Editing PSP Custom Configs

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{{jumptosection|current=#}}
{{jumptosection|current=#}}


{{clear}}
== A ==
== A ==
{{jumptosection|current=A}}
{{jumptosection|current=A}}


=== Ape Escape P ===
=== Ape Escape P ===
{{boxcodelite|title=ULUS00045|code=ADDITIONAL_KEY_ASSIGN = 0000000047C6C544}}
{{boxcodelite|title=ULUS00045|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
</syntaxhighlight>}}
Remaps the D-pad (camera control) to the right stick
Remaps the D-pad (camera control) to the right stick


{{clear}}
== B ==
== B ==
{{jumptosection|current=B}}
{{jumptosection|current=B}}


=== Black Rock Shooter ===
=== Black Rock Shooter ===
zz_sceAtracReleaseAtracID<br>
{{boxcode|float=left|width=50%|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
zz_sceCtrlReadBufferPositive<br>
Its a thread? timing/sync problem.
 
{{boxcode|float=left|width=47%|height=300px|title=Crash #1, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # SDK version: 446000  
lv2(2): # SDK version: 446000  
lv2(2): # system software version: 4.46 (DEX)  
lv2(2): # system software version: 4.46 (DEX)  
Line 34: Line 34:
lv2(2): # Interrupt(exception) Info.  
lv2(2): # Interrupt(exception) Info.  
lv2(2): #  Type : Data Storage  
lv2(2): #  Type : Data Storage  
lv2(2): #  SRR0 : 0x00000000016a8d94 00000000000C8D94   lwz r17, 0x454(r15) ; r15 = 0
lv2(2): #  SRR0 : 0x00000000016a8d94 00000000000C8D94                 lwz       r17, 0x454(r15) ; r15 = 0
lv2(2): #  SRR1 : 0x800000000200e032  
lv2(2): #  SRR1 : 0x800000000200e032  
lv2(2): #  DSISR: 0x0000000040000000  
lv2(2): #  DSISR: 0x0000000040000000  
Line 111: Line 111:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{boxcode|float=right|width=53%|height=300px|title=Crash #2 on loading, debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=right|width=50%|title=Crash #2 on loading, debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  Type : Data Storage
Line 160: Line 160:
lv2(2): #  GPR26: 0x0000000000000001  GPR27: 0x0000000009e28010
lv2(2): #  GPR26: 0x0000000000000001  GPR27: 0x0000000009e28010
lv2(2): #  GPR28: 0x0000000000000001  GPR29: 0x0000000000000001
lv2(2): #  GPR28: 0x0000000000000001  GPR29: 0x0000000000000001
lv2(2): #  GPR30: 0x0000000009ffda80  GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive
lv2(2): #  GPR30: 0x0000000009ffda80  GPR31: 0x0000000008814a94 jal zz_sceCtrlReadBufferPositive
lv2(2): #
lv2(2): #
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82004000
lv2(2): #    XER: 0x0000000000000000  FPSCR: 0x82004000
Line 181: Line 181:
lv2(2): #  FPR30: 0x0000001030369000  FPR31: 0x0000001030369000
lv2(2): #  FPR30: 0x0000001030369000  FPR31: 0x0000001030369000
</syntaxhighlight>}}
</syntaxhighlight>}}
zz_sceAtracReleaseAtracID<br>
zz_sceCtrlReadBufferPositive<br>
Its a thread? timing/sync problem.


=== Bleach: Soul Carnival ===
{{clear}}
{{boxcodelite|title=NPJG00008|code=SAVEDATA_USE_PS3_SAVE = 1}}
=== Bleach: Soul Carnival 1 ===
{{boxcodelite|title=NPJG00008|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}


