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=Unknown or new parameters=
=Unknown=
This page is an index/worklog/notepad with sections referred to the front page. All the sections in this page are things related with PARAM.SFO that are not completely documented, and the final purpose is to move the info when completed to the front page. This also will help to keep the front page free of speculation.
This page is an index/worklog/notepad with sections refered to the "front" page that doesnt needs to have the same names but needs to be grouped in some way. All the sections in this page are things related with PARAM.SFO that are not completly documented, and the final purpose is to move the info when completed to the "front" page. This also will help to keep the "front" page free of speculation
 
The sections are ordered (from top to bottom) starting with the parameters that are most interesting, near completed, or more probable to support new features or content types in the future (TITLE_ID, CATEGORY and ATTRIBUTE).. Next there is a list of unknown parameters that are ordered by his difficulty from easy to hard, this list ends with the parameters related with security and continues with the data types that are very related to security, after this there are a few sections that are related with SFO but are not directly dependant of a parameter (e.g: structures activated by the presence of a folder with a reserved name, etc...)
 
At the end of the page there is a table of SFO parameters for other sony consoles, the only purpose of this table is to know the names of them to dont confuse with PS3... there is no plan to document all them here, only to list the different ones
 
==TITLE_ID (reserved, special or rare)==
Everything that "breaks" the standards explained in [[PARAM.SFO#TITLE_ID|TITLE_ID]] can be added here as an example to understand better how the ID's are assigned to each type of content
 
=== NPXS ===
{| class="wikitable"
|+NPXS
! Content ID (.PKG) !! TITLE_ID (.SFO) !! TITLE (.SFO) !! CATEGORY (.SFO) !! Notes
|-
! colspan="5" id="NPXS00*** (SDK Samples)" | [[#NPXS00*** (SDK Samples)]]
|-
| IV0002-NPXS00006_00-SAMPLE0000000001 || NPXS00006 || NP GAME || HG ||
|-
| IV0002-NPXS00008_00-GAMEUPDATEPATCH[1/2] || NPXS00008 || GameUpdate Utility Sample || DG ||
|-
| IV0002-NPXS00009_00-GAMEUPDATEPATCH[1/2] || NPXS00009 || GameUpdate Sample (By System) || DG ||
|-
| IV0002-NPXS00018_00-SAMPLE0000000001 || NPXS00018 || Matching2 Invitation Sample || HG ||
|-
| IV0002-NPXS00020_00-HDDBOOTSAMPLE001 || NPXS00020 || HDD Game Sample || HG ||
|-
| IV0002-NPXS00021_00-SAMPLE0000000001 || NPXS00021 || Game Data Sample || HG ||
|-
| IV0002-NPXS00022_00-GAMEPURCHASE000[1/2] || NPXS00022 || Game Purchase Sample || HG ||
|-
| IV0002-NPXS00024_00-SAMPLE0000000001 || NPXS00024 || NP Basic Sample || HG ||
|-
| IV0002-NPXS00031_00-SAMPLE0000000001 || NPXS00031 || NP SNS || HG ||
|-
! colspan="5" id="NPXS01*** (FW Components)" | [[#NPXS01*** (FW Components)]]<!-- seen in vsh.self -->
|-
| IV0001-NPXS01001_00 || NPXS01001 || {{No}} || {{No}} || PSN/SEN login plugin
|-
| || NPXS01002 || {{No}} || {{No}} ||
|-
| || NPXS01003 || {{No}} || {{No}} ||
|-
| || NPXS01005 || {{No}} || {{No}} ||
|-
! colspan="5" id="NPXS03*** (FW Components)" | [[#NPXS03*** (FW Components)]]<!-- SPRX modules ? -->
|-
| || NPXS03001 || {{No}} || {{No}} || avc plugin
|-
| || NPXS03002 || {{No}} || {{No}} || audioplayer plugin
|-
| || NPXS03003 || {{No}} || {{No}} || bdp plugin
|-
| || NPXS03005 || {{No}} || {{No}} || download plugin
|-
| || NPXS03006 || {{No}} || {{No}} || edy plugin
|-
| || NPXS03007 || {{No}} || {{No}} || friendim plugin
|-
| || NPXS03010 || {{No}} || {{No}} || nas plugin + newstore plugin
|-
| || NPXS03012 || {{No}} || {{No}} || NP-signin plugin
|-
| || NPXS03013 || {{No}} || {{No}} || photoviewer plugin
|-
| || NPXS03015 || {{No}} || {{No}} || premo plugin
|-
| || NPXS03017 || {{No}} || {{No}} || ps3 savedata plugin
|-
| || NPXS03018 || {{No}} || {{No}} || sacd plugin
|-
| || NPXS03019 || {{No}} || {{No}} || software update plugin
|-
| || NPXS03020 || {{No}} || {{No}} || sysconf plugin
|-
| || NPXS03021 || {{No}} || {{No}} || thumthum plugin
|-
| || NPXS03022 || {{No}} || {{No}} || videodownloader plugin
|-
| || NPXS03023 || {{No}} || {{No}} || videoplayer plugin /videoeditor plugin
|-
| || NPXS03024 || {{No}} || {{No}} || vmc savedata plugin
|-
| || NPXS03025 || {{No}} || {{No}} || webbrowser plugin
|-
| || NPXS03026 || {{No}} || {{No}} || xai plugin
|-
| || NPXS03027 || {{No}} || {{No}} || XMB plugin
|-
| || NPXS03028 || {{No}} || {{No}} || PS3 game plugin-PS1
|-
| || NPXS03029 || {{No}} || {{No}} || PS3 game plugin-PS2
|-
| || NPXS03030 || {{No}} || {{No}} || np trophy ingame
|-
| || NPXS03031 || {{No}} || {{No}} || bgdl_available_time
|-
| || NPXS03033 || {{No}} || {{No}} || webrender plugin
|-
| || NPXS03036 || {{No}} || {{No}} || profile plugin
|-
| || NPXS03037 || {{No}} || {{No}} || friendtrophy plugin
|-
| || NPXS03038 || {{No}} || {{No}} || hknw plugin
|-
| || NPXS03040 || {{No}} || {{No}} ||
|-
| || NPXS03041 || {{No}} || {{No}} || HDD game plugin
|-
| || NPXS03042 || {{No}} || {{No}} ||
|-
| || NPXS03043 || {{No}} || {{No}} || PS3 Text Chat
|-
| || NPXS03045 || {{No}} || {{No}} || friendml plugin
|-
! colspan="5" id="NPXS04***" | [[#NPXS04***]]
|-
| || NPXS04004 || {{No}} || {{No}} ||
|-
! colspan="5" id="NPXS09***" | [[#NPXS09***]]
|-
| IP9100-NPXS09386_00 || NPXS09386 || Playstation Store || SF || Playstation Store (internal)
|-
|}
 
