2(2): #  FPR14: 0x0000000000000000  FPR15: 0x0000000000000000
lv2(2): #  FPR16: 0x0000000000000000  FPR17: 0x0000000000000000
lv2(2): #  FPR18: 0x0000000000000000  FPR19: 0x0000000000000000
lv2(2): #  FPR20: 0x0000000000000000  FPR21: 0x0000000000000000
lv2(2): #  FPR22: 0x0000000000000000  FPR23: 0x0000000000000000
lv2(2): #  FPR24: 0x0000000000000000  FPR25: 0x0000000000000000
lv2(2): #  FPR26: 0x0000000000000000  FPR27: 0x0000000000000000
lv2(2): #  FPR28: 0x0000000000000000  FPR29: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=KZL PRX crash after guerilla logo|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  SRR0 : 0x000000000165d70c sub_7CBB8 + 0xB54
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000040000000
lv2(2): #  DAR  : 0x0000000000000000
lv2(2): #  TB  : 0x00000009f27df9f0
lv2(2): #  HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0x00000000d00cfd0c
lv2(2): #  0x000000000162dfcc sub_4DF98 + 0x34 - 0x779242A2 0x00220920 sceRtcConvertLocalTimeToUTC
lv2(2): #  0x0000000001602bf4 cvt.s.w %s,%s
lv2(2): #  0x00000000016c8d88
lv2(2): #  0x00000000016036ac vmone.t %s
lv2(2): #  0x0000000000b9d25c
lv2(2): #  0x000000000165bc48
lv2(2): #  0x000000000165c68c
lv2(2): #  0x000000000165dc14
lv2(2): #  0x000000000165ddd8
lv2(2): #  0x00000000016897c8
lv2(2): #  0xbadadd0018100c7c
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x018100c8
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00b1000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1050200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0x000000000165d704    CR:0x28242042
lv2(2): #    CTR: 0x00000000000a512c
lv2(2): #
lv2(2): #  GPR 0: 0x0000000008e92184  GPR 1: 0x00000000d00cfc80
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000000000000
lv2(2): #  GPR 4: 0x0000000000000001  GPR 5: 0x0000000009f000b4
lv2(2): #  GPR 6: 0x0000000000000000  GPR 7: 0x00000000400e4630
lv2(2): #  GPR 8: 0x0000000009f000b4  GPR 9: 0x000000000011db40
lv2(2): #  GPR10: 0x0000000008820300  GPR11: 0x0000000001a6c658
lv2(2): #  GPR12: 0x00000000000c0308  GPR13: 0x000000001000d260
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x00000000400e5170
lv2(2): #  GPR16: 0x0000000028242042  GPR17: 0x000000008004b1a0
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000001
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000001abc4f0  GPR23: 0x00000000400e5170
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000001
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000018103c8000  FPR 1: 0x00000018103c8000
lv2(2): #  FPR 2: 0x00000018103c8000  FPR 3: 0x00000018103c8000
lv2(2): #  FPR 4: 0xfff8000000000000  FPR 5: 0x00000018103c8000
lv2(2): #  FPR 6: 0x00000018103c8000  FPR 7: 0x00000018103c8000
lv2(2): #  FPR 8: 0x00000018103c8000  FPR 9: 0x00000018103c8000
lv2(2): #  FPR10: 0x00000018103c8000  FPR11: 0x00000018103c8000
lv2(2): #  FPR12: 0xfff8000000000000  FPR13: 0x00000018103c8000
lv2(2): #  FPR14: 0x00000018103c8000  FPR15: 0x00000018103c8000
lv2(2): #  FPR16: 0x00000018103c8000  FPR17: 0x00000018103c8000
lv2(2): #  FPR18: 0x00000018103c8000  FPR19: 0x00000018103c8000
lv2(2): #  FPR20: 0x00000018103c8000  FPR21: 0x00000018103c8000
lv2(2): #  FPR22: 0x00000018103c8000  FPR23: 0x00000018103c8000
lv2(2): #  FPR24: 0x00000018103c8000  FPR25: 0x00000018103c8000
lv2(2): #  FPR26: 0x00000018103c8000  FPR27: 0x00000018103c8000
lv2(2): #  FPR28: 0x00000018103c8000  FPR29: 0x00000018103c8000
lv2(2): #  FPR30: 0x00000018103c8000  FPR31: 0x00000018103c8000
</syntaxhighlight>}}
== L ==
== L ==
{{jumptosection|current=L}}
{{jumptosection|current=L}}


