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SELF stands for Signed Executable and Linkable Format. SELF is the file format used by the executables on the PS3 and PS Vita. SPRX stands for Signed Playstation Relocatable eXecutable. SPRX is a file extension, derived from PRX, of SELF files that are loaded as "libraries" rather than "applications". SELF files of applications are often named "EBOOT.BIN" as in "encrypted BOOT.BIN" as a legacy of PS1, PS2 and PSP executables filenames.
[[Category:Software]]
 
SELF stands for Signed Executable and Linkable Format.


[[File:Self.png|thumb|alt=A screenshot of f0f's presentation at CCC2010.]]
[[File:Self.png|thumb|alt=A screenshot of f0f's presentation at CCC2010.]]
[[File:Self_hdr.png|thumb]]
= Introduction =
SELF consists of a [[Certified File]] header with an Extended Header followed by the encapsulated ELF file. ELF sections can be compressed using gzip. A SELF is usually encrypted and signed, but [[#fSELF|fSELF]] are unsigned SELFs. ELF sections can be encrypted using AES128 and signed using ECDSA160 or RSA2048 + HMAC-SHA1 or HMAC-SHA256. A SELF has a specific header called Extended header where it stores all the parameters for this program.
*Extended Header
Extended Header consists of information regarding the structure and offsets of the SELF. The first part is in plaintext until the Encryption Root Header.
*Encryption Root Header
Encryption Root Header is encrypted under an AES256CBC layer. It contains key and IV to further decrypt the Certification data using AES128 (CBC or CTR).
*Certification data
Certification Header, Certification Body and CF Signature are encrypted under an AES128 (CBC or CTR) layer with the Encryption Root Header key and IV.


*Certification Header
It is the format used by the executables on the PS3
Signature is an ECDSA160/RSA2048 signature of the SHA1/SHA256 digest of the SELF file starting at offset 0 and ending at offset sign_offset.
It consists of an elf whose sections might be encrypted using AES CTR and signed using ECDSA + HMAC-SHA1
It has a specific header here called SCE header where it stores all the parameters for this process


*Data Segments
----
Data segments can be encrypted and/or compressed. SHA1/HMAC-SHA1/HMAC-SHA256 is used to ensure that they have not been modified.


= Cryptography =
= Cryptography =


Here is a small summary on how the SELF cryptography works.  
Here is a small summary on how the self cryptography works.  


Basically here are the steps being involved by the loaders:  
Basically here are the steps being involved by the loaders:  


Loaders all have a static key and iv called respectively <abbr title="ERK - 256bit Encryption Round Key">erk</abbr> and <abbr title="RIV - 128bit Reset Initialization Vector">riv</abbr>. Those are keys for the first decryption step which is to decrypt the Encryption Root Header using <abbr title="AES256CBC - Advanced Encryption Standard - 256 bit - Cipher-block chaining">AES256CBC</abbr>. When the SELF is protected by [[NPDRM]] ?instead of using static keys?, erk and riv are derived by decrypting klicensee using "NP_klic_key".
Loaders all have a static key and iv called respectively erk and riv, those are keys for the first decryption step which are used to decrypt the very first 0x40 bytes of the self's metadata using AES256CBC  
 
Then the result is used as key and iv to decrypt the rest of the Certification data using <abbr title="AESCTR - Advanced Encryption Standard - Counter Mode">AES128CTR</abbr> (PS3) or AES128CBC (PS Vita). Finally the decrypted Certification data contains the key and iv for each data segments which are still decrypted following the Segment Certification Header information. This security model is based on the fact that the Certification Root Header once decrypted by the static AES256CBC key in the loader should never be the same from one binary to the other. The same goes for any other value used as an AES128 key or iv.
 
Loaders are also involved with inflating the binaries using zlib.
 
The SELF authenticity is based on other independent steps, <abbr title="HMAC-SHA1 - Hash-based Message Authentication Code - Secure Hash Algorithm 1">HMAC-SHA1</abbr> or HMAC-SHA256 of the data segments and <abbr title="ECDSA - Elliptic Curve Digital Signature Algorithm">ECDSA160</abbr> or RSA2048 for the signature of the header and the Certification data.
 
== Short references ==
 
*[http://en.wikipedia.org/wiki/Advanced_Encryption_Standard AES]
*[http://en.wikipedia.org/wiki/Block_cipher_modes_of_operation Block cipher modes of operation]
*[http://en.wikipedia.org/wiki/HMAC HMAC]-[http://en.wikipedia.org/wiki/SHA-1 SHA1]
*[http://en.wikipedia.org/wiki/Elliptic_Curve_DSA ECDSA]
 
More indepth Online course about encryption in generic (also AES/ECDSA): [https://engineering.purdue.edu/kak/compsec/Lectures.html Lecture Notes on Computer and Network Security by Avinash Kak]
 
= fSELF =
 
fSELF stands for fake signed ELF. It is the format output by Software Development Kits and ran on activated TestKits and DevKits. As it name suggests, a fSELF is not signed and usually not encrypted. If a fSELF was signed, that would imply that SDK embeds the private keys required to sign it.
 
