Editing Resizing VFLASH Storage Device
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= Introduction = | = Introduction = | ||
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HV hides VFLASH HDD region from LPAR 2 and it doesn't see it. | HV hides VFLASH HDD region from LPAR 2 and it doesn't see it. | ||
First, i resized the VFLASH. '''By doing this, you will | First, i resized the VFLASH. '''By doing this, you will loose your data on HDD but NOT on VFLASH !!! | ||
VFLASH data remains untouched. Resizing VFLASH doesn't cause corruption of data already installed there !!! | VFLASH data remains untouched. Resizing VFLASH doesn't cause corruption of data already installed there !!! | ||
So backup your GameOS data from UFS2 partition before you will do it.''' | So backup your GameOS data from UFS2 partition before you will do it.''' | ||
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* VFLASH is HDD, so you won't loose any performance compared with HDD | * VFLASH is HDD, so you won't loose any performance compared with HDD | ||
* You won't loose your Linux if GameOS reformats your HDD | * You won't loose your Linux if GameOS reformats your HDD | ||
= Dumping HDD Partition Table = | = Dumping HDD Partition Table = | ||
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# dd if=/dev/ps3da of=partition_table_old.bin bs=512 count=2 | # dd if=/dev/ps3da of=partition_table_old.bin bs=512 count=2 | ||
</pre> | </pre> | ||
= Removing GameOS Partitions From HDD = | = Removing GameOS Partitions From HDD = | ||
There are actually 2 methods i used to do these. First method is to modify the HDD partition table directly. The second method is to use my PS3 Linux kernel and '''ps3stormgr''' kernel module | There are actually 2 methods i used to do these. First method is to modify the HDD partition table directly. The second method is to use my PS3 Linux kernel and '''ps3stormgr''' kernel module. | ||
== 1. Method == | == 1. Method == | ||
== 2. Method == | == 2. Method == | ||
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= Patching HDD Partition Table = | = Patching HDD Partition Table = | ||
= Adding New VFLASH Region = | = Adding New VFLASH Region = | ||
'''TO BE CONTINUED !!!''' |