{{clear}}
== M ==
== M ==
{{jumptosection|current=M}}
{{jumptosection|current=M}}


=== Metal Gear Solid Portable ===
{{clear}}
PS3 - freezes on startup<br>
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br>
later on freezes <code>rsx-err 1</code><br>
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
 
{{boxcode|title=?|height=300px|float=left|code=<syntaxhighlight lang=bash>
lv2(2): #  Type : Instruction Segment
lv2(2): #  SRR0 : 0xbadadd0010300bd0
lv2(2): #  SRR1 : 0x800000000000c032
lv2(2): #  DSISR: 0x0000000002200000
lv2(2): #  DAR  : 0x00000000b0010000
lv2(2): #  TB  : 0x00000000dfe842f2
lv2(2): #  HW Thread #: 1
lv2(2): #
lv2(2): # Backtrace
lv2(2): #  0xbadadd0010300bcc
lv2(2): #
lv2(2): # User PPU Thread Info.
lv2(2): #  ID        : 0x010300bd
lv2(2): #  Name      : PEmuExecThread
lv2(2): #  Stack addr: 0x00000000d00ab000
lv2(2): #  Stack size: 0x0000000000020000
lv2(2): #  Priority  : 1001
lv2(2): #  Proc name : /dev_flash/pspemu/psp_emulator.self
lv2(2): #  Proc ID  : 0x1010200
lv2(2): #
lv2(2): # Register Info.
lv2(2): #      LR: 0xbadadd0010300bd0    CR:0x24000028
lv2(2): #    CTR: 0x000000000163c62c
lv2(2): #
lv2(2): #  GPR 0: 0xbadadd0010300bd0  GPR 1: 0x00000000d00caf90
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0xffffffffffffffff
lv2(2): #  GPR 4: 0x00000000300e6030  GPR 5: 0x0000000000000021
lv2(2): #  GPR 6: 0x0000000000010000  GPR 7: 0x0000000000000000
lv2(2): #  GPR 8: 0x00000000d00cad90  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0xffffffff80020001  GPR11: 0x0000000000000002
lv2(2): #  GPR12: 0x0000000024000028  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000000000000  GPR15: 0x0000000000000000
lv2(2): #  GPR16: 0x0000000000000000  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000000000000  GPR19: 0x0000000000000000
lv2(2): #  GPR20: 0x0000000000000000  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000000000000  GPR23: 0x0000000000000000
lv2(2): #  GPR24: 0x0000000000000000  GPR25: 0x0000000000000000
lv2(2): #  GPR26: 0x0000000000000000  GPR27: 0x0000000000000000
lv2(2): #  GPR28: 0x0000000000000000  GPR29: 0x0000000000000000
lv2(2): #  GPR30: 0x0000000000000000  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000010303bd000
</syntaxhighlight>}}
 
=== Motorstorm Arctic Edge ===
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
* failure on accessing a tiled area (accessed as a color buffer)
* cellGcmSetSurface() not properly set for the tiled area
* pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
* memory format specified in cellGcmSetInlineTransfer() must be linear format
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
 
