Editing Talk:PS2 Emulation
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The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
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std r11, 0x1240(r31) save ptr to table values start | std r11, 0x1240(r31) save ptr to table values start | ||
One correct entry is 2x 32 bit. First 32 bits are EE Opcode in | One correct entry is 2x 32 bit. First 32 bits are EE Opcode in big endian, second 32 bits are the same as first 4 bits of type 3 (interlocking). This type of config work in conjunction with type 2 config, and was required because R&C series use EE memory overlays. So type 3 config can't be used here as EE offset change per game level. | ||
Here is alternative config for Rayman 3 (SLUS_206.01), this time using type 4 instead of 3. Just to confirm above is true. Untested, because i have no ability to do that. | Here is alternative config for Rayman 3 (SLUS_206.01), this time using type 4 instead of 3. Just to confirm above is true. Untested, because i have no ability to do that. |