=== NPIA ===
{| class="wikitable"
|+NPIA
! Content ID (.PKG) !! TITLE_ID (.SFO) !! TITLE (.SFO) !! CATEGORY (.SFO) !! Notes
|-
! colspan="5" id="NPIA00***" | [[#NPIA00***]]
|-
| IP9100-NPIA00001_00-PS2HDDSYSDAT0001 || NPIA00001 || PS2 System Data || 2D ||
|-
| IP9100-NPIA00002_00-0000111122223333 || NPIA00002 || Folding@home & Life with Playstation || CB ||
|-
| EP9000-NPIA00005_00-HOME000000000001 || NPIA00005 || Playstation home || HM ||
|-
| IP9100-NPIA00006_00-VSHMODULE0000029 || {{No}} || {{No}} || {{No}} || Photo Gallery (doesnt have an .SFO)
|-
| IP9100-NPIA00007_00-0000111122223333 || NPIA00007 || Folding@home & Life with Playstation || CB ||
|-
| || NPIA00009 || ? || ? || <!-- seen in vsh.self -->
|-
| || NPIA00010 || Playstation home || HG || Debug Version (shipped with HDK)
|-
| || NPIA00011 || ? || ? || <!-- seen in vsh.self -->
|-
| || NPIA00012 || DigitalComics || ? || PSP App
|-
| || NPIA00013 || SenseMe || ? || PSP App
|-
| IP9100-NPIA00016_00-VSHMODULE0000001 || {{No}} || {{No}} || {{No}} || Video Editor and Uploader (doesnt have an .SFO)
|-
| IP9100-NPIA00025_00-SFPROD0000000000 || NPIA00025 || Playstation Store || SF || new Playstation Store, not via webbrowser anymore
|-
| || NPIA00031 || ? || ? || IP9100-NPIA00031-00.auth.np.ac.playstation.net
|-
| || NPIA00036 || ? || ? || livearea.np.dl.playstation.net/livearea/e/info/np/NPIA00036
|-
| || NPIA00038 || ? || ? || ?
|-
| || NPIA00040 || ? || ? || ?
|-
! colspan="5" id="NPIA09***" | [[#NPIA09***]]
|-
| IP9100-NPIA09002_00-0000111122223333 || NPIA09002 || Music Unlimited || AM || Qriocity
|-
| IP9100-NPIA09008_00-TAMGENERALMARKET || NPIA09008 || Video Unlimited (Preview)|| AV ||
|-
| IS9104-NPIA09014_00-****** || NPIA09014 || ? || ? ||  Playmemories apps for sony photo cameras
|-
! colspan="5" id="NPIA90***" | [[#NPIA90***]]
|-
| IP910[1-5]-NPIA9000[5-9]_00-PLUS???????????? || {{No}} || {{No}} || {{No}} || Playstation Plus <!-- seen in vsh.self -->
|-
| IP9101-NPIA90005_00-PLUS || NPIA90005 ||  ||  ||
|-
| IP9102-NPIA90006_01-PSPLUSSUBS365DAY-E001 || NPIA90006 ||  ||  ||
|-
| IP9103-NPIA90007_00-PLUS || NPIA90007 ||  ||  ||
|-
| IP9104-NPIA90008_00-PLUS || NPIA90008 ||  ||  ||
|-
| IP9105-NPIA90009_00-PLUS || NPIA90009 ||  ||  ||
|-
|}
 
=== Other TITLE_IDs ===
{| class="wikitable"
|-
! Content ID (.PKG) !! TITLE_ID (.SFO) !! TITLE (.SFO) !! CATEGORY (.SFO) !! Notes
|-
! colspan="5" id="NP(A,E,K,J,U)A*****" | [[#NP(A,E,K,J,U)A*****]]
|-
| || NPEA00001 || Tekken 5 Dark Resurrection || HG ||
|-
| || NPEA00007 || Operation Creature Feature ||  || Playstation Eye cam features
|-
| EP9000-NPEA00008_00-AQUAVITAPS300000 || NPEA00008 || Aqua Vita || HG || [http://www.theaveragegamer.com/2007/08/28/aqua-vita-the-ps3-gets-all-fishy/ Interactive aquarium]. Playstation Eye cam features
|-
| || NPEA00011 || The Trials of Topoq ||  || Playstation Eye cam features
|-
| EP9000-NPEA00013_00-HOME000000000001 || NPEA00013 || Playstation Home Beta || HG ||
|-
| EP9000-NPEA00022_00-EYECREATE0000000 || NPEA00022 || Eye Create || HG || Playstation Eye cam features (create photos, videos, etc...)
|-
| EP9000-NPEA00030_00-MESMERIZEPACK001 || NPEA00030 || Mesmerize || HG || Interactive wallpapers. Playstation Eye cam features
|-
| JP9002-NPJA00040_00-ADHOCPARTY000000 || NPJA00040 || Ad-Hoc Party || HG || (used by "PSP remasters" games to play online in PSP network)
|-
| || NPEA00041 || Tori Emaki ||  || Playstation Eye cam features
|-
| || NPUA80083 || Flower ||  ||
|-
! colspan="5" id="NP(A,E,K,J,U)B*****" | [[#NP(A,E,K,J,U)B*****]]
|-
| EP4183-NPEB00344_00-LOVEFILMFULL0100 || NPEB00034 || LOVEFiLM || AV ||
|-
| EP2058-NPEB00894_00-HDDBOOTPINBALL01 || NPEB00894 || Pinball Arcade || HG || "game purchase" enabled in ATTRIBUTE (C00 folder), TROPDIR included
|-
| EP4381-NPEB01229_00-YOUTUBE000000001 || NPEB01229 || Youtube || AT || NPUP10028 for usa region
|-
| EP4288-NPEB00468_00-HDDBOOTDEMO00001 || NPEB00468 || Filmy || AV || [http://www.youtube.com/watch?v=Nfoz_hc_YhY youtube video]
|-
! colspan="5" id="NPHA*****" | [[#NPHA*****]]
|-
| || NPHA0**** || First Party PSP PSN/SEN Games || ? ||
|-
| HP9009-NPHA80082_00-0000000000000100 || NPHA80082 || now TV || AT ||
|-
| HP9000-NPHA70006_00-0000000000000100 || NPHA70006 || QOOK TV || AT ||
|-
! colspan="5" id="NPHB*****" | [[#NPHB*****]]
|-
| || NPHB0**** || Licensed PSP PSN/SEN Games || ? ||
|-
! colspan="5" id="NPHI*****" | [[#NPHI*****]]
|-
| ? || NPHI00020 || ? || ? ||
|-
| ? || NPHI00021 || ? || ? ||
|-
| ? || NPHI00026 || ? || ? ||
|-
| ? || NPHI00028 || ? || ? ||
|-
! colspan="5" id="NPHJ*****" | [[#NPHJ*****]]
|-
| ? || NPHJ00046 || ? || ? ||
|-
| ? || NPHJ00049 || ? || ? ||
|-
| ? || NPHJ00066 || ? || ? ||
|-
! colspan="5" id="NPJI*****" | [[#NPJI*****]]
|-
| ? || NPJI00018 || ? || ? ||
|-
| ? || NPJI00027 || ? || ? ||  MediEvil (JP PS1 SEN)
|-
| ? || NPJI00031 || ? || ? ||
|-
| ? || NPJI00032 || ? || ? ||
|-
| ? || NPJI00052 || ? || ? || Arc the Lad: Monster Game with Casino Game (JP PS1 SEN)
|-
! colspan="5" id="NPJJ*****" | [[#NPJJ*****]]
|-
| ? || NPJJ00068 || ? || ? ||
|-
| ? || NPJJ00089 || ? || ? ||
|-
| ? || NPJJ00105 || ? || ? ||
|-
! colspan="5" id="Others" | [[#Others]]
|-
| EP4061-NPED00026_00-GSKYSCRAPE000ENG || SLES55152 || Skyscraper || 2P || Is a "PS2 Classic" note the TITLE_ID inside SFO is the original of the PS2 game and is different than the CONTENT_ID of the .pkg
|-
| EP1004-ULES00151_00-GPCGRANDTH000001 || ULES00151 || Grand Theft Auto: Liberty City Stories || PP ||
|-
| AA0001-HOGE00000_00-PLAYGOGAMESAMPLE || HOGE00000 || PlayGo game sample || HG || PS4 test sample
|-
| UP0001-FSYN00001_00-0000111122223333 || FSYN00001 || FaceSync || HG ||
|-
| XXYYYY-MCPD12345_00-XXXXXXXXXXXXXXXX || MCPD12345 || Motion Controller Playground Demo || HG ||
|-
| UP9000-NPUO00007_00-AVAPS15ANVSYCOLR || {{No}} || {{No}} || {{No}} || Avatar 15 anyversary (doesnt have an .SFO)
|-
| UP9002-NPUO00008_00-NHLGAMECENTERPS3 || NPUO00008 || NHL GameCenter || AV ||
|-
| UT0016-NPUO00013_00-SAMPLE0000000229 || NPUO00013 || Video Unlimited - preview || AV ||
|-
| UP9002-NPUO00014_00-MOVEMESERVER0000 || NPUO00014 || Move.Me || HG ||
|-
| UT0007-NPUP00030_00-NETFLIXRIGEL01NA || NPUP00030 || Netflix || AV ||
|-
| {{No}} || PBPX95208 || DVD Player Version 2.10 || {{No}} || PS2 DVD Player Update 2.10 <br/> ps2emu refuses to load this CD
|-
| {{No}} || PBXC0020[1-4] || PSX-Update 1.10/1.20/1.31/2.11 || {{No}} || PSX Updates <br/> ps2emu refuses to load this CD
|-
| {{No}} || SLED01340 || NET YAROZE COLLECTION || {{No}} || PS1 NET YAROZE demo disc <br/> ps1emu + ps3 crashes <!-- main loader is encrypted for [http://en.wikipedia.org/wiki/Net_Yaroze NET YAROZE] -->
|-
| UP0001-TEST00000_00-0000111122223333 || TEST00000 || Debugging Station Launcher || HG ||
|-
| ? || SCEAPPS01 || ? || ? || Related with "shop/kiosk" PS3 models (only visible in "unlocked mode" ?)
|-
| ? || SCEAPPS02 || ? || ? || Related with "shop/kiosk" PS3 models (only visible in "unlocked mode" ?)
|-
| ? || SCEAPPS03 || ? || ? || Related with "shop/kiosk" PS3 models (only visible in "unlocked mode" ?)
|-
|}
 