{{boxcode|float=left|height=300px|title=On freeze|code=<syntaxhighlight lang=bash>
rsx-err 256
local cmd area [100000-500000]
cmd_offset=1e0000 start_cmd=f7bc
put=44060 get=4a9900
debug label = 1337c0d3
ret_local_offset = 4ace30
ret_main_offset = 44060
cmdbuf_base = 100000
old_jts[0]=204ace34
flip timeout!
local cmd area [100000-500000]
cmd_offset=3a0000 start_cmd=fc70
put=44060 get=4a9900
debug label = 1337c0d3
ret_local_offset = 2efa30
ret_main_offset = 44060
get[-32] = 43900000
get[-31] = 43800000
get[-30] = 0
get[-29] = ffffffff
get[-28] = 4499999a
get[-27] = 448b4b4b
get[-26] = 3f800000
get[-25] = 0
get[-24] = 41808
get[-23] = 0
get[-22] = 400c1714
get[-21] = 0
get[-20] = 0
get[-19] = 0
get[-18] = 41808
get[-17] = 8
get[-16] = 0
get[-15] = 0
get[-14] = 0
get[-13] = 40801818
get[-12] = 43a00000
get[-11] = 0
get[-10] = 0
get[-9] = ffffffff
get[-8] = 44aaaaab
get[-7] = 0
get[-6] = 3f800000
get[-5] = 0
get[-4] = 43b00000
get[-3] = 0
get[-2] = 0
get[-1] = ffffffff
get[0] = 44bbbbbc
get[1] = 0
get[2] = 3f800000
get[3] = 0
get[4] = 43b00000
get[5] = 43800000
get[6] = 0
get[7] = ffffffff
get[8] = 44bbbbbc
get[9] = 448b4b4b
get[10] = 3f800000
get[11] = 0
get[12] = 43a00000
get[13] = 43800000
get[14] = 0
get[15] = ffffffff
get[16] = 44aaaaab
get[17] = 448b4b4b
get[18] = 3f800000
get[19] = 0
get[20] = 41808
get[21] = 0
get[22] = 400c1714
get[23] = 0
get[24] = 0
get[25] = 0
get[26] = 41808
get[27] = 8
get[28] = 0
get[29] = 0
get[30] = 0
get[31] = 40801818
get[32] = 43b00000
</syntaxhighlight>}}
 
== N ==
== N ==
{{jumptosection|current=N}}
{{jumptosection|current=N}}


=== Naruto Ultimate Ninja Impact ===
=== Nova - Near Orbit Vanguard Alliance ===
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
{{boxcodelite|title=NPEZ00222|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Crash debug info|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Nova - Near Orbit Vanguard Alliance ===
{{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps cross/square/circle/triangle to the right stick
Remaps cross/square/circle/triangle to the right stick


{{clear}}
== O ==
== O ==
{{jumptosection|current=O}}
{{jumptosection|current=O}}


{{clear}}
== P ==
== P ==
{{jumptosection|current=P}}
{{jumptosection|current=P}}