{{clear}}
=== Brandish: The Dark Revenant ===
=== Brandish: The Dark Revenant ===
{{boxcodelite|title=NPUH10195|code=ADDITIONAL_KEY_ASSIGN = 0000000048C6C944}}
{{boxcodelite|title=NPUH10195|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000048C6C944
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Brave Story: New Traveler ===
=== Brave Story: New Traveler ===
{{boxcodelite|title=ULUS10279|code=
{{boxcodelite|title=ULUS10279|code=<syntaxhighlight lang=bash>
VOUT_RESOLUTION_MODE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
}}
</syntaxhighlight>}}
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
SAVEDATA_USE_PS3_SAVE = 1 fixes save problem<br>
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
VFPU_USE_FAST_VMMUL = 1 fixes little slowdowns
{{clear}}


=== Breath of Fire III ===
=== Breath of Fire III ===
{{boxcodelite|title=ULES00193|code=
{{boxcodelite|title=ULES00193|code=<syntaxhighlight lang=bash>
ADHOC.EMUPA_TITLE_ID = ULUS10567
ADHOC.EMUPA_TITLE_ID = ULUS10567
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
}}
</syntaxhighlight>}}
 
{{clear}}


== C ==
== C ==
Line 215: Line 229:
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range
* this error indicates that the command is supported but the data for that command is a value outside of the allowable range


{{clear}}
== D ==
== D ==
{{jumptosection|current=D}}
{{jumptosection|current=D}}


=== Danganronpa 1 ===
=== Danganronpa 1 ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=<syntaxhighlight lang=bash>
ALLEGREX_DELAY = 50
</syntaxhighlight>}}


{{clear}}
=== Danganronpa : Hope's Academy and Despair's Students ===
=== Danganronpa : Hope's Academy and Despair's Students ===
{{boxcodelite|title=NPJH50515|code=ALLEGREX_DELAY = 50}}
{{boxcodelite|title=NPJH50515|code=<syntaxhighlight lang=bash>
ALLEGREX_DELAY = 50
</syntaxhighlight>}}


{{clear}}
=== Digimon Adventure ===
=== Digimon Adventure ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
ADHOC_PARTY = 0
ADHOC_PARTY = 0
Line 235: Line 256:
SDRAM_SIZE = 03800000
SDRAM_SIZE = 03800000
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
}}
</syntaxhighlight>}}
Better speed
Better speed


{{clear}}
=== Dissidia 012 ===
=== Dissidia 012 ===
launching OVL process
{{boxcode|float=left|width=auto|title=Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  Type : Instruction Segment
Line 291: Line 312:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{boxcode|float=left|height=300px|title=Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=Debug info|code=<syntaxhighlight lang=bash>
lui a0,0x886
lui a0,0x886
lui a1,0x886
lui a1,0x886
Line 362: Line 383:
...
...
</syntaxhighlight>}}
</syntaxhighlight>}}
launching OVL process


{{clear}}
== E ==
== E ==
{{jumptosection|current=E}}
{{jumptosection|current=E}}


=== Evangelion Jo ===
=== Evangelion Jo ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
}}
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.LINEAR_ADRS = 40 // blur fix<br>
AW.LINEAR_ADRS = 40 // blur fix<br>
AW.DISABLE_FB_TEX = 200 // blur fix<br>
AW.DISABLE_FB_TEX = 200 // blur fix<br>
SAVEDATA_USE_PS3_SAVE = 1 // save fix
SAVEDATA_USE_PS3_SAVE = 1 // save fix
{{clear}}


=== Evangelion ===
=== Evangelion ===
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
PS3 - crashes on unsupported scePauth_F7AA47F6 which it cant resolve
{{boxcode|float=left|width=45%|height=300px|title=?|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=?|code=<syntaxhighlight lang=bash>
[FILE LOADING]:map/free/freemap.xml
[FILE LOADING]:map/free/freemap.xml
[FILE LOADING]:sound/se/se_map00.phb
[FILE LOADING]:sound/se/se_map00.phb
Line 479: Line 504:
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
lv2(2): #  FPR30: 0x00000010803a4000  FPR31: 0x00000010803a4000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=right|width=55%|height=300px|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=PPSSPP Debug info|code=<syntaxhighlight lang=bash>
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:map/free/freemap.xml
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
user_main    I[IO]: HLE\sceIo.cpp:906 stdout: [FILE LOADING]:sound/se/se_map00.phb
Line 510: Line 535:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
== F ==
== F ==
{{jumptosection|current=F}}
{{jumptosection|current=F}}