A fSELF has Attribute set to 0x8000. ?always?
 
A fSELF has usually less rights than a System SELF but more than a finalized Non-System SELF. The OS recognizes a fSELF by looking at its program-authority-id.
 
To document more...
 
= Location =
 
== PS3 ==
 
Files with extensions: eboot.bin, *.self, *.sprx.
 
See also [[SELFs inside ELFs]].
 
== PS Vita ==


Files with extensions: eboot.bin, *.self, *.suprx, *.skprx, *.skarx.
Then the result is used as a key and iv to decrypt the rest of the metadata using AES128CTR, finally the decrypted metadata contains the keys and iv for each data sections which are still decrypted through AES128CTR. This security model is based on the fact that the first 0x40 bytes of the self's metadata once decrypted by the static AES256CBC key in the loader should never be the same from one binary to the other. The same goes for any other value used as an AES128CTR key or iv.  


= File Format =
Loaders are also involved with inflating the binaries using zlib.


Notes:
The self authenticity is based on other independent steps, HMAC-SHA1 and ECDSA for the actual signature.
* Warning: PS3 uses big endian, PS Vita uses little endian.
* Encapsulated ELF header fields are useless (only the EI_CLASS EI_DATA and EI_VERSION fields are checked).


== PS3 early Program Type 3 SELFs ==


<pre>
SDK 0.60: No sce version nor elf digest
SDK 0.8X: No sce version, with 0x30 elf digest
SDK 0.9X: With sce version and 0x40 elf digest (scetool produces this type)
</pre>


== Special SELF samples ==
= File Format  =


=== Warhawk public beta release 012 ===
Notes:


Oldest official game SELF (although not even NPDRM protected!!!) found by now: 2007-06-08.
*Numbers are stored in big endian format.


*https://web.archive.org/web/*/http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/warhawk//*
=== SELF/SCE Header  ===
*https://web.archive.org/web/20070711084313/http://download-prod.online.scea.com/medius-patch/warhawk-*pubeta/warhawk/20070608_r012/NPUA80093_113_release.self
*https://web.archive.org/web/20070711084217/http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/warhawk/20070608_r012/NPUA80093_113_PARAM.sfo
*https://web.archive.org/web/20070621155928/http://download-prod.online.scea.com/medius-patch/warhawk-pubeta/warhawk/20070608_r012/NPUA80093.cfg


*https://twitter.com/Mathieulh/status/1057395385319211008?s=20
typedef struct
 
{
== Extended Header ==
uint32_t magic;                  // "SCE\0"
 
uint32_t version;                // always 2
Extended Header offsets are relative to [[Certified File]] start.
uint16_t attribute;              // 0x8000 - fself
 
uint16_t category;
=== Struct ===
uint32_t metadataInfoOffset;
 
uint64_t fileOffset;
<source lang="C">
  uint64_t fileSize;
  typedef struct { // Size is 0x50 bytes
uint64_t unknown06;
  uint64_t ext_hdr_version;
uint64_t programInfoOffset;
  uint64_t program_identification_hdr_offset;
uint64_t elfHeaderOffset;
  uint64_t ehdr_offset;
uint64_t elfProgramHeadersOffset;
  uint64_t phdr_offset;
uint64_t elfSectionHeadersOffset;
  uint64_t shdr_offset;
uint64_t sInfoOffset;
  uint64_t segment_ext_hdr_offset;
uint64_t versionInfoOffset;
  uint64_t version_hdr_offset;
uint64_t controlInfoOffset;
  uint64_t supplemental_hdr_offset;
uint64_t controlInfoSize;
  uint64_t supplemental_hdr_size;
  uint32_t unknown15;
  uint64_t padding;
}
  } __attribute__((packed)) ext_hdr;
SELFHEADER_t;
</source>
 
=== Table ===


{| class="wikitable"
{| class="wikitable"
|-
! field !! offset !! type !! notes
! field !! offset !! type !! notes
|-
|-
| Extended Header version || 0x0 || u64 || 3 for PS3, 4 for PS Vita
| Magic || 0x0 || u32 || Must be "SCE\0"
|-
| Program Identification Header offset || 0x8 || u64 || Offset to Program Identification Header.
|-
| ELF Header offset || 0x10 || u64 || Offset to ELF Header.
|-
| Program Header offset || 0x18 || u64 || Offset to ELF Program Header.
|-
| Section Header offset || 0x20 || u64 || Offset to ELF Section Header.
|-
| Segment Extended Header offset || 0x28 || u64 || Offset to Segment Extended Header.
|-
| Version Header offset || 0x30 || u64 || Offset to Version Header.
|-
|-
| Supplemental Header offset || 0x38 || u64 || Offset to Supplemental Header.
| version || 0x4 || u32 || This must be 2 or the Self loader will abort
|-
|-
| Supplemental Header size || 0x40 || u64 || Size of Supplemental Header.
| flags || 0x8  || u16||  
|-
                      *0: retail type 0
| Padding || 0x48 || u64 ||
                      *1: retail
|}
                      *2: retail type 1
                      *0x8000: devkit
                      *4: unknown, games that require 3.42.
                      *7: unknown, all games that require 3.50 have that flag.