=== Patapon 3 ===
=== Patapon 3 ===
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50
{{boxcodelite|title=UCES01421|code=<syntaxhighlight lang=bash>
TRANSLATOR_PATCH[1] = {
ALLEGREX_DELAY = 50
08872844
08872844
0E2112D6
00000001
60000000
}
}}
Requires sceIoClose patch and button fix
{{clear}}
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  SRR0 : 0x0000000001668aa4 sub_88A80+0x24
lv2(2): #  SRR1 : 0x800000000200e032
lv2(2): #  DSISR: 0x0000000042000000
lv2(2): #  DAR  : 0x0000000000000038
lv2(2): #  TB  : 0x000000017fdd4b06
lv2(2): #  HW Thread #: 0
lv2(2): # Backtrace
lv2(2): #  0x0000000001668cc4 _Export_PEmuCoreLib_3A9CD1C8+0x2C
lv2(2): #  0x0000000000dd369c
lv2(2): #  0x000000000160827c sceIoClose+0x1C
lv2(2): #  0x00000000015e2bf4
lv2(2): #  0x00000000016a8d88
lv2(2): #  0x00000000015e36ac
lv2(2): #  0x0000000000b7d25c
lv2(2): #  0x000000000163bc48
lv2(2): #  0x000000000163c68c
lv2(2): #  0x000000000163dc14
lv2(2): #  0x000000000163ddd8
lv2(2): #  0x00000000016697c8
lv2(2): #  0xbadadd0010700f4c
lv2(2): # Register Info.
lv2(2): #      LR: 0x0000000001668ce4    CR:0x28244044
lv2(2): #    CTR: 0x00000000000a562c
lv2(2): #
lv2(2): #  GPR 0: 0x0000000000000000  GPR 1: 0x00000000d00c98a0
lv2(2): #  GPR 2: 0x000000000191ef80  GPR 3: 0x0000000001abccec
lv2(2): #  GPR 4: 0x00000000300e4180  GPR 5: 0x0000000001abc4f0
lv2(2): #  GPR 6: 0x00000000015e2ba0  GPR 7: 0x00000000801bafc0
lv2(2): #  GPR 8: 0x00000000300e4180  GPR 9: 0x0000000000000000
lv2(2): #  GPR10: 0x0000000000000000  GPR11: 0x0000000000000000
lv2(2): #  GPR12: 0x00000000000c0328  GPR13: 0x000000001000cf50
lv2(2): #  GPR14: 0x0000000001abc4f0  GPR15: 0x00000000300e51e0
lv2(2): #  GPR16: 0x0000000028244042  GPR17: 0x0000000000000000
lv2(2): #  GPR18: 0x0000000008c4b6eb  GPR19: 0x00000000ffffffff
lv2(2): #  GPR20: 0x0000000000000001  GPR21: 0x0000000000000000
lv2(2): #  GPR22: 0x0000000008c4b6e8  GPR23: 0x0000000008c4b6e0
lv2(2): #  GPR24: 0x00000000fefefeff  GPR25: 0x0000000000000002
lv2(2): #  GPR26: 0x0000000008a59820  GPR27: 0x0000000001a9c0b4
lv2(2): #  GPR28: 0x00000000300e4180  GPR29: 0x00000000300e4180
lv2(2): #  GPR30: 0x00000000300e4180  GPR31: 0x0000000000000000
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x00000000
lv2(2): #
lv2(2): #  FPR 0: 0x00000010703f5000  FPR 1: 0x00000010703f5000
lv2(2): #  FPR 2: 0x00000010703f5000  FPR 3: 0x00000010703f5000
lv2(2): #  FPR 4: 0xfff8000000000000  FPR 5: 0x00000010703f5000
lv2(2): #  FPR 6: 0x00000010703f5000  FPR 7: 0x00000010703f5000
lv2(2): #  FPR 8: 0x00000010703f5000  FPR 9: 0x00000010703f5000
lv2(2): #  FPR10: 0x00000010703f5000  FPR11: 0x00000010703f5000
lv2(2): #  FPR12: 0xfff8000000000000  FPR13: 0x00000010703f5000
lv2(2): #  FPR14: 0x00000010703f5000  FPR15: 0x00000010703f5000
lv2(2): #  FPR16: 0x00000010703f5000  FPR17: 0x00000010703f5000
lv2(2): #  FPR18: 0x00000010703f5000  FPR19: 0x00000010703f5000
lv2(2): #  FPR20: 0x00000010703f5000  FPR21: 0x00000010703f5000
lv2(2): #  FPR22: 0x00000010703f5000  FPR23: 0x00000010703f5000
lv2(2): #  FPR24: 0x00000010703f5000  FPR25: 0x00000010703f5000
lv2(2): #  FPR26: 0x00000010703f5000  FPR27: 0x00000010703f5000
lv2(2): #  FPR28: 0x00000010703f5000  FPR29: 0x00000010703f5000
lv2(2): #  FPR30: 0x00000010703f5000  FPR31: 0x00000010703f5000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=PPSSPP debug info|code=<syntaxhighlight lang=bash>
EBOOT requires sceIoClose patch and button fix
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting
user_main    D[IO]: HLE\sceIo.cpp:1141 206848 = sceIoLseek(5, 0, 2)
user_main    D[IO]: HLE\sceIo.cpp:1141 0 = sceIoLseek(5, 0, 0)
FileThread  D[IO]: HLE\sceIo.cpp:1177 0 = sceIoLseekAsync(5, 0, 0)
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0)
FileThread  D[IO]: HLE\sceIo.cpp:1910 0 = sceIoPollAsync(5, 0bfdba88)
FileThread  D[IO]: HLE\sceIo.cpp:884 sceIoReadAsync(5, 08c4ce80, 13fc8): deferring result
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1718 sceIoSetAsyncCallback(5, 295, 08c49bc0)
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceIo.cpp:1907 0 = sceIoPollAsync(5, 0bfdb988): not ready
FileThread  D[IO]: HLE\sceUmd.cpp:317 0x32=sceUmdGetDriveStat()
FileThread  D[IO]: HLE\sceIo.cpp:1910 81864 = sceIoPollAsync(5, 0bfdba88)
user_main    D[IO]: HLE\sceIo.cpp:1285 sceIoClose(5)


