Editing PSP Emulation
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Latest revision | Your text | ||
Line 285: | Line 285: | ||
|| 64 bit bitfield (Big Endian) | || 64 bit bitfield (Big Endian) | ||
bit 31 = unk | |||
bit 30 = is remaster | bit 30 = is remaster | ||
bit 47 = unk | bit 47 = unk | ||
bit 63 = A lot of settings changes when this bit is active. | bit 63 = A lot of settings changes when this bit is active. | ||
Line 344: | Line 344: | ||
| AW. {|| || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following | | AW. {|| || || indicates LINEAR_ADRS to CLOAD_MODE optional setting following | ||
|- | |- | ||
| || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = | | || LINEAR_ADRS = %llx || AW.LINEAR_ADRS = 40 || | ||
0 = (Default) | |||
40 = | |||
|- | |- | ||
| || SINGLE_BUF = %llx || AW.SINGLE_BUF = | | || SINGLE_BUF = %llx || AW.SINGLE_BUF = 880 || | ||
0 = (Default) | |||
80 = | |||
880 = | |||
|- | |- | ||
| || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = | | || DISABLE_FB_TEX = %llx || AW.DISABLE_FB_TEX = 100 || | ||
0 = (Default) | |||
100 = | |||
|- | |- | ||
| || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 || | | || REUSE_ADRS = %llx || AW.REUSE_ADRS = 110000 || | ||
Line 371: | Line 361: | ||
110000 = | 110000 = | ||
|- | |- | ||
| || SINGLE_BUF2 = %llx || | | || SINGLE_BUF2 = %llx || || | ||
|- | |- | ||
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding | | || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding | ||
Wait loops * | Wait loops * value++ | ||
0 = 0x10000 (Default) | 0 = 0x10000 (Default) | ||
1 = 0x20000 | 1 = 0x20000 | ||
Line 385: | Line 373: | ||
6 = 0x400000 | 6 = 0x400000 | ||
7 = 0x800000 | 7 = 0x800000 | ||
10000 = Value used by 2 internal configs. | 10000 = Value used by 2 internal configs. Seems to be mistake. Paradoxically this value is treated as 0, which ends up as wanted 0x10000. | ||
|- | |- | ||
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = | | || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 20000 || | ||
0 = Disabled (Default) | |||
else = Enabled (value is used as "bool", 1 or 20000 works the same way) | |||
|- | |- | ||
| || RECYCLE_RD_TEX = %llx || || | | || RECYCLE_RD_TEX = %llx || || | ||
|- | |- | ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 || | | || EXT_MODE = %llx || AW.EXT_MODE = 3 || | ||
Line 411: | Line 392: | ||
3EFFFFFF = (default) | 3EFFFFFF = (default) | ||
|- | |- | ||
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || | | || EXT_CMD = %llx || AW.EXT_CMD = 2 || | ||
0 = (Default) | 0 = (Default) | ||
1 = | 1 = | ||
2 = | 2 = | ||
3 = | 3 = | ||
|- | |- | ||
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 || | | || VRAM_MODE = %llx || AW.VRAM_MODE = 1 || |