=== Final Fantasy Tactics: The War of the Lions ===
=== Final Fantasy Tactics: The War of the Lions ===
{{boxcodelite|title=ULUS10297|code=
{{boxcodelite|title=ULUS10297|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
AW.VRAM_MODE = 1
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
Line 520: Line 546:
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
TRANSLATOR_PATCH[1] = {
</syntaxhighlight>}}
0883E050
*The config fixes slowdowns
0883E050
*The Saves needs to be fixed by patching the EBOOT.ELF
04420004
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00  
00000001
 
60000000
{{clear}}
}
}}
*The config fixes slowdowns and save issue.
*The Saves needs to be fixed by translator patch for US version or patching the EBOOT.ELF for others
**EU patch: raw offset 0x3A0A4 : 04 00 42 04 -> 21 10 00 00


== G ==
== G ==
Line 536: Line 557:


=== Genso Suikoden Tsumugareshi Hyakunen no Toki ===
=== Genso Suikoden Tsumugareshi Hyakunen no Toki ===
{{boxcodelite|title=NPJH50535|code=AW.DISABLE_FB_TEX = 100}}
{{boxcodelite|title=NPJH50535|code=<syntaxhighlight lang=bash>
AW.DISABLE_FB_TEX = 100
</syntaxhighlight>}}
*The config fixes blur
*The config fixes blur
*Needs fix for libmt19937.prx loading
*Needs fix for libmt19937.prx loading
{{clear}}


=== Gods Eater Burst ===
=== Gods Eater Burst ===
{{boxcodelite|title=ULUS10563|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=ULUS10563|code=<syntaxhighlight lang=bash>
The config fixes the save<br>
SAVEDATA_USE_PS3_SAVE = 1
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....
</syntaxhighlight>}}
The config fixes the save


{{boxcode|float=left|height=300px|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=Debug info, original EBOOT|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  Type : Instruction Segment
Line 598: Line 624:
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
</syntaxhighlight>}}
Suggestion 0xbadadd..... is related to EBOOT sign, decryption,....


{{clear}}
=== GUN ===
=== GUN ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
SDRAM_SIZE = 03000000
Line 614: Line 642:
MIPS_CODE_BLOCK_SIZE = 8192
MIPS_CODE_BLOCK_SIZE = 8192
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}
</syntaxhighlight>}}


{{clear}}
== H ==
== H ==
{{jumptosection|current=H}}
{{jumptosection|current=H}}
Line 622: Line 651:
Crash related with <code>rsx-err 262</code>
Crash related with <code>rsx-err 262</code>


{{clear}}
=== Hunter x Hunter : Wonder Adventure ===
=== Hunter x Hunter : Wonder Adventure ===
{{boxcodelite|title=NPJH50624|code=AW.DISABLE_FB_TEX = 100}}
{{boxcodelite|title=NPJH50624|code=<syntaxhighlight lang=bash>
AW.DISABLE_FB_TEX = 100
</syntaxhighlight>}}
Fix gfx errors
Fix gfx errors


{{clear}}
== I ==
== I ==
{{jumptosection|current=I}}
{{jumptosection|current=I}}
=== Iron Man 2===
{{boxcodelite|title=?|code=
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03000000
AW.DISABLE_FB_TEX = 222
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
}}


{{clear}}
== J ==
== J ==
{{jumptosection|current=J}}
{{jumptosection|current=J}}


{{clear}}
== K ==
== K ==
{{jumptosection|current=K}}
{{jumptosection|current=K}}


