Editing Talk:LIC.DAT
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==Multiboot PS3 Game Discs== | |||
There is an special type of PS3 game disc that contains several EBOOT.BIN with several LIC.DAT. These LIC.DAT files are a bit special because contains the TITLE_ID of all the EBOOT.BIN. The first game found using this disc structure was: ''Metal Gear Solid The Legacy Collection'' (BLJM-91001 on PS3_DISC.SFB), and the second one: ''Fighting edition'' (BLES-02129 on PS3_DISC.SFB) | |||
<strike>Total size of the file is always 0x10000, license "slots" starts at 0x800 so... 0x10000 - 0x800 = 0xF800 (available size) and 0xF800 / 0x100 = 0xF8 (available license slots). So the maximun number of bootable contents in a "multiboot disc" is limited to 248</strike> Wrong, the path PS3_GM01, PS3_GM02, etc... only allows for 2 digits... so up to 99 + main bootable content in PS3_GAME makes a total of 100 | |||
===Metal Gear Solid The Legacy Collection (BLJM-91001)=== | |||
Dual boot disc structure, using folders '''PS3_GAME''', and '''PS3_GM01''' | |||
*dev_bdvd/PS3_GAME/LICDIR/LIC.DAT: | |||
**<span style="background:#4C4943;">Magic:</span> "PS3LICDA" | |||
**<span style="background:#766572;">Version:</span> 1 | |||
**<span style="background:#66ff66;">Flag:</span> 0x80000000 (retail) | |||
**<span style="background:#ff66ff;">Ending:</span> 0x0A00 | |||
**<span style="background:#f6ff6f;">beginning of chunks:</span> 0x0800 | |||
**<span style="background:#6f66f6;">chunk size (static):</span> 0x0100 | |||
**<span style="background:#6ffff6;">chunk amounts:</span> 2 | |||
**<span style="background:#C1C132;">CRC32:</span> 01 0F 95 0E | |||
**title id (BLJM61001) of PS3_GAME at 0x800, title id (BLJM60351)of PS3_GM01 at 0x900. | |||
| |||
00000000 <span style="background:#4C4943;">50 53 33 4C 49 43 44 41</span> <span style="background:#766572;">00 00 00 01</span> <span style="background:#66ff66;">80 00 00 00</span> PS3LICDA....€... | |||
00000010 <span style="background:#ff66ff;">00 00 0A 00</span> <span style="background:#f6ff6f;">00 00 08 00</span> <span style="background:#6f66f6;">00 00 01 00</span> <span style="background:#6ffff6;">00 00 00 02</span> ................ | |||
00000020 <span style="background:#C1C132;">01 0F 95 0E</span> 00 00 00 00 00 00 00 00 00 00 00 00 ..•............. | |||
... | |||
000007F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000800 01 42 4C 4A 4D 36 31 30 30 31 00 00 00 00 00 00 .BLJM61001...... | |||
00000810 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000820 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000830 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000840 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000850 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000860 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000870 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000880 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000890 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000008A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000008B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000008C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000008D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000008E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000008F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000900 01 42 4C 4A 4D 36 30 33 35 31 00 00 00 00 00 00 .BLJM60351...... | |||
00000910 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000920 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000930 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000940 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000950 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000960 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000970 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000980 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
00000990 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000009A0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000009B0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000009C0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000009D0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000009E0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
000009F0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
... | |||
0000FFF0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ | |||
*dev_bdvd/PS3_GM01/LICDIR/LIC.DAT: | |||
**The file is the same, only is changed the flag to debug = 0x00000000 (and the crc32 because the flag is included before hash is calculated) | |||
**This means the file LIC.DAT under directory PS3_GAME is different than any of the others under paths PS3_GM01, PS3_GM_02, etc... (because the flag in main is retail and in the others is debug). But all the others are exactlly the same file because all them have the flag debug | |||
===Fighting edition (BLES-02129)=== | |||
Triple boot disc structure, using folders '''PS3_GAME''', '''PS3_GM01''', and '''PS3_GM02''' |