*SCEAPPS01, SCEAPPS02, SCEAPPS03
**blocked in [[XMB-Game | category_game.xml]] specifically in shop firmwares using tag [[XMB#XMB_Configuration_Files | <View id="shop_guest_root">]] (not allowed for "guest" users in shop PS3's)
 
*PlayView: PS3: NPJB60*** & NPJA60*** , for PSP: NPJH60***
 
*NPEO12345 & NPUO12345 : Others items also as theme, digital manual.
 
*PSP remaster: BLJM-8500*
 
*Converted edition: BLJM-6100*? (use NP_COMMUNICATION_ID with DG)
 
*FVGK-00** used only on PS3/PSP/PS2? game box but not on disc?(FVGK-0075 Muv-Luv Alternative Total Eclipse, FVGK-0077 Memories Off 6 Limited Edition (Complete), FVGK-0078 Memories Off Yubikiri Limited Edition)
 
*ps2emu refuses to load CD's, that would crash, but ps1emu does this not
 
*Music apps "Visualizer" by Q-Games: NPUB31187 (NPEB01864, NPJB00290, NPHB00518, NPHB00166)
 
*NPMA & NPVA (M for TV series, V for video) : Homeland UV0010-NPMA40309_CN-0000000000179825
 
*MRTC***** (disc based)
**MRTC00001 STAR OCEAN THE LAST HOPE INTERNATIONAL
**MRTC00002 LOST PLANET 2
**MRTC00003 FINAL FANTASY XIII
**MRTC00005 Sengoku BASARA Samurai Heroes
**MRTC00011 Blood Drive-R
**MRTC00014 MINDJACK
**MRTC00016 Cabela's Dangerous Hunts 2011
 
*BC*X***** (disc based with demos). Install Disc
**BCAX90003 http://www.crimson-ceremony.net/lostreleases/item.php?id=redemo_ps3-asi-bighit
**BCAX90004 http://store.sony.com.tw/product/BCAX-90004A
 
*List of TITLE_ID's requests made by worldwide users to multiman gamecovers server: http://www.maxconsole.com/maxcon_forums/threads/270272-multiMAN-Crunching-Support-amp-Releases?p=1590282#post1590282 (note some are rare)
 
==CATEGORY and new content formats==
*CATEGORY '''AS''' goes to playstation network column (since 4.46+?).  


==CATEGORY (new content formats)==
*CATEGORY '''VF''' - (HDD content, NOT in game column) ---> '''unknown name''', used as a valid category filter in the XML configuration file for [[XMB-Game | XMB game column]] in path: dev_flash/vsh/resource/explore/xmb/category_game.xml in key="gameDir"
*CATEGORY '''VF''' - (HDD content, NOT in game column) ---> '''unknown name''', used as a valid category filter in the XML configuration file for [[XMB-Game | XMB game column]] in path: dev_flash/vsh/resource/explore/xmb/category_game.xml in key="gameDir"
**key="gameDir" is an XMB item that allows to order the contents by "rating" or "timeCreated" the command used contains a list of categories that are excluded using the [[XMBML Functions#Operators| operator "An" = An not equal]] (VF is at the end of the list excluded with '''An+Game:Game.category VF''')
**key="gameDir" is an XMB item that allows to order the contents by "rating" or "timeCreated" the command used contains a list of categories that are excluded using the [[XMB_modding#Operators| operator "An" = An not equal]] (VF is at the end of the list excluded with '''An+Game:Game.category VF''')
**Similar than MN, 1P?
**Similar than MN, 1P?


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  <Text name="msg_applications_psm">Applications (PlayStation®Mobile)</Text>
  <Text name="msg_applications_psm">Applications (PlayStation®Mobile)</Text>


==ATTRIBUTE (flags brainstorming)==
==ATTRIBUTE (unknown flags brainstorming)==
{| class="wikitable"
|+Examples
!  Little Endian !! Big Endian !! Decimal !! Flags (Binary) !! Description || Flag Nº || Notes
|-
| colspan="7" style="text-align:center; background-color:#DDDDDD;" | '''Discs'''
|-
| 05 17 80 00 || 00 80 17 05 || 8394501 || 00000000 10000000 00010111 00000101 || killzone 3 || 01+03+09+10+11+13+24 || all flags identifyed
|-
| 20 00 02 00 || 00 02 00 20 || 131104 || 00000000 00000010 00000000 00100000 || Dead Space 2 || 06+18 || all flags identifyed
|-
| colspan="7" style="text-align:center; background-color:#DDDDDD;" | '''Patches'''
|-
| 85 00 00 00 || 00 00 00 85 || 133 || 00000000 00000000 00000000 10000101 || Torne v3.52 || 01+03+08 || all flags identifyed (doesnt use any "overwrite" flag)
|}
 
'''XMB In-Game System Chat Voice Disable''' (Flag Nº7) : Value and name description are related to this flag but need to be confirmed from PS3 side / not used on bootable but as patches?.
'''XMB In-Game System Chat Voice Disable''' (Flag Nº7) : Value and name description are related to this flag but need to be confirmed from PS3 side / not used on bootable but as patches?.


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Some flags may only be effective with some hardwares (PSP/PSVITA/[[Torne| Torne ]]/[[Nasne |Nasne]]...), FW, Games, or Category and/or in a cumulative way and others conditions.   
Some flags may only be effective with some hardwares (PSP/PSVITA/[[Torne| Torne ]]/[[Nasne |Nasne]]...), FW, Games, or Category and/or in a cumulative way and others conditions.   