user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 00000001, 00000000)
{{clear}}
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff490): waiting
=== Persona ===
user_main    D[IO]: HLE\sceIo.cpp:693 sceIoGetstat(disc0:/PSP_GAME/USRDIR/DATAMS.BND, 0bfff498) : sector = 0001f350
{{boxcodelite|title=NPEH00069|code=<syntaxhighlight lang=bash>
user_main    D[IO]: HLE\sceIo.cpp:1285 sceIoClose(-1)
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Shin Megami Tensei: Persona ===
{{clear}}
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}
=== Peter Jackson's King Kong ===
 
{{boxcodelite|title=ULUS10072|code=<syntaxhighlight lang=bash>
=== Persona 3 Portable ===
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
local cmd area [100000-500000]
cmd_offset=330000 start_cmd=df3c
put=2c9c0 get=43750c
debug label = 1337c0d3
ret_local_offset = 43aec0
ret_main_offset = 2c9c0
</syntaxhighlight>}}
</syntaxhighlight>}}
=== Peter Jackson's King Kong ===
{{boxcodelite|title=ULUS10072|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Phantasy Star Portable 2  ===
=== Phantasy Star Portable 2  ===
{{boxcodelite|title=ULES01439,ULUS10529|code=
{{boxcodelite|title=ULES01439,ULUS10529|code=<syntaxhighlight lang=bash>
S3D.ENABLE = 0
S3D.ENABLE = 0
ADHOC_PARTY = 1
ADHOC_PARTY = 1
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
}}
</syntaxhighlight>}}
*The config helps with some of the framerate drops
*The config helps with some of the framerate drops
{{clear}}


=== Powerstone Collection ===
=== Powerstone Collection ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
</syntaxhighlight>}}
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
{{clear}}


== Q ==
== Q ==
{{jumptosection|current=Q}}
{{jumptosection|current=Q}}


{{clear}}
== R ==
== R ==
{{jumptosection|current=R}}
{{jumptosection|current=R}}


=== Ragnarok Tactics  ===
=== Ragnarok Tactics  ===
{{boxcodelite|title=ULUS10594|code=
{{boxcodelite|title=ULUS10594|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03600000
SDRAM_SIZE = 03600000
Line 1,102: Line 276:
MAX_PARALLAX = 0
MAX_PARALLAX = 0
DEPTH_TYPE = 3
DEPTH_TYPE = 3
}}
</syntaxhighlight>}}
*The config reduces lag
*The config reduces lag
{{clear}}


=== Resistance Retribution ===
=== Resistance Retribution ===
{{boxcodelite|title=UCES01184|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=UCES01184|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
== S ==
== S ==
{{jumptosection|current=S}}
{{jumptosection|current=S}}