{{clear}}
=== Killzone Liberation ===
=== Killzone Liberation ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX}}
{{boxcode|float=left|width=50%|title=?|code=<syntaxhighlight lang=bash>
Crash was happening because emulator does not support game prx via loader.
{{clear}}
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Instruction Segment
lv2(2): #  Type : Instruction Segment
Line 695: Line 721:
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
lv2(2): #  FPR30: 0x0000000000000000  FPR31: 0x0000000000000000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=KZL PRX crash after guerilla logo|code=<syntaxhighlight lang=bash>
{{boxcode|float=right|width=50%|title=KZL PRX crash after guerilla logo|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  Type : Data Storage
Line 769: Line 795:
</syntaxhighlight>}}
</syntaxhighlight>}}


Fix: <code>ELF_PATH = disc0:/PSP_GAME/USRDIR/KZL.PRX</code>. Crash was happening because emulator does not support game prx via loader.
{{clear}}
== L ==
== L ==
{{jumptosection|current=L}}
{{jumptosection|current=L}}


{{clear}}
== M ==
== M ==
{{jumptosection|current=M}}
{{jumptosection|current=M}}


{{clear}}
=== Metal Gear Solid Portable ===
=== Metal Gear Solid Portable ===
PS3 - freezes on startup<br>
PS3 - freezes on startup
Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br>
{{boxcode|title=?|float=left|width=auto|code=<syntaxhighlight lang=bash>
later on freezes <code>rsx-err 1</code><br>
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
 
{{boxcode|title=?|height=300px|float=left|code=<syntaxhighlight lang=bash>
lv2(2): #  Type : Instruction Segment  
lv2(2): #  Type : Instruction Segment  
lv2(2): #  SRR0 : 0xbadadd0010300bd0  
lv2(2): #  SRR0 : 0xbadadd0010300bd0  
Line 828: Line 855:
</syntaxhighlight>}}
</syntaxhighlight>}}


Crash happened because of wrong signing of EBOOT.BIN via PrxEncrypter, starts when signed with sign_np<br>
later on freezes <code>rsx-err 1</code><br>
_CELL_DBG_RSX_ERROR_FIFO_PARSE_ERROR
{{clear}}
=== Motorstorm Arctic Edge ===
=== Motorstorm Arctic Edge ===
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
{{boxcode|float=left|width=auto|title=On freeze|code=<syntaxhighlight lang=bash>
* failure on accessing a tiled area (accessed as a color buffer)
* cellGcmSetSurface() not properly set for the tiled area
* pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
* memory format specified in cellGcmSetInlineTransfer() must be linear format
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
 
{{boxcode|float=left|height=300px|title=On freeze|code=<syntaxhighlight lang=bash>
rsx-err 256
rsx-err 256
local cmd area [100000-500000]
local cmd area [100000-500000]
Line 919: Line 944:
get[32] = 43b00000
get[32] = 43b00000
</syntaxhighlight>}}
</syntaxhighlight>}}
<div style=float:left;">
rsx-err 256 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_COLOR ?
* failure on accessing a tiled area (accessed as a color buffer)
* cellGcmSetSurface() not properly set for the tiled area
* pitch sizes in cellGcmSetSurface() are larger than cellGcmSetTileInfo() / cellGcmSetDisplayBuffer()
* memory format specified in cellGcmSetInlineTransfer() must be linear format
* fragment program being placed in tiled area and cellGcmSetFragmentProgramParameter() called
</div>
{{clear}}


== N ==
== N ==
{{jumptosection|current=N}}
{{jumptosection|current=N}}


{{clear}}
=== Naruto Ultimate Ninja Impact ===
=== Naruto Ultimate Ninja Impact ===
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148
{{boxcode|float=left|width=auto|title=Crash debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=Crash debug info|code=<syntaxhighlight lang=bash>
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load disc0:/sce_lbn0xE640_size0x5100 0x80020148
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
Line 933: Line 969:
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
fatal error : cannot load module disc0:/sce_lbn0xE640_size0x5100
</syntaxhighlight>}}
</syntaxhighlight>}}
SCE_KERNEL_ERROR_UNSUPPORTED_PRX_TYPE = 0x80020148


{{clear}}
=== Nova - Near Orbit Vanguard Alliance ===
=== Nova - Near Orbit Vanguard Alliance ===
{{boxcodelite|title=NPEZ00222|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=NPEZ00222|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps cross/square/circle/triangle to the right stick
Remaps cross/square/circle/triangle to the right stick