=== Comments ===
The real ELF data is located after the Extended Header (see Extended Header size in [[Certified File#Header|Certified File Header]]). It is encrypted, unless [[Certified File]] attribute is 0x8000 (fake CF). unfself works by cutting the SCE header from the fSELF and if needed decompressing segments.
== Program Identification Header ==
Temporary name was App Info. Official name is Program Identification Header.
=== Struct ===
<source lang="C">
typedef struct {
  uint64_t program_authority_id;
  uint32_t program_vender_id;
  uint32_t program_type;
  uint64_t program_sceversion;
  uint64_t padding;
} __attribute__((packed)) program_identification_header;
</source>
=== Table ===
{| class="wikitable"
! field !! offset !! type !! notes !! example
|-
|-
| program_authority_id || 0x00 || u64 || See [[Program Authority Id]] || ex: 21 00 00 10 1C CA 01 30
| SCE header type || 0xA || u16 || 1 for SELF, 3 for update PKG
|-
|-
| program_vender_id || 0x08 || u32 || See [[Program Vender Id]] || ex: 00 00 00 00
| meta_offset || 0xC  || u32 || Offset to the checksums. Must be at least 20 bytes before the end of the header
|-
|-
| program_type || 0x0C || u32 || See [[Program Type]] || ex: 08 00 00 00
| header size || 0x10 || u64 || This is the length of the header (including the fake elf headers)
*The total length of the header must be less that 8KB
|-
|-
| program_sceversion || 0x10 || u64 || ?SDK version or app version? [[Revision versus Version|version]] ex: 01.02 is translated by make_fself.exe to 02 01 00 00 || ex: 0x0000036000000000 (3.600.011), 0x0000009450000000 (0.945.040)
| Encrypted size || 0x18 || u64 || The size of the encrypted part of the self file.  
|-
|-
| padding || 0x18 || u64 || Padding || 00 00 00 00 00 00 00 00
| unknown || 0x20 || u64 || Must be 3
|}
 
=== Comments ===
 
Aligned to 0x10 bytes.
 
== ELF Header ==
 
=== Struct ===
 
==== PS3 ====
 
<source lang="C">
typedef struct {
    uint8_t e_ident[16];              /* ELF identification */
    uint16_t e_type;                  /* object file type */
    uint16_t e_machine;              /* machine type */
    uint32_t e_version;              /* object file version */
    uint64_t e_entry;                /* entry point address */
    uint64_t e_phoff;                /* program header offset */
    uint64_t e_shoff;                /* section header offset */
    uint32_t e_flags;                /* processor-specific flags */
    uint16_t e_ehsize;                /* ELF header size */
    uint16_t e_phentsize;            /* size of program header entry */
    uint16_t e_phnum;                /* number of program header entries */
    uint16_t e_shentsize;            /* size of section header entry */
    uint16_t e_shnum;                /* number of section header entries */
    uint16_t e_shstrndx;              /* section name string table index */
} __attribute__((packed)) ELF;
</source>
 
See also specifications:
[http://www.sco.com/developers/gabi/latest/ch4.eheader.html ELF Header]
[http://www.openwatcom.com/ftp/devel/docs/elf-64-gen.pdf ELF-64 Object File Format]
 
==== PS Vita ====
 
<source lang="C">
typedef struct {
    uint8_t e_ident[16];              /* ELF identification */
    uint16_t e_type;                  /* object file type */
    uint16_t e_machine;              /* machine type */
    uint32_t e_version;              /* object file version */
    uint32_t e_entry;                /* entry point address */
    uint32_t e_phoff;                /* program header offset */
    uint32_t e_shoff;                /* section header offset */
    uint32_t e_flags;                /* processor-specific flags */
    uint16_t e_ehsize;                /* ELF header size */
    uint16_t e_phentsize;            /* size of program header entry */
    uint16_t e_phnum;                /* number of program header entries */
    uint16_t e_shentsize;            /* size of section header entry */
    uint16_t e_shnum;                /* number of section header entries */
    uint16_t e_shstrndx;              /* section name string table index */
} __attribute__((packed)) ELF;
</source>
 
