Editing PlayView
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[[Category:Software]] | |||
=PlayView= | =PlayView= | ||
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<div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div> | <div style="float:right">[[File:8tnu0100000fayu8.jpg|200px|thumb|left| Game used to advertise PlayView]]</div> | ||
Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images | PlayView can be described as guide book for games. Using "ultra- high resolution (4K) digital data", PSP or PS3 will display the images with no effort. It can be compatible 3D and PS Move+EYE Camera on PS3 and can include possible extra content(themes, DLC). | ||
Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran | Most of the time, each full screen page display is equivalent to 2 paper pages of an art book/game manual but other display have been release (Gran Tourismo PlayView: long highway road, with zoom you reach other visual content). Specific background music or sound | ||
and videos per page can be apply. | |||
There are various kind of content, but it can be distinguish as for PS3 or PSP (Some games titles are present in both category). However, it work on the same way (with specific encryption/security, resolution/more sub element such sound channel etc...) | |||
PS3 games can contain and embebed Playview (e.g. the "wizard book" inside "Ni No Kuni" uses a custom game module named '''libTGV_v1.45.07.sprx''') | |||
Playview might required FW 6.39 or so, and PS3 FW around 3.70. | |||
Playview might | |||
Few full free content for PS3 & PSP are available online. | Few full free content for PS3 & PSP are available online. | ||
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Transfer from PSP PlayView to PS VITA is possible for some PlayView titles (export PS3 to PSP also is possible but as not bootable, transfer with UMD passport?). | Transfer from PSP PlayView to PS VITA is possible for some PlayView titles (export PS3 to PSP also is possible but as not bootable, transfer with UMD passport?). | ||
PSP/PS3 Digital comic/strategy/guide/manual are not PlayView. | PSP/PS3 Digital comic/strategy/guide/manual are not PlayView, see below. | ||
Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and | Codename of playview is '''TGV''' (Tiny Gigantic Viewer) and his derivates with an added or removed letter (TG, GV, etc...) | ||
*Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | *Demo on PS3 (in English) : http://www.youtube.com/watch?v=5LIdPOZGoDE | ||
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*Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | *Game on PS3 (Atelier Totori) : http://www.youtube.com/watch?v=HITguIxAPQ0 | ||
* | *[http://search.jp.playstation.com/search?site=FIZ02WOB&design=2&group=1&charset=UTF-8&period1=0&period3=0&genre=0&option=13&optionCond=0&count=100 Game list in Japan for PS3,PSP&PS VITA] | ||
===example structure PSP(/PS3)=== | |||
=== example | |||
<div style="float:right">[[File:Playview layers.jpg|200px|thumb|left| PlayView image layers for 1 page]]</div> | <div style="float:right">[[File:Playview layers.jpg|200px|thumb|left| PlayView image layers for 1 page]]</div> | ||
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{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- | |- | ||
! | ! style="background-color:#02CDC7; color:#FFFFFF;" | || style="background-color:#02CDC7; color:#FFFFFF;" |Level Layer visual || style="background-color:#02CDC7; color:#FFFFFF;" |Atelier Meruru Guide Book <!--//Meruru no Atelier Arland no Renkinjutsushi 3 Hatsutaiken Guide Book //--> : Number Image|| style="background-color:#02CDC7; color:#FFFFFF;" | Note || style="background-color:#02CDC7; color:#FFFFFF;" | Grid (WxH) || style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Totori Plus(PSP&PS3) or Atelier Meruru Plus <!--//Atelier Totori Plus Official PlayView or Meruru no Atelier Plus: Arland no Renkinjutsushi 3 - Official PlayView (PSP&PS3)//-->|| style="background-color:#02CDC7; color:#FFFFFF;" |Other example: Atelier Ayesha Guide Book<!--//Ayesha no Atelier Tasogare no Daichi no Renkinjutsushi Hatsutaiken Guide Book//--> | ||
|- | |- | ||
|rowspan="7" | Zoom in ∇ | |rowspan="7" | Zoom in ∇ | ||
|- | |- | ||
| 0 || 1(sum: | | 0 || 1(sum: 180x101) || (180x101) "thumbnail" when slide || 1x1 || 1 image (240x135) || 1 (200x112) | ||
|- | |- | ||
| 1 || 2(sum: | | 1 || 2(sum: 360x202) || Left: 256x202 Right: 104x202 || 2x1 || 4 images (480x270) || 2 (400x225) | ||
|- | |- | ||
| 2 || 6(sum: | | 2 || 6(sum: 720x405) || || 3x2 || 12 images (960x540) || 8 (800x450) | ||
|- | |- | ||
| 3 || 24(sum: | | 3 || 24(sum: 1440x810) || || 6x4 || 40 images (1920x1080) || 28 (1600x900) | ||
|- | |- | ||
| 4 || 84(sum: | | 4 || 84(sum: 2880x1620)|| || 12x7 || 135 images (3840x2160) || 104 (3200x1800) | ||
|- | |- | ||
| 5 || 299(sum: | | 5 || 299(sum: 5760x3240)|| Max_Zoom, the "deepest" into the page || 23x13 || no || 375 (6400x3600) | ||
|- | |- | ||
|} | |} | ||
*Level Layer order are reversed (layer 0 being the max_zoom) | *Level Layer order are reversed (layer 0 being the max_zoom) on the file who contain the image: gvd.dat.edat file (see DATA BASE Viewer) and effect as double page flip are defined into the content.dat.edat (second part contan the structure XML) . | ||
==Game Data== | ==Game Data== | ||
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However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting (format +warning/logo/user interface screen...). | However, PlayView version "1.00" and "1.01" difference are cosmetic order (or divided file on some PS3 title) until content.dat.edat XML structure (to be picky) and PlayView setting (format +warning/logo/user interface screen...). | ||
:<small>*Tgvtools-v0. | :<small>*Tgvtools-v0.81 (FW 3.70.001) and v.1.10 (FW 410.001)</small> | ||
:<small>*Ni No Kuni internal | :<small>*Ni No Kuni internal PlayVew book use Tgvtools-v0.81 (FW 3.70.001)</small> | ||
See note for JPG extractor tool. | See note for JPG extractor tool. | ||
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! style="background-color:#02CDC7; color:#FFFFFF;" |1.00|| style="background-color:#02CDC7; color:#FFFFFF;" |1.01 | ! style="background-color:#02CDC7; color:#FFFFFF;" |1.00|| style="background-color:#02CDC7; color:#FFFFFF;" |1.01 | ||
|- | |- | ||
|TGDT0100 header 0x400 || | |TGDT0100 header 0x400 || TGDT01 | ||