'''Unkown flag nº21''' (not tested by myself btw, this is my understanding after decrypting ada hints :P --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 22:01, 4 February 2014 (EST))
===subcategories from X0 to X7===
*Previously proposed to be named "XMB In-Game for Software"... but "About This Game Disabled" looks a more intuitive name (note some of the other flags in the third byte of ATTRIBUTE like "Game Purchase Enabled" and "License Logo Disabled" enables/disables an option in side menu). This 3 flags could be grouped together because "About This Game" is another option in side menu, are under the third byte, and there is another unknown flag at his side that could work in a similar way (changing options in side menu)
*When activated, inside the game, and inside XMB In-Game, then trying to boot other content the warning text message is different (it mentions "software" and the variable %1 instead of "game"). In the next examples (copyed from a RCO) the first line is the normal error message and the second one is what appears with this flag enabled
<Text name="msg_need_quit_game_to_operate_ask">To perform this operation, you must quit the game. Do you want to quit the game now?</Text>
<Text name="msg_need_quit_to_operate_ask">To perform this operation, you must quit [%1]. Do you want to quit the software now?</Text>


'''ATTRIBUTE for other CATEGORY's'''
X category appear as HG (sub cat)but with different parameters and need cumulative flag (n22 at least+ 4th byte: half byte)
*ATRIBUTE is listed in this table: [[PARAM.SFO#SFO_Requirements_for_HDD_contents]] as valid for CATEGORY '''PP''', added by me here: http://www.psdevwiki.com/ps3/index.php?title=PARAM.SFO&diff=11171&oldid=11166 i guess it was filled with zeroes because i didnt taked note of special values. But the fact that was used there means is posible that exists specific flags for it, is also posible ATTRIBUTE is used in other CATEGORY's i missed of was added later--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 18:06, 4 February 2014 (EST)
 
===subcategories from X0 to X7===
{{Boxframe0|content='''Subcategories'''<BR />
X category appear (listed on game_ext_plugin.prx) as HG (sub cat)but with different parameters and need cumulative flag (n22 at least+ 4th byte: half byte)
The 4th byte is not used as binary (only?) but as Hex value for half byte (right nibble, left nibble is ignored?) to set X category. If the value is 0 or end up with 0, and the X maker flag is set under right SFO X parameters, X0 (PCEngine) is read by the system.
The 4th byte is not used as binary (only?) but as Hex value for half byte (right nibble, left nibble is ignored?) to set X category. If the value is 0 or end up with 0, and the X maker flag is set under right SFO X parameters, X0 (PCEngine) is read by the system.


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*Mini icon: {{icon content pspremaster}} PSP Remaster, on 3.55, Mini icon: not present (-) ,not accessible (with titles inside).
*Mini icon: {{icon content pspremaster}} PSP Remaster, on 3.55, Mini icon: not present (-) ,not accessible (with titles inside).
*Mini icon: {{icon content pspminis}} minis
*Mini icon: {{icon content pspminis}} minis
*mini icon: {{icon content psp}}PSP (Playstation portable): category PP


*Mini icon: {{icon content ps2}} Playstation 2
*Mini icon: {{icon content ps2}} Playstation 2
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Other app with category not implemented yet on 3.55 FW such WT or unknown as VF on 4.21 can also just not "appear" on XMB and not being on the "Unknown" folder as Corrupted/Unsupported data. To access/delete from 3.55 XMB your PSP remaster folder s titles, group content it (not by format).
Other app with category not implemented yet on 3.55 FW such WT or unknown as VF on 4.21 can also just not "appear" on XMB and not being on the "Unknown" folder as Corrupted/Unsupported data. To access/delete from 3.55 XMB your PSP remaster folder s titles, group content it (not by format).
}}
*The existence of the weird flags X0 (for PCEngine) and X4 (for NeoGeo) and we called them "subcategories" (refered to the fact that are an extension of HG category) seems to be related with the fact that those emulators are running under the PSP emulator. PC Engine and NeoGeo are part of the PSP firmware


==APP_VER, TARGET_APP_VER, PATCH_FILE, PS3_SYSTEM_VER, VERSION (Patches)==
==APP_VER, TARGET_APP_VER, PATCH_FILE, PS3_SYSTEM_VER, VERSION (Patches)==
Lot of things to add here, maybe needs another page, but im not the best one to document how patches works
Lot of things to add here, maybe needs another page, but im not the best one to document how patches works
----
When a patch for a game (e.g: a disc game) is installed, the game boots from the "patch installation" folder, XMB loads from this folder his [[Content Information Files]], a new [[PARAM.SFO]], and a new EBOOT.BIN


After one of this installations PS3 loads both PARAM.SFO's (the "original.sfo" one from disc + the new from the "patch.sfo" folder)... some values are taken from the "original.sfo" (e.g: BOOTABLE, RESOLUTION, SOUND_FORMAT... are not present in patches)... and others are taken from the "patch.sfo" (e.g: APP_VER increases in every patch)
==CONTENT_ID, NP_COMMUNICATION_ID, NPCOMMID (Purchase content, network features)==
 
Patches uses a system of "overwrite flag/param_key" that makes the PS3 ignore the "original.sfo" value and use the value from the "patch.sfo"... this can be used in combination with the "standard flags" (one flag indicates the value must be taken from the patch... and the other flag enables the feature)
 
 
 
----
*Million dollars questions in relationship with ATTRIBUTE:
**Why ATTRIBUTE flags for patches (used to overwrite other ATTRIBUTE flags or param_key's) are placed at the third byte of ATTRIBUTE instead of first byte ?. Being an special group under CATEGORY '''GD''' they could be placed anywhere, all the other groups of flags are placed starting from top of the table represented in wiki (matching chronologicall usage/implementation of them), this is the only group of flags that doesnt starts with his first (or oldest) flag with a value of 00000000000000000000000000000001
***Is because the first and second byte of ATTRIBUTE for patches (16 flags) was used before ? (so are reserved and never was used, or used but unknown, or used but only internally) ?
***Is because the overwrite flags for patches needed to be placed in the third byte because every byte is managed by different process ? (third byte is marked in frontpage as "flags for game & software features").
***Is posible every byte is managed in a different level ? (e.g: one for vsh, other for lv2, etc...)
***Other theories ?... This is a good hint of how ATTRIBUTE flags are managed, wich part of the firmware is responsible of managing them, and if are managed as separated bytes
**When a game is booted from a disc and there is a game patch installed for this game in internall hdd, there are 2 SFO's readed (one in the disc, and another in internall hdd)... some areas from the SFO in the disc are ignored and taken from the SFO in internall hdd
***Who is the responsible of loading parts sellectivelly from each of them ?, is just by the presence of the same param_key's in the internall SFO ?. In this case the third byte of ATRIBUTE should be an exception of this rule because the ATTRIBUTE flags in the patch (overwrite flags) uses the third byte, but ATTRIBUTE flags in the disc in third byte are readed too because contains features that are not overwrited (as game purchase enabled, install packages, etc...)
***XMB database stores a copy of all PARAM.SFO's. Is posible the 2 files (SFO from disc, and SFO from his patch) are merged before indexed in database ? (or some of his values, more specifically the resulting of applying the overwrite flags from the patch)
**The process of adding or removing a flag from a previous value of ATTRIBUTE is simply a math operation with numberic values, some of the flags for patches overwrites ATTRIBUTE, but there is one that allows to overwrite Remote Play (an ATTRIBUTE flag) and RESOLUTION, SOUND_FORMAT (param_key's)... The overwriting of param_key's is a different process (not a math calculation) where the new value replaces the old value. What all them has in common is all overwrited data types (math calculations with ATTRIBUTE values or overwriting of RESOLUTION and SOUND_FORMAT) are "integer 4 bytes"
**Why overwrite Remote Play (an ATTRIBUTE flag) and RESOLUTION, SOUND_FORMAT (param_key's) are grouped together ?... This is a bit weird
 
==CONTENT_ID, NP_COMMUNICATION_ID, NPCOMMID (Network and purchase features)==
Needs to be explained in another page
Needs to be explained in another page


==ACCOUNT_ID, PARAMS, PARAMS2, SAVEDATA_FILE_LIST, SAVEDATA_PARAMS, PADDING (security, integer special data type)==
==ACCOUNT_ID, PARAMS, PARAMS2, SAVEDATA_FILE_LIST, SAVEDATA_PARAMS, PADDING (security, integer special type)==


