Editing Talk:PS2 Emulation
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*0x21C | ptr to 3rd value *0x2AC (0x367) | *0x21C | ptr to 3rd value *0x2AC (0x367) | ||
First value is VU0 microprogram start address, multiply by 8 to get correct offset in VU0 micro mem. That one is confirmed, | First value is VU0 microprogram start address, multiply by 8 to get correct offset in VU0 micro mem. That one is confirmed, and you can check CMSAR0 register status in pcsx2 when EE hit address from type 3 command to make sure. Now some guessing. | ||
and you can check CMSAR0 register status in pcsx2 when EE hit address from type 3 command to make sure. Now some guessing. | |||
Second value is probably hash of microprogram (from start address to e bit end). | Second value is probably hash of microprogram (from start address to e bit end). | ||
Third value can be run cycles before program is force stopped, for example to wait on m bit for EE side to catch, or to stop endless | Third value can be run cycles before program is force stopped, for example to wait on m bit for EE side to catch, or to stop endless loop that normally should already end if VU0 didn't run ahead of EE. | ||
loop that normally should already end if VU0 didn't run ahead of EE. | |||
Fourth and next values if available can be run cycles for next program runs. | Fourth and next values if available can be run cycles for next program runs. | ||
A lot of guessing here. But looking at games that use it, there is high possibility that is correct. | A lot of guessing here. But looking at games that use it, there is high possibility that is correct. |