Editing PSP Emulation
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Latest revision | Your text | ||
Line 3,148: | Line 3,148: | ||
(16 bit (target), 16 bit (source)) | (16 bit (target), 16 bit (source)) | ||
For each byte on 0x47C6C544, binary: | |||
4 7 C 6 C 5 4 4 = 0x47C6C544 | 4 7 C 6 C 5 4 4 = 0x47C6C544 | ||
01 00||01 11 11 00||01 10 11 00||01 01 01 00||01 00 | 01 00||01 11 11 00||01 10 11 00||01 01 01 00||01 00 | ||
|| || || || || | || || || || || | ||
Right |D-Pad D-Pad D-Pad D-Pad | Left | Left Down Right Up | ||
on |D-Pad D-Pad D-Pad D-Pad | |||
right | |||
AStick. | |||
For each byte on 0x48C6C944, binary: | |||
4 8 C 6 C 9 4 4 = 0x48C6C944 | 4 8 C 6 C 9 4 4 = 0x48C6C944 | ||
01 00||10 00 11 00||01 10 11 00||10 01 01 00||01 00 | 01 00||10 00 11 00||01 10 11 00||10 01 01 00||01 00 | ||
|| || || || || | || || || || || | ||
Left | L1 Down R1 Up | |||
on D-Pad D-Pad | |||
right | |||
AStick. | |||
For example, to remap shoulder buttons to right analog: | |||
ADDITIONAL_KEY_ASSIGN = 000000004FCECD4C | |||
{| class="wikitable | {| class="wikitable" | ||
|+PS3 Buttons Identifyers | |+PS3 Buttons Identifyers | ||
! PS3 button <BR /><sup>(target)</sup> !! Identifyer !! Notes | ! PS3 button <BR /><sup>(target)</sup> !! Identifyer !! Notes | ||
Line 3,265: | Line 3,224: | ||
|- | |- | ||
| {{padsquare}} || ? || | | {{padsquare}} || ? || | ||
|- | |||
|} | |} | ||
*Speculation notes | *Speculation notes | ||
**Stick directions could be maped to axis: {{padlx}} {{padly}} {{padrx}} {{padry}} | **Stick directions could be maped to axis: {{padlx}} {{padly}} {{padrx}} {{padry}} | ||
{| class="wikitable" | |||
|+PSP Buttons Identifyers | |||
! PSP button <BR /><sup>(source)</sup> !! Identifyer !! Hex Value | |||
|- | |||
| not used || 0001 || 1 | |||
|- | |||
| not used || 0010 || 2 | |||
|- | |||
| {{padstart}} || 0011 || 3 | |||
|- | |||
| {{dpadu}} || 0100 || 4 | |||
|- | |||
| {{dpadr}} || 0101 || 5 | |||
|- | |||
| {{dpadd}} || 0110 || 6 | |||
|- | |||
| {{dpadl}} || 0111 || 7 | |||
|- | |||
| {{psptl}} || 1000 || 8 | |||
|- | |||
| {{psptr}} || 1001 || 9 | |||
|- | |||
| not used || 1010 || A | |||
|- | |||
| not used || 1011 || B | |||
|- | |||
| {{padtriangle}} || 1100 || C | |||
|- | |||
| {{padcircle}} || 1101 || D | |||
|- | |||
| {{padcross}} || 1110 || E | |||
|- | |||
| {{padsquare}} || 1111 || F | |||
|- | |||
|} | |||
*There are more button icons if needed in [[TemplateTest#Buttons]] page <!-- delete this line when the tables are completed --> | |||
*[https://techshali.com/best-ppsspp-games/ List of compatible PPSSPP Games] | |||
==== VFPU opcodes without recompiler implementation ==== | ==== VFPU opcodes without recompiler implementation ==== |