=== Shadow of Destiny ===
=== Shadow of Destiny ===
{{boxcodelite|title=ULUS10459|code=
{{boxcodelite|title=ULUS10459|code=<syntaxhighlight lang=bash>
ADHOC.EMUPA_TITLE_ID = ULUS10459
ADHOC.EMUPA_TITLE_ID = ULUS10459
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
}}
</syntaxhighlight>}}


{{clear}}
=== Shin Megami Tensei: Persona ===
=== Shin Megami Tensei: Persona ===
{{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=ULUS10432|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
</syntaxhighlight>}}
The game hangs while loading screen<br>
The game hangs while loading screen<br>
This config fixes loading, but requires further research
This config fixes loading, but requires further research


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=ULUS10512|code=
{{boxcodelite|title=ULUS10512|code=<syntaxhighlight lang=bash>
AW.VRAM = 1
AW.VRAM = 1
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AW.EXT_CMD = 2
}}
</syntaxhighlight>}}
Party fix
Party fix


{{clear}}
=== Silent Hill: Origins ===
=== Silent Hill: Origins ===
{{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}}
{{boxcodelite|title=ULUS10285|code=<syntaxhighlight lang=bash>
AW.LINEAR_ADRS = 40
</syntaxhighlight>}}
Loading Screen texture flicker on top
Loading Screen texture flicker on top


{{clear}}
=== Star Wars Battlefront II: Remastered Edition ===
=== Star Wars Battlefront II: Remastered Edition ===
{{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=ULES00183|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Sword Art Online Infinity Moment ===
=== Sword Art Online Infinity Moment ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
}}
=== Sword Art Online ===
Right in ingame Tutorial, hard freezes console, no exception message
{{boxcode|float=left|title=finish mpeg avc|code=<syntaxhighlight lang=bash>
lv2(2): System Warning : busy loop detected
local cmd area [100000-500000]
cmd_offset=3d0000 start_cmd=170c
put=622c0 get=4d1708
debug label = 1337c0d3
ret_local_offset = 3c27e0
ret_main_offset = 622c0
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== T ==
== T ==
{{jumptosection|current=T}}
{{jumptosection|current=T}}


=== Tactics Ogre: Let Us Cling Together ===
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=?|code=AW.LINEAR_ADRS = 40}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.LINEAR_ADRS = 40
</syntaxhighlight>}}
Black texture? overlay in movies and "Tarot Card" selection
Black texture? overlay in movies and "Tarot Card" selection


{{clear}}
=== Tactics Ogre: Let Us Cling Together ===
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=ULES01500|code=
{{boxcodelite|title=ULES01500|code=<syntaxhighlight lang=bash>
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_MODE = 3
Line 1,175: Line 360:
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISABLE_FB_TEX = 100
}}
</syntaxhighlight>}}


{{clear}}
=== Tales of the World: Radiant Mythology ===
=== Tales of the World: Radiant Mythology ===
{{boxcodelite|title=ULUS10271|code=
{{boxcodelite|title=ULUS10271|code=<syntaxhighlight lang=bash>
VOUT_RESOLUTION_MODE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
}}
</syntaxhighlight>}}
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.


=== Tetris ===
{{clear}}
{{boxcodelite|title=NPEZ00093|code=
=== The 3rd Birthday ===
AW.SINGLE_BUF = 80
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.REUSE_ADRS = 110000
AW.DISABLE_FB_TEX = 222
}}
{{boxcode|float=left|title=PPSSPP Emulator debug info|code=<syntaxhighlight lang=bash>
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3
user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000
user_main I[G3D]: GLES\ShaderManager.cpp:140 Linked shader: vs 31 fs 32
user_main I[IO]: HLE\sceIo.cpp:906 stdout: >L
user_main I[IO]: HLE\sceIo.cpp:906 stdout: <OK
user_main W[G3D]: GLES\TextureCache.cpp:336 Render to texture with different strides 256 != 280
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
user_main I[SCEGE]: GLES\Framebuffer.cpp:730 Resizing FBO for 00110000 : 256 x 272 x 3
</syntaxhighlight>}}
</syntaxhighlight>}}
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
SDRAM_SIZE = 03000000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.VRAM_MODE = 1
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISCARD_EDGE = 20000
AW.DECODE_WAIT = 10000
AW.EXT_MODE = 3
AW.EXT_CMD = 3
DRAWN_IMAGE_SCALE = 1}}
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)<br>
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone.
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}}
blue transparent texture overblending<br>
blue transparent texture overblending<br>
This config mostly removes them, but requires further research
This config mostly removes them, but requires further research