All this parameters uses the data type = '''0400''' (in the SFO) named "utf8 Special Mode" in the wiki page (not used in SFX so we dont have an accurate name, consequently this "special mode" is an invented name)... seems to have the particularity of returning a "right" or "wrong" when comparing the value, so it can be said that the difference between the simple "utf8" and "utf8 Special Mode" is only from the point of view of how the system manipulate this data. There is no real explain yet why this data is marked differently and who is the responsible of processing it.
*If the "scale" used for the second byte follows the proportion of 2^X (e.g. 1, 2, 4, 8, 16, 32, etc...) then we are missing a "04 01" valid data type in the list
===PARAMS===
This table is a collection of examples of some "rare" savedatas, probably will be needed to erase this section (replaced by a resume in front page) when all areas are identifyed, but by now is usefull to have an overview of how this process works and to find good candidates for tests, feel free to add any other examples you consider interesting ;)
The examples in the table are considered rare because most of the other games uses the values: 1,5,1,2,2 (2 last pointers pointing to the same counter slot 2 at 0x0C) or 1,5,1,3,3 (2 last pointers pointing to the same counter slot 3 at 0x10), so dont add this kind of games to the table because are pointless (by now the only identifyed pointers are the values at ffset 0x03 and 0x04 and the interesting examples are when this pointers are different, or when they changes his values to different numbers like 2,3 or 3,2, or any other combination of 2 different numbers, this means the SFO has several counters enabled), also the table doesnt includes the "user/console" areas that starts at offset 0x18 because are identifyed and explained in front page
The table differences 2 types of savedata, one for "profile" and other for standard "savedata", the reason is because are treated different by the system, after the first analysis it looks the profile support more features, it can evolve by changing his type, and it can store the counters from the other savedatas when SFO's are merged (this happens after completing the game)
*Notes
**Iris manager (and all his forks) has an hexeditor inside his archive manager, just navigate to the SFO press "X" and scroll down to offset 0x558 (where PARAMS area usually starts), is easy to recognize because always starts with this 1,5,1,2,2 bytes, at the next line are the 4 counters, 4 bytes length each
**To know exactly wich files has been updated inside the savedata folder is needed to look at his timestamps, iris manager doesnt displays timestamps, but you can use the FTP feature to see then from a FTP client running in a PC connected to the PS3, be sure the FTP client doesnt fool you with the timestamps, usually after a disconection/conection the old timestamps are displayed, is needed to "refresh" the files (with F5 in filezilla) or close/open the FTP client again to force it to refresh timestamps
**The system considers the savedata has been updated when the timestamp of the SFO is updated (and consequently the PFD has been updated too). But sometimes the PFD is the only file updated in the folder, in this cases the system doesnt considers the savedata has been updated. The number of times the SFO has been updated is stored in one of the counters inside PARAMS, most games loads and updates the SFO when the game boots (to be able to update his timestamp in XMB and display the last time the game was booted)
{| class="wikitable"
|-
! rowspan=2 | Game Title !! rowspan=2 | Savedata type !! colspan=12 | PARAMS areas (by offset) !! rowspan=2 | Notes
|-
! 0x0 !! 0x01 !! 0x02 !! 0x03 !! 0x04 !! 0x05 !! 0x06 !! 0x07 !! 0x08 !! 0x0C !! 0x10 !! 0x14
|-
| untold legends ||  || 1 || 1 || 1 || 2 || 2 || 0 || 0 || 0 || 00000000 || 40000000 || 00000000 || 01000000 || old game, after completing the game
|-
| venetica || profile || 1 || 1 || 1 || 2 || 3 || 0 || 0 || 0 || 00000000 || 01000000 || 02000000 || 01000000 || old game, after completing the game
|-
| yakuza 4 || SYSTEM || 1 || 3 || 1 || 2 || 2 || 0 || 0 || 0 || 00000000 || E1010000 || 00000000 || 01000000 ||
|-
| yakuza 4 || CLEAR || 1 || 1 || 1 || 2 || 2 || 0 || 0 || 0 || 00000000 || 01000000 || 00000000 || 01000000 || after completing the game, needed to start a game+
|-
| need for speed most wanted ||  || 1 || 5 || 1 || 2 || 3 || 0 || 0 || 0 || 00000000 || 7A010000 || 64000000 || 01000000 ||
|-
| motogp 13 || || 1 || 5 || 1 || 3 || 3 || 0 || 0 || 0 || 00000000 || 00000000 || 16000000 || 01000000 ||
|-
| tintin || || 1 || 5 || 2 || 2 || 2 || 0 || 0 || 0 || 00000000 || AC010000 || 00000000 || 01000000 ||
|-
| prince of persia sands of time || || 1 || 5 || 1 || 2 || 2 || 0 || 0 || 0 || 00000000 || FF000000 || 00000000 || 01000000 ||
|-
| prince of persia sands of time || || 1 || 5 || 2 || 2 || 2 || 0 || 0 || 0 || 00000000 || E6000000 || 00000000 || 01000000 ||
|-
| the last of us || profile || 1 || 7 || 1 || 3 || 3 || 0 || 0 || 0 || 00000000 || 00000000 || 01000000 || 01000000 || new profile savedata, no previous savedatas
|-
| the last of us || profile || 1 || 8 || 1 || 3 || 3 || 0 || 0 || 0 || 00000000 || 00000000 || 02000000 || 01000000 || boot game, quit game (see examples below)
|-
| the last of us || profile || 1 || 7 || 1 || 3 || 3 || 0 || 0 || 0 || 00000000 || 00000000 || 97000000 || 01000000 || after completing the game
|-
| the last of us || save || 1 || 2 || 1 || 3 || 3 || 0 || 0 || 0 || 00000000 || 00000000 || 21000000 || 01000000 || after completing the game
|-
| tomb raider || profile || 1 || 5 || 1 || 3 || 3 || 0 || 0 || 0 || 00000000 || 00000000 || 01000000 || 01000000 || new profile savedata, no previous savedatas
|-
| tomb raider || save || 1 || 5 || 1 || 3 || 3 || 0 || 0 || 0 || 00000000 || 00000000 || 01000000 || 01000000 || new game savedata, no previous savedatas
|-
| tomb raider || profile || 1 || 5 || 1 || 2 || 3 || 0 || 0 || 0 || 00000000 || 91000000 || 14000000 || 01000000 || after completing the game
|}
*Tests examples
**The last of us ---> http://pastebin.com/raw.php?i=SAiDzjLN (overall save behaviour with the profile, identifying update counter)
***the game loads and updates the profile in every boot (by only updating the SFO timestamp and consequently the PFD), and changes the value at offset 0x01 to 8
***when the user changes some option or forces the save the value at offset 0x01 is changed to 7
***the profile is updated 1 time for every submenu inside "options" (there are 5 submenues under options)
***every time the SFO is updated, the counter at 0x10  increases 1 unit
**tomb raider ------> http://pastebin.com/raw.php?i=S13yrq9R (overall save behaviour with profile and save, update counter, timestamps, failed attempt to increase the game completion counter at offset 0x564)
***every time the game boots, only the PFD is updated (no other file is updated)
***When the savedata is updated all the files inside the folder are updated (included ICON0.PNG timestamp)
***the profile is updated 1 time for every submenu under options, and another time when exiting options (3 submenues + 1 when exiting options for a total of 4 updates)
***the profile is updated 1 time when exiting extras
***every time the SFO is updated, the counter at 0x10  increases 1 unit
***when the game is completed a new counter is added to the profile savedata, and the pointer at offset 0x03 changes to a new counter slot (from slot 3 to slot 2), the new value stored in counter slot 2 is partially unknown but seems to be another counter taken from the SFO of the save used to finish the game
==SAVEDATA_LIST_PARAM==
'''Example of SAVEDATA_LIST_PARAM containing the "folder size in sectors" in the gamesaves generated by the game "The Orange Box: BLES00153, BLES00171, BLES00172, BLUS30055"'''
'''Example of SAVEDATA_LIST_PARAM containing the "folder size in sectors" in the gamesaves generated by the game "The Orange Box: BLES00153, BLES00171, BLES00172, BLUS30055"'''
{{Boxframe1|content='''Game Selector Boot Process'''
{{Boxframe1|content='''Game Selector Boot Process'''
Line 241: Line 494:
Also, there is a simple "trick" that can be used to display the files divided in clusters of the size you want (maybe are others but this is the faster way i found). By formatting a usb pendrive in advanced mode, using the cluster size your need, then moving the folder there (by using FAT32 with 1024 bytes cluster the value reported by your operative system is the same one stored inside SAVE_DATA_LIST)
Also, there is a simple "trick" that can be used to display the files divided in clusters of the size you want (maybe are others but this is the faster way i found). By formatting a usb pendrive in advanced mode, using the cluster size your need, then moving the folder there (by using FAT32 with 1024 bytes cluster the value reported by your operative system is the same one stored inside SAVE_DATA_LIST)