{{clear}}
== O ==
== O ==
{{jumptosection|current=O}}
{{jumptosection|current=O}}


{{clear}}
== P ==
== P ==
{{jumptosection|current=P}}
{{jumptosection|current=P}}


=== Patapon 3 ===
=== Patapon 3 ===
{{boxcodelite|title=UCES01421|code=ALLEGREX_DELAY = 50
{{boxcodelite|title=UCES01421|code=<syntaxhighlight lang=bash>
TRANSLATOR_PATCH[1] = {
ALLEGREX_DELAY = 50
08872844
</syntaxhighlight>}}
08872844
EBOOT requires sceIoClose patch and button fix
0E2112D6
00000001
60000000
}
}}
Requires sceIoClose patch and button fix
{{clear}}
{{clear}}
{{boxcode|float=left|height=300px|title=PS3 debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=50%|title=PS3 debug info|code=<syntaxhighlight lang=bash>
lv2(2): # Interrupt(exception) Info.
lv2(2): # Interrupt(exception) Info.
lv2(2): #  Type : Data Storage
lv2(2): #  Type : Data Storage
Line 1,019: Line 1,055:
lv2(2): #  FPR30: 0x00000010703f5000  FPR31: 0x00000010703f5000
lv2(2): #  FPR30: 0x00000010703f5000  FPR31: 0x00000010703f5000
</syntaxhighlight>}}
</syntaxhighlight>}}
{{boxcode|float=left|height=300px|title=PPSSPP debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=right|width=50%|title=PPSSPP debug info|code=<syntaxhighlight lang=bash>
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1762 5=sceIoOpenAsync(disc0:/PSP_GAME/USRDIR/DATAMS.HED, 00000001, 00000000)
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting
user_main    D[IO]: HLE\sceIo.cpp:1879 5 = sceIoWaitAsyncCB(5, 0bfff330): waiting
Line 1,044: Line 1,080:
</syntaxhighlight>}}
</syntaxhighlight>}}


=== Shin Megami Tensei: Persona ===
{{clear}}
{{boxcodelite|title=NPEH00069|code=SAVEDATA_USE_PS3_SAVE = 1}}
=== Persona ===
{{boxcodelite|title=NPEH00069|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}


=== Persona 3 Portable ===
{{clear}}
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
=== Persona 3 PORTABLE ===
{{boxcode|float=left|title=flip timeout!. No Exception Message, Console hard freezes.|code=<syntaxhighlight lang=bash>
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
</syntaxhighlight>}}
{{boxcode|float=left|width=auto|title=flip timeout!|code=<syntaxhighlight lang=bash>
local cmd area [100000-500000]
local cmd area [100000-500000]
cmd_offset=330000 start_cmd=df3c
cmd_offset=330000 start_cmd=df3c
Line 1,057: Line 1,099:
ret_main_offset = 2c9c0
ret_main_offset = 2c9c0
</syntaxhighlight>}}
</syntaxhighlight>}}
No Exception Message, Console hard freezes.<br>
{{clear}}


=== Peter Jackson's King Kong ===
=== Peter Jackson's King Kong ===
{{boxcodelite|title=ULUS10072|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=ULUS10072|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Phantasy Star Portable 2  ===
=== Phantasy Star Portable 2  ===
{{boxcodelite|title=ULES01439,ULUS10529|code=
{{boxcodelite|title=ULES01439,ULUS10529|code=<syntaxhighlight lang=bash>
S3D.ENABLE = 0
S3D.ENABLE = 0
ADHOC_PARTY = 1
ADHOC_PARTY = 1
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
}}
</syntaxhighlight>}}
*The config helps with some of the framerate drops
*The config helps with some of the framerate drops
{{clear}}


