Editing Talk:PARAM.PFD

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*The problem is the timestamps of the "protected files" changed when the owner of this game save updated it (we must suppose he did lot of times). Its needed to understand if this update process rebuilds all the tables reasigning the "index nº's" or if the positions of the "protected files" are moved inside "protected files table". Also is needed to verify how new files are added to the "protected files table" when the game generate new ones. To verify all this is needed to begin with a "fresh created" game save, understand how has been built, and compare how it changes after several updates, this is where i stopped ;)
*The problem is the timestamps of the "protected files" changed when the owner of this game save updated it (we must suppose he did lot of times). Its needed to understand if this update process rebuilds all the tables reasigning the "index nº's" or if the positions of the "protected files" are moved inside "protected files table". Also is needed to verify how new files are added to the "protected files table" when the game generate new ones. To verify all this is needed to begin with a "fresh created" game save, understand how has been built, and compare how it changes after several updates, this is where i stopped ;)
*This means the examples from this mirror's edge game save (downloaded from gamefaq) are not enought to explain how it works, are needed at least 3 different game saves generated by the same user in the same ps3, or in other words... all the examples must be replaced :/
**1.- A copy of the folder the first time the game save is generated (copyed from hdd, NOT exported to usb)
**2.- A copy of the folder after a "normal" update (no new files are added to the "protected files table")
**2.- A copy of the folder after a "special" update (new files are added to the "protected files table")
**This completes all the behaviours/functions possibles for PARAM.PFD related with his creation/updates
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