*PARAM.PFD relationship ?
*PARAM.PFD relationship


=Other parameters not used in PS3 (only used in other sony consoles)=
==Others==
The only purpose of this table is to keep a record of them to not confuse with the ones used in PS3


{| class="wikitable" style="font-size:x-small"
===DATA types===
|-
{| class="wikitable"
! rowspan=2 | Parameter !! colspan=3 | Console !! rowspan=2 | Notes
|-
! PSP !! [http://www.psdevwiki.com/vita/index.php?title=Talk:System_File_Object_%28SFO%29_%28PSF%29 PSV] !! [http://www.psdevwiki.com/ps4/Param.sfo PS4]
|-
| DISC_ID || {{Yes}} || || ||
|-
| DISC_NUMBER || {{Yes}} || || {{Yes}} ||
|-
| DISC_TOTAL || {{Yes}} || || {{Yes}} ||
|-
| DISC_VERSION || {{Yes}} || || ||
|-
| DRIVER_PATH || {{Yes}} || || ||
|-
| GAMEDATA_ID || {{Yes}} || || || Used in some PSP UMD games, found in [[game_ext_plugin]].sprx
|-
| HRKGMP_VER || {{Yes}} || || ||
|-
| REGION || {{Yes}} || || ||
|-
| USE_USB || {{Yes}} || || ||
|-{{cellcolors|red}}
| ACCOUNT_ID ||  || {{Yes}} || || Not the same ACCOUNT_ID than PS3... this one for vita has  (fmt:utf8-S, len:0x8, max_len:0x8)
|-
| ATTRIBUTE2 ||  || {{Yes}} || ||
|-
| ATTRIBUTE_MINOR ||  || {{Yes}} || ||
|-
| GC_RO_SIZE || || {{Yes}} || || GameCache ReadOnly Size ?
|-
| GC_RW_SIZE || || {{Yes}} || || GameCache ReadWrite Size ?
|-
| INSTALL_DIR_ADDCONT ||  || {{Yes}} || || Shared Additional Content, fmt:utf-8, max_len:12
|-
| INSTALL_DIR_SAVEDATA ||  || {{Yes}} || || Shared Save Data, fmt:utf-8, max_len:12
|-
| PARENT_DIRECTORY ||  || {{Yes}} || || used in PSvita savedata (fmt:utf8, len:0xB, max_len:0x40)
|-
| PSP2_DISP_VER ||  || {{Yes}} || || utf-8, max_len:8, example: "00.000"
|-
| PSP2_SYSTEM_VER ||  || {{Yes}} || || int32
|-
| PUBTOOLINFO ||  || {{Yes}} || {{Yes}} ||
|-
| SAVEDATA_MAX_SIZE || || {{Yes}} || || int32
|-
| SAVEDATA_VER ||  || {{Yes}} || || used in PSvita savedata (fmt:utf8, len:0x6, max_len:0x8)
|-
| STITLE ||  || {{Yes}} || || App Short Title, utf-8, len:52
|-
| STITLE_xx ||  || {{Yes}} || ||
|-
| SUPPORT_URI ||  || {{Yes}} || ||
|-
| APP_TYPE ||  ||  || {{Yes}} ||
|-
| CONTENT_VER ||  ||  || {{Yes}} ||
|-
| DISP_LOCATION_x ||  ||  || {{Yes}} ||
|-
| DOWNLOAD_DATA_SIZE ||  ||  || {{Yes}} ||
|-
| FORMAT ||  ||  || {{Yes}} ||
|-
| INSTALL_DIR_SAVEDATA ||  ||  || {{Yes}} ||
|-
| IRO_TAG ||  ||  || {{Yes}} ||
|-
| PROVIDER ||  ||  || {{Yes}} ||
|-
| PROVIDER_xx ||  ||  || {{Yes}} ||
|-
| PUBTOOL_VERSION ||  ||  || {{Yes}} ||
|-
| REMOTE_PLAY_KEY_ASSIGN ||  ||  || {{Yes}} ||
|-
| SERVICE_ID_ADDCONT_ADD_x ||  ||  || {{Yes}} ||
|-
| SYSTEM_ROOT_VER ||  ||  || {{Yes}} ||
|-
|-
| SYSTEM_VER ||  ||  || {{Yes}} ||
! Data_Type !! Description !! Used in
|-
|-
| USER_DEFINED_PARAM_x || ||  || {{Yes}} ||
| 04 00 || style="background-color:#00DDDD;" | utf-8 Special Mode || Data generated by the system: '''Game Saves''' (ACCOUNT_ID, PARAMS, PARAMS2, SAVEDATA_FILE_LIST, SAVEDATA_PARAMS)... and '''Trophies''' (PADDING)
|-
| SUB_TITLE_ID || || || ||
|-
| CONTENT_URL ||  || || || URL of content (not parameter but related to link.xml?)
|-
| _PARAM.SFO || ? || || || found in [[game_ext_plugin]].sprx (anti exploit/bug prevention ?)
|-
| __PARAM.SFO || ? || || || found in [[game_ext_plugin]].sprx (anti exploit/bug prevention ?)
|-
| /PARAM.SFO || ? || || || found in [[game_ext_plugin]].sprx (anti exploit/bug prevention ?)
|-
| FOLDER_NAME || || || || found in [[game_ext_plugin]].sprx
|-
| FOLDER_NAME_00 || || || || found in [[game_ext_plugin]].sprx
|-
|-
|}
|}


=DISC contents temporal installations (in dev_hdd0/tmp)=
The '''Data_Type''' = '''0400''' marked as "utf-8 Special Mode" has the particularity of return a "right" or "wrong" when comparing the string with a reference value, so it can be said that the difference between the simple "utf-8" and "utf-8 Special Mode" is only from the point of view of how the system manipulate this data. For more info read the section [[#ACCOUNT_ID|ACCOUNT_ID]].
'''/dev_hdd0/tmp/disc_install/'''
 
If the "scale" used for the second byte follows the proportion of 2^X (e.g. 1, 2, 4, 8, 16, 32, etc...) then we are missing a "04 01" valid data type in the list
 
===System Folders used in contents (reserved names)===
C00, DRMDIR, HTMLDIR, INSDIR, Lxx, LICDIR, MANUAL, PKGDIR, SHOPDIR:
 
====C00====
Demo
 
====DRMDIR====
**http://www.skfu.xxx/2009/07/sony-surfs-on-ps3-patch-wave.html
**http://www.ps3news.com/ps3-hacks-jailbreak/homebrewed-ps3-system-file-editor-v0-80-arrives/page-2#ixzz2epkc1n4a
**Used in netflix update 2.13 http://psx-scene.com/forums/f177/netflix-2-13-a-113247/#post1055068
 
Contains file name extension: PKG_DIGEST.DAT, length 0x14
(Note: No code available in kiosk firmware)
 
====HTMLDIR====
Empty?
 