{| class="wikitable sortable"
! Name of the variable !! Offset !! Size !! Notes
|-
|-
| e_ident[0..3] || 0 || 4 || Magic.
| App_info_offset || 0x28 || u64 || An offset in the header, usually at 0x70. See App info header.  
|-
|-
| e_ident[4] || 4 || 1 || Class Type. Must be [ELFCLASS32 = 0x01].
| elf_offset || 0x30 || u64 || offset to the elf header
|-
|-  
| e_ident[5] || 5 || 1 || Data Type. Must be [ELFDATA2LSB = 0x01].
| phdr_offset  || 0x38 || u64 || offset to phdr
|-
|-
| e_ident[6] || 6 || 1 || File version. Must be 1.
| shdr_offset  || 0x40 || u64 || offset to shdr
|-
|-
| e_ident[7...15] || 7 || 9 || unused
| encrypted phdr sizes/offsets table offset  || 0x48 || u64 || Offset to a table which maps phdr entries to the actual offset/size within the encrypted fself.
Because fselfs can be compressed, they might not match the values listed within the elf.
|-
|-
| e_type || 0x10 || 2 || See SCE-specific e_type.
| sceversion header || 0x50 || u64 || Offset to a header which contains some version information, including an offset to the .sceversion section of the encrypted elf.
The playstation 3 doesn't care about this, and doesn't even check the header
|-
|-
| e_machine || 0x12 || 2 || Must be [EM_ARM = 0x0028].
| Digest  || 0x58 || u64 ||  
|-
|-
| e_version || 0x14 || 4 || Must be 0x1.
| Digest Size  || 0x60  || u64 ||  
|-
|-
| e_entry || 0x18 || 4 || Address to jump to in order to start program (warning: not always set).
|-
| e_phoff || 0x1C || 4 || Boundary checked, but unused (already given by SELF header). ?and for fSELF?
|-
| e_shoff || 0x20 || 4 || unused
|-
| e_flags || 0x24 || 4 || unused
|-
| e_ehsize || 0x28 || 2 || Must be sizeof(Elf32_Ehdr) = 0x0034.
|-
| e_phentsize || 0x2A || 2 || Must be sizeof(Elf32_Phdr) = 0x0020.
|-
| e_phnum || 0x2C || 2 || Count of Program Header in this ELF.
|-
| e_shentsize || 0x2E || 2 || unused
|-
| e_shnum || 0x30 || 2 || unused
|-
| e_shstrndx || 0x32 || 2 || unused
|}
|}


See also [https://wiki.henkaku.xyz/vita/images/a/a2/Vita_SDK_specifications.pdf yifan lu's outdated specifications for PS Vita fSELF]
The real ELF data is located after the SCE header (see header size). It is encrypted, unless the flags are 0x8000. unfself works by cutting the SCE header from the (fake) SELF.
 
=== SCE specific ELF types (e_type) ===
 
<source lang="C">
/* SCE-specific definitions for e_type: */
#define ET_SCE_EXEC 0xFE00 /* SCE Executable - PRX2 */
#define ET_SCE_RELEXEC 0xFE04 /* SCE Relocatable Executable - PRX2 */
#define ET_SCE_STUBLIB 0xFE0C /* SCE SDK Stubs */
#define ET_SCE_DYNEXEC 0xFE10 /* SCE EXEC_ASLR (PS4 Executable with ASLR) */
#define ET_SCE_DYNAMIC 0xFE18 /* ? */
#define ET_SCE_IOPRELEXEC 0xFF80 /* SCE IOP Relocatable Executable */
#define ET_SCE_IOPRELEXEC2 0xFF81 /* SCE IOP Relocatable Executable Version 2 */
#define ET_SCE_EERELEXEC 0xFF90 /* SCE EE Relocatable Executable */
#define ET_SCE_EERELEXEC2 0xFF91 /* SCE EE Relocatable Executable Version 2 */
#define ET_SCE_PSPRELEXEC 0xFFA0 /* SCE PSP Relocatable Executable */
#define ET_SCE_PPURELEXEC 0xFFA4 /* SCE PPU Relocatable Executable */
#define ET_SCE_ARMRELEXEC 0xFFA5 /* ?SCE ARM Relocatable Executable (PS Vita System Software earlier or equal 0.931.010) */
#define ET_SCE_PSPOVERLAY 0xFFA8 /* ? */
</source>
 
=== OS ABI identification ===
 
<source lang="C">
#define ELFOSABI_CELL_LV2 102 /* CELL LV2 */
</source>
 
== ELF Program Segment Header ==
 
=== Struct ===
 
==== PS3 ====
 
<source lang="C">
typedef struct
{
  Elf64_Word p_type; /* Segment type */
  Elf64_Word p_flags; /* Segment flags */
  Elf64_Off p_offset; /* Segment file offset */
  Elf64_Addr p_vaddr; /* Segment virtual address */
  Elf64_Addr p_paddr; /* Segment physical address */
  Elf64_Xword p_filesz; /* Segment size in file */
  Elf64_Xword p_memsz; /* Segment size in memory */
  Elf64_Xword p_align; /* Segment alignment */
} Elf64_Phdr;
</source>
 
==== PS Vita ====
 
<source lang="C">
typedef struct
{
  Elf32_Word p_type; /* Segment type */
  Elf32_Off p_offset; /* Segment file offset */
  Elf32_Addr p_vaddr; /* Segment virtual address */
  Elf32_Addr p_paddr; /* Segment physical address */
  Elf32_Word p_filesz; /* Segment size in file */
  Elf32_Word p_memsz; /* Segment size in memory */
  Elf32_Word p_flags; /* Segment flags */
  Elf32_Word p_align; /* Segment alignment */
} Elf32_Phdr;
</source>
 
See Spec here: [http://www.sco.com/developers/gabi/latest/ch5.pheader.html ELF Program Segment Header]
 
