Editing PSP Emulation

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Line 285: Line 285:
|| 64 bit bitfield (Big Endian)
|| 64 bit bitfield (Big Endian)


bit 31 = unk
  bit 30 = is remaster
  bit 30 = is remaster
bit 31 = unk
  bit 47 = unk
  bit 47 = unk
  bit 63 = A lot of settings changes when this bit is active.
  bit 63 = A lot of settings changes when this bit is active.
Line 371: Line 371:
  110000 =
  110000 =
|-
|-
| || SINGLE_BUF2 = %llx || SINGLE_BUF2 = 1 || Bool
| || SINGLE_BUF2 = %llx || ||
0 = Disabled (Default)
1 = Enabled
|-
|-
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding
| || DECODE_WAIT = %llx || AW.DECODE_WAIT = 1 || Delay GE Commands decoding
Line 390: Line 388:
         going thru the same handler as minis2 text configs.
         going thru the same handler as minis2 text configs.
|-
|-
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 1 || Bool
| || DISCARD_EDGE = %llx || AW.DISCARD_EDGE = 1 ||
  0 = Disabled (Default)
  0 = Disabled (Default)
  1 = Enabled
  1 = Enabled
   
   
  Internal configs use value 20000, it works the same way as 1 in text config.
  Internal configs use 20000, it works the same way as 1 in text config.
|-
|-
| || RECYCLE_RD_TEX = %llx || || Bool
| || RECYCLE_RD_TEX = %llx || || Bool
Line 411: Line 409:
  3EFFFFFF = (default)
  3EFFFFFF = (default)
|-
|-
| || EXT_CMD = %llx || AW.EXT_CMD = 2 || Ignored when EXT_MODE is default. Some kind of hack for GE NOP handler.
| || EXT_CMD = %llx || AW.EXT_CMD = 2 ||  
  0 = (Default)
  0 = (Default)
  1 =  
  1 =  
  2 =  
  2 =  
  3 =  
  3 =  
Probably game specific, as content (lower 24 bits) of NOP command is analyzed and compared to predefined values.
Chances that games send GE NOP with example value of 0xA6CEA0 value are rather slim.
|-
|-
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
| || VRAM_MODE = %llx || AW.VRAM_MODE = 1 ||
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