Editing Talk:Rcomage

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**unknownRef37="event:native:/OnPushIlistBtDeviceManager"
**unknownRef37="event:native:/OnPushIlistBtDeviceManager"
**<IItem name="iitem_address_setting" unknown1="0x0" textDefault="text:msg_ipaddress_setting" textError="text:msg_auto"></IItem>
**<IItem name="iitem_address_setting" unknown1="0x0" textDefault="text:msg_ipaddress_setting" textError="text:msg_auto"></IItem>
=Other descriptors, not in setting files (seem to be hardcoded)=
==UMDFlag==
This attribute was named UMDFlag unofficially because it was found used in the .rco files contained inside PSP UMD discs only
The name seems not accurate enought (because PS3 cant read UMD discs) so maybe is something more generic like "disc media", though never has been found a PS3 disc containing .rco's and the '''HYBRID_FLAG''' used in the bluray contents descriptor file [[PS3_DISC.SFB]] for "music bluray" and "photo bluray" are completlly speculative
*Speculation. Maybe is::
**0 = system rco
**1 = external rco (disc media, etc)
==minFirmwareVer==
This is a very important unknown. See: [[Talk:Resource_Container_%28RCO%29]]
==unknownByte==
In the xml representation of the .rco structure... every image inside the imagetree uses an unknown attribute named '''unknownByte'''. Is an attribute related with the image format and is equal to 0 in most of the PS3 images (very rarelly used)
*After searching in ALL the images contained inside ALL .rco files from firmware 4.76... there is a total of 72 images using '''unknownByte="1"''' (and 3098 images using '''unknownByte="0"''' for a total of 3170 images inside .rco's)
**7 images inside [[eula_net_plugin]].rco
**34 images inside [[newstore_plugin]].rco
**29 images inside [[regcam_plugin]].rco
**2 images inside [[system_plugin]].rco
from [[system_plugin]].rco
{{Boxcode|content=<syntaxhighlight lang="xml">
<Image name="tex_optionmenu_bg" src=".\RCO 476 ofw\system_plugin\Images\tex_optionmenu_bg.gim" format="gim" compression="zlib" unknownByte="1" />
<Image name="tex_optionmenu_base" src=".\RCO 476 ofw\system_plugin\Images\tex_optionmenu_base.gim" format="gim" compression="zlib" unknownByte="1" />
</syntaxhighlight>}}
*The 2 .gim files found using '''unknownByte="1"''' has some things in common:
**The size of both .gim file is exactlly 452KB (463.232 bytes)
**The resolution of both images in pixels is 512x206
**The first 0x80 bytes of the header in both is exactlly the same (see example below)
unknownByte .gim header example
Offset(h) 00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
00000000  2E 47 49 4D 31 2E 30 30 00 50 53 50 00 00 00 00  .GIM1.00.PSP....
00000010  00 02 00 00 00 07 11 70 00 00 00 10 00 00 00 10  .......p........
00000020  00 03 00 00 00 07 11 60 00 00 00 10 00 00 00 10  .......`........
00000030  00 04 00 00 00 07 11 50 00 07 11 50 00 00 00 10  .......P...P....
00000040  00 30 00 00 00 03 00 00 02 18 00 D8 00 20 00 10  .0.........Ø. ..
00000050  00 01 00 02 00 00 00 00 00 00 00 30 00 00 00 40  ...........0...@
00000060  00 07 11 40 00 00 00 00 00 01 00 01 00 03 00 01  ...@............
00000070  00 00 00 40 00 00 00 00 00 00 00 00 00 00 00 00  ...@............
Is not specific for .GIM image format because other image formats uses it too, here are a couple of examples from newstore_plugin.rco where is used with .JPG and .PNG
{{Boxcode|content=<syntaxhighlight lang="xml">
<Image name="BackGround" src=".\RCO 476 ofw\newstore_plugin\Images\BackGround.jpg" format="jpg" compression="uncompressed" unknownByte="1" />
<Image name="ScrollButtonRich" src=".\RCO 476 ofw mod 5\newstore_plugin\Images\ScrollButtonRich.png" format="png" compression="uncompressed" unknownByte="1" />
</syntaxhighlight>}}
Is specific for PS3 (not used on PSP) as can be seen in the comments of the source code of rcomage [https://github.com/zingaburga/RCOMage/blob/master/src/rcofile.h here] in line number 188
PS3 RCOs seem to have this extra element - probably something to do with planes/frames??
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