Editing PSP Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 281: | Line 281: | ||
|- | |- | ||
| || BOOT_MODE = %llx || | | || BOOT_MODE = %llx || | ||
100010000 = | 100010000 = Minis | ||
200010000 = | 200010000 = Remaster | ||
|| 64 bit bitfield (Big Endian) | || 64 bit bitfield (Big Endian) | ||
Line 288: | Line 288: | ||
bit 31 = unk | bit 31 = unk | ||
bit 47 = unk | bit 47 = unk | ||
bit 63 = | bit 63 = unk | ||
|- | |- | ||
| || REMASTER_VERSION = 0x%x || || | | || REMASTER_VERSION = 0x%x || || | ||
Line 402: | Line 397: | ||
| || EXT_MODE = %llx || AW.EXT_MODE = 3 || | | || EXT_MODE = %llx || AW.EXT_MODE = 3 || | ||
0 = (Default for Minis) | 0 = (Default for Minis) | ||
Uses different SPU ELF for | Uses different SPU ELF for transparency/textures behavior | ||
1 = | 1 = | ||
2 = | 2 = | ||
Line 423: | Line 418: | ||
0 = Disabled (default) | 0 = Disabled (default) | ||
1 = Enabled | 1 = Enabled | ||
|- | |- | ||
| || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) | | || CLOAD_MODE = %llx || AW.CLOAD_MODE = 1 || (Note: Only available since 4.30?) |