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See: [[RCOXML ofw sounds]]
 
==Sound files in PS3 firmware==
This is the complete list of vag sounds extracted from rco files by [[Rcomage]], following [[Template:RCOXML_contents_PS3|the rco treasure map]]
 
VAG files have an small header containing an additional filename string
===system_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_cursor" src="Sounds\snd_cursor.ch*.vag" format="vag" channels="2" />
<Sound name="snd_decide" src="Sounds\snd_decide.ch*.vag" format="vag" channels="2" />
<Sound name="snd_cancel" src="Sounds\snd_cancel.ch*.vag" format="vag" channels="2" />
<Sound name="snd_category_decide" src="Sounds\snd_category_decide.ch*.vag" format="vag" channels="2" />
<Sound name="snd_option" src="Sounds\snd_option.ch*.vag" format="vag" channels="2" />
<Sound name="snd_error" src="Sounds\snd_error.ch*.vag" format="vag" channels="2" />
<Sound name="snd_system_ok" src="Sounds\snd_system_ok.ch*.vag" format="vag" channels="2" />
<Sound name="snd_system_ng" src="Sounds\snd_system_ng.ch*.vag" format="vag" channels="2" />
<Sound name="snd_trophy" src="Sounds\snd_trophy.ch*.vag" format="vag" channels="1" />
</SoundTree>
</syntaxhighlight>}}
*snd_cursor.ch0.vag ('''MD5:'''1603579BD421AC43C148B5347E23152E [[4.83 CEX|4.83]]). Name inside the VAG header: SE02_Cursor
*snd_cursor.ch1.vag ('''MD5:'''1603579BD421AC43C148B5347E23152E [[4.83 CEX|4.83]]). Name inside the VAG header: SE02_Cursor
*snd_decide.ch0.vag ('''MD5:'''1F35FD8F3282B375CA5548632B762F9B [[4.83 CEX|4.83]]). Name inside the VAG header: SE03_Normal_OK
*snd_decide.ch1.vag ('''MD5:'''1F35FD8F3282B375CA5548632B762F9B [[4.83 CEX|4.83]]). Name inside the VAG header: SE03_Normal_OK
*snd_cancel.ch0.vag ('''MD5:'''86FD02EA88DEA18F67967E02FC35936C [[4.83 CEX|4.83]]). Name inside the VAG header: SE04_Back
*snd_cancel.ch1.vag ('''MD5:'''86FD02EA88DEA18F67967E02FC35936C [[4.83 CEX|4.83]]). Name inside the VAG header: SE04_Back
*snd_category_decide.ch0.vag ('''MD5:'''BD7AFAA3BB8D6115C4186C9848AE7F99 [[4.83 CEX|4.83]]). Name inside the VAG header: SE05_Category_OK
*snd_category_decide.ch1.vag ('''MD5:'''BD7AFAA3BB8D6115C4186C9848AE7F99 [[4.83 CEX|4.83]]). Name inside the VAG header: SE05_Category_OK
*snd_option.ch0.vag ('''MD5:'''AB632E03914779E5008D1ADA50370B9D [[4.83 CEX|4.83]]). Name inside the VAG header: SE08_Option
*snd_option.ch1.vag ('''MD5:'''AB632E03914779E5008D1ADA50370B9D [[4.83 CEX|4.83]]). Name inside the VAG header: SE08_Option
*snd_error.ch0.vag ('''MD5:'''EB6C71EFF317B01E6A24ED84B44464D3 [[4.83 CEX|4.83]]). Name inside the VAG header: SE09_Error
*snd_error.ch1.vag ('''MD5:'''EB6C71EFF317B01E6A24ED84B44464D3 [[4.83 CEX|4.83]]). Name inside the VAG header: SE09_Error
*snd_system_ok.ch0.vag ('''MD5:'''8DE8EAB4919A7DA41C762BF050D9D38C [[4.83 CEX|4.83]]). Name inside the VAG header: SE12_System_OK
*snd_system_ok.ch1.vag ('''MD5:'''3FEF9E51DB18AE7E7DB2AAA96709326E [[4.83 CEX|4.83]]). Name inside the VAG header: SE12_System_OK
*snd_system_ng.ch0.vag ('''MD5:'''616FE149A6E9D602F4E9124CE8C92C52 [[4.83 CEX|4.83]]). Name inside the VAG header: SE13_System_NG
*snd_system_ng.ch1.vag ('''MD5:'''19B0A76C165DE18FFCF875F0A2FC7737 [[4.83 CEX|4.83]]). Name inside the VAG header: SE13_System_NG
*snd_trophy.ch0.vag ('''MD5:'''42C68638FF8F42DAAD2A705F20938DCC [[4.83 CEX|4.83]]). Name inside the VAG header: Trophy_Mono
 