{{clear}}
=== The 3rd Birthday ===
=== The 3rd Birthday ===
{{boxcodelite|title=ULES01513|code=
{{boxcodelite|title=ULES01513|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.DISABLE_FB_TEX = 100
AW.DISABLE_FB_TEX = 100
}}
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay


{{clear}}
== U ==
== U ==
{{jumptosection|current=U}}
{{jumptosection|current=U}}


{{clear}}
== V ==
== V ==
{{jumptosection|current=V}}
{{jumptosection|current=V}}


=== Valkyrie Profile Lenneth ===
{{clear}}
rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?
* tiled area is accessed as depth buffer
* depth buffer area not properly specified in cellGcmSetSurface() for tiled area
* pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
* pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
 
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
sceDisplayGetAccumulatedHcount() = d325
sceDisplayGetAccumulatedHcount() = d443
sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:1) = 0
sceDisplayGetAccumulatedHcount() = d561
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 49adca28
sceDisplayGetAccumulatedHcount() = d67f
sceDisplaySetFrameBuf(topaddr:4000000, bufferwidth:512, pixelformat:3, sync:0) = 0
sceGeListEnQueue(list:48e951c0,, stall:48e951c0, cbid:0, arg:8857520) = 48adca1f
sceGeEdramGetAddr() = 4000000
sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e952fc) = 0
sceGeListUpdateStallAddr(qid:48adca1f,, stall:48e95394) = 0
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4fadca16
sceDisplayGetAccumulatedHcount() = d79d
sceDisplaySetFrameBuf(topaddr:4088000, bufferwidth:512, pixelformat:3, sync:0) = 0
sceGeListEnQueue(list:48e951c0, stall:48e951c0, cbid:0, arg:8857520) = 4eadca0d
rsx-err 257
local cmd area [100000-500000]
cmd_offset=20000 start_cmd=76e0
put=10ed8 get=52f680
debug label = 1337c0d3
ret_local_offset = 1275b0
ret_main_offset = 10dd4
cmdbuf_base = 100000
old_jts[0]=201275b4
sceGeEdramGetAddr() = 4000000
sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e952fc) = 0
sceGeListUpdateStallAddr(qid:4eadca0d,, stall:48e95394) = 0
sceGeEdramGetAddr() = 4000000
sceGeEdramGetAddr() = 4000000
sceGeListEnQueue(list:4198800,, stall:0, cbid:0, arg:9f13e20) = 4dadca05
sceUtilitySavedataInitStart(8e9bc1c) = 0
</syntaxhighlight>}}
 
== W ==
== W ==
{{jumptosection|current=W}}
{{jumptosection|current=W}}


{{clear}}
== X ==
== X ==
{{jumptosection|current=X}}
{{jumptosection|current=X}}


{{clear}}
== Y ==
== Y ==
{{jumptosection|current=Y}}
{{jumptosection|current=Y}}


=== Ys Seven ===
=== Ys Seven ===
{{boxcodelite|title=ULUS10551|code=
{{boxcodelite|title=ULUS10551|code=<syntaxhighlight lang=bash>
S3D.ENABLE = 0
S3D.ENABLE = 0
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
}}
</syntaxhighlight>}}


{{clear}}
== Z ==
== Z ==
{{jumptosection|current=Z}}
{{jumptosection|current=Z}}


{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
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