====INSDIR====
See bluray structure
 
====L00, L01, L02, L03, L04, L05 (License Area subfolders with optional .SFO's)====
 
*Path:


=Reserved Folder Names used in HDD or disc contents=
/dev_bdvd/PS3_GAME/PARAM.SFO
/setting/system/licenseArea
/dev_bdvd/PS3_GAME/L00/PARAM.SFO
/dev_bdvd/PS3_GAME/L01/PARAM.SFO
  ...
/dev_bdvd/PS3_GAME/L05/PARAM.SFO


==L00 up to L05 (License Area subfolders with restricted .SFO's)==
/dev_bdvd/PS3_GAME/C00/L00/PARAM.SFO
/dev_bdvd/PS3_GAME/C00/L01/PARAM.SFO
  ...
/dev_bdvd/PS3_GAME/C00/L05/PARAM.SFO


*From dev_bdvd: ?
*From HDD0:
/dev_bdvd/PS3_GAME/L00/PARAM.SFO (up to L05)
/dev_bdvd/PS3_GAME/C00/L00/PARAM.SFO (up to L05)


*From dev_hdd0:
  /dev_hdd0/game/ABCD12345/Lxx/PARAM.SFO
  /dev_hdd0/game/ABCD12345/Lxx/PARAM.SFO
  /dev_hdd0/game/ABCD12345/C01/Lxx/PARAM.SFO ---only working if region setting is L03 country (only other tested: L00 not working)
  /dev_hdd0/game/ABCD12345/C01/Lxx/PARAM.SFO ---only working if region setting is L03 country (only other tested: L00 not working)


Speculation: Path used to restrict/use different License in the same region (L03?).
Speculation: Path used to restrict/use different License in the same region (L03?).


You can quickly check your region area with this sub folder (and inserting content file informations such ICON0). L** path can avoid error some code related to param.sfo/disc.sfo.
You can quickly check your region area with this sub folder (and inserting content file informations such ICON0). L** path can avoid error some code related to param.sfo/disc.sfo.


{| class="wikitable"
{| class="wikitable"
Line 392: Line 585:
See also: "license area" restrictions used in combination with "parental level" http://www.ps3devwiki.com/wiki/Talk:PARAM.SFO#Lxx:_License_Area
See also: "license area" restrictions used in combination with "parental level" http://www.ps3devwiki.com/wiki/Talk:PARAM.SFO#Lxx:_License_Area


==EX_GAME and EX_VIDEO==
====LICDIR====
See [[LIC.DAT]], no SF0.
 
====MANUAL====
See [[XMB_Manuals#MANUAL_in_Game|MANUAL]], no .SFO
 
====PKGDIR====
See Bluray structure
 
====SHOPDIR====
/dev_hdd0/game/NPJA90001/SHOPDIR
 
====dev_bdvd/PS3_GM01/====
PS3_GM01 is a folder at the same level than PS3_GAME, it looks like is used for multi-boot game discs (the only disc structure that supports '''direct''' multi-boot)
 
The name PS3_GM01 keeps the same number of characters than PS3_GAME... the characters "GM" means game, and the numbers "01" looks like a counter (for a max of 100 bootable games)


*Theory 1:
*Notes
**Belongs to PS3_CONTENT disc substructure (same than THEMEDIR & VIDEODIR)
**When talking about "direct booting" it means the eboots contained in each of the PS3_**** folders can be booted directly (doesn't exist a "main eboot" that makes the function of "game selector")
**It looks like backup managers cant mount this folders correctly
**Metal Gear Solid The Legacy Collection (BLJM91001 on PS3_DISC.SFB) seems to be the first game using this disc structure
**source: http://www.ps3ita.it/ps3ita-manager-1-20-ora-supporta-anche-il-cfw-4-46/ (the message wrote by Liqianyu)
**LIC.DAT's of this disc:
***dev_bdvd/PS3_GAME/LICDIR/LIC.DAT: ending (beginning of chunks + chunk amounts * chunk size ) at 0x0A00, chunk amounts: 2, title id (BLJM61001) of PS3_GAME at 0x800, title id (BLJM60351)of PS3_GM01 at 0x900.
***dev_bdvd/PS3_GM01/LICDIR/LIC.DAT: debug flag, ending at 0x0A00, title id of PS3_GAME at 0x800, title id of PS3_GM01 at 0x900.
 
====Unknown====
*Folders EX_GAME & EX_VIDEO belongs to PS3_CONTENT disc substructure (same than THEMEDIR & VIDEODIR) :)
**StorageMedia:Common.fileName EX_GAME <--- Mounted by XMB in game column using key="seg_add_content_device" see: http://www.ps3devwiki.com/wiki/XMB-Game
**StorageMedia:Common.fileName EX_GAME <--- Mounted by XMB in game column using key="seg_add_content_device" see: http://www.ps3devwiki.com/wiki/XMB-Game
**StorageMedia:Common.fileName EX_VIDEO <--- Mounted by XMB in video column using key="seg_add_content_device" see: http://www.ps3devwiki.com/wiki/XMB-Video
**StorageMedia:Common.fileName EX_VIDEO <--- Mounted by XMB in video column using key="seg_add_content_device" see: http://www.ps3devwiki.com/wiki/XMB-Video
**Note: PS3_CONTENT/THEMEDIR & VIDEODIR need "T" & "V" flags on [[PS3_DISC.SFB| PS3_DISC.SFB]], "M" flag expect to have also PS3_CONTENT/
** EX_GAME & EX_VIDEO requires SFO Category 'XR' and are emerged into PS3_EXTRA! (EX_GAME/EX_VIDEO are actually leftovers?)
*/dev_hdd0/savedata/vmc/__SCE_ALLPROMOTE


*Theory 2:
*SHOPINSTALL
**EX_GAME & EX_VIDEO requires SFO Category 'XR' and are emerged into PS3_EXTRA! (EX_GAME/EX_VIDEO are actually leftovers?)
**A video recorded in a "demo/shop PS3" in a walmart after using the "unlock code" https://www.youtube.com/watch?v=FsfG1be_3K0
**Related to XMB -> System Settings -> Backup Utility (Restore?); Maybe needs XMB unlocked.


==Others==
===DISC contents temporal installations (in dev_hdd0/tmp)===
'''/dev_hdd0/tmp/disc_install/'''


  -GE
=Other .SFO parameters not only used in PS3 (from other sony consoles, PSP, PSvita, PS4)=
PS3 DVD / PS2 CD
The only purpose of this table is to know if they can be confused with PS3
/dev_bdvd/NORMAL
/dev_bdvd/HYBRID


  -GP
{| class="wikitable"
  /dev_bdvd/PHOTODIR
|-
  /dev_bdvd/PS3_CONTENT/PHOTODIR
! rowspan=2 | Parameter !! colspan=3 | Console !! rowspan=2 | Notes
  /dev_bdvd/PS3_CONTENT/PHOTODIR/PARAM.SFO
|-
! PSP !! PSV !! PS4
|-
| ATTRIBUTE2 || || {{Yes}} || ||
|-
| CATEGORY || || {{Yes}} || || "gd" = PS Vita Application <br> "gp" = PS Vita Application Patch <br> "ac" = PS Vita Additional Content.
See [http://www.vitadevwiki.com/index.php?title=Talk:System_File_Object_%28SFO%29_%28PSF%29 others here]
|-
| CONTENT_URL || || || || URL of content (not parameter but related to link.xml?)
|-
| DISC_ID || {{Yes}} || || ||
|-
| DISC_NUMBER || {{Yes}} || || ||
|-
| DISC_TOTAL || {{Yes}} || || ||
|-
| DISC_VERSION || {{Yes}} || || ||
|-
| DRIVER_PATH || {{Yes}} || || ||
|-
| GAMEDATA_ID || {{Yes}} || || || length max should be 32 (0x20) also for PS3 (DG)?
|-
| HRKGMP_VER || {{Yes}} || || ||
|-
| REGION || {{Yes}} || || ||
|-
| USE_USB || {{Yes}} || || ||
|-
| GC_RO_SIZE || || {{Yes}} || || GameCache ReadOnly Size ?
|-
| GC_RW_SIZE || || {{Yes}} || || GameCache ReadWrite Size ?
|-
| INSTALL_DIR_ADDCONT ||  || {{Yes}} || || Shared Additional Content, utf-8, maximum len: 12
|-
| INSTALL_DIR_SAVEDATA ||  || {{Yes}} || || Shared Save Data, utf-8, maximum len: 12
|-
| PSP2_DISP_VER ||  || {{Yes}} || || utf-8, maximum len: 8, example: "00.000"
|-
| PSP2_SYSTEM_VER ||  || {{Yes}} || || int32
|-
| SAVEDATA_MAX_SIZE || || {{Yes}} || || int32
|-
| SUB_TITLE_ID || || || ||
|-
| STITLE || || {{Yes}} || || App Short Title, utf-8, len:52
|-
| _PARAM.SFO || ? || || || PSP inside .iso ?
|-
| __PARAM.SFO || ? || || || PSP inside .iso ?
|-
| FOLDERNAME || || || ||
|-
| FOLDERNAME_00 || || || ||
|-
|}