=== SCE specific segment types (p_type) ===
 
<source lang="c">
#define PT_SCE_RELA 0x60000000
#define PT_SCE_LICINFO_1 0x60000001
#ddfine PT_SCE_LICINFO_2 0x60000002
#define PT_SCE_DYNLIBDATA 0x61000000
#define PT_SCE_PROCESS_PARAM 0x61000001
#define PT_SCE_MODULE_PARAM 0x61000002
#define PT_SCE_RELRO 0x61000010 // for PS4
#define PT_SCE_COMMENT 0x6FFFFF00
#define PT_SCE_LIBVERSION 0x6FFFFF01
#define PT_SCE_UNK_70000001 0x70000001
#define PT_SCE_IOPMOD 0x70000080
#define PT_SCE_EEMOD 0x70000090
#define PT_SCE_PSPRELA 0x700000A0
#define PT_SCE_PSPRELA2 0x700000A1
#define PT_SCE_PPURELA 0x700000A4
#define PT_SCE_SEGSYM 0x700000A8
</source>
'''PT_SCE_MODULE_PARAM (PS4)'''
 
This segment contains a single C struct. It appears instead of PT_SCE_PROCESS_PARAM if the ELF file was compiled to be a library. Like PT_SCE_PROCESS_PARAM, the .data segment contains it and it is always at offset 0.
<source lang="c">
struct SceModuleParamBase {
    // current size of the struct this version
    uint64_t size;
    // magic bytes
    uint32_t magic; // 0x3c13f4bf
    // current version of the struct format used
    uint32_t version;
    // for example: 0x0803_0001 for firmware version 8.03
    uint32_t sdk_version;
}
</source>
The struct is the base or head of the actual struct used. The above fields are always present and their offsets do not change between versions.


Fields whose name are of the form: unk_0x[0-9 aA-fF], are unknown fields whose offset is in the name, e.g. unk_0x18 is at offset 0x18.<source lang="c">
=== Program Info  ===
// checked FW 2.xx-7.00
// FW < 2.00 files do not have a PT_SCE_MODULE_PARAM segment, unchecked 7.00 < FW < 7.55
struct SceModuleParamV1 {
    uint64_t size; // 0x18
    uint32_t magic; // 0x3c13f4bf
    uint32_t version; // 1 for V1
    uint32_t sdk_version;
}
// checked 7.55-9.00, unchecked FW > 10.50 and 7.00 < FW < 7.55
struct SceModuleParamV2 {
    uint64_t size; // 0x20
    uint32_t magic; // 0x3c13f4bf
    uint32_t version; // 2 for V2
    uint32_t sdk_version;
    uint64_t unk_0x18;
}
</source>


=== SCE specific segment flags (p_flags) ===
typedef struct
{
  uint64_t programAuthId;
  uint64_t unknown01;
  uint16_t programVersion[4];
  uint64_t unknown03;
}
PROGRAMINFO_t;


<source lang="C">
=== ELF Header  ===
*PF_SPU_X = 0x00100000
*PF_SPU_W = 0x00200000
*PF_SPU_R = 0x00400000
*PF_RSX_X = 0x01000000
*PF_RSX_W = 0x02000000
*PF_RSX_R = 0x04000000
</source>


== ELF Section Header ==
See Spec here: [http://www.sco.com/developers/gabi/latest/ch4.eheader.html ELF Header]


=== Struct ===
Notes:


<source lang="C">
*e_type: ET_PS3PRX=0xFFA4
  typedef struct {
*EI_OSABI: ELFOSABI_CELL_LV2=0x66
    uint32_t sh_name;                /* section name */
    uint32_t sh_type;                /* section type */
    uint64_t sh_flags;                /* section attributes */
    uint64_t sh_addr;                /* virtual address in memory */
    uint64_t sh_offset;              /* offset in file */
    uint64_t sh_size;                /* size of section */
    uint32_t sh_link;                /* link to other section */
    uint32_t sh_info;                /* miscellaneous information */
    uint64_t sh_addralign;            /* address alignment boundary */
    uint64_t sh_entsize;              /* size of entries, if section has table */
  } __attribute__((packed)) ELF_SHDR;
</source>


=== SCE specific section types (sh_type) ===
=== ELF Program Headers ===
 
<source lang="C">
#define SHT_SCE_RELA 0x60000000
#define SHT_SCE_NID 0x61000001
#define SHT_SCE_IOPMOD 0x70000080
#define SHT_SCE_EEMOD 0x70000090
#define SHT_SCE_PSPRELA 0x700000A0
#define SHT_SCE_PPURELA 0x700000A4
</source>
 
== Segment Extended Header ==
 
Temporary name was Section Info. Official name is segment_ext_header.
 
Segment Extended Header is a table which maps each phdr/shdr entry to the actual offset/size within the encrypted Certified File. Indeed, because segments can be compressed, they might not match the values listed within the ELF phdr/shdr.
 
There is one of these entries for each ELF phdr (ELF Program Segment Header) entry in the ELF file so that the console knows where to decrypt the data from, because it might also be compressed.
 
