Editing Talk:Connectors

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== Margins / Overscan ==
=== MultiAV ===
as measured by [[user:euss|eussNL]] (your results may vary, as displays usually differ) as PAL test:
{| class="wikitable sortable"
|-
! Output !! left !! right !! top !! bottom
|-
| [[:File:576i-composite-buffer-vs-realviewport.png|576i composite]] || 94px (4,90%) || 85px (4,43%) || 56px (5,19%) || 45px (4,17%)
|-
| [[:File:576i-component-buffer-vs-realviewport.png|576i component]] || 103px (5,36%) || 105px (5,47%) || 38px (3,52%) || 28px (2,59%)
|-
| [[:File:576p-component-buffer-vs-realviewport.png|576p component]] || 43px (2,24%) || 25px (1,30%) || 25px (2,31%) || 50px (4,63%)
|-
| [[:File:720p-component-buffer-vs-realviewport.png|720p component]] || 74px (3,85%) || 79px (4,11%) || 16px (1,48%) || 24px (2,22%)
|-
| [[:File:1080i-component-buffer-vs-realviewport.png|1080i component]] || 73px (3,80%) || 67px (3,49%) || 26px (2,41%) || 31px (2,87%)
|-
| 1080p component || - || - || - || -
|-
| MAXIMUM / worst case || colspan="2" style="text-align:center;" | 105px (5,47%) || colspan="2" style="text-align:center;" | 56px (5,19%)
|-
| MINIMUM / best case || colspan="2" style="text-align:center;" | 25px (1,30%) || colspan="2" style="text-align:center;" | 16px (1,48%)
|-
|}
Note: measured from internal canvas/framebuffer 1920 x 1080 to actual output visually compared
== Native Rendering Resolutions ==
== Native Rendering Resolutions ==
The PS3 uses heavily re/upscalers. Most games are not FullHD (1920x1080P) but render internal on a much lower resolution.
The PS3 uses heavily re/upscalers. Most games are not FullHD (1920x1080P) but render internal on a much lower resolution.
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