-GM
----
/dev_bdvd/MUSICDIR
/dev_bdvd/PS3_CONTENT/MUSICDIR
/dev_bdvd/PS3_CONTENT/MUSICDIR/PARAM.SFO
 
-GV
/dev_bdvd/VIDEODIR
/dev_bdvd/PS3_CONTENT/VIDEODIR
/dev_bdvd/PS3_CONTENT/VIDEODIR/PARAM.SFO


-GT
=To Do=
/dev_bdvd/THEMEDIR
*'''Param_keys table''' has lot of "yes" that should be "opt" (optional). The "yes" means the value is mandatory, so the table is not fully correct.Also... this table represents the values needed for each content ordered by CATEGORY, but there are different contents that shares the same CATEGORY (like the different types of patches, DLC's, and game installations... alll them uses "'''GD'''". The "parameter table" cant contain all this different variations, by now i dont see a way to do it--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
/dev_bdvd/PS3_CONTENT/THEMEDIR
*'''Bluray Discs structure table''' needed to decide if using the new table format that is extremilly complicated internally (very hard to add cells, and even to edit them, it will be a pain to mantain) but very usefull, or the old "folder tree text format" that is ugly and doesnt allows to add all the info needed to represent the structure... I cant decide, i dont like them so i would like to find a new way... maybe nesting tables... maybe with a wiki plugin that doesnt exist ? dunno by now --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
/dev_bdvd/PS3_CONTENT/THEMEDIR/PARAM.SFO
*'''Attribute tables''' needs to be colapsed in a single massive table (relativelly easy to do, but hard to decide how because is not explained how patches works)--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
*'''Description of attribute flags under attribute table''' needs some eyecandy with "boxframe" templates nested in grey tones, and the descriptions needs to be updated because are very old, there is also needed to update the links to remote play page (and the info in remote play page about resolution, and codecs in a pretty table)... there is also needed to remove the concept of "xmb ingame 1" and "xmb ingame 2" because are different sprx not different versions of the same one... some more clean up in this area
*'''Overall page cleanup''' of the obsolete or wrong info
* Find a way to make a table similar than bluray disc structure contents, but for pkg file/folders contents. This needs the same format than bluray structure and will solve the problem of finding a place to list all the reserved fodler names that doesnt belongs to discs


=Todo and Suggestions=
=Suggestions=
*'''Parameters requirements table''' has lot of "yes" that should be "opt" (optional). The "yes" means the value is mandatory, so the table is not fully correct.Also... this table represents the values needed for each content ordered by CATEGORY, but there are different contents that shares the same CATEGORY (like the different types of patches, DLC's, and game installations... alll them uses "'''GD'''". The "parameter table" cant contain all this different variations, by now i dont see a way to do it--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
* Link each ID to a subpage, so they can be centrally managed (some are also listed here: [[IDs_%2B_labels | ID's and labels]]
*The internal structure example for SFO needs to be replaced by a new one with at least 2 parameters, this will make more obvious how are meassured the relative offsets displacements
*Is needed an explain of how the file is loaded in stages by the system, how is indexed, and the method to access single areas to update single values, the rebuilding process, etc... this is complex and i ignore (but i imagine) how is made by the PS3, but the source codes i saw that manages SFO files uses different methods and styles (and probably some others i ignore), by now im not skilled enought to discuss this in the page but an open talk about all this could be interesting --[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 23:41, 15 February 2014 (EST)
*'''Overall page cleanup''' of obsolete or wrong info, grammar corrections, etc...
*'''Link each ID to a subpage''', so they can be centrally managed (some are also listed here: [[IDs_%2B_labels | ID's and labels]]
**The affected sections in front page are: [[PARAM.SFO#CONTENT_ID|CONTENT_ID]], [[PARAM.SFO#NP_COMMUNICATION_ID|NP_COMMUNICATION_ID]], [[PARAM.SFO#NPCOMMID|NPCOMMID]], and [[PARAM.SFO#TITLE_ID|TITLE_ID]], explaining them in the .SFO page (as i did initially) doesnt looks the best solution, but is needed at least a short description of each, now there are specific pages for them (without much descriptions) and the decission of separating all the IDs in pages makes hard to have a overall view of them... the best solution i see is to use the [[IDs_%2B_labels | ID's and labels]] converted to a template an use it repeatedly in SFO page, but the names are not the same used in SFO, also this doesnt solves the short description needed in SFO page (that should be duplicated, and expanded in his specific pages)--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
**The affected sections in front page are: [[PARAM.SFO#CONTENT_ID|CONTENT_ID]], [[PARAM.SFO#NP_COMMUNICATION_ID|NP_COMMUNICATION_ID]], [[PARAM.SFO#NPCOMMID|NPCOMMID]], and [[PARAM.SFO#TITLE_ID|TITLE_ID]], explaining them in the .SFO page (as i did initially) doesnt looks the best solution, but is needed at least a short description of each, now there are specific pages for them (without much descriptions) and the decission of separating all the IDs in pages makes hard to have a overall view of them... the best solution i see is to use the [[IDs_%2B_labels | ID's and labels]] converted to a template an use it repeatedly in SFO page, but the names are not the same used in SFO, also this doesnt solves the short description needed in SFO page (that should be duplicated, and expanded in his specific pages)--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
* Sure NP Communication refers to '''Network Platform''' and not '''Playstation Network'''(sdk) ?
** The name comes from: '''NPMT''' (Network Platform Management Tools) --[[User:Sandungas|Sandungas]] 06:06, 18 January 2013 (MSK)
*** Dont remember where i found the name but now trying to google it all i found was "Network Program Management Tools" so maybe is not "Network Platform" ? this affected the column at the left of the TITLE_ID table that later was moved to a template here: [[Template:TITLE_ID_for_Digital_Media|TITLE ID for Digital Media]] if is wrong im fime with changing it, by now i moved the dscussion to http://www.psdevwiki.com/ps3/Talk:Environments#Name_acronyms (and later erased from here)--[[User:Sandungas|Sandungas]] ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
*On main page someone can "explain" than sometime the id is different. e.g. Last of US sound track is NPEA when it "should be " an other NPE'''N''' because similar app.
**The TITLE_ID's table on top of this talk page has been a bit messed up before, after realizing some TITLE_ID's belongs to sprx and NPIA was a very special class of apps i decided  to split the table to be ready to mess with the "other NP" table... some are not usefull, other doesnt adds much info and overall is a bit pointless, but is the only thing we have to identify the fourth letter from the TITLE_ID here: [[Template:TITLE_ID_for_Digital_Media|TITLE ID for Digital Media]]--[[User:Sandungas|Sandungas]]. ([[User talk:Sandungas|talk]]) 12:25, 29 January 2014 (EST)
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