=== Struct ===
 
<source lang="C">
typedef struct {
  uint64_t offset;
  uint64_t size;
  uint32_t compression;
  uint32_t unknown;
  uint64_t encryption;
} __attribute__((packed)) segment_ext_header;
</source>
 
=== Table ===
 
{| class="wikitable"
! field  !! offset !! type !! notes
|-
| Offset || 0x00 ||u64 || Offset to data
|-
| Size || 0x08 || u64 || Size of data
|- 
| compress_algorithm || 0x10 || u32 || 1 = plain, 2 = zlib
|- 
| Unknown || 0x14 || u32 || Always 0, as far as I know.
|-  
| request_encryption || 0x18 || u64 || 0 = unrequested, 1 = completed, 2 = requested
|}


PS3 OS uses the following structure to handle that data:
See Spec here: [http://www.sco.com/developers/gabi/latest/ch5.pheader.html ELF Program Headers]


<source lang="C">
=== Segment Information  ===
typedef struct {
  void *data;
  uint64_t size;
  uint64_t offset;
} segment_ext_header;
</source>


== Version Header ==
typedef struct
{
  uint64_t dataOffset;
  uint64_t dataSize;
  uint32_t compressed;  //1:NO, 2:YES
  uint32_t unknown03;
  uint32_t unknown04;
  uint32_t encrypted;  //0:NA, 1:YES, 2:NO
}
SEGMENTINFO_t;


It contains some version information, including an offset to the .sceversion section of the encrypted ELF.
Notes:


=== Struct ===
*There is one Segment Information for each ELF Program Header.<br>


<source lang="C">
=== Control Information ===
  typedef struct {
  uint32_t subheader_type; // 1 - sceversion
  uint32_t present;        // 0 = false, 1 = true
  uint32_t size;          // usually 0x10
  uint32_t unknown4;
} __attribute__((packed)) version_header;
</source>


=== Data Struct ===
typedef struct
{
  uint32_t unknown00;
  uint32_t unknown01;
  uint32_t unknown02;
  uint32_t unknown03;
  uint32_t controlFlags[8];
  uint32_t unknown05;
  uint32_t unknown06;
  uint32_t unknown07;
  uint32_t unknown08;
  char digest[64];
  uint32_t unknown10;
  uint32_t unknown11;
}
CONTROLINFO_t;


<source lang="C">
=== Metadata Information ===
  typedef struct {
  uint16 unknown_1;
  uint16 unknown_2; // 0x1
  uint32 unknown_3;
  uint32 unknown_4; // ?Number of sections?
  uint32 unknown_5;
  ////
    uint64 offset;    // Data offset
    uint64 size;      // Data size
  //// <- these are supposed to be sections
} SCE_VERSION_DATA_30;
</source>


=== Comments ===
typedef struct
{
  uint8_t unknown00[32];
  uint8_t key[32];
  uint8_t ivec[32];
}
METADATAINFO_t;


== Supplemental Header Table ==
Notes:


Temporary name was Control Information. Official name is supplemental_header_table.
*The key and ivec fields are encrypted using AES256CBC.  
*This is not present if it is an FSELF.


=== Struct ===
=== Metadata Header  ===


<source lang="C">
typedef struct
typedef struct ECDSA224_signature { // size is 0x38
{
   unsigned char r[0x1C];
   uint64_t signatureInputLength;
   unsigned char s[0x1C];
  uint32_t unknown02;
} ECDSA224_signature;
  uint32_t sectionCount;
  uint32_t keyCount;
   uint32_t signatureInfoSize;
  uint32_t unknown06;
  uint32_t unknown07;
}
METADATAHEADER_t;


// current hypothesis of SceSharedSecret is full (0x40 bytes) shared_secret overwritten with klicensee at offset 0x10
Notes:  
typedef struct SceSharedSecret { // size is 0x40 on PS Vita SDK versions 0.931.010-3.740.011
  uint8_t shared_secret_0[0x10]; // ex: 0x7E7FD126A7B9614940607EE1BF9DDF5E or full of zeroes
  uint8_t klicensee[0x10]; // usually full of zeroes for NPDRM and fSELF. Usually retrieved from bound RIF for NPDRM.
  uint8_t shared_secret_2[0x10]; // usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_0; // ex: 0x10, usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_1; // usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_2; // usually full of zeroes for NPDRM and fSELF
  uint32_t shared_secret_3_3; // usually full of zeroes for NPDRM and fSELF
} SceSharedSecret;


typedef struct {
*The metadata header is located after the metadata info in the SELF file.
  uint32_t type; // 1=PS3 plaintext_capability; 2=PS3 ELF digest; 3=PS3 NPDRM, 4=PS Vita ELF digest; 5=PS Vita NPDRM; 6=PS Vita boot param; 7=PS Vita shared secret
*It is decrypted using AES128CTR with the key and ivec entries from the metadata information.
  uint32_t size;
*The signature input length is the number of bytes which are used to generate the SHA-1 which is used to generate the ECDSA signature. The length should be eveything from the beginning until the signature itself. The decrypted version of the input data is used.
  uint64_t next; // 1 if another Supplemental Header element follows else 0
*This is only present if the metadata Information is present.