Some of this sound files can be overrided by intalling a [[PlayStation_3_Theme_(P3T) | P3T Theme]]. Example from the XML used to build the theme:
{{Boxcode|content=<syntaxhighlight lang="xml">
<!-- Navigation sounds ------------------------------------------------------------------------------->
<setable>
<se id="se_cursor" src="se_cursor.vag"/> <!-- Cursor movements: left, right, up, down -->
<se id="se_optionmenu" src="se_optionmenu.vag"/> <!-- Open/enter a options menu -->
<se id="se_cancel" src="se_cancel.vag"/> <!-- Close/exit a options menu -->
<se id="se_decide" src="se_decide.vag"/> <!-- Question -->
<se id="se_system_ok" src="se_system_ok.vag"/> <!-- Accept -->
</setable>
</syntaxhighlight>}}
 
 
*Notes
**snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (fake stereos) are the same sound repeated, uses the same sound data but a different name in the vag header
**snd_error.vag (fake stereo), is a dummy (correct vag format but filled with a few zeroes), probably 0 seconds length
 
===osk_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_oskenter" src="Sounds\snd_oskenter.ch*.vag" format="vag" channels="2" />
<Sound name="snd_oskcancel" src="Sounds\snd_oskcancel.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_oskenter.ch0.vag ('''MD5:'''9D6C59947077F4F9D15A90647446AE90 [[4.83 CEX|4.83]]). Name inside the VAG header: SE06_Keyboard_OK
*snd_oskenter.ch1.vag ('''MD5:'''9D6C59947077F4F9D15A90647446AE90 [[4.83 CEX|4.83]]). Name inside the VAG header: SE06_Keyboard_OK
*snd_oskcancel.ch0.vag ('''MD5:'''781CAD93DA4149620F1886E686B4068F [[4.83 CEX|4.83]]). Name inside the VAG header: SE07_Keyboard_NG
*snd_oskcancel.ch1.vag ('''MD5:'''781CAD93DA4149620F1886E686B4068F [[4.83 CEX|4.83]]). Name inside the VAG header: SE07_Keyboard_NG
 
 
*Notes
**snd_oskenter.vag (fake stereo), is the same sound named snd_cursor.vag, snd_decide.vag, snd_category_decide.vag, and snd_option.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header
**snd_oskcancel.vag (fake stereo), is the same sound named snd_cancel.vag (from inside system_plugin.rco), uses the same sound data but a different name in the vag header
 
===edy_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_edy_ok" src="Sounds\snd_edy_ok.ch*.vag" format="vag" channels="2" />
<Sound name="snd_edy_ng" src="Sounds\snd_edy_ng.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_edy_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 - [[4.83 CEX|4.83]])
*snd_edy_ok.ch1.vag ('''MD5:'''7B9C81FB8B64BCE2ED17A0FA20A61754 - [[4.83 CEX|4.83]])
*snd_edy_ng.ch0.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]])
*snd_edy_ng.ch1.vag ('''MD5:'''058D63BDE2BE415704D27388D43A34B2 - [[4.83 CEX|4.83]])
 
 
*Notes
**Both sounds are weird, the style doesnt fits well with the other sounds and are long
 
===videoeditor_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="snd_ok" src="Sounds\snd_ok.ch*.vag" format="vag" channels="2" />
</SoundTree>
</syntaxhighlight>}}
*snd_ok.ch0.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]])
*snd_ok.ch1.vag ('''MD5:'''76EC9FC615A6D9541AB7E5AB3A4B7C74 [[4.83 CEX|4.83]])
 
 
*Notes
**snd_ok.vag (fake stereo) is the same sound snd_edy_ok.vag (real stereo) from edy_plugin.rco
 
===eula_net_plugin.rco and regcam_plugin.rco===
{{Boxcode|content=<syntaxhighlight lang="xml">
<SoundTree>
<Sound name="PageEnter" src="Sounds\PageEnter.ch*.vag" format="vag" channels="1" />
<Sound name="PageExit" src="Sounds\PageExit.ch*.vag" format="vag" channels="1" />
<Sound name="FocusMove" src="Sounds\FocusMove.ch*.vag" format="vag" channels="1" />
<Sound name="Boot" src="Sounds\Boot.ch*.vag" format="vag" channels="2" />
<Sound name="ButtonPush" src="Sounds\ButtonPush.ch*.vag" format="vag" channels="1" />
</SoundTree>
</syntaxhighlight>}}
*PageEnter.ch0.vag ('''MD5:'''A31E19BEF4AE6E4716752D69FC2206FF - [[4.83 CEX|4.83]])
*PageExit.ch0.vag ('''MD5:'''80FFF64B5AFCA1D7A36F702794CC69C5 - [[4.83 CEX|4.83]])
*FocusMove.ch0.vag ('''MD5:'''6DB9A7DEE4638F70D2CDCFB1A99C741F - [[4.83 CEX|4.83]])
*Boot.ch0.vag ('''MD5:'''7A8F6AC9F831C39091CDD4AF1AD288D6 - [[4.83 CEX|4.83]])
*Boot.ch1.vag ('''MD5:'''2AB63E837D9566C55C397A246AA03A5F - [[4.83 CEX|4.83]])
*ButtonPush.ch0.vag ('''MD5:'''DEDB97132F7E4BC1B3346807A735D551 - [[4.83 CEX|4.83]])
 
 
*Notes
**Boot.vag (stereo) is the same sound used by old firmwares in the gameboot animation
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