=== Powerstone Collection ===
=== Powerstone Collection ===
{{boxcodelite|title=?|code=ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN
</syntaxhighlight>}}
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
*Works as a Remaster. Needs each game to be separated : in the iso, take out PWS1.PRX or PWS2.PRX, rename it to EBOOT.BIN, resign it with SIGN_EBOOT.BAT, and replace the original EBOOT.BIN in SYS_DIR using UMDGen.exe with the one of your game. Then enjoy it as a remaster :) or add minis2 : <code>ELF_PATH = disc0:/PSP_GAME/SYSDIR/EBOOT.BIN</code> to the path/ pwsX.prx you like..to run, easier and faster than always repacking.
{{clear}}


== Q ==
== Q ==
{{jumptosection|current=Q}}
{{jumptosection|current=Q}}


{{clear}}
== R ==
== R ==
{{jumptosection|current=R}}
{{jumptosection|current=R}}


=== Ragnarok Tactics  ===
=== Ragnarok Tactics  ===
{{boxcodelite|title=ULUS10594|code=
{{boxcodelite|title=ULUS10594|code=<syntaxhighlight lang=bash>
VERSION = 0xFFFFFFFF
VERSION = 0xFFFFFFFF
SDRAM_SIZE = 03600000
SDRAM_SIZE = 03600000
Line 1,102: Line 1,157:
MAX_PARALLAX = 0
MAX_PARALLAX = 0
DEPTH_TYPE = 3
DEPTH_TYPE = 3
}}
</syntaxhighlight>}}
*The config reduces lag
*The config reduces lag
{{clear}}


=== Resistance Retribution ===
=== Resistance Retribution ===
{{boxcodelite|title=UCES01184|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=UCES01184|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
== S ==
== S ==
{{jumptosection|current=S}}
{{jumptosection|current=S}}


=== Shadow of Destiny ===
=== Shadow of Destiny ===
{{boxcodelite|title=ULUS10459|code=
{{boxcodelite|title=ULUS10459|code=<syntaxhighlight lang=bash>
ADHOC.EMUPA_TITLE_ID = ULUS10459
ADHOC.EMUPA_TITLE_ID = ULUS10459
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 200
AW.DISABLE_FB_TEX = 200
}}
</syntaxhighlight>}}


{{clear}}
=== Shin Megami Tensei: Persona ===
=== Shin Megami Tensei: Persona ===
{{boxcodelite|title=ULUS10432|code=SAVEDATA_USE_PS3_SAVE = 1}}
{{boxcodelite|title=ULUS10432|code=<syntaxhighlight lang=bash>
SAVEDATA_USE_PS3_SAVE = 1
</syntaxhighlight>}}


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=?|code=AW.VRAM_MODE = 1}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.VRAM_MODE = 1
</syntaxhighlight>}}
The game hangs while loading screen<br>
The game hangs while loading screen<br>
This config fixes loading, but requires further research
This config fixes loading, but requires further research


{{clear}}
=== Shin Megami Tensei: Persona 3 Portable ===
=== Shin Megami Tensei: Persona 3 Portable ===
{{boxcodelite|title=ULUS10512|code=
{{boxcodelite|title=ULUS10512|code=<syntaxhighlight lang=bash>
AW.VRAM = 1
AW.VRAM = 1
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 2
AW.EXT_CMD = 2
}}
</syntaxhighlight>}}
Party fix
Party fix


{{clear}}
=== Silent Hill: Origins ===
=== Silent Hill: Origins ===
{{boxcodelite|title=ULUS10285|code=AW.LINEAR_ADRS = 40}}
{{boxcodelite|title=ULUS10285|code=<syntaxhighlight lang=bash>
AW.LINEAR_ADRS = 40
</syntaxhighlight>}}
Loading Screen texture flicker on top
Loading Screen texture flicker on top


{{clear}}
=== Star Wars Battlefront II: Remastered Edition ===
=== Star Wars Battlefront II: Remastered Edition ===
{{boxcodelite|title=ULES00183|code=ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C}}
{{boxcodelite|title=ULES00183|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C
</syntaxhighlight>}}
Remaps R and L buttons to the right stick
Remaps R and L buttons to the right stick