  union {
=== Metadata Section Headers  ===
    // type 1, 0x30 bytes
    struct { // 0x20 bytes of data
      plaintext_capability_t plaintext_capability;
    } PS3_plaintext_capability_header;


    // type 2, 0x40 bytes
typedef struct
    struct { // 0x30 bytes of data
{
      uint8_t constant[0x14]; // same for every PS3/PS Vita SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
  uint64_t dataOffset;
      uint8_t elf_digest[0x14]; // SHA-1. Hash F2C552BF716ED24759CBE8A0A9A6DB9965F3811C is blacklisted by appldr
  uint64_t dataSize;
      uint64_t required_system_version; // filled on Sony authentication server, contains decimal PS3_SYSTEM_VER value from PARAM.SFO
  uint32_t unknown02;
    } PS3_elf_digest_header_40;
  uint32_t programIndex;
  uint32_t unknown04;
  uint32_t sha1Index;
  uint32_t encrypted; //1:NO, 3:YES
  uint32_t keyIndex;
  uint32_t ivecIndex;
  uint32_t compressed; //1:NO, 2:YES
}
METADATASECTIONHEADER_t;


    // type 2, 0x30 bytes
Notes:
    struct { // 0x20 bytes of data
      uint8_t constant_or_elf_digest[0x14];
      uint8_t padding[0xC];
    } PS3_elf_digest_header_30;


    // type 3, 0x90 bytes
*The metadata section headers are located after the metadata header in the SELF file.
    struct { // 0x80 bytes of data
*The number of sections is indicated by the sectionCount entry in the metadata header.
      PS3_NPD npd; // See [[NPD]]
*They are decrypted using AES128CTR with the key and ivec entries from the metadata information.
    } PS3_npdrm_header;
*Section data is decrypted using AES128CTR&nbsp;with the key and ivec from the metadata keys specified by keyIndex and ivecIndex.
*Section data will also need to be uncompressed using zlib.
*The dataOffsets of the metadata section headers match in general the segment information dataOffsets.
*This is only present if the metadata header is present.


    // type 4, 0x50 bytes
=== Metadata Keys ===
    struct { // 0x40 bytes of data
      uint8_t constant[0x14]; // same for every PS3/PS Vita SELF, hardcoded in make_fself.exe: 627CB1808AB938E32C8C091708726A579E2586E4
      uint8_t elf_digest[0x20]; // SHA-256 of source ELF file.
      uint8_t padding[8];
      uint32_t min_required_fw; // ex: 0x363 for 3.63
    } PSVita_elf_digest_header;
   
    // type 5, 0x110 bytes
    struct { // 0x100 bytes of data
      uint32_t magic;              // 7F 44 52 4D (".DRM")
      uint32_t finalized_flag;      // ex: 80 00 00 01. It may be version like in NPD.
      uint32_t drm_type;            // [[NPDRM#DRM_Type]]
      uint32_t padding;            // It may be Application Type like in NPD.
      uint8_t content_id[0x30];
      uint8_t digest[0x10];        // ?sha-1 hash of debug SELF/SPRX created using make_fself_npdrm? content_id hash?
      uint8_t padding_78[0x78];
      ECDSA224_signature sig[0x38]; // signature of PSVita_npdrm_header? signature of an external NPDRM file?
    } PSVita_npdrm_header;
   
    // type 6, 0x110 bytes
    struct { // 0x100 bytes of data
      uint8_t boot_param[0x100];
    } PSVita_boot_param_header;
   
    // type 7, 0x50 bytes
    struct { // 0x40 bytes of data
      SceSharedSecret shared_secret;
    } PSVita_shared_secret_header;
  };
  } __attribute__((packed)) supplemental_header;
</source>


=== Table ===
typedef uint8_t METADATAKEY_t [16];


=== Comments ===
Notes:


* See [[Capability_Flags]].
*The metadata keys are located after the metadata section headers in the SELF file.  
* PS3 loader uses supplemental_header_table to handle some data:
*The number of keys is indicated by the keyCount entry in the metadata header.
<source lang="C">
*They are decrypted using AES128CTR with the key and ivec entries from the metadata information.
typedef struct {
*If the sha1Index points to a key, then key[sha1Index] and key[sha1Index+1] form the 160-bit hash. key[sha1Index+2] to key[key[sha1Index+6] form the 512-bit key for the HMAC-SHA1. The HMAC-SHA1 is calculated on the decrypted data and before the decompression.
  plaintext_capability_t plaintext_capability;      /* Plaintext Capability */
  uint8[0x14] elf_digest;        /* sha1 hash of the ELF file */
  uint32_t    unknown_0;          /* seems to be padding */
  uint64_t    required_system_version;    /* PS3_SYSTEM_VER, decimal format */
} supplemental_header_table;
</source>


