Editing Talk:PS2 Emulation

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         *0x21C | ptr to 3rd value *0x2AC (0x367)
         *0x21C | ptr to 3rd value *0x2AC (0x367)


First value is VU0 microprogram start address, multiply by 8 to get correct offset in VU0 micro mem. That one is confirmed,
First value is VU0 microprogram start address, multiply by 8 to get correct offset in VU0 micro mem. That one is confirmed, and you can check CMSAR0 register status in pcsx2 when EE hit address from type 3 command to make sure. Now some guessing.  
and you can check CMSAR0 register status in pcsx2 when EE hit address from type 3 command to make sure. Now some guessing.  
Second value is probably hash of microprogram (from start address to e bit end).  
Second value is probably hash of microprogram (from start address to e bit end).  
Third value can be run cycles before program is force stopped, for example to wait on m bit for EE side to catch, or to stop endless
Third value can be run cycles before program is force stopped, for example to wait on m bit for EE side to catch, or to stop endless loop that normally should already end if VU0 didn't run ahead of EE.
loop that normally should already end if VU0 didn't run ahead of EE.
Fourth and next values if available can be run cycles for next program runs.  
Fourth and next values if available can be run cycles for next program runs.  
A lot of guessing here. But looking at games that use it, there is high possibility that is correct.
A lot of guessing here. But looking at games that use it, there is high possibility that is correct.
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