{{clear}}
=== Sword Art Online Infinity Moment ===
=== Sword Art Online Infinity Moment ===
{{boxcodelite|title=?|code=
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.EXT_MODE = 3
AW.EXT_MODE = 3
AW.EXT_CMD = 3
AW.EXT_CMD = 3
}}
</syntaxhighlight>}}


{{clear}}
=== Sword Art Online ===
=== Sword Art Online ===
Right in ingame Tutorial, hard freezes console, no exception message
{{boxcode|float=left|width=auto|title=finish mpeg avc|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|title=finish mpeg avc|code=<syntaxhighlight lang=bash>
lv2(2): System Warning : busy loop detected
lv2(2): System Warning : busy loop detected
local cmd area [100000-500000]
local cmd area [100000-500000]
Line 1,160: Line 1,234:
ret_main_offset = 622c0
ret_main_offset = 622c0
</syntaxhighlight>}}
</syntaxhighlight>}}
Right in ingame Tutorial, hard freezes console, no exception message


{{clear}}
== T ==
== T ==
{{jumptosection|current=T}}
{{jumptosection|current=T}}


=== Tactics Ogre: Let Us Cling Together ===
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=?|code=AW.LINEAR_ADRS = 40}}
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
AW.LINEAR_ADRS = 40
</syntaxhighlight>}}
Black texture? overlay in movies and "Tarot Card" selection
Black texture? overlay in movies and "Tarot Card" selection


{{clear}}
=== Tactics Ogre: Let Us Cling Together ===
=== Tactics Ogre: Let Us Cling Together ===
{{boxcodelite|title=ULES01500|code=
{{boxcodelite|title=ULES01500|code=<syntaxhighlight lang=bash>
VFPU_USE_FAST_VMMUL = 1
VFPU_USE_FAST_VMMUL = 1
AW.EXT_MODE = 3
AW.EXT_MODE = 3
Line 1,175: Line 1,254:
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISABLE_FB_TEX = 100
}}
</syntaxhighlight>}}


{{clear}}
=== Tales of the World: Radiant Mythology ===
=== Tales of the World: Radiant Mythology ===
{{boxcodelite|title=ULUS10271|code=
{{boxcodelite|title=ULUS10271|code=<syntaxhighlight lang=bash>
VOUT_RESOLUTION_MODE = 0
VOUT_RESOLUTION_MODE = 0
DRAWN_IMAGE_SCALE = 4
DRAWN_IMAGE_SCALE = 4
AW.LINEAR_ADRS = 40
AW.LINEAR_ADRS = 40
}}
</syntaxhighlight>}}
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.
AW.LINEAR_ADRS = 40 // Fixes Minor graphical glitches before battles.


{{clear}}
=== Tetris ===
=== Tetris ===
{{boxcodelite|title=NPEZ00093|code=
{{boxcodelite|title=NPEZ00093|code=<syntaxhighlight lang=bash>
AW.SINGLE_BUF = 80
AW.SINGLE_BUF = 80
AW.REUSE_ADRS = 110000
AW.REUSE_ADRS = 110000
}}
</syntaxhighlight>}}
{{boxcode|float=left|title=PPSSPP Emulator debug info|code=<syntaxhighlight lang=bash>
{{boxcode|float=left|width=auto|title=PPSSPP Emulator debug info|code=<syntaxhighlight lang=bash>
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3
user_main I[SCEGE]: Common\FramebufferCommon.cpp:331 Creating FBO for 00110000 : 280 x 20 x 3
user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000
user_main W[SCEGE]: Common\FramebufferCommon.cpp:373 FBO reusing depthbuffer, 00110000/00044000 and 00088000/00044000
Line 1,201: Line 1,282:
</syntaxhighlight>}}
</syntaxhighlight>}}