= Extraction =
=== Signature Information  ===


* Load the Encryption Root Header and decrypt the key and IV entries using AES256CBC with key and IV from OS.
typedef struct
* Load the Certification Header and decrypt it using AES128CTR/CBC with the key and IV entries from the Encryption Root Header.
{
* Load the Segment Certification Headers and decrypt them using AES128CTR/CBC with the key and ivec entries from the Encryption Root Header.
  uint32_t unknown00;
* Load the Segment Certifications and decrypt them using AES128CTR/CBC with the key and ivec entries from the Encryption Root Header.
  uint32_t signatureSize;
* For each Segment Certification:
  uint64_t unknown02;
** In the SELF file, fseek to data_offset and read in data_size bytes.
  uint64_t unknown03;
** Decrypt the data using the algorithm, key and ivec from the Segment Certification specified by keyIndex and ivecIndex in the Segment Certification Header.
  uint64_t unknown04;
** Uncompress the data using the algorithm specified in the Segment Certification Header.
  uint64_t unknown05;
** Write the output data to the ELF file as the program section specified by segment_id in the Segment Certification Header.
  uint32_t unknown06;
  uint32_t unknown07;
}
SIGNATUREINFO_t;


= Tools =
Notes:


== Official tools ==
*The signature information is located after the metadata keys in the SELF file.
*It is only present if the signatureInfoSize in the metadata header is not zero.
*It is decrypted using AES128CTR with the key and ivec entries from the metadata information.


=== make_fself ===
=== Signature  ===


==== make_fself version 1.9.0 (2009-02-15) ====
typedef struct
{
  uint8_t r[21];
  uint8_t s[21];
  uint8_t padding[6];
}
SIGNATURE_t;


Found in SCE PS3 SDK 1.92.
Notes:


=== make_fself_npdrm ===
*The signature is located after the the signature information in the SELF file.
*It is even present if the signature information is not present.
*It is decrypted using AES128CTR with the key and ivec entries from the metadata information.


==== make_fself_npdrm version 1.9.0 (2009-02-15) ====
= Extracting an ELF<br> =


Found in SCE PS3 SDK 1.92.
=== ELF Header  ===


=== unfself ===
Elf64_Ehdr elfHeader;
fseek ( selfFile, fix64 ( selfHeader.elfHeaderOffset ), SEEK_SET );
fread ( &amp;elfHeader, sizeof ( Elf64_Ehdr ), 1, selfFile );
fseek ( elfFile, 0, SEEK_SET );
fwrite ( &amp;elfHeader, sizeof ( Elf64_Ehdr ), 1, elfFile );


==== unfself version 1.9.0 (2009-02-15) ====
=== Section Headers  ===


Found in SCE PS3 SDK 1.92.
Elf64_Shdr elfSectionHeaders[100];
fseek ( selfFile, fix64 ( selfHeader.elfSectionHeadersOffset ), SEEK_SET );
fread ( elfSectionHeaders, sizeof ( Elf64_Shdr ), fix16 ( elfHeader.e_shnum ), selfFile );
fseek ( elfFile, fix64 ( elfHeader.e_shoff ), SEEK_SET );
fwrite ( elfSectionHeaders, sizeof ( Elf64_Shdr ), fix16 ( elfHeader.e_shnum ), elfFile );


== Unofficial tools ==
=== Section Data  ===


=== some tool by geohot (2009) ===
Notes:


To be documented.
*Unknown, manually copying the data over works for now.
*There should be a section data offset somewhere.


=== scetool by fail0verflow (?2010?) ===
=== Program Headers  ===


To be documented.
Elf64_Phdr elfProgramHeaders[100];
fseek ( selfFile, fix64 ( selfHeader.elfProgramHeadersOffset ), SEEK_SET );
fread ( elfProgramHeaders, sizeof ( Elf64_Phdr ), fix16 ( elfHeader.e_phnum ), selfFile );
fseek ( elfFile, fix64 ( elfHeader.e_phoff ), SEEK_SET );
fwrite ( elfProgramHeaders, sizeof ( Elf64_Phdr ), fix16 ( elfHeader.e_phnum ), elfFile );


=== some tool by xorloser ===
=== Program Data  ===


To be documented.
Notes:


*Load the metadata information and decrypt the key and ivec entries using AES256CBC using erk and riv.
*Load the metadata header and decrypt it using AES128CTR with the key and ivec entries from the metadata information.
*Load sectionCount metadata section headers and decrypt them using AES128CTR with the key and ivec entries from the metadata information.
*Load keyCount metadata keys and decrypt them using AES128CTR with the key and ivec entries from the metadata information.
*For each metadata section:
**In the SELF file, fseek to dataOffset and read in dataSize bytes.
**Decrypt the data using AES128CTR with the key and ivec from the metadata keys specified by keyIndex and ivecIndex from the metadata section header.
**Uncompress the data using zlib.
**Write it to the ELF file as the program section specified by section Index in the metadata section header.


{{File Formats}}<noinclude>
''' Source: http://ps3wiki.lan.st/index.php?title=SELF_File_Format_and_Decryption '''
[[Category:Main]]
</noinclude>
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