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==Playstation Noob Dev(s)==
== sputnik - Cell/SPU Pipeline viewer==
http://www.ps3hax.net/2011/08/sputnik-build-3-cellspu-pipeline-viewer/
* [http://dl.dropbox.com/u/334837/Sputnik.exe.zip Windows] (will also need [http://qt.nokia.com/downloads QT runtime files])  
* [http://dl.dropbox.com/u/334837/Sputnik.dmg MAC OSX]


Q1).  getting the tools to work, compile ? can someone please provide a link / recommended repo for
== netrpc ==
toolchain
libs
devtools.


as i work out whats what i will add to this page, "soz if this is wrong, but i cant seam to find the right way"
git://gist.github.com/1041214.git <br />https://gist.github.com/1041214


Merge needed (?) : https://webcache.googleusercontent.com/search?q=cache:http%3A%2F%2Fwiki.gitbrew.org%2Fwikibrew%2FPS3%3ATools


==Playstation fonts==
== Objdump ==
Playstation buttons:
*http://lettertype.net/lettertype-PlayStation_Buttons.ttf.html  -or-
*http://www.dingbatdepot.com/details/PlaystationButtons  -or-
*http://www.dafont.com/playstation-buttons.font


D/L mirror: [http://www.multiupload.com/ABIRF4VDQJ playstation_buttons.zip (4.78 KB)]
If you, for whatever reason, need to disassemble non-x86 binary files, you usually look out for a disassembler. If there's nothing free available for your platform (e.g.: ARM) one of the few solutions may be buying something like IDA Pro.


But wait, if you only need to "analyze" a small portion (boot-sector, single routine, ...) and someone already ported GNUs GCC and bintools to your platform, using OBJDUMP may do the trick...


Playstation:
If "raw.bin" is your binary file, just typing
*http://ff.untoldhorror.com/playstation.zip
<pre>  objdump -d raw.bin
  objdump: raw.bin: File format not recognized</pre>


D/L mirror: [http://www.multiupload.com/9E2T9DOE57 playstation.zip (22.33 KB)]
will not work. Objdump needs a file system object or file.


== Example of crashreport (and list of SPRX's loaded by VSH)==
Just do it like this:
http://pastie.org/private/7xngkxa0siozrjzh8obuq (caused by bug in ethdebug and vsh) @ slim cech-2101a
<pre>  # create an empty file
  touch empty.c


PRX Info: 46 PRX in process
  # compile this empty file
/dev_flash/sys/internal/sys_audio.sprx
  gcc -c -o empty.o empty.c
/dev_flash/sys/external/libsre.sprx
 
/dev_flash/sys/external/libadec.sprx
  # add binary as a raw section
/dev_flash/sys/external/libac3dec.sprx
  objcopy --add-section raw=raw.bin empty.o
/dev_flash/vsh/module/paf_ext.sprx
/dev_flash/vsh/module/qglbase.sprx
  # remove ".comment" section to join
/dev_flash/vsh/module/vshmain_ext.sprx
  objcopy -R .comment empty.o
/dev_flash/vsh/module/basic_plugins.sprx
 
  /dev_flash/sys/internal/libfs_utility_full.sprx
  # now run objdump on it
/dev_flash/vsh/module/paf_web.sprx
  objdump -d empty.o</pre>
  /dev_flash/vsh/module/custom_render_plugin.sprx
Source: http://askrprojects.net/software/objdump.html
  /dev_flash/sys/external/libjpgdec.sprx
 
  /dev_flash/sys/external/libvdec.sprx
== Several handy scripts ==
  /dev_flash/sys/external/libdmux.sprx
Most of the scripts are using graf's ps3dm-utils, so make sure you have them in your /bin directory.
  /dev_flash/sys/external/libdmuxpamf.sprx
Also make sure you are using graf's kernel (graf_chokolo kernel 2.6.39).
  /dev_flash/sys/external/libpamf.sprx
 