{{clear}}
=== The 3rd Birthday ===
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=VERSION = 0xFFFFFFFF
{{boxcodelite|title=?|code=<syntaxhighlight lang=bash>
ADHOC_PARTY = 0
AW.DISABLE_FB_TEX = 222
SDRAM_SIZE = 03000000
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.VRAM_MODE = 1
AW.LINEAR_ADRS = 40
AW.DISABLE_FB_TEX = 100
AW.DISCARD_EDGE = 20000
AW.DECODE_WAIT = 10000
AW.EXT_MODE = 3
AW.EXT_CMD = 3
DRAWN_IMAGE_SCALE = 1}}
Reduces blue overlay and makes the game more playable (frame rate is too low unless you use DRAWN_IMAGE_SCALE = 1)<br>
Using this config, for some reason I don't understand, if you start the game, get into gameplay, quit USING THE MENU WHICH COMES UP FROM HOLDING DOWN THE PLAYSTATION / HOME BUTTON and then restart the game, the overlay is less bad, mostly gone.
 
=== The 3rd Birthday ===
{{boxcodelite|title=?|code=AW.DISABLE_FB_TEX = 222}}
blue transparent texture overblending<br>
blue transparent texture overblending<br>
This config mostly removes them, but requires further research
This config mostly removes them, but requires further research


{{clear}}
=== The 3rd Birthday ===
=== The 3rd Birthday ===
{{boxcodelite|title=ULES01513|code=
{{boxcodelite|title=ULES01513|code=<syntaxhighlight lang=bash>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544
AW.DISABLE_FB_TEX = 100
AW.DISABLE_FB_TEX = 100
}}
</syntaxhighlight>}}
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
ADDITIONAL_KEY_ASSIGN = 0000000047C6C544 // Remaps the D-pad (camera control) to the right stick <br>
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay
AW.DISABLE_FB_TEX = 100 // Fixes bad overlay


{{clear}}
== U ==
== U ==
{{jumptosection|current=U}}
{{jumptosection|current=U}}


{{clear}}
== V ==
== V ==
{{jumptosection|current=V}}
{{jumptosection|current=V}}


=== Valkyrie Profile Lenneth ===
=== Valkyrie Profile Lenneth ===
rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?
{{boxcode|float=left|width=auto|title=?|code=<syntaxhighlight lang=bash>
* tiled area is accessed as depth buffer
* depth buffer area not properly specified in cellGcmSetSurface() for tiled area
* pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
* pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
 
{{boxcode|float=left|height=300px|title=?|code=<syntaxhighlight lang=bash>
sceDisplayGetAccumulatedHcount() = d325
sceDisplayGetAccumulatedHcount() = d325
sceDisplayGetAccumulatedHcount() = d443
sceDisplayGetAccumulatedHcount() = d443
Line 1,281: Line 1,346:
</syntaxhighlight>}}
</syntaxhighlight>}}


rsx-err 257 - _CELL_DBG_RSX_ERROR_GRAPH_LIMIT_Z ?
* tiled area is accessed as depth buffer
* depth buffer area not properly specified in cellGcmSetSurface() for tiled area
* pitch size not properly specified in cellGcmSetSurface() or may be larger than in cellGcmSetTileInfo()
* pitch size in cellGcmSetDisplayBuffer() must be the same as for the color buffer in cellGcmSetTileInfo() and cellGcmSetSurface()
{{clear}}
== W ==
== W ==
{{jumptosection|current=W}}
{{jumptosection|current=W}}


{{clear}}
== X ==
== X ==
{{jumptosection|current=X}}
{{jumptosection|current=X}}


{{clear}}
== Y ==
== Y ==
{{jumptosection|current=Y}}
{{jumptosection|current=Y}}


=== Ys Seven ===
=== Ys Seven ===
{{boxcodelite|title=ULUS10551|code=
{{boxcodelite|title=ULUS10551|code=<syntaxhighlight lang=bash>
S3D.ENABLE = 0
S3D.ENABLE = 0
SAVEDATA_USE_PS3_SAVE = 1
SAVEDATA_USE_PS3_SAVE = 1
}}
</syntaxhighlight>}}


{{clear}}
== Z ==
== Z ==
{{jumptosection|current=Z}}
{{jumptosection|current=Z}}


{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
{{Games}}{{Reverse engineering}}<noinclude>[[Category:Games]]</noinclude>
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