Editing PSP Emulation

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 280: Line 280:
| || VERSION = 0x%x || VERSION = 0xFFFFFFFF ||  
| || VERSION = 0x%x || VERSION = 0xFFFFFFFF ||  
|-
|-
| || BOOT_MODE = %llx ||
| || BOOT_MODE = %llx || ||
  100010000 = Default for Minis  
  100010000 = Minis  
  200010000 = Default for Remaster  
  200010000 = Remaster  
|| 64 bit bitfield (Big Endian)
 
bit 30 = is remaster
bit 31 = unk
bit 47 = unk
bit 63 = A lot of settings changes when this bit is active.
          Disable ICache Invalidation syscalls,
          Enable "LINCOLN" configs,
          Disable sceFont, scePsmfP, and sceHeap loading
                            (there are other conditions too).
          Many more...
|-
|-
| || REMASTER_VERSION = 0x%x || ||
| || REMASTER_VERSION = 0x%x || ||
Line 308: Line 297:
|-
|-
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
| || TRANS_CACHE_SIZE = %llx || TRANS_CACHE_SIZE = 1000000 ||
  2000000 = (Default for Minis)
  2000000 = (Default)
  1000000 = (Default for Remaster)
  1000000 =  
|-
|-
| || HOSTFS_PATH = %lld || ||  
| || HOSTFS_PATH = %lld || ||  
Line 337: Line 326:
  0 =  
  0 =  
  1 = small picture
  1 = small picture
  2 = (Default for Minis)
  2 = (Default)
  3 =
  3 =
  4 = (Default for Remaster)
  4 =
  ...
  ...
|-
|-
| AW. {||  || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following
| AW. {||  || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following
|-
|-
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 1 || Bool
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 40 ||
0 = (Default)
  0 = (Default)
  1 =  
  40 =  
Internal configs use value 40, this value have the same effect as 1 in text config.
|-
|-
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = 1 ||
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = 880 ||
0 = (Default)
  0 = (Default)
1 =  
  80 =  
  2 =
  880 =
3 =
Internal configs use values like 80 or 880.
Those are invalid for text config.
To get similar result as internal 80 use value 1.
To get similar result as internal 880 use value 3.
|-
|-
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 1 || Bool
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 100 ||  
0 = "FB_TEX" Enabled (Default)
  0 = (Default)
  1 = "FB_TEX" Disabled (Default)
  100 =  
Internal configs use value 100, this value have the same effect as 1 in text config.
|-
|-
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 ||
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 ||
Line 371: Line 350:
  110000 =
  110000 =
|-
|-
| || SINGLE_BUF2 = %llx || SINGLE_BUF2 = 1 || Bool
| || SINGLE_BUF2 = %llx || ||
0 = Disabled (Default)
1 = Enabled
|-
|-
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 10000 || in order to slowdown ?
Wait loops * translated_value
    0 = (Default)
0 = 0x10000 (Default)
  10000 =  
1 = 0x20000
2 = 0x40000
3 = 0x80000
4 = 0x100000
5 = 0x200000
6 = 0x400000
7 = 0x800000
  10000 = Value used by 2 internal configs.
        This value is invalid for manual configs.
        It works for internal because internal configs aren't
        going thru the same handler as minis2 text configs.
|-
|-
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 1 || Bool
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 20000 ||
0 = Disabled (Default)
    0 = (Default)
  1 = Enabled
  20000 =
Internal configs use value 20000, it works the same way as 1 in text config.
|-
|-
| || RECYCLE_RD_TEX = %llx || || Bool
| || RECYCLE_RD_TEX = %llx || ||
0 = Disabled (Default)
1 = Enabled
|-
|-
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 ||
  0 = (Default for Minis)
  0 = (Default)
  Uses different SPU ELF for Renderer and Graphics Engine emulator.
  Uses different SPU ELF for transparency/textures behavior
  1 =  
  1 =  
  2 =  
  2 =  
  3 = (Default for Remaster)
  3 =  
|-
|-
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
| || THR_PIXEL_OFST = %llx || AW.THR_PIXEL_OFST = 0 ||  
Line 411: Line 373:
  3EFFFFFF = (default)
  3EFFFFFF = (default)
|-
|-
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || Ignored when EXT_MODE is default. Some kind of hack for GE NOP handler.
| || EXT_CMD = %llx || AW.EXT_CMD = 2 ||  
  0 = (Default)
  0 = (Default)
  1 =  
  1 =  
  2 =  
  2 =  
  3 =  
  3 =  
Probably game specific, as content (lower 24 bits) of NOP command is analyzed and compared to predefined values.
Chances that games send GE NOP with example value of 0xA6CEA0 value are rather slim.
|-
|-
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
  0 = Disabled (default)  
  0 = Disabled (default)  
  1 = Enabled
  1 = Enabled
Work in conjunction with values set with DRAWN_IMAGE_SCALE. When enabled, emulated VRAM amount is lower.
Resulting VRAM size:
VRAM_MODE 1 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 2MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE <= 1  = VRAM size 4MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 8MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE 2 or 3 = VRAM size 16MB
VRAM_MODE 1 and DRAWN_IMAGE_SCALE == 4  = VRAM size 32MB
VRAM_MODE 0 and DRAWN_IMAGE_SCALE == 4  = VRAM size 64MB
Real PSP Have access to 2MB VRAM.
|-
|-
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?)
  0 = Disabled (default)  
  0 = Disabled (default)  
  1 = Enabled
  1 = Enabled
  Different setting for GE CLOAD (CLUT Load) handler.
  Displays Selection Menu: Remaster/Adhoc ?
|-
|-
| } || || ||
| } || || ||
Line 445: Line 393:
|-
|-
| || SRC_NOIZ = %llx || ||
| || SRC_NOIZ = %llx || ||
0 = Disabled (Default)
1 = Enabled
|-
|-
| || SLEEP = %llx || AUDIO.SLEEP = 421 || Value is u16. sys_timer_usleep(value) used in sceAudio related functions.
| || SLEEP = %llx || AUDIO.SLEEP = 421 ||
   0 = (Default)
   0 = (Default)
  421 = Delay by 0x420 ms for one of 2 possible places.
  421 =
This setting actually has hidden bitfield too (Big Endian). There are 2 separate usleep values that can be set by this config.
First is set when bit 15 is active. By default, value here is 0x320
Second can be set if bit 14 is active. By default, value is 0x100
Bits 12-15 are masked from use as a ms.
|-
|-
| || DECODE_LIMIT = %llx || || Used in sceAudiocodec functions.
| || DECODE_LIMIT = %llx || || Used in sceAudiocodec functions.
Line 648: Line 589:
|-
|-
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 ||
| || VSYNC_OFFSET_US = %lld || VSYNC_OFFSET_US = 8341 ||
  8341 = 0x2095 (Default for Minis)
  8341 = 0x2095 (Default)
16000 = 0x3E80 (Default for Remaster)
  2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters)
  2000 = 0x07D0 (Legend of Heroes/Eiyū Densetsu HD Remasters)
|-
|-
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
| || ADHOC_PARTY = %llx || ADHOC_PARTY = 1 ||
  0 = Disabled (Default for Minis)
  0 = Disabled (Default)
  1 = Enable Ad hoc Multiplayer (Default for Remaster)
  1 = Enable Ad hoc Multiplayer
|-
|-
| || GPI = 0x%llx || ||
| || GPI = 0x%llx || ||
Please note that all contributions to PS3 Developer wiki are considered to be released under the GNU Free Documentation License 1.2 (see PS3 Developer wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:

Cancel Editing help (opens in new window)