  /dev_flash/sys/external/libatxdec.sprx
* panic1.sh
  /dev_flash/sys/external/libat3dec.sprx
This script will panic lv1 and get you back to petitboot, without exiting to GameOS.
  /dev_flash/sys/external/libavcdec.sprx
  ps3hvc_hvcall /dev/ps3hvc panic 1
/dev_flash/sys/external/libatrac3plus.sprx
 
  /dev_flash/sys/external/libsmvd4.sprx
*usb_dongle_auth.sh
  /dev_flash/sys/internal/libasfparser2.sprx
This script will get you into Factory/Service mode, without using dongle:
/dev_flash/vsh/module/msmw1.sprx
  echo Generating a challenge
/dev_flash/vsh/module/msmw2.sprx
  ps3dm_usb_dongle_auth /dev/ps3dmproxy gen_challenge
  /dev_flash/vsh/module/sacd.sprx
  echo Generating a response '(0xAAAA)'
  /dev_flash/vsh/module/mms.sprx
  ps3dm_usb_dongle_auth /dev/ps3dmproxy gen_resp 0xAAAA
/dev_flash/vsh/module/mms_db_full.sprx
  echo Verifying response '(0xAAAA)'
/dev_flash/vsh/module/mms_ext_full.sprx
  ps3dm_usb_dongle_auth /dev/ps3dmproxy verify_resp 0xAAAA
  /dev_flash/vsh/module/x3_mdimp3.sprx
  echo Checking if 'Product Mode is enabled
  /dev_flash/vsh/module/x3_mdimp4.sprx
  The returned value shouldn't be 0xff
/dev_flash/vsh/module/x3_mdimp6.sprx
  ps3dm_um /dev/ps3dmproxy read_eprom 0x48C07
  /dev_flash/vsh/module/x3_mdimp9.sprx
 
  /dev_flash/vsh/module/x3_mdimp1.sprx
*dump_EID0.sh
/dev_flash/vsh/module/x3_mdimp2.sprx
This script will dump your EID0.
  /dev_flash/vsh/module/x3_amgsdk.sprx
  echo Dumping EID0
  /dev_flash/vsh/module/x3_mdimp8.sprx
  ps3dm_iim /dev/ps3dmproxy get_data 0x0 > EID0.bin
  /dev_flash/vsh/module/x3_mdimp11.sprx
 
  /dev_flash/vsh/module/x3_mdimp5.sprx
*dump_EID4.sh
/dev_flash/vsh/module/mintx_client.sprx
This script will dump your EID4.
/dev_flash/vsh/module/soundvisualizer_plugin.sprx
  echo Dumping EID4
  /dev_flash/vsh/module/xmb_plugin.sprx
  ps3dm_iim /dev/ps3dmproxy get_data 0x4 > EID4.bin
  /dev_flash/sys/external/libgifdec.sprx
 
/dev_flash/sys/internal/libtiffdec.sprx
*get_EID0_size.sh
/dev_flash/vsh/module/game_ext_plugin.sprx
This script will get the size of your EID0.
  /dev_flash/vsh/module/eseidle.sprx
  echo EID0 size:
  /dev_flash/vsh/module/explore_plugin.sprx
  ps3dm_iim /dev/ps3dmproxy get_data_size 0x0
 
*get_EID4_size.sh
This script will get the size of your EID4.
  echo EID4 size:
  ps3dm_iim /dev/ps3dmproxy get_data_size 0x4
 
*get_metldr_size.sh
This script will get the size of metldr.
  echo metldr size:
  ps3dm_iim /dev/ps3dmproxy get_data_size 0x1000
 
*nor_dump.sh
  echo Dumping nor
  dd if=/dev/ps3nflasha of=nor.bin
 
*dump_ram.sh
This script will dump your ram.
  echo Dumping ram
  dd if=/dev/ps3ram of=ps3ram.bin
 
dump_vram.sh
This script will dump your vram.
  echo Dumping vram
  dd if=/dev/ps3vram of=ps3vram.bin
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